90's
4 posts
• Page 1 of 1
Re: 90's
Rotate 90 exactly can be hard to time I think.
For your in-game sensitivity you have to hold left or right direction on the stick to some value for a specific time.
Use a combo and try to adjust the value and time in the wait command for it to stop on 90 then.
Higher value for set_val to turn faster, lower for slower.
Or a combination of fast & slow to turn as fast first and then slow for finer adjustment.
Something like this may work when you adjust the time in the wait(time) and/or the value in set_val(button,value)
https://www.consoletuner.com/wiki/index ... ing:combos
For your in-game sensitivity you have to hold left or right direction on the stick to some value for a specific time.
Use a combo and try to adjust the value and time in the wait command for it to stop on 90 then.
Higher value for set_val to turn faster, lower for slower.
Or a combination of fast & slow to turn as fast first and then slow for finer adjustment.
Something like this may work when you adjust the time in the wait(time) and/or the value in set_val(button,value)
- Code: Select all
main {
if (get_actual(BUTTON_8) && event_active(BUTTON_6)) combo_run(Rot90); // L2/LT + R3/RS to start combo
if (Rot90) {
//set_val(BUTTON_8,100); // remove // at begin of line when needed to force ads while rotating
//set_val(BUTTON_8,0); // remove // at begin of line when needed to block ads while rotating
}
}
combo Rot90 {
wait(20); // for ads animation to stop when ADS set to be active or inactive
set_val(STICK_1_X,100); // fast turn
wait(100);
set_val(STICK_1_X,40); // slower turn
wait(100);
}
https://www.consoletuner.com/wiki/index ... ing:combos
-
Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
Re: 90's
Scachi wrote:Rotate 90 exactly can be hard to time I think.
For your in-game sensitivity you have to hold left or right direction on the stick to some value for a specific time.
Use a combo and try to adjust the value and time in the wait command for it to stop on 90 then.
Higher value for set_val to turn faster, lower for slower.
Or a combination of fast & slow to turn as fast first and then slow for finer adjustment.
Something like this may work when you adjust the time in the wait(time) and/or the value in set_val(button,value)
- Code: Select all
main {
if (get_actual(BUTTON_8) && event_active(BUTTON_6)) combo_run(Rot90); // L2/LT + R3/RS to start combo
if (Rot90) {
//set_val(BUTTON_8,100); // remove // at begin of line when needed to force ads while rotating
//set_val(BUTTON_8,0); // remove // at begin of line when needed to block ads while rotating
}
}
combo Rot90 {
wait(20); // for ads animation to stop when ADS set to be active or inactive
set_val(STICK_1_X,100); // fast turn
wait(100);
set_val(STICK_1_X,40); // slower turn
wait(100);
}
https://www.consoletuner.com/wiki/index ... ing:combos
ty very much for help and details.
-
ugr3 - Sergeant Major
- Posts: 70
- Joined: Wed Dec 19, 2018 4:30 pm
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