WarFace Script???
Re: WarFace Script???
Try adjusting the values.
- Code: Select all
#define AA_VALUE 30
#define AA_DELAY 40
ConsoleTuner Support Team || ConsoleTuner Discord || InputSense Discord (2K / FPS)
- Mad
- Major General
- Posts: 4532
- Joined: Wed May 22, 2019 5:39 am
Re: WarFace Script???
Mad wrote:Try adjusting the values.
- Code: Select all
#define AA_VALUE 30
#define AA_DELAY 40
i have alot sometimes it makes it hard to move the crosshairs ike they get stuck in one place lol whats a good time for full auto wewapons on rapid fire time??
-
Shthappensbro - Major
- Posts: 754
- Joined: Wed Aug 16, 2017 4:55 pm
Re: WarFace Script???
You should only enable rapidfire for semi-automatic / burst fire weapons.
ConsoleTuner Support Team || ConsoleTuner Discord || InputSense Discord (2K / FPS)
- Mad
- Major General
- Posts: 4532
- Joined: Wed May 22, 2019 5:39 am
Re: WarFace Script???
Mad wrote:You should only enable rapidfire for semi-automatic / burst fire weapons.
hmmm lol ill try that usually i keep it on bc it helps with recoil
-
Shthappensbro - Major
- Posts: 754
- Joined: Wed Aug 16, 2017 4:55 pm
Re: WarFace Script???
Mad wrote:You should only enable rapidfire for semi-automatic / burst fire weapons.
yeah the aim gets all massed up with the circle thing it stops me from aiming in this game idk why either wondering if u change it to left to right really fast if it would be better??
-
Shthappensbro - Major
- Posts: 754
- Joined: Wed Aug 16, 2017 4:55 pm
Re: WarFace Script???
Mad wrote:You should only enable rapidfire for semi-automatic / burst fire weapons.
mind adding a Thing for auto Crouch when firing ? a toggle on and off too??
-
Shthappensbro - Major
- Posts: 754
- Joined: Wed Aug 16, 2017 4:55 pm
Re: WarFace Script???
Do you just want to crouch once when firing or crouch spam?
ConsoleTuner Support Team || ConsoleTuner Discord || InputSense Discord (2K / FPS)
- Mad
- Major General
- Posts: 4532
- Joined: Wed May 22, 2019 5:39 am
Re: WarFace Script???
Mad wrote:Do you just want to crouch once when firing or crouch spam?
hmmm crouch spam maybe?? im just trying new things in game lol prob getting annoying askin so much lol
-
Shthappensbro - Major
- Posts: 754
- Joined: Wed Aug 16, 2017 4:55 pm
Re: WarFace Script???
Changed crouch spam to fire trigger:
- Code: Select all
/*
ADS +
DPAD UP to toggle rapidfire
DPAD DOWN to toggle strafe
DPAD LEFT to toggle crouch spam
DPAD RIGHT to toggle ADS Spam
*/
#pragma METAINFO("Warface", 1, 0, "Mad")
#define RF_HOLD 33
#define RF_RELEASE 64
#define AIM_HOLD 150
#define AIM_RELEASE 50
#define STRAFE_TIME 350
#define AA_VALUE 30
#define AA_DELAY 40
fix32 AR = 15f; // Anti Recoil Value
bool rapidfire;
bool strafe;
bool cspam;
bool aspam;
bool aa = TRUE; // Enable aim assist.
bool recoil = FALSE; // Enable anti-recoil
init {
led(255,0,0);
}
main {
if (is_active(7)) {
if (event_active(9)) Toggle(1);
if (event_active(10)) Toggle(2);
if (event_active(11)) Toggle(3);
if (event_active(12)) Toggle(4);
}
if (is_active(4) && aa) combo_run(AimAssist);
if (is_active(21) || is_active(22)) combo_stop(AimAssist);
if (get_actual(4)) {
if (recoil) AntiRecoil(22, AR);
if (rapidfire) combo_run(RapidFire);
}
if (strafe) {
if(is_active(23) || is_active(24)) combo_stop(Strafe);
else if(get_actual(7) || get_actual(4)) combo_run(Strafe);
}
if (cspam && get_actual(4)) combo_run(Crouch);
if (aspam && get_actual(7) && !get_actual(4)) combo_run(AimAbuse);
}
combo RapidFire {
set_val(4, 100);
wait(RF_HOLD);
set_val(4, 0);
wait(RF_RELEASE);
}
combo Strafe {
set_val(23, -100.0);
wait(STRAFE_TIME);
set_val(23, 100.0);;
wait(STRAFE_TIME);
}
combo Crouch {
set_val(14, 100);
wait(30);
set_val(14, 0);
wait(30);
}
combo AimAbuse {
set_val(7, 100);
wait(AIM_HOLD);
set_val(7, 0.0);
wait(AIM_RELEASE);
}
combo AimAssist {
set_val(22, AA_VALUE);
set_val(21, AA_VALUE);
set_val(21, -AA_VALUE);
wait(AA_DELAY);
set_val(22, -AA_VALUE);
set_val(21, -AA_VALUE);
set_val(21, AA_VALUE);
wait(AA_DELAY);
}
void AntiRecoil (uint8 axis, fix32 recoil){
if (sqrt(sq(get_actual(21)) + sq(get_actual(22))) < abs(recoil)) {
set_val(axis,(recoil * (100.0 - abs(get_val(axis)))) / 100.0 + get_actual(axis));
}
}
void Toggle(int id) {
do{
switch(id){
case 1: {
rapidfire = !rapidfire;
if (rapidfire){ led(0, 255, 0); return; }
else continue;
}
case 2: {
strafe = !strafe;
if (strafe){ led(0, 0, 255); return; }
else continue;
}
case 3: {
cspam = !cspam;
if (cspam){ led(0, 255, 255); return; }
else continue;
}
case 4: {
aspam = !aspam;
if (aspam){ led(255, 255, 0); return; }
else continue;
}
}
}
while(0);
led(255, 0, 0);
}
void led(int8 r, int8 g, int8 b) {
led_set(LED_1, (fix32)b, 0);
led_set(LED_2, (fix32)r, 0);
led_set(LED_3, (fix32)g, 0);
return;
}
ConsoleTuner Support Team || ConsoleTuner Discord || InputSense Discord (2K / FPS)
- Mad
- Major General
- Posts: 4532
- Joined: Wed May 22, 2019 5:39 am
Re: WarFace Script???
Mad wrote:Changed crouch spam to fire trigger:
- Code: Select all
/*
ADS +
DPAD UP to toggle rapidfire
DPAD DOWN to toggle strafe
DPAD LEFT to toggle crouch spam
DPAD RIGHT to toggle ADS Spam
*/
#pragma METAINFO("Warface", 1, 0, "Mad")
#define RF_HOLD 33
#define RF_RELEASE 64
#define AIM_HOLD 150
#define AIM_RELEASE 50
#define STRAFE_TIME 350
#define AA_VALUE 30
#define AA_DELAY 40
fix32 AR = 15f; // Anti Recoil Value
bool rapidfire;
bool strafe;
bool cspam;
bool aspam;
bool aa = TRUE; // Enable aim assist.
bool recoil = FALSE; // Enable anti-recoil
init {
led(255,0,0);
}
main {
if (is_active(7)) {
if (event_active(9)) Toggle(1);
if (event_active(10)) Toggle(2);
if (event_active(11)) Toggle(3);
if (event_active(12)) Toggle(4);
}
if (is_active(4) && aa) combo_run(AimAssist);
if (is_active(21) || is_active(22)) combo_stop(AimAssist);
if (get_actual(4)) {
if (recoil) AntiRecoil(22, AR);
if (rapidfire) combo_run(RapidFire);
}
if (strafe) {
if(is_active(23) || is_active(24)) combo_stop(Strafe);
else if(get_actual(7) || get_actual(4)) combo_run(Strafe);
}
if (cspam && get_actual(4)) combo_run(Crouch);
if (aspam && get_actual(7) && !get_actual(4)) combo_run(AimAbuse);
}
combo RapidFire {
set_val(4, 100);
wait(RF_HOLD);
set_val(4, 0);
wait(RF_RELEASE);
}
combo Strafe {
set_val(23, -100.0);
wait(STRAFE_TIME);
set_val(23, 100.0);;
wait(STRAFE_TIME);
}
combo Crouch {
set_val(14, 100);
wait(30);
set_val(14, 0);
wait(30);
}
combo AimAbuse {
set_val(7, 100);
wait(AIM_HOLD);
set_val(7, 0.0);
wait(AIM_RELEASE);
}
combo AimAssist {
set_val(22, AA_VALUE);
set_val(21, AA_VALUE);
set_val(21, -AA_VALUE);
wait(AA_DELAY);
set_val(22, -AA_VALUE);
set_val(21, -AA_VALUE);
set_val(21, AA_VALUE);
wait(AA_DELAY);
}
void AntiRecoil (uint8 axis, fix32 recoil){
if (sqrt(sq(get_actual(21)) + sq(get_actual(22))) < abs(recoil)) {
set_val(axis,(recoil * (100.0 - abs(get_val(axis)))) / 100.0 + get_actual(axis));
}
}
void Toggle(int id) {
do{
switch(id){
case 1: {
rapidfire = !rapidfire;
if (rapidfire){ led(0, 255, 0); return; }
else continue;
}
case 2: {
strafe = !strafe;
if (strafe){ led(0, 0, 255); return; }
else continue;
}
case 3: {
cspam = !cspam;
if (cspam){ led(0, 255, 255); return; }
else continue;
}
case 4: {
aspam = !aspam;
if (aspam){ led(255, 255, 0); return; }
else continue;
}
}
}
while(0);
led(255, 0, 0);
}
void led(int8 r, int8 g, int8 b) {
led_set(LED_1, (fix32)b, 0);
led_set(LED_2, (fix32)r, 0);
led_set(LED_3, (fix32)g, 0);
return;
}
sweet
-
Shthappensbro - Major
- Posts: 754
- Joined: Wed Aug 16, 2017 4:55 pm
Return to GPC2 Script Programming
Who is online
Users browsing this forum: No registered users and 124 guests