Looking for a simple Battle for Neighborville script

GPC2 script programming for Titan Two. Code examples, questions, requests.

Looking for a simple Battle for Neighborville script

Postby Bleak5170 » Mon Sep 23, 2019 8:04 pm

Hey folks,

Not sure anyone has time for this but here's what I'm looking for a pretty simple script with auto sprint and rapid fire, (toggled on and off - just for the RF). I have been playing this a lot on PS4 and have been trying various FPS scripts but they all share a common problem - random activation of special abilities. Like a lot of hero shooters, the new Plants vs Zombies game has special abilities activated with the right and left bumper and the main special ability is triangle.I've been using CoD, BF, generic FPS scripts etc...and they all do the same thing. The triangle special ability is the one which is triggered most often. I have no idea what cause it as it seems to be random. I've had this issue in CoD and other games as well where it randomly switches weapons all the time.

Thanks for your time. :)
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Re: Looking for a simple Battle for Neighborville script

Postby Scachi » Mon Sep 23, 2019 8:09 pm

Triangle is used in a lot of shooter games to switch the weapons.
So function that do weapon tracking like reload on weapon change and scripts that support multiple weapon slots (primary/secondary/sidearm) can trigger the button on their on for script functions.

For a toggle able rapid fire you can take a look at the scripting section:
https://www.consoletuner.com/wiki/index ... rapid_fire

I have no idea how run works in this game.
A good working autorun you have to take into account things like weapon reload that my need to stop the autorun until the weapon is reload and stuff like that.
For a simple autorun example:
https://www.consoletuner.com/wiki/index ... uto_sprint
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Re: Looking for a simple Battle for Neighborville script

Postby Bleak5170 » Mon Sep 23, 2019 9:54 pm

Thanks very much man but this stuff is waaaaaay beyond me. I rely on the generosity of others. All this script stuff is miles over my head, lol.
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Re: Looking for a simple Battle for Neighborville script

Postby Scachi » Tue Sep 24, 2019 11:52 am

Search for "pvzbfn" in the online resource. Rapid Fire and Autorun included.

I need information on how running works in this game if it isn't working correctly for you and what the current result is as I don't have the game.

Right now the script holds down L3 as long as the stick Y forwards movement is equal or higher than the value set in the Interactive Configuration.
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Re: Looking for a simple Battle for Neighborville script

Postby Bleak5170 » Thu Sep 26, 2019 9:09 pm

:) Thanks a lot man. Sprinting is just like any other game really. At work now but does the rapid fire have a toggle in your script?

Edit: Awesome, I see that it does. I really do appreciate you making this for me. :smile0517:
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Re: Looking for a simple Battle for Neighborville script

Postby Scachi » Sat Sep 28, 2019 6:42 pm

Thank you for your feedback via PM :smile0517:
I removed the !testing! information from the script information and changed the version number to 1.0 only.
No real changes to the script.
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