Best MKX Script to Date - Kano Cutthroat
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Best MKX Script to Date - Kano Cutthroat
Hello all! With the help of Buffy and others on discord and here on the forum, I learned how to refine my scripting skills this last week. The following script would not be possible without their help.
Script Directions:
The script for Kano Cutthroat has 2 settings that are toggle-able by pressing R1. The 2 settings are Red and Green colored.
The 2 analogs are used to start the combos. Pushing the right stick towards your opponent (right/left) does:
Red-Overhead starter - 1 meter - 35%
Green-Fast High starter - 2 meters - 51%
Pushing the right stick UP if opponent is to your right or DOWN if opponent is on your left does:
Red-Low starter - 1 meter - 35%
Green-Low starter - 2 meters - 50%
The left stick only has pushing the stick right/left for now which does:
Red-Meterless - 31%
Green- Jump Roll attack (good for recovery)
Easier Way to read
R1: Toggle
RED:
RS Right/Left - Overhead - 1 meter burn
RS Up/Down - Low - 1 meter burn
LS Right/Left - Middle - Meterless
GREEN:
RS Right/Left - Fast Middle - 2 meter burn
RS Up/Down - Low - 2 meter burn
LS Right/Left - Jump Roll - Meterless
These combos ALL work online if under 250 Mb/s (medium connection) or better.
If you have ANY questions, please let me know below.
Script Directions:
The script for Kano Cutthroat has 2 settings that are toggle-able by pressing R1. The 2 settings are Red and Green colored.
The 2 analogs are used to start the combos. Pushing the right stick towards your opponent (right/left) does:
Red-Overhead starter - 1 meter - 35%
Green-Fast High starter - 2 meters - 51%
Pushing the right stick UP if opponent is to your right or DOWN if opponent is on your left does:
Red-Low starter - 1 meter - 35%
Green-Low starter - 2 meters - 50%
The left stick only has pushing the stick right/left for now which does:
Red-Meterless - 31%
Green- Jump Roll attack (good for recovery)
Easier Way to read
R1: Toggle
RED:
RS Right/Left - Overhead - 1 meter burn
RS Up/Down - Low - 1 meter burn
LS Right/Left - Middle - Meterless
GREEN:
RS Right/Left - Fast Middle - 2 meter burn
RS Up/Down - Low - 2 meter burn
LS Right/Left - Jump Roll - Meterless
These combos ALL work online if under 250 Mb/s (medium connection) or better.
If you have ANY questions, please let me know below.
- Code: Select all
#pragma METAINFO("KANO CUTTHROAT v2", 1, 0, "Stunys")
#include <ps4.gph>
int Forward;
int Back;
int mode;
main {
// R1 Toggle //
if(event_release(PS4_R1)) {
mode = !mode;
}
if(mode){
ColorLED('G');
}
else {
ColorLED('R');
}
//Left Stick RIGHT or LEFT//
// Meterless 31% // Green
// Roll Attack // Red
if (abs(get_actual(PS4_LX)) >= 60.0) {
Forward=PS4_RIGHT;Back=PS4_LEFT;
if (get_actual(PS4_LX) <= 0.0) {
Forward=PS4_LEFT;Back=PS4_RIGHT;
}
if(mode) combo_run (nometer);
else combo_run (Projectile);
}
else if (abs(get_actual(PS4_LX)) <= 20.0) {
combo_stop(nometer);
combo_stop(Projectile);
}
//Left Stick END//
//Right Stick RIGHT or LEFT
// Overhead Starter - 1 meter 35% // Green
// QUICK High Starter - 2 meter 50% // Red
if (abs(get_val(PS4_RX)) >= 60.0) {
Forward=PS4_RIGHT;Back=PS4_LEFT;
if (get_actual(PS4_RX) <= 0.0) {
Forward=PS4_LEFT;Back=PS4_RIGHT;
}
if(mode) combo_run (OVERHEAD);
else combo_run(SHORT);
}
else if (abs(get_actual(PS4_RX)) <= 20.0) {
combo_stop (OVERHEAD);
combo_stop(SHORT);
}
//Right Stick Right and Left END//
//Right Stick UP or DOWN
// Low Starter - 1 meter 35% // Green
// Low Starter 2 - meter 50% // Red
if (abs(get_val(PS4_RY)) >= 60.0) {
Forward=PS4_LEFT;Back=PS4_RIGHT;
if (get_actual(PS4_RY) <= 0.0) {
Forward=PS4_RIGHT;Back=PS4_LEFT;
}
if(mode) combo_run (LOW);
else combo_run (LONG);
}
else if (abs(get_actual(PS4_RY)) <= 20.0) {
combo_stop (LOW);
combo_stop (LONG);
}
set_val(PS4_LX,0.00);
set_val(PS4_LY,0.00);
set_val(PS4_RY,0.00);
set_val(PS4_RX,0.00);
set_val(PS4_R1,0.00);
}
void ColorLED(char Color) {
static int8 old_Color;
int8 Color1, Color2, Color3, Color4;
if(Color==old_Color) return;
else {
led_reset();
switch(Color){
case 'W': Color3 = 100; // White
case 'P': Color2 = 100; // Purple
case 'B': Color1 = 100; break; // Blue
case 'R': Color2 = 100; break; // Red
case 'C': Color1 = 100; // Cyan
case 'G': Color3 = 100; // Green
}
led_set(LED_1, (fix32)Color1, 0); led_set(LED_2, (fix32)Color2, 0);
led_set(LED_3, (fix32)Color3, 0); led_set(LED_4, (fix32)Color4, 0);
old_Color = Color;
}
return;
}
combo nometer {
set_val(Forward, 100.00);
set_val(PS4_TRIANGLE, 100.00);
wait(20);
set_val(Forward, 0.00);
set_val(PS4_TRIANGLE, 0.00);
wait(50);
set_val(PS4_SQUARE, 100.00);
wait(20);
set_val(PS4_SQUARE, 0.00);
wait(50);
set_val(PS4_TRIANGLE, 100.00);
wait(20);
set_val(PS4_TRIANGLE, 0.00); //Part1
wait(1400);
set_val(PS4_TRIANGLE, 100.00);
wait(20);
set_val(PS4_TRIANGLE, 0.00); //Part2
wait(170);
set_val(PS4_DOWN, 100.00);
wait(20);
set_val(PS4_DOWN, 0.00);
wait(20);
set_val(Back, 100.00);
wait(20);
set_val(Back, 0.00);
wait(20);
set_val(PS4_SQUARE, 100.00);
wait(20);
set_val(PS4_SQUARE,0.00); //Part3
wait(700);
set_val(Back, 100.00);
set_val(PS4_SQUARE,100);
wait(20);
set_val(Back,0);
set_val(PS4_SQUARE,0);
wait(80);
set_val(PS4_TRIANGLE, 100.00);
wait(20);
set_val(PS4_TRIANGLE, 0.00);
wait(80);
set_val(PS4_SQUARE, 100.00);
wait(20);
set_val(PS4_SQUARE, 0.00); //Part4
wait(150);
set_val(Back, 100.00);
wait(20);
set_val(Back, 0.00);
wait(50);
set_val(Forward, 100.00);
wait(20);
set_val(Forward, 0.00);
wait(50);
set_val(PS4_CROSS, 100.00);
wait(20);
set_val(PS4_CROSS, 0.00); //Part5 Finish
wait(1000); //Complete ready to loop
set_val(Forward,100);
wait(20);
set_val(Forward,0);
wait(30);
set_val(Forward,100);
wait(20);
set_val(Forward,0);
wait(700);
}
combo Projectile {
set_val(PS4_UP,100);
wait(20);
set_val(PS4_UP,0);
wait(50);
set_val(Back,100);
wait(20);
set_val(Forward,100);
set_val(Back,0);
wait(20);
set_val(Forward,0);
set_val(PS4_CROSS,100.00);
wait(20);
set_val(PS4_CROSS,0.00);
wait(300);
}
combo LOW {
set_val(Back, 100.00);
set_val(PS4_CROSS,100);
wait(20);
set_val(Back,0);
set_val(PS4_CROSS,0);
wait(100);
set_val(PS4_SQUARE, 100.00);
wait(20);
set_val(PS4_SQUARE, 0.00);
wait(250);
set_val(PS4_DOWN, 100.00);
wait(20);
set_val(PS4_DOWN, 0.00);
wait(20);
set_val(Back, 100.00);
wait(20);
set_val(Back, 0.00);
wait(20);
set_val(PS4_SQUARE, 100.00);
set_val(PS4_R2, 100.00);
wait(20);
set_val(PS4_SQUARE,0.00);
set_val(PS4_R2,0.00); //Part1
wait(1500);
set_val(Forward, 100.00);
set_val(PS4_TRIANGLE, 100.00);
wait(20);
set_val(Forward, 0.00);
set_val(PS4_TRIANGLE, 0.00);
wait(50);
set_val(PS4_SQUARE, 100.00);
wait(20);
set_val(PS4_SQUARE, 0.00);
wait(50);
set_val(PS4_TRIANGLE, 100.00);
wait(20);
set_val(PS4_TRIANGLE, 0.00);
wait(1400);
set_val(Forward, 100.00);
set_val(PS4_CIRCLE, 100.00);
wait(150);
set_val(Back, 100.00);
wait(20);
set_val(Back, 0.00);
wait(50);
set_val(Forward, 100.00);
wait(20);
set_val(Forward, 0.00);
wait(50);
set_val(PS4_CROSS, 100.00);
wait(20);
set_val(PS4_CROSS, 0.00);
wait(1000); //Complete ready to loop
set_val(Forward,100);
wait(20);
set_val(Forward,0);
wait(30);
set_val(Forward,100);
wait(20);
set_val(Forward,0);
wait(700);
}
combo OVERHEAD {
set_val(Back, 100.00);
set_val(PS4_SQUARE,100);
wait(20);
set_val(Back,0);
set_val(PS4_SQUARE,0);
wait(50);
set_val(PS4_TRIANGLE,100);
wait(20);
set_val(PS4_TRIANGLE,0);
wait(250);
set_val(PS4_DOWN, 100.00);
wait(20);
set_val(PS4_DOWN, 0.00);
wait(20);
set_val(Back, 100.00);
wait(20);
set_val(Back, 0.00);
wait(20);
set_val(PS4_SQUARE, 100.00);
set_val(PS4_R2, 100.00);
wait(20);
set_val(PS4_SQUARE,0.00);
set_val(PS4_R2,0.00); //Part1
wait(1500);
set_val(Forward, 100.00);
set_val(PS4_TRIANGLE, 100.00);
wait(20);
set_val(Forward, 0.00);
set_val(PS4_TRIANGLE, 0.00);
wait(50);
set_val(PS4_SQUARE, 100.00);
wait(20);
set_val(PS4_SQUARE, 0.00);
wait(50);
set_val(PS4_TRIANGLE, 100.00);
wait(20);
set_val(PS4_TRIANGLE, 0.00);
wait(1400);
set_val(Forward, 100.00);
set_val(PS4_CIRCLE, 100.00);
wait(150);
set_val(Back, 100.00);
wait(20);
set_val(Back, 0.00);
wait(50);
set_val(Forward, 100.00);
wait(20);
set_val(Forward, 0.00);
wait(50);
set_val(PS4_CROSS, 100.00);
wait(20);
set_val(PS4_CROSS, 0.00);
wait(1000); //Complete ready to loop
set_val(Forward,100);
wait(20);
set_val(Forward,0);
wait(30);
set_val(Forward,100);
wait(20);
set_val(Forward,0);
wait(700);
}
combo LONG {
set_val(Back, 100.00);
set_val(PS4_CROSS,100);
wait(20);
set_val(Back,0);
set_val(PS4_CROSS,0);
wait(100);
set_val(PS4_SQUARE, 100.00);
wait(20);
set_val(PS4_SQUARE, 0.00);
wait(80); //Part1
set_val(PS4_DOWN, 100.00);
wait(20);
set_val(PS4_DOWN, 0.00);
wait(40);
set_val(PS4_DOWN, 100.00);
wait(20);
set_val(PS4_DOWN, 0.00);
wait(50);
set_val(PS4_CROSS, 100.00);
wait(30);
set_val(PS4_CROSS, 100.00);
set_val(PS4_R2, 100.00);
wait(30);
set_val(PS4_CROSS,0.00);
set_val(PS4_R2,0.00); //Part2
wait(700);
set_val(Forward, 100.00);
set_val(PS4_TRIANGLE, 100.00);
wait(20);
set_val(Forward, 0.00);
set_val(PS4_TRIANGLE, 0.00);
wait(50);
set_val(PS4_SQUARE, 100.00);
wait(20);
set_val(PS4_SQUARE, 0.00);
wait(50);
set_val(PS4_TRIANGLE, 100.00);
wait(20);
set_val(PS4_TRIANGLE, 0.00);
wait(1400);
set_val(Forward, 100.00);
set_val(PS4_TRIANGLE, 100.00);
wait(20);
set_val(Forward, 0.00);
set_val(PS4_TRIANGLE, 0.00);
wait(50);
set_val(PS4_SQUARE, 100.00);
wait(20);
set_val(PS4_SQUARE, 0.00);
wait(50);
set_val(PS4_TRIANGLE, 100.00);
wait(20);
set_val(PS4_TRIANGLE, 0.00); //Part3
wait(1100);
set_val(Forward, 100.00);
wait(20);
set_val(Forward, 0.00);
wait(50);
set_val(Forward, 100.00);
wait(20);
set_val(Forward, 0.00);
wait(50);
set_val(PS4_R2, 100.00);
wait(20);
set_val(PS4_R2, 0.00); //Part4 Run End
wait(190);
set_val(PS4_SQUARE, 100.00);
wait(20);
set_val(PS4_SQUARE, 0.00);
wait(40);
set_val(PS4_SQUARE, 100.00);
wait(20);
set_val(PS4_SQUARE, 0.00);
wait(60);
set_val(PS4_TRIANGLE, 100.00);
wait(20);
set_val(PS4_TRIANGLE, 0.00); //Part5
wait(250);
set_val(PS4_DOWN, 100.00);
wait(20);
set_val(PS4_DOWN, 0.00);
wait(20);
set_val(Back, 100.00);
wait(20);
set_val(Back, 0.00);
wait(20);
set_val(PS4_SQUARE, 100.00);
set_val(PS4_R2, 100.00);
wait(20);
set_val(PS4_SQUARE,0.00);
set_val(PS4_R2,0.00); //Part6
wait(1500);
set_val(PS4_CIRCLE, 100.00);
wait(20);
set_val(PS4_CIRCLE, 0.00); //Part7
wait(60);
set_val(Back, 100.00);
wait(20);
set_val(Back, 0.00);
wait(50);
set_val(Forward, 100.00);
wait(20);
set_val(Forward, 0.00);
wait(50);
set_val(PS4_CROSS, 100.00);
wait(20);
set_val(PS4_CROSS, 0.00);
wait(1200); //Complete ready to loop
set_val(Forward,100);
wait(20);
set_val(Forward,0);
wait(30);
set_val(Forward,100);
wait(20);
set_val(Forward,0);
wait(700);
}
combo SHORT {
set_val(PS4_SQUARE, 100.00);
wait(20);
set_val(PS4_SQUARE, 0.00);
wait(50);
set_val(PS4_SQUARE, 100.00);
wait(20);
set_val(PS4_SQUARE, 0.00);
wait(50);
set_val(PS4_TRIANGLE, 100.00);
wait(20);
set_val(PS4_TRIANGLE, 0.00);
wait(80); //Part1
set_val(PS4_DOWN, 100.00);
wait(20);
set_val(PS4_DOWN, 0.00);
wait(40);
set_val(PS4_DOWN, 100.00);
wait(20);
set_val(PS4_DOWN, 0.00);
wait(50);
set_val(PS4_CROSS, 100.00);
wait(30);
set_val(PS4_CROSS, 100.00);
set_val(PS4_R2, 100.00);
wait(30);
set_val(PS4_CROSS,0.00);
set_val(PS4_R2,0.00); //Part2
wait(600);
set_val(Forward, 100.00);
set_val(PS4_TRIANGLE, 100.00);
wait(20);
set_val(Forward, 0.00);
set_val(PS4_TRIANGLE, 0.00);
wait(50);
set_val(PS4_SQUARE, 100.00);
wait(20);
set_val(PS4_SQUARE, 0.00);
wait(50);
set_val(PS4_TRIANGLE, 100.00);
wait(20);
set_val(PS4_TRIANGLE, 0.00);
wait(1400);
set_val(Forward, 100.00);
set_val(PS4_TRIANGLE, 100.00);
wait(20);
set_val(Forward, 0.00);
set_val(PS4_TRIANGLE, 0.00);
wait(50);
set_val(PS4_SQUARE, 100.00);
wait(20);
set_val(PS4_SQUARE, 0.00);
wait(50);
set_val(PS4_TRIANGLE, 100.00);
wait(20);
set_val(PS4_TRIANGLE, 0.00); //Part3
wait(1100);
set_val(Forward, 100.00);
wait(20);
set_val(Forward, 0.00);
wait(50);
set_val(Forward, 100.00);
wait(20);
set_val(Forward, 0.00);
wait(50);
set_val(PS4_R2, 100.00);
wait(20);
set_val(PS4_R2, 0.00); //Part4 Run End
wait(190);
set_val(PS4_SQUARE, 100.00);
wait(20);
set_val(PS4_SQUARE, 0.00);
wait(40);
set_val(PS4_SQUARE, 100.00);
wait(20);
set_val(PS4_SQUARE, 0.00);
wait(60);
set_val(PS4_TRIANGLE, 100.00);
wait(20);
set_val(PS4_TRIANGLE, 0.00); //Part5
wait(250);
set_val(PS4_DOWN, 100.00);
wait(20);
set_val(PS4_DOWN, 0.00);
wait(20);
set_val(Back, 100.00);
wait(20);
set_val(Back, 0.00);
wait(20);
set_val(PS4_SQUARE, 100.00);
set_val(PS4_R2, 100.00);
wait(20);
set_val(PS4_SQUARE,0.00);
set_val(PS4_R2,0.00); //Part6
wait(1500);
set_val(PS4_CIRCLE, 100.00);
wait(20);
set_val(PS4_CIRCLE, 0.00); //Part7
wait(60);
set_val(Back, 100.00);
wait(20);
set_val(Back, 0.00);
wait(50);
set_val(Forward, 100.00);
wait(20);
set_val(Forward, 0.00);
wait(50);
set_val(PS4_CROSS, 100.00);
wait(20);
set_val(PS4_CROSS, 0.00);
wait(1200); //Complete ready to loop
set_val(Forward,100);
wait(20);
set_val(Forward,0);
wait(30);
set_val(Forward,100);
wait(20);
set_val(Forward,0);
wait(700);
}
Discord is Stunys#3295
-
Stunys - Sergeant First Class
- Posts: 21
- Joined: Sun Mar 03, 2019 7:13 am
- Location: Fort Campbell, KY
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