WarFace Script???

GPC2 script programming for Titan Two. Code examples, questions, requests.

Re: WarFace Script???

Postby Shthappensbro » Fri Aug 23, 2019 4:46 am

:smile0517:
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Re: WarFace Script???

Postby bonefisher » Fri Aug 23, 2019 5:42 am

Code: Select all
 
bool auto_timer;
main {
    set_val(BUTTON_6, 0.0);
    if(get_actual(BUTTON_6)&& time_active(BUTTON_6)> 200)
    {
        combo_run(knife);
    }
    if(event_active(BUTTON_6))
    {
        combo_run(pull_knife);auto_timer = 1;
    }
    else if(event_release(BUTTON_6))
    {
        combo_run(timed_knife);
    }
}
combo knife
{
    set_val(BUTTON_6, 100.0);
    wait(40);
    set_val(BUTTON_6, 0.0);
    wait(40);
}
combo pull_knife
{
    set_val(BUTTON_10, 100.0);
    wait(80);//580
    wait(100);
}
combo timed_knife
{
    wait(500);
    auto_timer = 0;
    call(pull_knife);
}
 

Here just started tinkering again... see if you like knife action! Just hold right click stick to do all one button!
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Re: WarFace Script???

Postby Shthappensbro » Fri Aug 23, 2019 3:11 pm

bonefisher wrote:
Code: Select all
 
bool auto_timer;
main {
    set_val(BUTTON_6, 0.0);
    if(get_actual(BUTTON_6)&& time_active(BUTTON_6)> 200)
    {
        combo_run(knife);
    }
    if(event_active(BUTTON_6))
    {
        combo_run(pull_knife);auto_timer = 1;
    }
    else if(event_release(BUTTON_6))
    {
        combo_run(timed_knife);
    }
}
combo knife
{
    set_val(BUTTON_6, 100.0);
    wait(40);
    set_val(BUTTON_6, 0.0);
    wait(40);
}
combo pull_knife
{
    set_val(BUTTON_10, 100.0);
    wait(80);//580
    wait(100);
}
combo timed_knife
{
    wait(500);
    auto_timer = 0;
    call(pull_knife);
}
 

Here just started tinkering again... see if you like knife action! Just hold right click stick to do all one button!




Ahhh what does this so auto knife I'll try it when I get off work tonight
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Re: WarFace Script???

Postby Shthappensbro » Fri Aug 23, 2019 8:55 pm

bonefisher wrote:I'll put it in when I get a chance! :smile0517:



What do you think about the aim assist in the game ? I know spam crouching helped a little only thing that sucks is when u trying to shoot in cover lol u spray up the wall tbh I think the aim assist in that game is weird and weak lol what u think??
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Re: WarFace Script???

Postby bonefisher » Fri Aug 23, 2019 9:31 pm

JamesCaywood wrote:
bonefisher wrote:I'll put it in when I get a chance! :smile0517:



What do you think about the aim assist in the game ? I know spam crouching helped a little only thing that sucks is when u trying to shoot in cover lol u spray up the wall tbh I think the aim assist in that game is weird and weak lol what u think??

spam crouching don't do anything but get you in trouble! The only assist in game that is worth anything is the aim abuse and I just made a corner sticky which is a aim abuse that goes off one time but then if you fire the regular one works then to track!
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Re: WarFace Script???

Postby bonefisher » Fri Aug 23, 2019 9:42 pm

Code: Select all
 
#define DEADZONE    12.0
#define VALUE       16.0
#define SENSITIVITY  0.8
 
main {
    if(event_active(BUTTON_8)){
        combo_run(aim_abuse);
    }
    //anti-recoil
    if(get_actual(BUTTON_5)){
        if (abs(get_actual(STICK_1_X)) < DEADZONE) set_val(STICK_1_X, 0.0);
      if (abs(get_actual(STICK_1_Y)) < DEADZONE) set_val(STICK_1_Y, 0.0);
    fix32 value = get_actual(STICK_1_Y) + VALUE;
        fix32 val_x = get_actual(STICK_1_X);
        fix32 true_value = (sqrt(value*value+val_x*val_x)
        -DEADZONE)/sqrt(value*value+val_x*val_x)*value;
    fix32 direction = (true_value >= 0.0) ? 1.0 : -1.0;
    true_value = abs(value);
    if(true_value > 2.0) {
            true_value *= SENSITIVITY;
            true_value += DEADZONE;
            set_val(STICK_1_Y, clamp(true_value, 0.0, 100.0) * direction);
    }
    }
}
combo aim_abuse
{
    set_val(BUTTON_8, 100);
    wait(200);
    set_val(BUTTON_8, 0);
    wait(30);
}
 

Here try this I just put together!
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Re: WarFace Script???

Postby Shthappensbro » Fri Aug 23, 2019 10:45 pm

bonefisher wrote:
Code: Select all
 
#define DEADZONE    12.0
#define VALUE       16.0
#define SENSITIVITY  0.8
 
main {
    if(event_active(BUTTON_8)){
        combo_run(aim_abuse);
    }
    //anti-recoil
    if(get_actual(BUTTON_5)){
        if (abs(get_actual(STICK_1_X)) < DEADZONE) set_val(STICK_1_X, 0.0);
      if (abs(get_actual(STICK_1_Y)) < DEADZONE) set_val(STICK_1_Y, 0.0);
    fix32 value = get_actual(STICK_1_Y) + VALUE;
        fix32 val_x = get_actual(STICK_1_X);
        fix32 true_value = (sqrt(value*value+val_x*val_x)
        -DEADZONE)/sqrt(value*value+val_x*val_x)*value;
    fix32 direction = (true_value >= 0.0) ? 1.0 : -1.0;
    true_value = abs(value);
    if(true_value > 2.0) {
            true_value *= SENSITIVITY;
            true_value += DEADZONE;
            set_val(STICK_1_Y, clamp(true_value, 0.0, 100.0) * direction);
    }
    }
}
combo aim_abuse
{
    set_val(BUTTON_8, 100);
    wait(200);
    set_val(BUTTON_8, 0);
    wait(30);
}
 

Here try this I just put together!



Alright man I'm still at work got tell 7 its 5:45 atm
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Re: WarFace Script???

Postby Shthappensbro » Sat Aug 24, 2019 12:27 am

bonefisher wrote:
Code: Select all
 
#define DEADZONE    12.0
#define VALUE       16.0
#define SENSITIVITY  0.8
 
main {
    if(event_active(BUTTON_8)){
        combo_run(aim_abuse);
    }
    //anti-recoil
    if(get_actual(BUTTON_5)){
        if (abs(get_actual(STICK_1_X)) < DEADZONE) set_val(STICK_1_X, 0.0);
      if (abs(get_actual(STICK_1_Y)) < DEADZONE) set_val(STICK_1_Y, 0.0);
    fix32 value = get_actual(STICK_1_Y) + VALUE;
        fix32 val_x = get_actual(STICK_1_X);
        fix32 true_value = (sqrt(value*value+val_x*val_x)
        -DEADZONE)/sqrt(value*value+val_x*val_x)*value;
    fix32 direction = (true_value >= 0.0) ? 1.0 : -1.0;
    true_value = abs(value);
    if(true_value > 2.0) {
            true_value *= SENSITIVITY;
            true_value += DEADZONE;
            set_val(STICK_1_Y, clamp(true_value, 0.0, 100.0) * direction);
    }
    }
}
combo aim_abuse
{
    set_val(BUTTON_8, 100);
    wait(200);
    set_val(BUTTON_8, 0);
    wait(30);
}
 

Here try this I just put together!



dont know what this is post to do??? had to turn 8 from 2 bc it was hitting the ground and aim abuse not working that i seen ?? maybe turn aim abuse on for ??? when u press ads ? and not fire might get better results ?? idk
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Re: WarFace Script???

Postby bonefisher » Sat Aug 24, 2019 12:55 am

Change the VALUE not the SENSITIVITY of it! It is working both ways the aim abuse!
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Re: WarFace Script???

Postby bonefisher » Sat Aug 24, 2019 12:58 am

The aim abuse only hits one time that is it which will put you right on them!
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