FIFA 19 - timed finishing ?
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FIFA 19 - timed finishing ?
hey its my first post in this forum ill just bought the Titan Two.
can i have a script for timed finishing? for PC (play Alternate controls With xboxone controller)
thanks for the help
can i have a script for timed finishing? for PC (play Alternate controls With xboxone controller)
thanks for the help
-
maxbren - Sergeant First Class
- Posts: 21
- Joined: Wed Jun 05, 2019 9:28 pm
Re: FIFA 19 - timed finishing ?
Some topics (with scripts) related with FIFA 19 you may be interested to:
viewtopic.php?f=26&t=10769
viewtopic.php?f=26&t=10195
viewtopic.php?f=26&t=10194
viewtopic.php?f=6&t=10365
viewtopic.php?f=26&t=10769
viewtopic.php?f=26&t=10195
viewtopic.php?f=26&t=10194
viewtopic.php?f=6&t=10365
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: FIFA 19 - timed finishing ?
- Code: Select all
#pragma METAINFO("fifa perfect shot and skills", 1, 0, "norge")
#include <titanone.gph>
//--------------------------------------------------------------
// DECLARATIONS
//--------------------------------------------------------------
define DOnotUSE = 1;
define DelayNormal = 80;
define DelayRnbwHOLD = 160;
define DelayRest = 200;
define DelayLeft_move= 500;
define timelimit = 300; // Time to Double click
define ShootPower = 220; // Shot Power
//////////////////////////////////////////////////////////////////
// YOUR BUTTON LAYOUT
define PaceCtrol = XB1_LT; // Pace Control
define FinesseShot = XB1_RB; // Finesse Shot
define PlayerRun = XB1_LB; // Player Run
define ShotBtn = XB1_B; // Shot Btn
define SprintBtn = XB1_RT; // Sprint Btn
define MOVE_X = PS4_LX;
define MOVE_Y = PS4_LY;
define SKILL_STICK_X = PS4_RX;
define SKILL_STICK_Y = PS4_RY;
define Best_SKILL = 1; // BestFIFAmove
define StepOver_SKILL = 2; // STEPOVER_DIRECTION
define ReversStepOver_SKILL = 3; // REVERS_STEPOVER
define DoubleTouch_EXIT_SKILL = 4; // REVERS_STEPOVER and EXIT
define Advanced_Elastico_SKILL = 5; // dob=97; Elastico=TRUE; TURNandSPIN_ELASTICO
define Elastico_SKILL = 6; // dob=97; Elastico=TRUE; TURNandSPIN_ELASTICO
define Turn_AND_Spin_SKILL = 7; //
define HocusPocus_SKILL = 8; // HOCUS_POCUS
define Spin_NEW_SKILL = 9; // Elastico=0;dob=100;combo_run(TURNandSPIN_ELASTICO);
define Feint_L_R_SKILL =10; // FEINT_SKILL
define Roulette_SKILL =11; // ROULETTE
define Ball_Roll_Flick =12; // BalRollFlick
define OP_Skill =13; // OP Skill
define Ball_Roll_Rock_and_Roll =14; // Ball Roll Rock and Roll
define Bolasie_Flick_SKILL =15; // Bolasie Flick dob=97; Elastico=FALSE;
define Fake_Shot_SKILL =16; // Fake Shot
define HeelFlickTurn_SKILL =17; // Heel Flick Turn
define Heel_to_Heel_SKILL =18; // HEELtoHEEL
define Rainbow_SKILL =19; // RAINBOW
define RonaldoHeelChop =20; // Ronaldo Heel Chop
define Fake_Pass_SKILL =21; // Fake Pass
define In_Air_Rainbow =22; // standing = InAirRainbow / running = RAINBOW
define In_Air_Elastico =23; // InAirElastico
define Sombrero_Flick =24; // standing =Sombrero Flick / running = Heel to Heel
define Juggling_Ball =25; // Juggling Ball
define Chest_Flick_Skill =26; // Juggling Ball + Chest Flick
define V_DragBack_Skill =27; // V Drag Back
define Body_Feint_Universal =28; //
define Ball_Roll =29; //
define Ball_Roll_SpeedBoost =30; //
define Cruyff_Turn =31; //
//--------------------------------------------------------------
// DATA SEGMENT
//--------------------------------------------------------------
data(DOnotUSE,
// 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
0,-100,50,-100,100,-100,100,-50,100, 0, 100, 50, 100,100, 50,100, 0,100, -50,100,-100,100,-100, 50,-100, 0, -100, -50, -100, -100, -50, -100,
// 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
0,-100,50,-100,100,-100,100,-50,100, 0, 100, 50, 100,100, 50,100, 0,100, -50,100,-100,100,-100, 50,-100, 0, -100, -50, -100, -100, -50, -100,
// 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96
0,-100,50,-100,100,-100,100,-50,100, 0, 100, 50, 100,100, 50,100, 0,100, -50,100,-100,100,-100, 50,-100, 0, -100, -50, -100, -100, -50, -100,
// 97 98 99 100
4, 12, 6, 10 //
);// end of data
int ZX, ZY;
int LX, LY; // Direction of Left Stick
int RightON =FALSE;
int Elastico =FALSE;
int IndL=0; // IndL for LEFT ANALOG we use with dbyte(Ind+ ..);
int IndR_L=0; // IndR_L for LEFT ANALOG we use with dbyte(Ind+ ..);
int Ind=0; // Ind we use with dbyte(Ind+ ..);
int Zone; //
int temp_Zone;
int mX,mY;
int btn_tap;
int tap;
int OnOffMods;
int OneDirectSkill;
int SKill ;
int IsRightON=FALSE;
int RS_zone;
int RX,RY;
int RA_X,RA_Y;
int flick_up;
int flick_d;
int flick_l;
int flick_r;
int Points =0;
int dob;
int w_AdvancedElastico =10;
int Repeat;
int OnOff ;
int b_Standing;
//--------------------------------------------------------------
// MAIN BLOCK
//--------------------------------------------------------------
main {
if(get_val(ShotBtn) && get_ptime(ShotBtn)>= ShootPower) { // Shot Power
set_val(ShotBtn, 0);
}
if(OnOff){//-------------------------------------------------
if(abs(get_val(MOVE_X))< 60 && abs(get_val(MOVE_Y))< 60){
b_Standing = TRUE;
}else{
LX = get_val(MOVE_X);
LY = get_val(MOVE_Y);
b_Standing = FALSE;
get_Zone(LX,LY);
}
}//----------------------------------------------------------
if(event_press(XB1_LB) && !btn_tap){
combo_run(dbl_tap);
btn_tap = TRUE;
}else if( event_press(XB1_LB) && btn_tap){
if(tap){
OnOffMods = !OnOffMods;
}else{
btn_tap = FALSE;
}
}
if(OnOffMods) { // all Skills mode
// Right Stick --> UP
if( get_val(PS4_RY) < -70 && !flick_up ) {
flick_up = TRUE;
direction( 0 );
OnOff = FALSE;
combo_run(BestFIFAmove);
}
// Right Stick --> DOWN
if( get_val(PS4_RY) > 70 && !flick_d ) {
flick_d = TRUE;
direction( 1 );
OnOff = FALSE;
SKill = 7; dob = 97; Elastico=FALSE;combo_run(TURNandSPIN_ELASTICO);//7. Turn and Spin
}
// Right Stick --> LEFT
if( get_val(PS4_RX) < -70 && !flick_l ) {
flick_l = TRUE;
direction( 0 );
OnOff = FALSE;
combo_run(REVERS_STEPOVER);
}
// Right Stick --> RIGHT
if( get_val(PS4_RX) > 70 && !flick_r ) {
flick_r = TRUE;
direction( 1 );
OnOff = FALSE;
SKill = 5; dob = 97; Elastico =TRUE;combo_run(TURNandSPIN_ELASTICO); //5. Advanced Elastico
}
if(abs(get_val(PS4_RY))<20 && abs(get_val(PS4_RX))<20){
flick_up = 0;
flick_d = 0;
flick_l = 0;
flick_r = 0;
}
}// all Skills mode
}
////////////////////////////////////////////////////////////////
// COMBO BLOCKS //////////////////////////////////////////////
////////////////////////////////////////////////////////////////
combo dbl_tap{
tap = TRUE;
wait(timelimit);
tap = FALSE;
btn_tap = FALSE;
}
//////////////////////////////////////////////////////////////
// 1. BEST FIFA MOVE ////////////////////////////////////////
//////////////////////////////////////////////////////////////
combo BestFIFAmove {
RA_CW(ZX,ZY);
wait(150);//
RA_CW(0,0);
wait(150);//
LA_CW(ZX,ZY);
wait(200);
OnOff=TRUE;
}
//////////////////////////////////////////////////////////////
// 3. REVERS STEP OVER //////////////////////////////////////
//////////////////////////////////////////////////////////////
combo REVERS_STEPOVER {
if(RightON){
Ind=(Zone + 4)* 2; //Zone= 5
IndR_L = ((Zone + 2)* 2)- 1;
}else{
Ind=((Zone + 12) * 2)- 1; //Zone= 13
IndR_L = ((Zone + 14)* 2)- 1;
}
Points = 3;
combo_run(MimicCircle);
}
// 5. Advanced Elastico
// 7. Turn and Spin
///////////////////////////////////////////////////////////////////
// MIMIC CIRCLE //////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////
combo MimicCircle {
if(Points>=1){
if (RightON){RA_CCW(dbyte(Ind),dbyte(Ind - 1));}
else {RA_CW(dbyte(Ind),dbyte(Ind + 1));}
}
wait(40);
if(Points>=3){
if (RightON){RA_CCW(dbyte(Ind - 8),dbyte(Ind - 9));}
else {RA_CW(dbyte(Ind + 8),dbyte(Ind + 9));}
}
wait(40);
if(Points>=5){
if (RightON){RA_CCW(dbyte(Ind - 16),dbyte(Ind - 17));}
else {RA_CW(dbyte(Ind + 16),dbyte(Ind + 17));}
}
wait(40);
OnOff=TRUE;
}
///////////////////////////////////////////////////////////////////
/// Turn & Spin OR Elastico //////////////////////////////////////
//dob=97 /if Elastico=FALSE => Turn and Spin / if Elastico=TRUE => Elastico Chop
// NEW SPIN dob=100; Elastico=FALSE;
// 97 98 99 100
// 4, 12, 6, 10 //
combo TURNandSPIN_ELASTICO {
if(SKill==Bolasie_Flick_SKILL){// 16
f_RB_LT_RT(1,0,0);
w_AdvancedElastico=100;
}else if(SKill==Advanced_Elastico_SKILL){
f_RB_LT_RT(0,1,0);
w_AdvancedElastico=400;
}else{
w_AdvancedElastico=10;
}
wait(w_AdvancedElastico);
if(SKill==Bolasie_Flick_SKILL){f_RB_LT_RT(1,0,0);}// 16
if(SKill==Advanced_Elastico_SKILL){f_RB_LT_RT(0,1,0);}
if (RightON){Ind=((Zone + dbyte(dob))*2)- 1;}
else{Ind=((Zone + dbyte(dob + 1))*2)- 1;}
if(dob==97){//-------------------------------------------
if (Elastico){ RA_CW(inv(mX), inv(mY));}
else {RA_CW( mX , mY);} // RS go forvard
}//-------------------------------------------
if(dob==99){
RA_CW(dbyte(Ind),dbyte(Ind + 1));
}
wait(40);
if(SKill==Bolasie_Flick_SKILL){f_RB_LT_RT(1,0,0);}// 16
if(SKill==Advanced_Elastico_SKILL){f_RB_LT_RT(0,1,0);}
RA_CW(0,0);
wait(40);
if(SKill==Bolasie_Flick_SKILL){f_RB_LT_RT(1,0,0);}// 16
if(SKill==Advanced_Elastico_SKILL){f_RB_LT_RT(0,1,0);}
RA_CW(dbyte(Ind),dbyte(Ind + 1));
wait(40);
OnOff=TRUE;
}
function get_Zone (X,Y) {
if ((Y < -80 )&& (X>= -20 && X< 20 )) {Zone= 1;} // LS==>1
else if ((Y < -80 )&& (X>= 20 && X<= 70 )) {Zone= 2;} // LS==>2
else if ( Y< -70 && X> 70 ) {Zone= 3;} // LS==>2
else if ((X > 80 )&& (Y>= -70 && Y<= -20 )) {Zone= 4;} // LS==>2
else if ((X > 80 )&& (Y> -20 && Y< 20 )) {Zone= 5;} // LS==>2
else if ((X > 80 )&& (Y>= 20 && Y<= 70 )) {Zone= 6;} // LS==>2
else if ((X > 70 )&& ( Y> 70 )) {Zone= 7;} // LS==>2
else if ((X< 70 && X> 20)&& ( Y== 100 )) {Zone= 8;} // LS==>2
else if ((Y > 80 )&& (X>= -20 && X<= 20 )) {Zone= 9;} // LS==>2
else if ((Y > 80 )&& (X< -20 && X> -70 )) {Zone=10;} // LS==>2
else if ((Y > 70 )&& ( X< -70 )) {Zone=11;} // LS==>2
else if ((X < -80 )&& (Y>= 20 && Y<= 70 )) {Zone=12;} // LS==>2
else if ((X < -80 )&& (Y> -20 && Y< 20 )) {Zone=13;} // LS==>2
else if ((X < -80 )&& (Y< -20 && Y> -70 )) {Zone=14;} // LS==>2
else if ((X < -70 )&& ( Y< -70 )) {Zone=15;} // LS==>2
else if ((Y < -80 )&& (X< -20 && X> -70 )) {Zone=16;} // LS==>2
temp_Zone=Zone;
IndL = (Zone * 2)- 1;
mX = dbyte(IndL);
mY = dbyte(IndL + 1);
}// func end
function direction (dir) {
if(dir){
RightON = TRUE;
ZX = inv(LY); ZY = LX; // Zone 3
}else {
RightON = FALSE;
ZX = LY; ZY = inv(LX); // Zone 7
}
block(SprintBtn,500);
block(MOVE_X,1000);block(MOVE_Y,1000);
}
//--------------------------------------------------------------
//Right Analog Functions
//--------------------------------------------------------------
function RA_CW(X,Y) {
set_val(SKILL_STICK_X,X );
set_val(SKILL_STICK_Y,Y);
}
function RA_CCW(Y,X) {
set_val(SKILL_STICK_Y,Y );
set_val(SKILL_STICK_X,X);
}
function LA_CW(X,Y) {
set_val(MOVE_X,X );
set_val(MOVE_Y,Y);
}// func end
function f_RB_LT_RT (a,b,c){
if(a) set_val(FinesseShot,100); //RB
if(b) set_val(PaceCtrol,100); //LT
if(c) set_val(SprintBtn,100); //RT
}// func end
function Null_Directional_btns (){
set_val(13,0);
set_val(16,0);
set_val(14,0);
set_val(15,0);
}
// double click
function calc_90degree (){
if(RightON){
ZX=inv(LY);ZY=LX; // Zone 3
}else {
ZX=LY;ZY=inv(LX); // Zone 7
}
}
about this code if someone can change please the shot botton to (X) and cross in (B) in xbox one..(Alternate)
i will be happy
Thank you guys
-
maxbren - Sergeant First Class
- Posts: 21
- Joined: Wed Jun 05, 2019 9:28 pm
Re: FIFA 19 - timed finishing ?
And cancel the skills mode when I touch on LB in my controller..
-
maxbren - Sergeant First Class
- Posts: 21
- Joined: Wed Jun 05, 2019 9:28 pm
Re: FIFA 19 - timed finishing ?
Sorry for all the messages but if you can do that only perfect shot and time finishing it’s perfect for me
-
maxbren - Sergeant First Class
- Posts: 21
- Joined: Wed Jun 05, 2019 9:28 pm
Re: FIFA 19 - timed finishing ?
dorhayak wrote:about this code if someone can change please the shot botton to (X) and cross in (B) in xbox one..(Alternate)
i will be happy Thank you guys
Done. ;)
- Code: Select all
#pragma METAINFO("fifa perfect shot and skills", 1, 0, "norge")
#include <titanone.gph>
//--------------------------------------------------------------
// DECLARATIONS
//--------------------------------------------------------------
define DOnotUSE = 1;
define DelayNormal = 80;
define DelayRnbwHOLD = 160;
define DelayRest = 200;
define DelayLeft_move= 500;
define timelimit = 300; // Time to Double click
define ShootPower = 220; // Shot Power
//////////////////////////////////////////////////////////////////
// YOUR BUTTON LAYOUT
define PaceCtrol = XB1_LT; // Pace Control
define FinesseShot = XB1_RB; // Finesse Shot
define PlayerRun = XB1_LB; // Player Run
define ShotBtn = XB1_X; // Shot Btn
define SprintBtn = XB1_RT; // Sprint Btn
define MOVE_X = PS4_LX;
define MOVE_Y = PS4_LY;
define SKILL_STICK_X = PS4_RX;
define SKILL_STICK_Y = PS4_RY;
define Best_SKILL = 1; // BestFIFAmove
define StepOver_SKILL = 2; // STEPOVER_DIRECTION
define ReversStepOver_SKILL = 3; // REVERS_STEPOVER
define DoubleTouch_EXIT_SKILL = 4; // REVERS_STEPOVER and EXIT
define Advanced_Elastico_SKILL = 5; // dob=97; Elastico=TRUE; TURNandSPIN_ELASTICO
define Elastico_SKILL = 6; // dob=97; Elastico=TRUE; TURNandSPIN_ELASTICO
define Turn_AND_Spin_SKILL = 7; //
define HocusPocus_SKILL = 8; // HOCUS_POCUS
define Spin_NEW_SKILL = 9; // Elastico=0;dob=100;combo_run(TURNandSPIN_ELASTICO);
define Feint_L_R_SKILL =10; // FEINT_SKILL
define Roulette_SKILL =11; // ROULETTE
define Ball_Roll_Flick =12; // BalRollFlick
define OP_Skill =13; // OP Skill
define Ball_Roll_Rock_and_Roll =14; // Ball Roll Rock and Roll
define Bolasie_Flick_SKILL =15; // Bolasie Flick dob=97; Elastico=FALSE;
define Fake_Shot_SKILL =16; // Fake Shot
define HeelFlickTurn_SKILL =17; // Heel Flick Turn
define Heel_to_Heel_SKILL =18; // HEELtoHEEL
define Rainbow_SKILL =19; // RAINBOW
define RonaldoHeelChop =20; // Ronaldo Heel Chop
define Fake_Pass_SKILL =21; // Fake Pass
define In_Air_Rainbow =22; // standing = InAirRainbow / running = RAINBOW
define In_Air_Elastico =23; // InAirElastico
define Sombrero_Flick =24; // standing =Sombrero Flick / running = Heel to Heel
define Juggling_Ball =25; // Juggling Ball
define Chest_Flick_Skill =26; // Juggling Ball + Chest Flick
define V_DragBack_Skill =27; // V Drag Back
define Body_Feint_Universal =28; //
define Ball_Roll =29; //
define Ball_Roll_SpeedBoost =30; //
define Cruyff_Turn =31; //
//--------------------------------------------------------------
// DATA SEGMENT
//--------------------------------------------------------------
data(DOnotUSE,
// 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
0,-100,50,-100,100,-100,100,-50,100, 0, 100, 50, 100,100, 50,100, 0,100, -50,100,-100,100,-100, 50,-100, 0, -100, -50, -100, -100, -50, -100,
// 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
0,-100,50,-100,100,-100,100,-50,100, 0, 100, 50, 100,100, 50,100, 0,100, -50,100,-100,100,-100, 50,-100, 0, -100, -50, -100, -100, -50, -100,
// 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96
0,-100,50,-100,100,-100,100,-50,100, 0, 100, 50, 100,100, 50,100, 0,100, -50,100,-100,100,-100, 50,-100, 0, -100, -50, -100, -100, -50, -100,
// 97 98 99 100
4, 12, 6, 10 //
);// end of data
int ZX, ZY;
int LX, LY; // Direction of Left Stick
int RightON =FALSE;
int Elastico =FALSE;
int IndL=0; // IndL for LEFT ANALOG we use with dbyte(Ind+ ..);
int IndR_L=0; // IndR_L for LEFT ANALOG we use with dbyte(Ind+ ..);
int Ind=0; // Ind we use with dbyte(Ind+ ..);
int Zone; //
int temp_Zone;
int mX,mY;
int btn_tap;
int tap;
int OnOffMods;
int OneDirectSkill;
int SKill ;
int IsRightON=FALSE;
int RS_zone;
int RX,RY;
int RA_X,RA_Y;
int flick_up;
int flick_d;
int flick_l;
int flick_r;
int Points =0;
int dob;
int w_AdvancedElastico =10;
int Repeat;
int OnOff ;
int b_Standing;
//--------------------------------------------------------------
// MAIN BLOCK
//--------------------------------------------------------------
main {
if(get_val(ShotBtn) && get_ptime(ShotBtn)>= ShootPower) { // Shot Power
set_val(ShotBtn, 0);
}
if(OnOff){//-------------------------------------------------
if(abs(get_val(MOVE_X))< 60 && abs(get_val(MOVE_Y))< 60){
b_Standing = TRUE;
}else{
LX = get_val(MOVE_X);
LY = get_val(MOVE_Y);
b_Standing = FALSE;
get_Zone(LX,LY);
}
}//----------------------------------------------------------
if(event_press(XB1_LB) && !btn_tap){
combo_run(dbl_tap);
btn_tap = TRUE;
}else if( event_press(XB1_LB) && btn_tap){
if(tap){
OnOffMods = !OnOffMods;
}else{
btn_tap = FALSE;
}
}
if(OnOffMods) { // all Skills mode
// Right Stick --> UP
if( get_val(PS4_RY) < -70 && !flick_up ) {
flick_up = TRUE;
direction( 0 );
OnOff = FALSE;
combo_run(BestFIFAmove);
}
// Right Stick --> DOWN
if( get_val(PS4_RY) > 70 && !flick_d ) {
flick_d = TRUE;
direction( 1 );
OnOff = FALSE;
SKill = 7; dob = 97; Elastico=FALSE;combo_run(TURNandSPIN_ELASTICO);//7. Turn and Spin
}
// Right Stick --> LEFT
if( get_val(PS4_RX) < -70 && !flick_l ) {
flick_l = TRUE;
direction( 0 );
OnOff = FALSE;
combo_run(REVERS_STEPOVER);
}
// Right Stick --> RIGHT
if( get_val(PS4_RX) > 70 && !flick_r ) {
flick_r = TRUE;
direction( 1 );
OnOff = FALSE;
SKill = 5; dob = 97; Elastico =TRUE;combo_run(TURNandSPIN_ELASTICO); //5. Advanced Elastico
}
if(abs(get_val(PS4_RY))<20 && abs(get_val(PS4_RX))<20){
flick_up = 0;
flick_d = 0;
flick_l = 0;
flick_r = 0;
}
}// all Skills mode
}
////////////////////////////////////////////////////////////////
// COMBO BLOCKS //////////////////////////////////////////////
////////////////////////////////////////////////////////////////
combo dbl_tap{
tap = TRUE;
wait(timelimit);
tap = FALSE;
btn_tap = FALSE;
}
//////////////////////////////////////////////////////////////
// 1. BEST FIFA MOVE ////////////////////////////////////////
//////////////////////////////////////////////////////////////
combo BestFIFAmove {
RA_CW(ZX,ZY);
wait(150);//
RA_CW(0,0);
wait(150);//
LA_CW(ZX,ZY);
wait(200);
OnOff=TRUE;
}
//////////////////////////////////////////////////////////////
// 3. REVERS STEP OVER //////////////////////////////////////
//////////////////////////////////////////////////////////////
combo REVERS_STEPOVER {
if(RightON){
Ind=(Zone + 4)* 2; //Zone= 5
IndR_L = ((Zone + 2)* 2)- 1;
}else{
Ind=((Zone + 12) * 2)- 1; //Zone= 13
IndR_L = ((Zone + 14)* 2)- 1;
}
Points = 3;
combo_run(MimicCircle);
}
// 5. Advanced Elastico
// 7. Turn and Spin
///////////////////////////////////////////////////////////////////
// MIMIC CIRCLE //////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////
combo MimicCircle {
if(Points>=1){
if (RightON){RA_CCW(dbyte(Ind),dbyte(Ind - 1));}
else {RA_CW(dbyte(Ind),dbyte(Ind + 1));}
}
wait(40);
if(Points>=3){
if (RightON){RA_CCW(dbyte(Ind - 8),dbyte(Ind - 9));}
else {RA_CW(dbyte(Ind + 8),dbyte(Ind + 9));}
}
wait(40);
if(Points>=5){
if (RightON){RA_CCW(dbyte(Ind - 16),dbyte(Ind - 17));}
else {RA_CW(dbyte(Ind + 16),dbyte(Ind + 17));}
}
wait(40);
OnOff=TRUE;
}
///////////////////////////////////////////////////////////////////
/// Turn & Spin OR Elastico //////////////////////////////////////
//dob=97 /if Elastico=FALSE => Turn and Spin / if Elastico=TRUE => Elastico Chop
// NEW SPIN dob=100; Elastico=FALSE;
// 97 98 99 100
// 4, 12, 6, 10 //
combo TURNandSPIN_ELASTICO {
if(SKill==Bolasie_Flick_SKILL){// 16
f_RB_LT_RT(1,0,0);
w_AdvancedElastico=100;
}else if(SKill==Advanced_Elastico_SKILL){
f_RB_LT_RT(0,1,0);
w_AdvancedElastico=400;
}else{
w_AdvancedElastico=10;
}
wait(w_AdvancedElastico);
if(SKill==Bolasie_Flick_SKILL){f_RB_LT_RT(1,0,0);}// 16
if(SKill==Advanced_Elastico_SKILL){f_RB_LT_RT(0,1,0);}
if (RightON){Ind=((Zone + dbyte(dob))*2)- 1;}
else{Ind=((Zone + dbyte(dob + 1))*2)- 1;}
if(dob==97){//-------------------------------------------
if (Elastico){ RA_CW(inv(mX), inv(mY));}
else {RA_CW( mX , mY);} // RS go forvard
}//-------------------------------------------
if(dob==99){
RA_CW(dbyte(Ind),dbyte(Ind + 1));
}
wait(40);
if(SKill==Bolasie_Flick_SKILL){f_RB_LT_RT(1,0,0);}// 16
if(SKill==Advanced_Elastico_SKILL){f_RB_LT_RT(0,1,0);}
RA_CW(0,0);
wait(40);
if(SKill==Bolasie_Flick_SKILL){f_RB_LT_RT(1,0,0);}// 16
if(SKill==Advanced_Elastico_SKILL){f_RB_LT_RT(0,1,0);}
RA_CW(dbyte(Ind),dbyte(Ind + 1));
wait(40);
OnOff=TRUE;
}
function get_Zone (X,Y) {
if ((Y < -80 )&& (X>= -20 && X< 20 )) {Zone= 1;} // LS==>1
else if ((Y < -80 )&& (X>= 20 && X<= 70 )) {Zone= 2;} // LS==>2
else if ( Y< -70 && X> 70 ) {Zone= 3;} // LS==>2
else if ((X > 80 )&& (Y>= -70 && Y<= -20 )) {Zone= 4;} // LS==>2
else if ((X > 80 )&& (Y> -20 && Y< 20 )) {Zone= 5;} // LS==>2
else if ((X > 80 )&& (Y>= 20 && Y<= 70 )) {Zone= 6;} // LS==>2
else if ((X > 70 )&& ( Y> 70 )) {Zone= 7;} // LS==>2
else if ((X< 70 && X> 20)&& ( Y== 100 )) {Zone= 8;} // LS==>2
else if ((Y > 80 )&& (X>= -20 && X<= 20 )) {Zone= 9;} // LS==>2
else if ((Y > 80 )&& (X< -20 && X> -70 )) {Zone=10;} // LS==>2
else if ((Y > 70 )&& ( X< -70 )) {Zone=11;} // LS==>2
else if ((X < -80 )&& (Y>= 20 && Y<= 70 )) {Zone=12;} // LS==>2
else if ((X < -80 )&& (Y> -20 && Y< 20 )) {Zone=13;} // LS==>2
else if ((X < -80 )&& (Y< -20 && Y> -70 )) {Zone=14;} // LS==>2
else if ((X < -70 )&& ( Y< -70 )) {Zone=15;} // LS==>2
else if ((Y < -80 )&& (X< -20 && X> -70 )) {Zone=16;} // LS==>2
temp_Zone=Zone;
IndL = (Zone * 2)- 1;
mX = dbyte(IndL);
mY = dbyte(IndL + 1);
}// func end
function direction (dir) {
if(dir){
RightON = TRUE;
ZX = inv(LY); ZY = LX; // Zone 3
}else {
RightON = FALSE;
ZX = LY; ZY = inv(LX); // Zone 7
}
block(SprintBtn,500);
block(MOVE_X,1000);block(MOVE_Y,1000);
}
//--------------------------------------------------------------
//Right Analog Functions
//--------------------------------------------------------------
function RA_CW(X,Y) {
set_val(SKILL_STICK_X,X );
set_val(SKILL_STICK_Y,Y);
}
function RA_CCW(Y,X) {
set_val(SKILL_STICK_Y,Y );
set_val(SKILL_STICK_X,X);
}
function LA_CW(X,Y) {
set_val(MOVE_X,X );
set_val(MOVE_Y,Y);
}// func end
function f_RB_LT_RT (a,b,c){
if(a) set_val(FinesseShot,100); //RB
if(b) set_val(PaceCtrol,100); //LT
if(c) set_val(SprintBtn,100); //RT
}// func end
function Null_Directional_btns (){
set_val(13,0);
set_val(16,0);
set_val(14,0);
set_val(15,0);
}
// double click
function calc_90degree (){
if(RightON){
ZX=inv(LY);ZY=LX; // Zone 3
}else {
ZX=LY;ZY=inv(LX); // Zone 7
}
}
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: FIFA 19 - timed finishing ?
Thank you bro but i got 1 error
GPC error: asdasf.gpc(2): Can't open include file 'titanone.gph'
GPC: GPC Build ABORTED with 0 warning(s) and 1 error(s).
and about the script my friend , i ask for timed finishing and perfect shot without more skills if you can cancel the L1/LB Botton and Right analog when i do any skill..
because i know to do skills in fifa i just want the time finishing and the perfect shot
thank you so much
GPC error: asdasf.gpc(2): Can't open include file 'titanone.gph'
GPC: GPC Build ABORTED with 0 warning(s) and 1 error(s).
and about the script my friend , i ask for timed finishing and perfect shot without more skills if you can cancel the L1/LB Botton and Right analog when i do any skill..
because i know to do skills in fifa i just want the time finishing and the perfect shot
thank you so much
-
maxbren - Sergeant First Class
- Posts: 21
- Joined: Wed Jun 05, 2019 9:28 pm
Re: FIFA 19 - timed finishing ?
dorhayak wrote:Thank you bro but i got 1 error
GPC error: asdasf.gpc(2): Can't open include file 'titanone.gph'
GPC: GPC Build ABORTED with 0 warning(s) and 1 error(s).
...cut...
Are you using windows or mac ?
If it can't find the titanone.gph redownload "GTuner IV" again. https://www.consoletuner.com/titan-two-downloads/
titanone.gph is a default include file and should always be found without any issues.
If it still isn't working try to run it from a different directory location to test if there is an issue with the path or permissions of it.
-
Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
Re: FIFA 19 - timed finishing ?
Scachi wrote:dorhayak wrote:Thank you bro but i got 1 error
GPC error: asdasf.gpc(2): Can't open include file 'titanone.gph'
GPC: GPC Build ABORTED with 0 warning(s) and 1 error(s).
...cut...
Are you using windows or mac ?
If it can't find the titanone.gph redownload "GTuner IV" again. https://www.consoletuner.com/titan-two-downloads/
titanone.gph is a default include file and should always be found without any issues.
If it still isn't working try to run it from a different directory location to test if there is an issue with the path or permissions of it.
Thank you now its work.
but there is a problem that i think i dont use the titan two exactly ..
when you for example finish to play any game and you want to turn off your pc.
the titan two still work..
now what need to do ? turn off the titan two when finish or keep it on?
i ask this question because i think the script i play in fifa what that i send you to help me i mean, good for only one game and the next game doesnt work.. why is that?
maybe i do something wrong?
-
maxbren - Sergeant First Class
- Posts: 21
- Joined: Wed Jun 05, 2019 9:28 pm
9 posts
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