Apex Legends Gamepack

GPC2 script programming for Titan Two. Code examples, questions, requests.

Re: Apex Legends Gamepack

Postby Muzak10 » Mon Feb 18, 2019 6:06 pm

bonefisher wrote:I have a new anti-recoil coming soon just doing some testing to see if I just need a couple of settings.


Nice.
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Re: Apex Legends Gamepack

Postby Chaka » Tue Feb 19, 2019 2:07 am

Muzak10 wrote:
Chaka wrote:Has anyone added the rapid fire exploit for the peacekeeper with a device to a script? I can link the script if no one has seen it


Tell us more, friend


So i looked through the device forums to find what i was talking about. Here's a link to a mod for jitter type fire for the peacekeeper.
https://device.com/gpclib/?s=7675
I dont know if it's something that can be made for PS4 but that would be great for me because that's what i play on lol. I don't know how to go about changing device scripts over to work with the titan two?

There was also another really cool one that i was wondering if someone would be able to convert or give me a starting point so i can work out how to convert them myself.
https://device.com/gpclib/?s=7643
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Re: Apex Legends Gamepack

Postby J2Kbr » Tue Feb 19, 2019 10:22 am

Chaka wrote:Has anyone added the rapid fire exploit for the peacekeeper with a device to a script? I can link the script if no one has seen it

If you have the script code, please post here. Thanks.
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Re: Apex Legends Gamepack

Postby Derivates » Tue Feb 19, 2019 2:33 pm

J2Kbr wrote:
Chaka wrote:Has anyone added the rapid fire exploit for the peacekeeper with a device to a script? I can link the script if no one has seen it

If you have the script code, please post here. Thanks.

Not the same guy but found this a few days ago; hopefully it helps. (CM script)
Code: Select all
/*
 
  - - - - - - - - - - - - - - - - - - - - - - - - -
   -  Fadexz's Apex Legends Double Pump Jitter v1  -
    - - - - - - - - - - - - - - - - - - - - - - - - -
 
  - Instructions -
 
  Must have vibration enable
 
  D-Pad Down to turn on/off
 
  Must have two Peacekeepers for it to work, haven't made a version for one
 
  Shouldn't work while sprinting, sliding but does work while jumping or aiming (if you shoot slower)
 
*/

 
int jitter_onoff;  // Peacekeeper Jitter
int Jitter;        // Peacekeeper Jitter
int Ready = TRUE// Peacekeeper Jitter
int rumb_count;    // Rumble Activation
 
main {
 
 vm_tctrl(+7)// 17ms update time
 
 if(event_press(XB1_DOWN)) {  // Peacekeeper Jitter
  jitter_onoff = !jitter_onoff;
  rumble_notify(jitter_onoff); }
 
 if(jitter_onoff && get_val(XB1_RT)) {  // Peacekeeper Jitter
  combo_run(Rapid_Fire);
  if(get_rumble(RUMBLE_A) == 39) {
   combo_run(Fast_Swap);
  if(Ready) {
   Jitter = TRUE;
   Ready = FALSE; } }
 }
 
 if(Jitter) {  // Peacekeeper Jitter
  combo_run(Peacekeeper_Jitter);
  combo_run(Wait_Till_Ready);
  Jitter = FALSE; }
 
 if(rumb_count)  // Rumble Activation
  combo_run(NOTIFY);
}
 
combo Peacekeeper_Jitter {  // Peacekeeper Jitter
 set_val(XB1_X,100);
 wait(34);
 wait(170);
 set_val(XB1_Y,100);
 wait(34); }
 
combo Rapid_Fire {  // Rapid Fire
 set_val(XB1_RT,100);
 wait(17);
 set_val(XB1_RT,0);
 wait(17); }
 
combo Fast_Swap {  // Fast Swap
 set_val(XB1_B,100);
 wait(34);
 set_val(XB1_LS,100);
 wait(34); }
 
combo Wait_Till_Ready {  // Waits till rumble finishes before shooting
 wait(340);
 Ready = TRUE; }
 
combo NOTIFY {  // Rumble Activation
 set_rumble(RUMBLE_LT,10);
 set_rumble(RUMBLE_RT,10);
 set_rumble(RUMBLE_A,10);
 set_rumble(RUMBLE_B,10);
 wait(119);
 reset_rumble();
 wait(119);
 rumb_count--; }
 
function rumble_notify(r_count) {  // Rumble Activation
 if(r_count)
  rumb_count = r_count;
  else rumb_count = 2; }
 
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Re: Apex Legends Gamepack

Postby Silktouch » Tue Feb 19, 2019 2:36 pm

Great Pack!
You think it’s possible to bind Medkit and Shieldbattery to buttons?
Normally it should be easy like I bound my dances in fortnite to one button.

Regards
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Re: Apex Legends Gamepack

Postby Muzak10 » Tue Feb 19, 2019 6:32 pm

Silktouch wrote:Great Pack!
You think it’s possible to bind Medkit and Shieldbattery to buttons?
Normally it should be easy like I bound my dances in fortnite to one button.

Regards


Great suggestion, this is probably the single biggest feature I would find useful as well, can be quite fidgety trying to access the wheel for healing so this would be great
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Re: Apex Legends Gamepack

Postby Muzak10 » Tue Feb 19, 2019 6:52 pm

Is everyone using the Rapidfire in this Gamepack? It is useful on pistols but say something like the Devotion, I'm assuming it would hinder more than help. And there is no designated primary/secondary weapon like most other games

Am i right in thinking that the only way to disable Rapidfire on certain weapons in the middle of a game is to disable Fire Mods which would also disable the anti-recoil?
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Re: Apex Legends Gamepack

Postby bonefisher » Wed Feb 20, 2019 4:54 am

New anti recoil in my APEX Legends MODzPACK that I just put in online resources!
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Re: Apex Legends Gamepack

Postby bonefisher » Wed Feb 20, 2019 5:00 am

Muzak10 wrote:Is everyone using the Rapidfire in this Gamepack? It is useful on pistols but say something like the Devotion, I'm assuming it would hinder more than help. And there is no designated primary/secondary weapon like most other games

Am i right in thinking that the only way to disable Rapidfire on certain weapons in the middle of a game is to disable Fire Mods which would also disable the anti-recoil?

You can run the rapid fire on everything in this game doesn't really hurt it actually help with recoil. I found that there is only two settings of anti recoil in the game so if your trying mine should be good on default setting but if using a controller might have to adjust a little but once you have it you just switch depending what gun you have in hand!
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Re: Apex Legends Gamepack

Postby blaqrain23 » Wed Feb 20, 2019 4:58 pm

Can anyone help me with this script? For some reason everything works until i press RT on controller or mouse. The Titan two resets back to 0. I can run other scripts fine.
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