Correct way to find Horizontal Anti-Recoil Values (XIM BO4)
2 posts
• Page 1 of 1
Correct way to find Horizontal Anti-Recoil Values (XIM BO4)
Was wondering the correct way to find these values. I tried it on the Maddox and couldn't figure out correct value like the vertical recoil. Either it was too strong limiting my Mouse movement, or too low where it didn't make a different. Anybody has input on this?
Using AryanX's Anti-Recoil Script
Using AryanX's Anti-Recoil Script
-
SweatyPapi - Sergeant Major
- Posts: 91
- Joined: Fri Feb 08, 2019 12:52 am
Re: Correct way to find Horizontal Anti-Recoil Values (XIM B
- Code: Select all
main
{
if(ffb_get(FFB_1, NULL) > 28.0) {
combo_run(RandomAntiRecoil);
}
if(is_active(STICK_1_X))combo_stop(RandomAntiRecoil);
if(is_active(STICK_1_Y))combo_stop(RandomAntiRecoil);
}
combo RandomAntiRecoil {
set_val(STICK_1_Y, irand(20, 32));
set_val(STICK_1_X, irand(12, -12));
}
int irand(int vmin, int vmax) {
return(((int)(rand() * (fix32)(vmax + 1 - vmin))) + vmin);
}
Here try this but you need to have your ffb check on T2 and in game rumble on!
- bonefisher
- Lieutenant General
- Posts: 5413
- Joined: Thu Jan 29, 2015 10:49 am
2 posts
• Page 1 of 1
Return to GPC2 Script Programming
Who is online
Users browsing this forum: No registered users and 98 guests