WarFace Script???
Re: WarFace Script???
Not at all.
ConsoleTuner Support Team || ConsoleTuner Discord || InputSense Discord
- Mad
- Major General
- Posts: 4536
- Joined: Wed May 22, 2019 5:39 am
Re: WarFace Script???
- Code: Select all
/*
ADS +
DPAD UP to toggle rapidfire
DPAD DOWN to toggle strafe
DPAD LEFT to toggle crouch spam
DPAD RIGHT to toggle ADS Spam
*/
#pragma METAINFO("Warface", 1, 0, "Mad")
#define RF_HOLD 33
#define RF_RELEASE 64
#define AIM_HOLD 150
#define AIM_RELEASE 50
#define STRAFE_TIME 350
#define AA_VALUE 16f
#define AA_DELAY 40
fix32 AR = 15f; // Anti Recoil Value
bool rapidfire;
bool strafe;
bool cspam;
bool aspam;
bool aa = TRUE; // Enable aim assist.
bool recoil = FALSE; // Enable anti-recoil
init {
led(255,0,0);
}
main {
if (is_active(7)) {
if (event_active(9)) Toggle(1);
if (event_active(10)) Toggle(2);
if (event_active(11)) Toggle(3);
if (event_active(12)) Toggle(4);
}
if (is_active(4) && aa) combo_run(AimAssist);
//if (is_active(21) || is_active(22)) combo_stop(AimAssist);
if (get_actual(4)) {
if (recoil) AntiRecoil(22, AR);
if (rapidfire) combo_run(RapidFire);
}
if (strafe) {
if(is_active(23) || is_active(24)) combo_stop(Strafe);
else if(get_actual(7) || get_actual(4)) combo_run(Strafe);
}
if (cspam && get_actual(4)) combo_run(Crouch);
if (aspam && get_actual(7) && !get_actual(4)) combo_run(AimAbuse);
}
combo RapidFire {
set_val(4, 100);
wait(RF_HOLD);
set_val(4, 0);
wait(RF_RELEASE);
}
combo Strafe {
set_val(23, -100.0);
wait(STRAFE_TIME);
set_val(23, 100.0);;
wait(STRAFE_TIME);
}
combo Crouch {
set_val(14, 100);
wait(30);
set_val(14, 0);
wait(30);
}
combo AimAbuse {
set_val(7, 100);
wait(AIM_HOLD);
set_val(7, 0.0);
wait(AIM_RELEASE);
}
combo AimAssist {
AntiRecoil (22, AA_VALUE);
wait(AA_DELAY);
AntiRecoil (21, -AA_VALUE);
wait(AA_DELAY);
AntiRecoil (22, -AA_VALUE);
wait(AA_DELAY);
AntiRecoil (21, AA_VALUE);
wait(AA_DELAY);
}
void AntiRecoil (uint8 axis, fix32 recoil){
if (sqrt(sq(get_actual(21)) + sq(get_actual(22))) < abs(recoil)) {
set_val(axis,(recoil * (100.0 - abs(get_val(axis)))) / 100.0 + get_actual(axis));
}
}
void Toggle(int id) {
do{
switch(id){
case 1: {
rapidfire = !rapidfire;
if (rapidfire){ led(0, 255, 0); return; }
else continue;
}
case 2: {
strafe = !strafe;
if (strafe){ led(0, 0, 255); return; }
else continue;
}
case 3: {
cspam = !cspam;
if (cspam){ led(0, 255, 255); return; }
else continue;
}
case 4: {
aspam = !aspam;
if (aspam){ led(255, 255, 0); return; }
else continue;
}
}
}
while(0);
led(255, 0, 0);
}
void led(int8 r, int8 g, int8 b) {
led_set(LED_1, (fix32)b, 0);
led_set(LED_2, (fix32)r, 0);
led_set(LED_3, (fix32)g, 0);
return;
}
Try this!
- bonefisher
- Lieutenant General
- Posts: 5413
- Joined: Thu Jan 29, 2015 10:49 am
Re: WarFace Script???
bonefisher wrote:
- Code: Select all
/*
ADS +
DPAD UP to toggle rapidfire
DPAD DOWN to toggle strafe
DPAD LEFT to toggle crouch spam
DPAD RIGHT to toggle ADS Spam
*/
#pragma METAINFO("Warface", 1, 0, "Mad")
#define RF_HOLD 33
#define RF_RELEASE 64
#define AIM_HOLD 150
#define AIM_RELEASE 50
#define STRAFE_TIME 350
#define AA_VALUE 16f
#define AA_DELAY 40
fix32 AR = 15f; // Anti Recoil Value
bool rapidfire;
bool strafe;
bool cspam;
bool aspam;
bool aa = TRUE; // Enable aim assist.
bool recoil = FALSE; // Enable anti-recoil
init {
led(255,0,0);
}
main {
if (is_active(7)) {
if (event_active(9)) Toggle(1);
if (event_active(10)) Toggle(2);
if (event_active(11)) Toggle(3);
if (event_active(12)) Toggle(4);
}
if (is_active(4) && aa) combo_run(AimAssist);
//if (is_active(21) || is_active(22)) combo_stop(AimAssist);
if (get_actual(4)) {
if (recoil) AntiRecoil(22, AR);
if (rapidfire) combo_run(RapidFire);
}
if (strafe) {
if(is_active(23) || is_active(24)) combo_stop(Strafe);
else if(get_actual(7) || get_actual(4)) combo_run(Strafe);
}
if (cspam && get_actual(4)) combo_run(Crouch);
if (aspam && get_actual(7) && !get_actual(4)) combo_run(AimAbuse);
}
combo RapidFire {
set_val(4, 100);
wait(RF_HOLD);
set_val(4, 0);
wait(RF_RELEASE);
}
combo Strafe {
set_val(23, -100.0);
wait(STRAFE_TIME);
set_val(23, 100.0);;
wait(STRAFE_TIME);
}
combo Crouch {
set_val(14, 100);
wait(30);
set_val(14, 0);
wait(30);
}
combo AimAbuse {
set_val(7, 100);
wait(AIM_HOLD);
set_val(7, 0.0);
wait(AIM_RELEASE);
}
combo AimAssist {
AntiRecoil (22, AA_VALUE);
wait(AA_DELAY);
AntiRecoil (21, -AA_VALUE);
wait(AA_DELAY);
AntiRecoil (22, -AA_VALUE);
wait(AA_DELAY);
AntiRecoil (21, AA_VALUE);
wait(AA_DELAY);
}
void AntiRecoil (uint8 axis, fix32 recoil){
if (sqrt(sq(get_actual(21)) + sq(get_actual(22))) < abs(recoil)) {
set_val(axis,(recoil * (100.0 - abs(get_val(axis)))) / 100.0 + get_actual(axis));
}
}
void Toggle(int id) {
do{
switch(id){
case 1: {
rapidfire = !rapidfire;
if (rapidfire){ led(0, 255, 0); return; }
else continue;
}
case 2: {
strafe = !strafe;
if (strafe){ led(0, 0, 255); return; }
else continue;
}
case 3: {
cspam = !cspam;
if (cspam){ led(0, 255, 255); return; }
else continue;
}
case 4: {
aspam = !aspam;
if (aspam){ led(255, 255, 0); return; }
else continue;
}
}
}
while(0);
led(255, 0, 0);
}
void led(int8 r, int8 g, int8 b) {
led_set(LED_1, (fix32)b, 0);
led_set(LED_2, (fix32)r, 0);
led_set(LED_3, (fix32)g, 0);
return;
}
Try this!
whatever u did worked a little better only thing is it doesnt lock on to them like that at all so thats not helping the aim assist in the game hmm this game is weird lol like i said for some reason the spam crouch has a little bit of aim assist idk why but it does
Last edited by Shthappensbro on Sun Aug 11, 2019 7:17 am, edited 1 time in total.
-
Shthappensbro - Major
- Posts: 754
- Joined: Wed Aug 16, 2017 4:55 pm
Re: WarFace Script???
Mad wrote:Not at all.
how do i speed up the strafing back and forth and make it a little wider ???
-
Shthappensbro - Major
- Posts: 754
- Joined: Wed Aug 16, 2017 4:55 pm
Re: WarFace Script???
Adjust the time, lower will be faster, higher will be wider.
- Code: Select all
#define STRAFE_TIME 350
ConsoleTuner Support Team || ConsoleTuner Discord || InputSense Discord
- Mad
- Major General
- Posts: 4536
- Joined: Wed May 22, 2019 5:39 am
Re: WarFace Script???
Downloading game to check it out!
- bonefisher
- Lieutenant General
- Posts: 5413
- Joined: Thu Jan 29, 2015 10:49 am
Re: WarFace Script???
bonefisher wrote:Downloading game to check it out!
sweet its pretty fun i do play with the xim apex tho
-
Shthappensbro - Major
- Posts: 754
- Joined: Wed Aug 16, 2017 4:55 pm
Re: WarFace Script???
Mad wrote:Adjust the time, lower will be faster, higher will be wider.
- Code: Select all
#define STRAFE_TIME 350
what about the wideness of strafe??
-
Shthappensbro - Major
- Posts: 754
- Joined: Wed Aug 16, 2017 4:55 pm
Re: WarFace Script???
Whatever I build will be for everything!
- bonefisher
- Lieutenant General
- Posts: 5413
- Joined: Thu Jan 29, 2015 10:49 am
Return to GPC2 Script Programming
Who is online
Users browsing this forum: midg3t2 and 128 guests