90's

GPC2 script programming for Titan Two. Code examples, questions, requests.

90's

Postby ugr3 » Fri Jun 21, 2019 12:17 pm

Hi all :innocent_smile_1: Someone has a script to do 90's to take high-ground on Fortnite? Or how can i simulate 90's analogs stick degree in GPC language?
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ugr3
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Re: 90's

Postby ugr3 » Fri Jul 05, 2019 12:56 pm

i have post this in June, anyone can help?
nobody knows? T2 support?
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Re: 90's

Postby Scachi » Fri Jul 05, 2019 1:41 pm

Rotate 90 exactly can be hard to time I think.

For your in-game sensitivity you have to hold left or right direction on the stick to some value for a specific time.
Use a combo and try to adjust the value and time in the wait command for it to stop on 90 then.
Higher value for set_val to turn faster, lower for slower.
Or a combination of fast & slow to turn as fast first and then slow for finer adjustment.

Something like this may work when you adjust the time in the wait(time) and/or the value in set_val(button,value)
Code: Select all
main {
    if (get_actual(BUTTON_8) && event_active(BUTTON_6)) combo_run(Rot90); // L2/LT + R3/RS to start combo
    if (Rot90) {
        //set_val(BUTTON_8,100); // remove // at begin of line when needed to force ads while rotating
        //set_val(BUTTON_8,0);  // remove // at begin of line  when needed to block ads while rotating
    }
}
 
 
combo Rot90 {
    wait(20); // for ads animation to stop when ADS set to be active or inactive
    set_val(STICK_1_X,100); // fast turn
    wait(100);
    set_val(STICK_1_X,40); // slower turn
    wait(100);
}
 
 


https://www.consoletuner.com/wiki/index ... ing:combos
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Re: 90's

Postby ugr3 » Fri Jul 05, 2019 3:02 pm

Scachi wrote:Rotate 90 exactly can be hard to time I think.

For your in-game sensitivity you have to hold left or right direction on the stick to some value for a specific time.
Use a combo and try to adjust the value and time in the wait command for it to stop on 90 then.
Higher value for set_val to turn faster, lower for slower.
Or a combination of fast & slow to turn as fast first and then slow for finer adjustment.

Something like this may work when you adjust the time in the wait(time) and/or the value in set_val(button,value)
Code: Select all
main {
    if (get_actual(BUTTON_8) && event_active(BUTTON_6)) combo_run(Rot90); // L2/LT + R3/RS to start combo
    if (Rot90) {
        //set_val(BUTTON_8,100); // remove // at begin of line when needed to force ads while rotating
        //set_val(BUTTON_8,0);  // remove // at begin of line  when needed to block ads while rotating
    }
}
 
 
combo Rot90 {
    wait(20); // for ads animation to stop when ADS set to be active or inactive
    set_val(STICK_1_X,100); // fast turn
    wait(100);
    set_val(STICK_1_X,40); // slower turn
    wait(100);
}
 
 


https://www.consoletuner.com/wiki/index ... ing:combos

ty very much for help and details. :)
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