Fortnite Multicheats By Shygur (Support and Feedback)

GPC script programming for Titan Two device. Code examples, how to, questions, requests.

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Fortnite Multicheats By Shygur (Support and Feedback)

Postby shygur » Thu Oct 10, 2019 2:09 am

hello everybody, im Shygur. i like coding scripts.
today i going release my Fortnite Public Script, you can download and use.
i think its my best script for controllers PS4/XB1/PC also KeyboardMice for Fortnite. >=) evil OP!

plix participe this forum, threat, topic, for support and feedback.

we will discuss new implements, ideas, methods, etc. for improve the script functions and optimize the code.
i have a discord if you want a fast comunication: https://discord.gg/frsGY35

= here my script for titan 2 = i constantly upgrade, update, this script.

Code: Select all
 
#pragma METAINFO("Fortnite XB1 MultiCheats", 2, 10, "By Golden")
#include <xb1.gph>
 
//= Features = (09-october-2019)
//- InstantEdit
//- Builder Menu
//- AimAssist
//- AimAbuse
//- DropShot
//- Auto-Strafe
//- SingleShot
//- RapidFire
//- AntiRecoil
 
//-- Controller Layout --//
#define RB    XB1_RB
#define RT    XB1_RT
#define RS    XB1_RS
#define LT    XB1_LT
#define RX    XB1_RX
#define RY  XB1_RY
#define LX  XB1_LX
#define LY  XB1_LY
#define Y     XB1_Y
#define B    XB1_B
#define A    XB1_A
#define X    XB1_X
#define LS    XB1_LS
 
//-- Settings --//
int Builder     = FALSE;    // default its false = combat, true = builder.(enter B/ exit Y)
int AimAssist     = TRUE;        // help to tracking target.(hold LT)
int AimAbuse      = TRUE;        // auto-rotate to target if near and lock target if over target.(hold LT)
int DropShot     = TRUE;        // increase accuracy and help to dodge bullets.(LT + RT)
int Strafe       = TRUE;        // cancel bloom and help to impact bullets.(LT + RT)
int SingleShot     = TRUE;        // make shoots with 100% accuracy.(LT + RB)
int RapidFire    = TRUE;        // spam fire btn (10 times/sec).(LT + RT)
int AntiRecoil  = TRUE;        // anti-recoil when firing (LT + RT) and when aiming go to head (hold LT).
int Editor        = FALSE;    // dont touch! instant edit one button (L3/LS) + auto reset.
 
//-- Identifiers --//
int aav = 18;                // store aim assist values (18 to 24).
int arv = 3;                // store anti recoil value: standar(3).
int abv = 230;                // store aim abuse values (230ms-350ms).
int ast = 100;                // store auto strafe time (200ms-360ms).
 
//-- Main Block --//
main {
    // Editor Menu
    if(Editor){
        //-- editor to builder --//
        if(event_release(RT) && Builder==TRUE){
               combo_run(Auto_Confirm);
           }
        //-- editor to combat --//
        if(event_release(RT) && Builder==FALSE){
               combo_run(Auto_Confirm);
            //-- run cheats
            AimAssist     = TRUE;
            AimAbuse     = TRUE;
            SingleShot     = TRUE;
            Strafe         = TRUE;
            DropShot     = TRUE;
            RapidFire     = TRUE;
            AntiRecoil     = TRUE;
           }
    }
    // Builder Mode Enter
    if(event_active(B)){
        Builder = !Builder;
       }      
       // Builder Mode Exit
    if(Builder){
        if(event_active(LS)){
            combo_run(Auto_Reset);
           }
           if(event_active(Y)){
               Builder = FALSE;
            //-- run cheats
            AimAssist     = TRUE;
            AimAbuse     = TRUE;
            SingleShot     = TRUE;
            Strafe         = TRUE;
            DropShot     = TRUE;
            RapidFire     = TRUE;
            AntiRecoil     = TRUE;
           }
    }
    // Combat Mode
    else {
        if(event_active(LS)){
            //-- stop
            AimAssist     = FALSE;
            AimAbuse     = FALSE;
            SingleShot     = FALSE;
            Strafe         = FALSE;
            DropShot     = FALSE;
            RapidFire     = FALSE;
            AntiRecoil     = FALSE;
            //-- run
            combo_run(Auto_Reset);
           }
        if(AimAssist){
            if(get_val(LT) > 95.0){
                combo_run(Aim_Assist);
            } else if(get_val(LT)){
                combo_run(Rx_Assist);
            }
            if(get_val(RT) > 95.0){
                combo_run(Aim_Assist);
            } else if(get_val(RT)){
                combo_run(Rx_Assist);
            }
            if(get_val(LT) && get_val(RT)){
                combo_stop(Rx_Assist);
                combo_run(Aim_Assist);
            }
            if(abs(get_val(RX)) > 24.0 || abs(get_val(RY)) > 24.0){
                combo_stop(Aim_Assist);
                combo_stop(Rx_Assist);
            }
        }
        if(AimAbuse){
            if(get_val(LT) > 95.0){
                combo_run(Aim_Abuse);
            }
        }
        if(SingleShot){
              if(get_val(LT) && get_val(RB)){
                  set_val(RB, 0);
                  combo_stop(Aim_Abuse);
                combo_run(Single_Shot);
              }
          }
        if(Strafe){
             if(get_val(LT) && get_val(RT)){       
                 combo_run(Auto_Strafe);
               }
               if(abs(get_val(LX)) > 40.0 || abs(get_val(LY)) > 40.0){
                combo_stop(Auto_Strafe);
            }
           }
        if(DropShot){
              if(get_val(LT) && get_val(RT) > 95.0){       
              combo_run(Drop_Shot);
               }
           }
        if(RapidFire){
              if(get_val(RT) > 95.0){
                combo_run(Rapid_Fire);
             }
        }
        if(AntiRecoil){
              if(get_val(LT) && !get_val(RT)){
                arv =  -3;
             }
            if(get_val(RT) && !get_val(LT)){       
                arv =  3;
             }
            if(get_val(RT) && get_val(LT)){       
                arv =  3;
             }
        }
    }    // Combat End
}    // Main End
 
//-- List of Combos --//
combo Auto_Reset {        // auto reset when enter to edit.
    wait(50);
    set_val(RS,100);
    wait(50);
    Editor = TRUE;
}
combo Auto_Confirm {    // release edit btn for auto confirm.
    wait(100);
    set_val(LS, 100);    // confirm btn for edition
       wait(40);
       Editor = FALSE;        // turn off editor
}
combo Rx_Assist {        // aim assist for shotguns(flip and shot) smg/tac(closed combat).
    //-- macros
    set_val(RX,aav);
    wait(100);
    set_val(RX,(aav*-1));
    wait(100);
    //-- check
    if(aav < 24){aav = aav + 1;}
    else {aav = 18;}
}
combo Aim_Assist {        // aim asssit variable (12.5/sec) min(18) max(24) cycle(560ms).
    //-- macros
    set_val(RY,aav);
    wait(20);
    set_val(RX,aav);
    wait(20);
    set_val(RY,(aav*-1) + arv);    // anti-recoil apply here.
    wait(20);
    set_val(RX,(aav*-1));
    wait(20);
    //-- check
    if(aav < 24){aav = aav + 1;}
    else {aav = 18;}
}
combo Aim_Abuse {        // aim abuse variable (230ms to 350ms)(4.3 to 2.8/sec) cycle(1.4sec).
    //-- macros
    set_val(LT, 100);
    wait(abv);
    set_val(LT, 0);
    wait(20);
    //-- check
    if(abv < 350){abv = abv + 30;}
    else {abv = 230;}
}
combo Drop_Shot {        // crouch/uncrouch (5.0/sec) cycle(200ms).
    set_val(RS,100);
    wait(25);
    wait(75);
}
combo Auto_Strafe {        // auto strafe variable (200ms to 320ms)(5.0-3.0/sec) cycle(1sec).
    //-- macros
    set_val(LX,-40);
    wait(ast);
    set_val(LX, 40);
    wait(ast);
    //-- check
    if(ast < 160){ast = ast + 10;}
    else {ast = 100;}
}
combo Single_Shot {        // perfect accuracy each (400ms) (2.5/sec).
    set_val(LT,100);
    set_val(RT,0);
    wait(350);
    set_val(LT,0);
    set_val(RT,100);
    wait(50);
}
combo Rapid_Fire {        // spam fire button (10.0/sec).
    set_val(RT,100);
    wait(85);
    set_val(RT,0);
    wait(15);
}
// Functions (N/A)
// Script End!!!
 
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Re: Fortnite Multicheats By Shygur (Support and Feedback)

Postby shygur » Thu Oct 10, 2019 2:13 am

just copy the code and put on gpc file then compile then load to your titan2.
also you can download -.-
Attachments
Fortnite Multicheats V2.1 By Shygur (XB1 PS4 PC) (Titan2).gpc
Fortnite Shygur V2.1 - Download Script
(5.64 KiB) Downloaded 22 times
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Re: Fortnite Multicheats By Shygur (Support and Feedback)

Postby Mad » Thu Oct 10, 2019 2:26 am

If you haven't already, upload it to the online resource in Gtuner :smile0517:

Thanks for sharing.
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Re: Fortnite Multicheats By Shygur (Support and Feedback)

Postby J2Kbr » Sun Oct 13, 2019 6:29 pm

Mad wrote:If you haven't already, upload it to the online resource in Gtuner :smile0517: Thanks for sharing.

+1 -- In the Online Resource would be easy for the users download and use.

thanks shygur for sharing your script with us. :smile0517:
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Re: Fortnite Multicheats By Shygur (Support and Feedback)

Postby shygur » Thu Oct 17, 2019 8:56 pm

> NEW UPDATE! V2.3
- some improve of codes.
- some fixs (screen shaking, false positive inputs, cheats get off, twice pickaxes, etc.)
- upgrade (aim assist) like a little aimbot! >=) very op abusive.

> Fortnite Season 11 (17-10-2019).
(UPDATE)- Tracking Modes: Builder, Combat, Editor.
- Editor Mode: (auto-reset) on enter, (auto-comfirm) on exit.
(UPDATE)- Aim Assist: help to tracking target.
- Aim Abuse: keep your reticle over target.
- Strafe: increase your bullet impacts.
- AntiRecoil: anti-recoil + headshots.
- DropShot: help dodge bullets.
(UPDATE)- SingleShot: 100% accuracy.
(UPDATE)- RapidFire: spam fire btn (12 times/sec).
(NEW)- GhostPeek: ghost shot from ramp border.
(NEW)- ShotBuild: allows you to (shoot+build).

Code: Select all
#pragma METAINFO("Fortnite XB1 MultiCheats", 2, 30, "By Golden") 
#include <xb1.gph>
 
//-- Features --// fortnite season 11 (17-10-2019).
//- Tracking Modes: Builder, Combat, Editor.
//- Editor Mode: (auto-reset) on enter, (auto-comfirm) on exit.
//- Aim Assist: help to tracking target.
//- Aim Abuse: keep your reticle over target.
//- Strafe: increase your bullet impacts.
//- AntiRecoil: anti-recoil + headshots.
//- DropShot: help dodge bullets.
//- SingleShot: 100% accuracy.
//- RapidFire: spam fire btn (12 times/sec).
//- GhostPeek: ghost shot from ramp border.
//- ShotBuild: allows you to (shoot+build).
 
//-- Controller Layout --//
#define RB        XB1_RB
#define RT        XB1_RT
#define RS        XB1_RS
#define LT        XB1_LT
#define RX        XB1_RX
#define RY      XB1_RY
#define LX      XB1_LX
#define LY      XB1_LY
#define Y         XB1_Y
#define B        XB1_B
#define A        XB1_A
#define X        XB1_X
#define LS        XB1_LS
#define LEFT    XB1_LEFT
#define DOWN    XB1_DOWN
#define RIGHT    XB1_RIGHT
 
//-- Dont Touch --//
int Builder     = FALSE;    // build mode (B/Circle) combat mode (Y/Triangle).
int Editor        = FALSE;    // editor mode (LS/L3).
//-- Aiming Assist --//
int AimAssist     = TRUE;        // (LT/L2) help to tracking target.
int AimAbuse      = TRUE;        // (LT/L2) keep your reticle over target.
//-- Shooting Assist --//
int Strafe       = TRUE;        // (LT+RT)(L2+R2) increase your bullet impacts.
int AntiRecoil  = TRUE;        // (LT+RT)(L2+R2) anti-recoil + headshots.
//-- Combat Technique --//
int DropShot     = TRUE;        // (LT+RT)(L2+R2) help dodge bullets.
int SingleShot     = TRUE;        // (LT+RIGHT)(L2+RIGHT) 100% accuracy.
int RapidFire    = TRUE;        // (LT+RT)(L2+R2) spam fire btn (12 times/sec).
int GhostPeek   = TRUE;        // (LT+DOWN)(L2+DOWN) ghost shot from ramp border.
int ShotBuild     = TRUE;        // (LT+A)(L2+X) shot+build (recomend for shotguns).
//-- Identifiers --//
int aav = 18;                // store aim assist values (18 to 24).
int arv = 3;                // store anti recoil value: standar(3).
int abv = 230;                // store aim abuse values (230ms-350ms).
int ast = 100;                // store auto strafe time (200ms-360ms).
 
//-- Main Block --//
main {
    // Builder Mode Enter
    if(event_active(B)){
        Builder = !Builder;
       }
    // Editor Mode
    if(Editor){
        if(event_release(RT) && Builder==TRUE){
               combo_run(Auto_Confirm);
            combo_run(Cheats_Off);
           }
        if(event_release(RT) && Builder==FALSE){
               combo_run(Auto_Confirm);
            combo_run(Cheats_On);
           }
    }
       // Builder Mode
    if(Builder){
        if(event_active(LS)){
            combo_run(Auto_Reset);
           }
           if(event_active(Y)){
               Builder = FALSE;
            combo_run(Cheats_On);
           }
        if(event_active(B)){
               Builder = FALSE;
            combo_run(Cheats_On);
           }
    }
    // Combat Mode
    else {
        if(event_active(LS)){
            combo_run(Cheats_Off);
            combo_run(Auto_Reset);
           }
        if(Strafe){
             if(get_val(LT) && get_val(RT) || get_val(RT)){       
                 combo_run(Auto_Strafe);
               }
               if(abs(get_val(LX)) > 40.0 || abs(get_val(LY)) > 40.0){
                combo_stop(Auto_Strafe);
            }
           }
        if(AntiRecoil){
              if(get_val(LT) && !get_val(RT)){
                arv =  -3;
             }
            if(get_val(RT) && !get_val(LT)){       
                arv =  3;
             }
            if(get_val(RT) && get_val(LT)){       
                arv =  3;
             }
        }
        if(AimAssist){
            if(get_val(LT) > 30.0 || get_val(RT) > 30.0){
                combo_run(Aim_Assist);
            }
            if(abs(get_val(RX)) > 24.0 || abs(get_val(RY)) > 24.0){
                combo_stop(Aim_Assist);
            }
        }
        if(AimAbuse){
            if(get_val(LT) > 95.0){
                combo_run(Aim_Abuse);
            }
        }
        if(RapidFire){
              if(get_val(RT) > 95.0){
                combo_run(Rapid_Fire);
             }
            if(event_release(RT)){
                combo_stop(Rapid_Fire);
             }
        }
        if(DropShot){
              if(get_val(LT) && get_val(RT) > 95.0){       
                combo_run(Drop_Shot);
               }
           }
        if(SingleShot){
            if(get_val(LT) && get_val(RIGHT)){
                  set_val(RIGHT, 0);
                  combo_stop(Aim_Abuse);
                combo_run(Single_Shot);
              }
          }
        if(GhostPeek){
            if(get_val(LT) && get_val(DOWN)) {
                set_val(DOWN,0);
                combo_run(Ghost_Peek);
            }
        }
        if(ShotBuild){
            if(get_val(LT) && get_val(A)){
                  set_val(A, 0);
              }
            if(get_val(LT) && event_active(A)){
                combo_run(Shot_Build);
              }
        }
    }    // Combat End
}    // Main End
 
//-- List of Combos --//
combo Cheats_On {        // turn on! cheats.
    Strafe        = TRUE;
    AntiRecoil     = TRUE;
    AimAssist     = TRUE;
    AimAbuse     = TRUE;
    RapidFire     = TRUE;
    DropShot     = TRUE;
    SingleShot     = TRUE;
    GhostPeek     = TRUE;
    ShotBuild     = TRUE;
}
combo Cheats_Off {        // turn off! cheats.
    Strafe        = FALSE;
    AntiRecoil     = FALSE;
    AimAssist     = FALSE;
    AimAbuse     = FALSE;
    RapidFire     = FALSE;
    DropShot     = FALSE;
    SingleShot     = FALSE;
    GhostPeek     = FALSE;
    ShotBuild     = FALSE;
}
combo Ghost_Peek {        // ghost peek (200ms) border of ramp to work.
    set_val(RS,100);
    wait(20);
    wait(15);
    set_val(RT,100);
    wait(20);
    wait(15);
    set_val(RS,100);
    wait(20);
    wait(110);
}
combo Auto_Reset {        // auto reset when enter to edit.
    wait(50);
    set_val(RS,100);
    wait(50);
    Editor = TRUE;
}
combo Auto_Confirm {    // release edit btn for auto confirm.
    wait(100);
    set_val(LS, 100);
       wait(40);
       Editor = FALSE;
}
combo Aim_Assist {        // aim asssit (12.5/sec) min(18) max(24).
    //-- macros
    set_val(RY,aav);
    wait(20);
    set_val(RX,aav);
    wait(20);
    set_val(RY,(aav*-1) + arv);    // anti-recoil + headshot apply here.
    wait(20);
    set_val(RX,(aav*-1));
    wait(20);
    //-- check
    if(aav < 24){aav = aav + 1;}
    else {aav = 18;}
}
combo Aim_Abuse {        // aim abuse variable (230ms to 350ms).
    //-- macros
    set_val(LT, 100);
    wait(abv);
    set_val(LT, 0);
    wait(20);
    //-- check
    if(abv < 350){abv = abv + 30;}
    else {abv = 230;}
}
combo Drop_Shot {        // crouch/uncrouch (10.0/sec).
    set_val(RS,100);
    wait(25);
    wait(75);
}
combo Auto_Strafe {        // auto strafe variable (200ms to 320ms).
    //-- macros
    set_val(LX,-40);
    wait(ast);
    set_val(LX, 40);
    wait(ast);
    //-- check
    if(ast < 160){ast = ast + 10;}
    else {ast = 100;}
}
combo Single_Shot {        // perfect accuracy each (350ms).
    set_val(LT,100);
    set_val(RT,0);
    wait(330);
    set_val(LT,0);
    set_val(RT,100);
    wait(20);
}
combo Rapid_Fire {        // spam fire btn (12.0/sec).
    set_val(RT,100);
    wait(70);
    set_val(RT,0);
    wait(15);
}
combo Shot_Build {        // fast build (550ms).
    //-- blocks
    inhibit(XB1_RT, 550);
    inhibit(XB1_B,  550);
    inhibit(XB1_LT, 550);
    //-- jump before build
    set_val(XB1_RT, 100);
    set_val(XB1_RY,-100);
    set_val(XB1_A, 100);
    wait(40);
    //-- enter to builder
    set_val(XB1_B, 100);
    wait(40);
    set_val(XB1_B, 0);
    wait(40);
    //-- checks
    Builder = TRUE;
    call(Cheats_Off);
    //-- set wall
    set_val(XB1_RT, 100);
    set_val(XB1_LT, 0);
    wait(100);
    set_val(XB1_RT, 100);
    set_val(XB1_LT, 0);
    wait(70);   
    //-- set stairs
    set_val(XB1_LT, 100);
    set_val(XB1_RT, 0);
    wait(100);
    set_val(XB1_LT, 100);
    set_val(XB1_RT, 0);
    wait(70);
    //-- time delay
    wait(10);
    //-- return to combat
    set_val(XB1_B, 100);
    wait(40);
    set_val(XB1_B, 0);
    wait(40);
    //-- checks
    Builder = FALSE;
    call(Cheats_On);
}
// Functions (N/A)
// Script End!!!
Attachments
Fortnite Multicheats V2.3 By Shygur (XB1 PS4 PC) (Titan2).gpc
Download Here!!!! V2.3 Multicheats
(6.93 KiB) Downloaded 42 times
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shygur
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Re: Fortnite Multicheats By Shygur (Support and Feedback)

Postby cb57 » Fri Oct 18, 2019 4:59 pm

Auto Confirm is no longer necessary since Fortnite added the in-game option. Auto Reset is awesome though. Would be cool to have it in the online resources with a interactive configuration. Thanks!
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Re: Fortnite Multicheats By Shygur (Support and Feedback)

Postby J2Kbr » Sat Oct 19, 2019 1:42 pm

Great additions. Thanks for keeping your script updated.
ConsoleTuner Support Team
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Re: Fortnite Multicheats By Shygur (Support and Feedback)

Postby TUBU_TAN_SAN » Tue Oct 22, 2019 6:54 pm

This is a great script.
I was fully functional.

I have one hope.
Can I add an option to cancel "Aim Assist" and "Aim Abuse" by double tapping?
It helps snipers.
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Re: Fortnite Multicheats By Shygur (Support and Feedback)

Postby TammyGucci » Wed Oct 23, 2019 9:54 pm

Does this work for Ps4? Why cant I click any configuration? (sorry im new)
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