CM BO4 AA and AntiRecoil + Simple Script Combination Request
34 posts
• Page 4 of 4 • 1, 2, 3, 4
Re: CM BO4 AA and AntiRecoil + Simple Script Combination Req
- Code: Select all
#pragma METAINFO("BO4 Specialist", 1, 0, "bonefisher")
main
{
if(get_actual(BUTTON_4))combo_run(QuickSpecialist);
}
combo QuickSpecialist
{
set_val(BUTTON_8, is_active(BUTTON_4) ? 0.0 : 100.0);
set_val(BUTTON_4, 100.0);
set_val(BUTTON_7, is_active(BUTTON_8) ? 100.0 : 0.0);
}
See if you like this for specialist: Hold ADS and push Right Bumper to get both left and right bumpers being pressed and if you just want right bumper just press without ads.
- bonefisher
- Lieutenant General
- Posts: 5413
- Joined: Thu Jan 29, 2015 10:49 am
Re: CM BO4 AA and AntiRecoil + Simple Script Combination Req
Bonefisher, Specialist are great, that should be inputted.
-Stop Sprint before ADS should be taken out. Unusable and doesn't have any benefit
-There is some kind of movement problem in the script where I can't slide after ADS, (I have Stop Sprint ADS off). Even when I installed auto slide into it, it either dead slides , or walks.
I changed easy Sprint to:
and it still performs very slowly after ADS out, so when I get into a situation where I ADS, and I try to sprint out and slide, it walks or crouches.
I am currently working on the timing needed to Slide Cancel where you Camera people and gain 100 ms of time. I will let you know as this would be super useful rather than the regular slide.
From what I learned, you can:
-Slide around the corner and then Strafe in the opposite direction
-Slide around the corner and slide cancel causing animation that's weird for opponent and you get 100 ms or 2-3 frames (60 ms) ahead
-Snaking (you developed this already ) Where you snake and then slide around the corner - This causes the biggest advantage with 200 ms reported sometimes because the games net code registers standing up the slowest on your opponents screen.
- Sprint around corner and ADS opposite direction.
-Stop Sprint before ADS should be taken out. Unusable and doesn't have any benefit
-There is some kind of movement problem in the script where I can't slide after ADS, (I have Stop Sprint ADS off). Even when I installed auto slide into it, it either dead slides , or walks.
I changed easy Sprint to:
- Code: Select all
main
{
if(get_actual(STICK_2_Y) < -5)combo_run(easySprint);
combo easySprint
{
set_val(BUTTON_9, 100.0);
}
and it still performs very slowly after ADS out, so when I get into a situation where I ADS, and I try to sprint out and slide, it walks or crouches.
I am currently working on the timing needed to Slide Cancel where you Camera people and gain 100 ms of time. I will let you know as this would be super useful rather than the regular slide.
From what I learned, you can:
-Slide around the corner and then Strafe in the opposite direction
-Slide around the corner and slide cancel causing animation that's weird for opponent and you get 100 ms or 2-3 frames (60 ms) ahead
-Snaking (you developed this already ) Where you snake and then slide around the corner - This causes the biggest advantage with 200 ms reported sometimes because the games net code registers standing up the slowest on your opponents screen.
- Sprint around corner and ADS opposite direction.
-
SweatyPapi - Sergeant Major
- Posts: 91
- Joined: Fri Feb 08, 2019 12:52 am
Re: CM BO4 AA and AntiRecoil + Simple Script Combination Req
- Code: Select all
#pragma METAINFO("BO easySprint", 1, 0, "bonefisher")
main
{
if(get_actual(STICK_2_Y) < -80.0)combo_run(easySprint);
if(is_active(BUTTON_5) || is_active(BUTTON_8))combo_stop(easySprint);
if(easySprint)
{
if(is_release(BUTTON_15) && time_active(BUTTON_15)<= 750)
{
set_val(BUTTON_15, 100.0);
}
if(is_release(BUTTON_17) && time_active(BUTTON_17)<= 2000)
{
combo_stop(easySprint);
}
}
}
combo easySprint
{
set_val(BUTTON_9, 100.0);
wait(40);
set_val(BUTTON_9, 0.0);
wait(40);
set_val(BUTTON_9, 0.0);
}
Try this sprint and slide!
- bonefisher
- Lieutenant General
- Posts: 5413
- Joined: Thu Jan 29, 2015 10:49 am
Re: CM BO4 AA and AntiRecoil + Simple Script Combination Req
@bonefisher, hey mate ive been reading your codes for the right stick AA aid, im still trying to learn all this, by decreasing the values of "40" to "30" what am i accually doing ?
then this bit" irand(50, 16));" what am i tell it to do ? shake to values of 50 and 16?
then this bit" irand(50, 16));" what am i tell it to do ? shake to values of 50 and 16?
-
Wnb - Sergeant
- Posts: 8
- Joined: Sat Jun 15, 2019 2:35 pm
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