The Last of Us Aim Assist Request

GPC2 script programming for Titan Two. Code examples, questions, requests.

The Last of Us Aim Assist Request

Postby JasonWeng12 » Sat Jun 22, 2019 2:33 pm

I am looking for an aim assist/aimbot script for The Last of Us Multiplayer
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Re: The Last of Us Aim Assist Request

Postby J2Kbr » Sat Jun 29, 2019 12:55 pm

Welcome.

A real aim-bot is not possible on consoles. What can be done is abuse of the aim-assist mechanics, by repetitively pressing and releasing the ADS/Aim button. This "technique" can be very effective when playing campaign mode, but its effect is usually reduced in multiplayer.

With the Titan Two you can load script to automatically perform the above technique, here is an example:

Code: Select all
#include <ps4.gph>
 
main {
    if(get_val(PS4_L2) && time_active(PS4_L2) > 200) {
        combo_run(AimAssistAbuse);
    }
}
 
combo AimAssistAbuse {
    set_val(PS4_L2, 100.0);
    wait(150);
    set_val(PS4_L2, 0.0);
    wait(50);
    set_val(PS4_L2, 0.0);
}
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Re: The Last of Us Aim Assist Request

Postby JasonWeng12 » Sun Jun 30, 2019 3:30 pm

is it possible to add a script to the last of us gamepack and is it possible to play on keyboard and mouse with a gamepack?
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Re: The Last of Us Aim Assist Request

Postby J2Kbr » Mon Jul 01, 2019 10:22 am

JasonWeng12 wrote:is it possible to add a script to the last of us gamepack and is it possible to play on keyboard and mouse with a gamepack?

yes, you can use the Gamepack with K&M. The Auto Aim mod is already available in the TLOU Gamepack.
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Re: The Last of Us Aim Assist Request

Postby JasonWeng12 » Mon Jul 01, 2019 5:24 pm

can you convert this script into a script i can use for titan 2 (it moves RX & RY Fast to give you aim abuse)
Code: Select all
    int AP = 22;
    int AM = -22;
    int Delay = 20
    int Release = 23;
 
 
    main {
 
 
    if(get_val(7)) combo_run(AS);}
 
    combo AS {
    set_val(10,a_f(10,AP));
    wait(Delay)
    set_val(9,a_f(9,AP));
    wait(Delay)
    set_val(10,a_f(10,AM));
    wait(Delay)
    set_val(9,a_f(9,AM));
    wait(Delay)}
 
 
    function a_f(p,m) {
    if(abs(get_val(p)) < Release)
    return m;
    return get_val(p);}
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Re: The Last of Us Aim Assist Request

Postby J2Kbr » Mon Jul 08, 2019 12:39 pm

Converted:
Code: Select all
#include <titanone.gph>
 
int AP = 22;
int AM = -22;
int Delay = 20;
int Release = 23;
 
main {
    if(get_val(7)) {
        combo_run(AS);
    }
}
 
combo AS {
    set_val(10, a_f(10, AP));
    wait(Delay);
    set_val(9, a_f(9, AP));
    wait(Delay);
    set_val(10, a_f(10, AM));
    wait(Delay);
    set_val(9, a_f(9, AM));
    wait(Delay);
}
 
function a_f(p,m) {
    if(abs(get_val(p)) < Release) {
        return(m);
    }
    return(get_val(p));
}
 
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