Looking for a simple Battle for Neighborville script
6 posts
• Page 1 of 1
Looking for a simple Battle for Neighborville script
Hey folks,
Not sure anyone has time for this but here's what I'm looking for a pretty simple script with auto sprint and rapid fire, (toggled on and off - just for the RF). I have been playing this a lot on PS4 and have been trying various FPS scripts but they all share a common problem - random activation of special abilities. Like a lot of hero shooters, the new Plants vs Zombies game has special abilities activated with the right and left bumper and the main special ability is triangle.I've been using CoD, BF, generic FPS scripts etc...and they all do the same thing. The triangle special ability is the one which is triggered most often. I have no idea what cause it as it seems to be random. I've had this issue in CoD and other games as well where it randomly switches weapons all the time.
Thanks for your time.
Not sure anyone has time for this but here's what I'm looking for a pretty simple script with auto sprint and rapid fire, (toggled on and off - just for the RF). I have been playing this a lot on PS4 and have been trying various FPS scripts but they all share a common problem - random activation of special abilities. Like a lot of hero shooters, the new Plants vs Zombies game has special abilities activated with the right and left bumper and the main special ability is triangle.I've been using CoD, BF, generic FPS scripts etc...and they all do the same thing. The triangle special ability is the one which is triggered most often. I have no idea what cause it as it seems to be random. I've had this issue in CoD and other games as well where it randomly switches weapons all the time.
Thanks for your time.
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Bleak5170 - Sergeant Major of the Army
- Posts: 278
- Joined: Fri Aug 28, 2015 10:04 pm
Re: Looking for a simple Battle for Neighborville script
Triangle is used in a lot of shooter games to switch the weapons.
So function that do weapon tracking like reload on weapon change and scripts that support multiple weapon slots (primary/secondary/sidearm) can trigger the button on their on for script functions.
For a toggle able rapid fire you can take a look at the scripting section:
https://www.consoletuner.com/wiki/index ... rapid_fire
I have no idea how run works in this game.
A good working autorun you have to take into account things like weapon reload that my need to stop the autorun until the weapon is reload and stuff like that.
For a simple autorun example:
https://www.consoletuner.com/wiki/index ... uto_sprint
So function that do weapon tracking like reload on weapon change and scripts that support multiple weapon slots (primary/secondary/sidearm) can trigger the button on their on for script functions.
For a toggle able rapid fire you can take a look at the scripting section:
https://www.consoletuner.com/wiki/index ... rapid_fire
I have no idea how run works in this game.
A good working autorun you have to take into account things like weapon reload that my need to stop the autorun until the weapon is reload and stuff like that.
For a simple autorun example:
https://www.consoletuner.com/wiki/index ... uto_sprint
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Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
Re: Looking for a simple Battle for Neighborville script
Thanks very much man but this stuff is waaaaaay beyond me. I rely on the generosity of others. All this script stuff is miles over my head, lol.
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Bleak5170 - Sergeant Major of the Army
- Posts: 278
- Joined: Fri Aug 28, 2015 10:04 pm
Re: Looking for a simple Battle for Neighborville script
Search for "pvzbfn" in the online resource. Rapid Fire and Autorun included.
I need information on how running works in this game if it isn't working correctly for you and what the current result is as I don't have the game.
Right now the script holds down L3 as long as the stick Y forwards movement is equal or higher than the value set in the Interactive Configuration.
I need information on how running works in this game if it isn't working correctly for you and what the current result is as I don't have the game.
Right now the script holds down L3 as long as the stick Y forwards movement is equal or higher than the value set in the Interactive Configuration.
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Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
Re: Looking for a simple Battle for Neighborville script
Thanks a lot man. Sprinting is just like any other game really. At work now but does the rapid fire have a toggle in your script?
Edit: Awesome, I see that it does. I really do appreciate you making this for me.
Edit: Awesome, I see that it does. I really do appreciate you making this for me.
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Bleak5170 - Sergeant Major of the Army
- Posts: 278
- Joined: Fri Aug 28, 2015 10:04 pm
Re: Looking for a simple Battle for Neighborville script
Thank you for your feedback via PM
I removed the !testing! information from the script information and changed the version number to 1.0 only.
No real changes to the script.
I removed the !testing! information from the script information and changed the version number to 1.0 only.
No real changes to the script.
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Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
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