Is there an Anti Recoil for HID / KBM input?

GPC2 script programming for Titan Two. Code examples, questions, requests.

Is there an Anti Recoil for HID / KBM input?

Postby evo0ne » Wed Apr 01, 2020 2:57 am

Hey i have been searching around for a bit and i cant find any info on this.

i have my KBM plugged directly in to T2 with settings set to HID and my script has passthrough for KBM. all inputs to the game
are working fine, but i dont know where to go from there with adding in anti recoil. the documentation for the mouse and keyboard set / get information is sparse it seems, especially with using mouse_x / y information.

i can write code no problem so its not a programming issue and i have made a few scripts for various games already when said scripts were KBM input /controller output or controller input / controller output.

if someone knows of a gamepack with anti recoil that outputs raw KBM to the console, or can give me a nudge in the right direction with scripting it, i would be thankful.

i playing modern warfare and it allows for direct KBM inputs so that would be the use case.

thanks
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Re: Is there an Anti Recoil for HID / KBM input?

Postby Mad » Wed Apr 01, 2020 3:41 am

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Re: Is there an Anti Recoil for HID / KBM input?

Postby evo0ne » Thu Apr 02, 2020 7:37 pm

Thanks for pointing me in the right direction!!!

:)
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