need help fixing
6 posts
• Page 1 of 1
need help fixing
not sure whats wrong 0 warning 1 error
- Code: Select all
#pragma METAINFO("fifa perfect shot and timed", 1, 0, "norge")
//
// DECLARATIONS
//----------------------------------------------------------------
#define ShootPower 220 // Shot Power
#define timelimit = 300; // Time to Double click
//////////////////////////////////////////////////////////////////
// YOUR BUTTON LAYOUT
#define PaceCtrol BUTTON_8 // Pace Control
#define FinesseShot BUTTON_4 // Finesse Shot
#define PlayerRun BUTTON_7 // Player Run
#define ShotBtn BUTTON_15 // Shot Btn
#define SprintBtn BUTTON_5 // Sprint Btn
#define MOVE_X STICK_2_X
#define MOVE_Y STICK_2_Y
#define time_to_dblclick = 300; // Time to Double click
int ShootPower = 130; // Shot Power
int TempShotPower;
int btn_tap;
int tap;
int dbl_w = 300;
init {
ShootPower = 130 ;
colorled(2,0,0,0); // clBlue
TempShotPower = ShootPower ;
}
int Points =0;
main {
if(get_val(ShotBtn) && time_active(ShotBtn) >= ShootPower) {
set_val(ShotBtn, 0.0); // Shot Power
}
}
if(get_val(FinesseShot) ) {
ShootPower = 150;
}else ShootPower = TempShotPower;
if(get_val(ShotBtn) && get_ptime(ShotBtn)>= ShootPower) { // Shot Power Restriction
set_val(ShotBtn, 0);
}
if(get_val(ShotBtn)) set_val(SprintBtn,0);
if(OnOff){//-------------------------------------------------
if(abs(get_val(MOVE_X))< 60 && abs(get_val(MOVE_Y))< 60){
b_Standing = TRUE;
}else{
LX = get_val(MOVE_X);
LY = get_val(MOVE_Y);
b_Standing = FALSE;
get_Zone(LX,LY);
ZX = LY; ZY = inv(LX);// 90 degre
}
}
combo dbl_tap{
tap = TRUE;
wait(dbl_w);
tap = FALSE;
btn_tap = FALSE;
}
-
bmpt guard - Command Sergeant Major
- Posts: 142
- Joined: Thu May 12, 2016 9:33 pm
Re: need help fixing
Multiple use of the same name: "int ShootPower" and "define ShootPower"
Wrong syntax of "#define timelimit" ..remove the = and ;
Function "colorled" is not declared
..
looks like incomplete / mixed T1/T2 code
Wrong syntax of "#define timelimit" ..remove the = and ;
Function "colorled" is not declared
..
looks like incomplete / mixed T1/T2 code
-
Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
Re: need help fixing
Scachi wrote:Multiple use of the same name: "int ShootPower" and "define ShootPower"
Wrong syntax of "#define timelimit" ..remove the = and ;
Function "colorled" is not declared
..
looks like incomplete / mixed T1/T2 code
thanks man looks like it checks out. havent tested but i will.
i also got this pubg script i put together awhile ago, i added a ping bind to fire trigger like siege script has.
i get a error looks like only one line can you take a look and tell me how to fix? thanks
- Code: Select all
#pragma METAINFO("pubg with jitter", 1, 0, "norge")
#include <titanone.gph>
//
// Sat Dec 23 2017 17:23:26
// Script generated by Visual to GPC
//----------------------------------------
define ONLY_WITH_SCOPE = TRUE;// Use Anti-recoil only when scoping
define ANTI_RECOIL = 80; //change "0" to compensate vertical recoil (0 - 100)
define ANTI_RECOIL_LEFT = 80; //change this value to compensate to the left (0 - 100)
define ANTI_RECOIL_RIGHT = 80; //change this value to compensate to the right (0 - 100)
define INSTA_FIRE = 95; // The % at which it boosts the SHOOT button when pressed - i.e. 95% means when pressed 5%
define INSTA_AIM = 95; // The % at which it boosts the ADS button when pressed - i.e. 95% means when pressed 5%
define ADS_SPEED = 20; // The % at which it boosts your aiming speed when using ADS
define PING_BTN = XB1_RS; // PING
// VARIABLES
// ---------------------------------------------------------
int AutoSpotOnOff;
int toggle;
int anti_recoil;
int anti_recoil_left;
int anti_recoil_right;
/* ----------------------------------------------------------------------------------------------------------------------
* MAIN
**/
main {
// If RT is pressed, jitter will run//
if(get_val(XB1_RT)){combo_run(jitter);
}
if(get_val(XB1_RT)) {
combo_run(rapidfire);
}
if(get_val(XB1_LT)) {
if(get_val(XB1_LT)) {
combo_run(quickscope);
} else {
combo_run(quickscope2);
}
}
if (get_val(XB1_RIGHT)) toggle = TRUE; // Turn it on when you press DPAD LEFT
if (get_val(XB1_A)) toggle = FALSE; // turn it off when you press DPAD LEFT
if (toggle) {
}else combo_stop(jitter);
if (toggle) {
}else combo_stop(rapidfire);
if (toggle) {
}else combo_stop(quickscope);
if (toggle) {
}else combo_stop(quickscope2);
if(get_val(AIM_BTN) && event_press(SHOOT_BTN))
combo_run(LOCATION_MARKER);
}
combo RumbleNotifier {
set_rumble(RUMBLE_A, 100);
wait (300);
reset_rumble();
}
combo jitter{
set_val(XB1_RT, 40);
wait (20);
set_val(XB1_RT, 40);
wait (20);
set_val(XB1_RT, 40);
wait (20);
set_val(XB1_RT, 40);
wait (20);
set_val(XB1_RT, 40);
wait (20);
set_val(XB1_RT, 0);
}
combo rapidfire {
set_val(XB1_RT, 40);
wait(40);
set_val(XB1_RT, 0);
}
combo FastReloadIMR {
set_val(XB1_X, 100);
wait(40);
set_val(XB1_X, 0);
wait(500); // << Adjustable timing
set_val(XB1_X, 0);
set_val(XB1_LX, 0);
set_val(XB1_LY, -100);
wait(40);
}
combo quickscope {
set_val(XB1_LT, 100);
wait(10);
set_val(XB1_LT, 0);
}
combo quickscope2 {
set_val(XB1_LT, 100);
wait(20);
set_val(XB1_LT, 0);
wait(10);
set_val(XB1_LT, 0);
}
combo LOCATION_MARKER {
set_val(PING_BTN, 100);
wait(100);
}
combo AntiRecoil { // This combo must be the last one
// Look Inversion Enabled
anti_recoil = get_val(XB1_RY) - ANTI_RECOIL; // SUBTRACT anti_recoil when LOOK INVERSION is ENABLED
if(anti_recoil > 100) anti_recoil = 100;
set_val(XB1_RY, anti_recoil);
anti_recoil_left = get_val(XB1_RX) - ANTI_RECOIL_LEFT;
if(anti_recoil_left < -100) anti_recoil_left = -100;
set_val(XB1_RX, anti_recoil_left);
anti_recoil_right = get_val(XB1_RX) + ANTI_RECOIL_RIGHT;
if(anti_recoil_right > 100) anti_recoil_right = 100;
set_val(XB1_RX, anti_recoil_right);
if(get_val(XB1_RT)) {
anti_recoil = get_val(10) + ANTI_RECOIL;
if(anti_recoil > 100) anti_recoil = 100;
set_val(10, anti_recoil);
anti_recoil_left = get_val(9) -ANTI_RECOIL_LEFT;
if(anti_recoil_left > 100) anti_recoil_left = 100;
set_val(9, anti_recoil_left);
anti_recoil_right = get_val(9) +ANTI_RECOIL_RIGHT;
if(anti_recoil_right > 100) anti_recoil_right = 100;
set_val(9, anti_recoil_right);
}
}
-
bmpt guard - Command Sergeant Major
- Posts: 142
- Joined: Thu May 12, 2016 9:33 pm
Re: need help fixing
norge1 wrote:Scachi wrote:Multiple use of the same name: "int ShootPower" and "define ShootPower"
Wrong syntax of "#define timelimit" ..remove the = and ;
Function "colorled" is not declared
..
looks like incomplete / mixed T1/T2 code
thanks man looks like it checks out. havent tested but i will.
i also got this pubg script i put together awhile ago, i added a ping bind to fire trigger like siege script has.
i get a error looks like only one line can you take a look and tell me how to fix? thanks
edit: you can ignore second request.
i did fix
- Code: Select all
#pragma METAINFO("pubg with jitter with ping binded", 1, 0, "norge")
#include <titanone.gph>
//
// Sat Dec 23 2017 17:23:26
// Script generated by Visual to GPC
//----------------------------------------
define SHOOT_BTN = PS4_R2;
define AIM_BTN = PS4_L2;
define ONLY_WITH_SCOPE = TRUE;// Use Anti-recoil only when scoping
define ANTI_RECOIL = 80; //change "0" to compensate vertical recoil (0 - 100)
define ANTI_RECOIL_LEFT = 80; //change this value to compensate to the left (0 - 100)
define ANTI_RECOIL_RIGHT = 80; //change this value to compensate to the right (0 - 100)
define INSTA_FIRE = 95; // The % at which it boosts the SHOOT button when pressed - i.e. 95% means when pressed 5%
define INSTA_AIM = 95; // The % at which it boosts the ADS button when pressed - i.e. 95% means when pressed 5%
define ADS_SPEED = 20; // The % at which it boosts your aiming speed when using ADS
define PING_BTN = XB1_RS; // PING
// VARIABLES
// ---------------------------------------------------------
int AutoSpotOnOff;
int toggle;
int anti_recoil;
int anti_recoil_left;
int anti_recoil_right;
/* ----------------------------------------------------------------------------------------------------------------------
* MAIN
**/
main {
// If RT is pressed, jitter will run//
if(get_val(XB1_RT)){combo_run(jitter);
}
if(get_val(XB1_RT)) {
combo_run(rapidfire);
}
if(get_val(XB1_LT)) {
if(get_val(XB1_LT)) {
combo_run(quickscope);
} else {
combo_run(quickscope2);
}
}
if (get_val(XB1_RIGHT)) toggle = TRUE; // Turn it on when you press DPAD LEFT
if (get_val(XB1_A)) toggle = FALSE; // turn it off when you press DPAD LEFT
if (toggle) {
}else combo_stop(jitter);
if (toggle) {
}else combo_stop(rapidfire);
if (toggle) {
}else combo_stop(quickscope);
if (toggle) {
}else combo_stop(quickscope2);
if(get_val(AIM_BTN) && event_press(SHOOT_BTN))
combo_run(LOCATION_MARKER);
}
combo RumbleNotifier {
set_rumble(RUMBLE_A, 100);
wait (300);
reset_rumble();
}
combo jitter{
set_val(XB1_RT, 40);
wait (20);
set_val(XB1_RT, 40);
wait (20);
set_val(XB1_RT, 40);
wait (20);
set_val(XB1_RT, 40);
wait (20);
set_val(XB1_RT, 40);
wait (20);
set_val(XB1_RT, 0);
}
combo rapidfire {
set_val(XB1_RT, 40);
wait(40);
set_val(XB1_RT, 0);
}
combo FastReloadIMR {
set_val(XB1_X, 100);
wait(40);
set_val(XB1_X, 0);
wait(500); // << Adjustable timing
set_val(XB1_X, 0);
set_val(XB1_LX, 0);
set_val(XB1_LY, -100);
wait(40);
}
combo quickscope {
set_val(XB1_LT, 100);
wait(10);
set_val(XB1_LT, 0);
}
combo quickscope2 {
set_val(XB1_LT, 100);
wait(20);
set_val(XB1_LT, 0);
wait(10);
set_val(XB1_LT, 0);
}
combo LOCATION_MARKER {
set_val(PING_BTN, 100);
wait(100);
}
combo AntiRecoil { // This combo must be the last one
// Look Inversion Enabled
anti_recoil = get_val(XB1_RY) - ANTI_RECOIL; // SUBTRACT anti_recoil when LOOK INVERSION is ENABLED
if(anti_recoil > 100) anti_recoil = 100;
set_val(XB1_RY, anti_recoil);
anti_recoil_left = get_val(XB1_RX) - ANTI_RECOIL_LEFT;
if(anti_recoil_left < -100) anti_recoil_left = -100;
set_val(XB1_RX, anti_recoil_left);
anti_recoil_right = get_val(XB1_RX) + ANTI_RECOIL_RIGHT;
if(anti_recoil_right > 100) anti_recoil_right = 100;
set_val(XB1_RX, anti_recoil_right);
if(get_val(XB1_RT)) {
anti_recoil = get_val(10) + ANTI_RECOIL;
if(anti_recoil > 100) anti_recoil = 100;
set_val(10, anti_recoil);
anti_recoil_left = get_val(9) -ANTI_RECOIL_LEFT;
if(anti_recoil_left > 100) anti_recoil_left = 100;
set_val(9, anti_recoil_left);
anti_recoil_right = get_val(9) +ANTI_RECOIL_RIGHT;
if(anti_recoil_right > 100) anti_recoil_right = 100;
set_val(9, anti_recoil_right);
}
}
-
bmpt guard - Command Sergeant Major
- Posts: 142
- Joined: Thu May 12, 2016 9:33 pm
Re: need help fixing
norge1 wrote:norge1 wrote:Scachi wrote:Multiple use of the same name: "int ShootPower" and "define ShootPower"
Wrong syntax of "#define timelimit" ..remove the = and ;
Function "colorled" is not declared
..
looks like incomplete / mixed T1/T2 code
thanks man looks like it checks out. havent tested but i will.
i also got this pubg script i put together awhile ago, i added a ping bind to fire trigger like siege script has.
i get a error looks like only one line can you take a look and tell me how to fix? thanks
edit: ok it seems i fixed compile errors but for some reason the script isnt working as intended. suppose to just fire and will press r3 and ping on compass if someone can fix thanks ill republish when working
- Code: Select all
#pragma METAINFO("pubg with jitter with ping binded", 1, 0, "norge")
#include <titanone.gph>
//
// Sat Dec 23 2017 17:23:26
// Script generated by Visual to GPC
//----------------------------------------
define SHOOT_BTN = XB1_RT;
define ONLY_WITH_SCOPE = TRUE;// Use Anti-recoil only when scoping
define ANTI_RECOIL = 80; //change "0" to compensate vertical recoil (0 - 100)
define ANTI_RECOIL_LEFT = 80; //change this value to compensate to the left (0 - 100)
define ANTI_RECOIL_RIGHT = 80; //change this value to compensate to the right (0 - 100)
define INSTA_FIRE = 95; // The % at which it boosts the SHOOT button when pressed - i.e. 95% means when pressed 5%
define INSTA_AIM = 95; // The % at which it boosts the ADS button when pressed - i.e. 95% means when pressed 5%
define ADS_SPEED = 20; // The % at which it boosts your aiming speed when using ADS
define PING_BTN = XB1_RS; // PING
// VARIABLES
// ---------------------------------------------------------
int AutoSpotOnOff;
int toggle;
int anti_recoil;
int anti_recoil_left;
int anti_recoil_right;
/* ----------------------------------------------------------------------------------------------------------------------
* MAIN
**/
main {
// If RT is pressed, jitter will run//
if(get_val(XB1_RT)){combo_run(jitter);
}
if(get_val(XB1_RT)) {
combo_run(rapidfire);
}
if(get_val(XB1_LT)) {
if(get_val(XB1_LT)) {
combo_run(quickscope);
} else {
combo_run(quickscope2);
}
}
if (get_val(XB1_RIGHT)) toggle = TRUE; // Turn it on when you press DPAD LEFT
if (get_val(XB1_A)) toggle = FALSE; // turn it off when you press DPAD LEFT
if (toggle) {
}else combo_stop(jitter);
if (toggle) {
}else combo_stop(rapidfire);
if (toggle) {
}else combo_stop(quickscope);
if (toggle) {
}else combo_stop(quickscope2);
if(get_val(XB1_RS) && event_press(XB1_RT))
combo_run(LOCATION_MARKER);
}
combo RumbleNotifier {
set_rumble(RUMBLE_A, 100);
wait (300);
reset_rumble();
}
combo jitter{
set_val(XB1_RT, 40);
wait (20);
set_val(XB1_RT, 40);
wait (20);
set_val(XB1_RT, 40);
wait (20);
set_val(XB1_RT, 40);
wait (20);
set_val(XB1_RT, 40);
wait (20);
set_val(XB1_RT, 0);
}
combo rapidfire {
set_val(XB1_RT, 40);
wait(40);
set_val(XB1_RT, 0);
}
combo FastReloadIMR {
set_val(XB1_X, 100);
wait(40);
set_val(XB1_X, 0);
wait(500); // << Adjustable timing
set_val(XB1_X, 0);
set_val(XB1_LX, 0);
set_val(XB1_LY, -100);
wait(40);
}
combo quickscope {
set_val(XB1_LT, 100);
wait(10);
set_val(XB1_LT, 0);
}
combo quickscope2 {
set_val(XB1_LT, 100);
wait(20);
set_val(XB1_LT, 0);
wait(10);
set_val(XB1_LT, 0);
}
combo LOCATION_MARKER {
set_val(PING_BTN, 100);
wait(100);
}
combo AntiRecoil { // This combo must be the last one
// Look Inversion Enabled
anti_recoil = get_val(XB1_RY) - ANTI_RECOIL; // SUBTRACT anti_recoil when LOOK INVERSION is ENABLED
if(anti_recoil > 100) anti_recoil = 100;
set_val(XB1_RY, anti_recoil);
anti_recoil_left = get_val(XB1_RX) - ANTI_RECOIL_LEFT;
if(anti_recoil_left < -100) anti_recoil_left = -100;
set_val(XB1_RX, anti_recoil_left);
anti_recoil_right = get_val(XB1_RX) + ANTI_RECOIL_RIGHT;
if(anti_recoil_right > 100) anti_recoil_right = 100;
set_val(XB1_RX, anti_recoil_right);
if(get_val(XB1_RT)) {
anti_recoil = get_val(10) + ANTI_RECOIL;
if(anti_recoil > 100) anti_recoil = 100;
set_val(10, anti_recoil);
anti_recoil_left = get_val(9) -ANTI_RECOIL_LEFT;
if(anti_recoil_left > 100) anti_recoil_left = 100;
set_val(9, anti_recoil_left);
anti_recoil_right = get_val(9) +ANTI_RECOIL_RIGHT;
if(anti_recoil_right > 100) anti_recoil_right = 100;
set_val(9, anti_recoil_right);
}
}
-
bmpt guard - Command Sergeant Major
- Posts: 142
- Joined: Thu May 12, 2016 9:33 pm
Re: need help fixing
A couple if quick questions:
- Will this work on PUBG PS4?
- Is it possible to make ping toggelable during game (switch on and off) as pinging after each shot looks very fishy
You Want to ping only in certain situations.
- Will this work on PUBG PS4?
- Is it possible to make ping toggelable during game (switch on and off) as pinging after each shot looks very fishy
You Want to ping only in certain situations.
-
TheSaint - Command Sergeant Major
- Posts: 148
- Joined: Sun Jun 24, 2018 1:43 pm
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