Battlefield V

GPC2 script programming for Titan Two. Code examples, questions, requests.

Re: Battlefield V

Postby Bleak5170 » Thu Nov 29, 2018 6:47 pm

Muzak10 wrote:I'm pretty new to it all myself but I believe it is this value within the init section

anti_precoil_V = 20.0;
anti_precoil_H = 0.0;


At least we're on the same page because that was what I thought as well. I increased the first line to 30.0 ,(I think that's what you're supposed to do), but didn't notice any immediate difference. I can only do it in the middle of a match so it's no really convenient.
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Re: Battlefield V

Postby Muzak10 » Thu Nov 29, 2018 7:38 pm

The script works in war stories too so you could get the gun within one of the acts and do the testing at a part with few enemies so that you can test the recoil
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Re: Battlefield V

Postby bonefisher » Thu Nov 29, 2018 7:43 pm

Muzak10 wrote:I'm pretty new to it all myself but I believe it is this value within the init section

anti_precoil_V = 20.0;
anti_precoil_H = 0.0;

Yes this is the default setting for anti-recoil! Then save compile and run...….
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Re: Battlefield V

Postby Bleak5170 » Thu Nov 29, 2018 8:16 pm

bonefisher wrote:
Muzak10 wrote:I'm pretty new to it all myself but I believe it is this value within the init section

anti_precoil_V = 20.0;
anti_precoil_H = 0.0;

Yes this is the default setting for anti-recoil! Then save compile and run...….


Thanks for setting us straight. Was I even close by increasing the first line in order to bring the recoil down? I put it at 30 but didn't see a difference. I will do some more testing tonight using War Stories as per Muzak's advice.
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Re: Battlefield V

Postby Bleak5170 » Thu Nov 29, 2018 8:17 pm

Muzak10 wrote:The script works in war stories too so you could get the gun within one of the acts and do the testing at a part with few enemies so that you can test the recoil


:smile0517:
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Re: Battlefield V

Postby bonefisher » Thu Nov 29, 2018 8:36 pm

If your hooked up to pc while testing and just do in game adjusting look at output panel and it will tell you what you have setting on to make the default setting next time if you want to have different slots for different weapons...then just change default number and put in a slot to just slot switch for different weapons!
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Re: Battlefield V

Postby Bleak5170 » Thu Nov 29, 2018 8:59 pm

bonefisher wrote:If your hooked up to pc while testing and just do in game adjusting look at output panel and it will tell you what you have setting on to make the default setting next time if you want to have different slots for different weapons...then just change default number and put in a slot to just slot switch for different weapons!


I didn't even know you could do that, lol.
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Re: Battlefield V

Postby Muzak10 » Thu Nov 29, 2018 10:42 pm

Fine tuning everything could get a whole lot easier after the new update on Tuesday when we can go to a Practice range.
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Re: Battlefield V

Postby bonefisher » Thu Nov 29, 2018 10:54 pm

FYI if you didn't know this: OK anti-recoil settings standing up in one setting, hip firing is one setting, crouch and prone one setting and window looking is the same as the crouch settings so do have a script for this if you want to try!....
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Re: Battlefield V

Postby Bleak5170 » Thu Nov 29, 2018 11:20 pm

bonefisher wrote:FYI if you didn't know this: OK anti-recoil settings standing up in one setting, hip firing is one setting, crouch and prone one setting and window looking is the same as the crouch settings so do have a script for this if you want to try!....


Of course!!
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