Looking for red dead headshot flick script
4 posts
• Page 1 of 1
Looking for red dead headshot flick script
Is there anyone who could design a script that could automatically do the little "flick trick" needed in read dead redemption 2 to get a head shot? Something that moves the right stick up slightly every time you aim with L2 ?
Thanks.
Thanks.
-
lordzombies - Sergeant
- Posts: 7
- Joined: Tue Mar 12, 2019 5:26 pm
Re: Looking for red dead headshot flick script
This script might have what you are looking for:
- Code: Select all
#pragma METAINFO("c.gpc", 1, 0, "Buffy's GPC Converter v0.26r6")
#include <titanone.gph>
// GPC Online Library
// red_dead_redemption_ii_.gpc
/*
________ __________ ________ ________ __________ _ ________ _______________________
`MMMMMMMb. `MMMMMMMMM `MMMMMMMb. `MMMMMMMb.`MMMMMMMMM dM. `MMMMMMMb. `MMMMMM' `MMMMMM'
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MM \M\ MM ` MM MM MM MM MM ` ,P `Mb MM MM MMMMMM MMMMMM
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MM \M\ MM MM MM MM MM MM ,MMMMMMMMb MM MM MMMMMM MMMMMM
MM \M\ MM / MM .M9 MM .M9 MM / d' YM. MM .M9 MMMMMM MMMMMM
_MM_ \M\_MMMMMMMMM _MMMMMMM9' _MMMMMMM9'_MMMMMMMMM _dM_ _dMM_MMMMMMM9' MMMMMM MMMMMM
MMMMMM MMMMMM
________ __________ ________ __________ ___ __________ __________ ____ ____ ___ ___ MMMMMM MMMMMM
`MMMMMMMb. `MMMMMMMMM `MMMMMMMb.`MMMMMMMMM `MMb dMM`MMMMMMMb. MMMMMMMMMM `MM' 6MMMMb `MM\ `M' MMMMMM MMMMMM
MM `Mb MM \ MM `Mb MM \ MMM. ,PMM MM `Mb / MM \ MM 8P Y8 MMM\ M MMMMMM MMMMMM
MM .M9 MM MM MM MM M`Mb d'MM MM .M9 MM MM 6M Mb M\MM\ M MMMMMM MMMMMM
MMMMMMM9' MM , MM MM MM , M YM. ,P MM MMMMMMM9' MM MM MM MM M \MM\ M MMMMMM MMMMMM
MM\M\ MMMMMMM MM MM MMMMMMM M `Mb d' MM MM MM MM MM MM M \MM\ M MMMMMM MMMMMM
MM \M\ MM ` MM MM MM ` M YM.P MM MM MM MM MM MM M \MM\ M MMMMMM MMMMMM
MM \M\ MM MM MM MM M `Mb' MM MM MM MM MM MM M \MM\M MMMMMM MMMMMM
MM \M\ MM MM MM MM M YP MM MM MM MM YM M9 M \MMM MMMMMM MMMMMM
MM \M\ MM / MM .M9 MM / M `' MM MM MM MM 8b d8 M \MM MMMMMM MMMMMM
_MM_ \M\_MMMMMMMMM _MMMMMMM9'_MMMMMMMMM _M_ _MM_MM_ _MM_ _MM_ YMMMM9 _M_ \M ___MMMMMM_____MMMMMM___
Version: 1.4
Author: noozbar
----------------------------------------------------------------------------------------------------------------------------------------------------------------------
______ __
/ ____/__ ____ _/ /___ __________ _____ _
/ /_ / _ \/ __ `/ __/ / / / ___/ _ \/ ___/ (_)
/ __/ / __/ /_/ / /_/ /_/ / / / __(__ ) _
/_/ \___/\__,_/\__/\__,_/_/ \___/____/ (_)
Crossover PS4/XBOX + PS4 Controller/XBOX Controller
Battery warning: 3 small fast vibrations every 5 seconds if you have less than 10% battery left
Script ON/OFF
Hair Trigger
Cinematic Camera (calm your horse at the same time)
Horse Sprint mod activation (calm your horse at the same time)
Easy Eagle Vision
AutoRun for Standard FPS button layout
- OR
AutoRun for standard button layout
Melee spam
Cut the Rope (if you are tied up)
Rapid Fire with toggle ON/OFF
Rapid Reload
HeadShot mod with toggle ON/OFF and with range selection
Better AIM Assist (100% accuracy) with toggle ON/OFF
Quick swap Weapons and Tonics
DeadEye stop (usefull for online)
Auto DeadEye with toggle ON/OFF
Crouch with toggle ON/OFF
Strafe shot with toggle ON/OFF
Auto Scope out
Skid stop (for horse level 3)
INSTRUCTIONS PS4/XBOX:
Color indications:
Color OFF = Script is disable
Color Blue by defaut (if RapidFire is enable, LED should flash Red)
Color White = Cinematic Camera enable (calm your horse at the same time)
If HeadShot is enable:
Color Pink = Close Range
Color SkyBlue = Mid Range
Color Yellow = Long Range
Color flash RED:
RapidFire is enable
Horse Sprint mod is running
Melee spam mod is running
Cut the Rope mod is running
Rumble indications:
2 small fast vibrations = mod is OFF
1 big vibration = mod is ON
3 small fast vibrations every 5 seconds = your controller have less than 10% battery left
Script ON/OFF toggle
Press PS/XBOX or OPTION/MENU or double tap DOWN to enable or disable ALL FEATURES
1 big vibration = mod is ON, 2 small fast vibrations = mod is OFF
Hair Trigger
Your triggers are VERY reactive
Cinematic Camera (calm your horse at the same time)
When you are in Cinematic Camera in game, your character automatically calms your horse at the same time
You can also use the Horse Sprint mod at the same time
Horse Sprint mod
Double Tap and HOLD CROSS/A (LED Flash Red)
Easy Eagle Vision
Tap R3/RS to activate eagle vision
Does not work in Cinema mod because this button changes the camera view
AutoRun for Standard FPS button layout
Push the Left stick forward and make a long press on L3/LS to sprint (quick press to run)
AutoRun for standard button layout
Push the Left stick forward to sprint
Melee spam
Double Tap and HOLD CIRCLE/B (LED Flash Red) to spam melee button
Cut the Rope
Double Tap and HOLD SQUARE/X (LED Flash Red) to cut the rope if you're tied up
Rapid Fire (with toggle ON/OFF)
Hold L2/LT + CIRCLE/B and
Tap R2/RT to enable or disable
1 big vibration = mod is ON, 2 small fast vibrations = mod is OFF
Hold L2/LT + R2/RT to run RapidFire
Auto Reload
Release R2/RT to rechamber a cartridge in the rifle
HeadShot mod
Hold L2/LT and tap R1/RB to enable or disable
1 big vibration = mod is ON, 2 small fast vibrations = mod is OFF
When enable: /!\ Press sensitive trigger /!\
If you hold L2/LT more than 85%, your viewfinder go to your ennemy's head, if you hold less than 85%, your viewfinder don't go to the head (normal aiming)
Tap Right to switch between Range selection
Color Pink = Close Range
Color SkyBlue = Mid Range
Color Yellow = Long Range
Better AIM Assist (100% accuracy) (Thanks Fadexz) /!\ Press sensitive trigger /!\
Hold DOWN and press L2/LT to enable or disable
1 big vibration = mod is ON, 2 small fast vibrations = mod is OFF
When enable:
If you hold L2/LT between 1% and 99%, Better AIM assist run when you press R2/RT, if you press 100%, Better AIM assist don't run when you press R2/RT
Quick swap Weapons and Tonics
Hold L1/LB and
Tap TRIANGLE/Y for pistols
Double tap TRIANGLE/Y for Stamina
Tap SQUARE/X for for 9 o'clock weapon
Double tap SQUARE/X for Health
Tap CIRCLE/B for knife
Double tap CIRCLE/B for DeadEye
Tap CROSS/A for 6 o'clock weapon
Tap DOWN for lasso
Hold TRIANGLE/Y to change skill card (Red Dead Online)
DeadEye stop (usefull for online)
Online, DeadEye does not stop automatically when you release the aiming button
This feature stops DeadEye when you release L2/LT
Auto DeadEye with toggle ON/OFF
Hold DOWN and press R3/RS to enable or disable
1 big vibration = mod is ON, 2 small fast vibrations = mod is OFF
If enable, hold L2/LT to activate DeadEye
Crouch with toggle ON/OFF
Hold DOWN and press CROSS/A to enable or disable
1 big vibration = mod is ON, 2 small fast vibrations = mod is OFF
If enable, hold L2/LT to crouch
Strafe shot with toggle ON/OFF
Hold DOWN and press R1/RB to enable or disable
1 big vibration = mod is ON, 2 small fast vibrations = mod is OFF
If enable, hold L2/LT + R2/RT to strafe
Auto Scope out
When you aim and press DOWN you enter Scope mod but when you release aim and aim again, you are automatically in Scope mod
This feature allows you to exit Scope mod when you release L2/LT
Skid stop (for horse level 3)
Double tap R1/RB to skid stop
--------------------------------------------------------------------------------------------------------------------------------------------------------------------**/// Button Layout:
//If you play with Standard FPS button layout, set TRUE, else set FALSE
//----------------------------------------------------------------------------------------------------------------------//
// HeadShot:
//Choose your range by defaut
//4 = Close Range, 5 = Medium Range, 6 = Long Range - (Defaut: 6)
// Change this value for close range (color = Pink)
// Change this value for medium range (color = SkyBlue) Defaut range
// Change this value for long range (color = Yellow)
//----------------------------------------------------------------------------------------------------------------------//
// Strafe Shot (Hold L2/LT and press SQUARE/X to toggle ON or OFF)
//How long to go RIGHT
//How long to go LEFT
//----------------------------------------------------------------------------------------------------------------------//
//////////// DO NOT MODIFY ///////////////////
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
//(color = Pink) //
//(color = SkyBlue) //
//(color = Yellow) //
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
//
//
//
//
//
//
//
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
// Toggles //
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ //
//////////////////////////////////////////////
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Crossover
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Rumble start and restart
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Battery warning
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Double Tap function
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Script on/off
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//If script is ON:
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Hair Trigger
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Cinematic Camera activation
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Eagle Vision
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// AutoRun for Standard FPS button layout
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// AutoRun for standard button layout
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Horse Sprint mod activation (Double tap and hold CROSS/A)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Melee spam
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Cut the Rope
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Toggles with L2 + DeadStop + Scope out
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Rapid Fire toggle
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// HeadShot toggle
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// DeadEye stop for online
// && !Auto_DeadEye_ON
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Scope out
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Rapid Fire
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Rapid Reload
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// DeadEye stop for online
//DeadEye_ON = FALSE;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Scope out
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// HeadShot
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Switch Weapons / Tonics - Hold L1/LB and press:
// TRIANGLE/Y for pistol / Double tap for Stamina
// SQUARE/X for 9 o'clock weapon / Double tap for Health
// CROSS/A for 6 o'clock weapon
// CIRCLE/B for knife / Double tap for DeadEye
// DOWN for lasso
// BLOCK
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Toggles with DOWN
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Auto DeadEye toggle
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Crouch toggle
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Strafe shot toggle
//set_val(PS4_SQUARE, 0);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Better AIM Assist toggle
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Block buttons
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Auto DeadEye
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Crouch
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Strafe shot
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//Better AIM Assist
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Stop Horse (level 3)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Script is ON - END
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Color Led
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Main END
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//horse
//stimpson's LED colors
//end
define WAIT_CLOSE = 160;
define WAIT_MEDIUM = 140;
define WAIT_LONG = 120;
define CLOSE = 4;
define MEDIUM = 5;
define LONG = 6;
define Off = 0;
define Blue = 1;
define Red = 2;
define Green = 3;
define Pink = 4;
define SkyBlue = 5;
define Yellow = 6;
define White = 7;
int Standard_FPS_Layout = FALSE;
int idx = 5;
int RIGHT = 1000;
int LEFT = 1000;
int Script_ON = 1;
int HeadShot_ON;
int Rapidfire_ON;
int Crouch_ON;
int Strafe_ON;
int cinema_ON;
int Horse_Sprint_ON;
int DeadEye_ON;
int Auto_DeadEye_ON;
int Scope_ON;
int Melee_ON;
int Lasso_ON;
int HS_ON;
int Better_AA_ON;
int bit;
int BTN;
int Button;
int Time_value;
int wx_v, wy_v;
int BTN_Tap;
int Timer;
int Range;
int Crouch_BTN;
int Run_BTN;
int ms;
int item;
int run_rumble;
int rumble_side;
int rumble_time;
init {
if (Standard_FPS_Layout) {
Crouch_BTN = PS4_CROSS;
Run_BTN = PS4_L3;
}
else {
Crouch_BTN = PS4_L3;
Run_BTN = PS4_CROSS;
}
}
main {
if (get_controller() != PIO_PS4) {
if (get_console() == PIO_PS4) {
swap(PS4_SHARE, PS4_TOUCH);
BTN = PS4_TOUCH;
if (get_val(PS4_TOUCH) && get_val(PS4_R3)) {
set_val(PS4_SHARE, 100);
set_val(PS4_TOUCH, 0);
set_val(PS4_R3, 0);
}
}
if (get_console() != PIO_PS4) BTN = PS4_SHARE;
}
else BTN = PS4_TOUCH;
if (run_rumble && !combo_running(c_Vibrate)) {
run_rumble-= 1;
combo_restart(c_Vibrate);
}
if (get_battery() <= 1) {
ms+= get_rtime();
if (ms == 5000) {
f_Rumble(FALSE, 3);
ms = 0;
}
}
if (Timer > 0) {
Timer = Timer-get_rtime();
if (Timer <= 0) BTN_Tap = FALSE;
}
if (event_press(PS4_DOWN)) {
if (f_double_tap(175)) {
Script_ON =! Script_ON;
f_Rumble(Script_ON, 0);
}
}
if (event_press(PS4_OPTIONS) || event_press(PS4_PS)) {
Script_ON =! Script_ON;
f_Rumble(Script_ON, 0);
}
if (Script_ON) {
deadzone(PS4_L2, PS4_R2, 99, 99);
if ((get_val(BTN) && get_ptime(BTN) >= 1500)) cinema_ON = TRUE;
if (cinema_ON) {
combo_run(c_calm);
if (event_press(BTN) || event_press(PS4_L2)) cinema_ON = FALSE;
}
if (!cinema_ON && !get_lval(PS4_DOWN)) {
if (event_press(PS4_R3) && !get_val(PS4_L2)) combo_run(c_Eagle_vision);
}
if (Standard_FPS_Layout) {
if ((get_val(PS4_LY) <= -20) && (event_release(PS4_L3) && get_ptime(PS4_L3) > 250)) combo_run(c_Run);
}
if (!Standard_FPS_Layout) {
if (!get_val(PS4_CROSS) && !get_val(PS4_L2) && get_val(PS4_LY) < -70) {
Button = PS4_CROSS;
Time_value = 100;
combo_run(c_Spam);
}
}
if (!get_val(PS4_L1)) {
if (event_press(PS4_CROSS)) {
if (f_double_tap(200)) Horse_Sprint_ON = TRUE;
}
if (event_release(PS4_CROSS)) Horse_Sprint_ON = FALSE;
f_Spammer(Horse_Sprint_ON, PS4_CROSS, 100);
if (event_press(PS4_CIRCLE)) {
if (f_double_tap(200)) Melee_ON = TRUE;
}
if (event_release(PS4_CIRCLE)) Melee_ON = FALSE;
f_Spammer(Melee_ON, PS4_CIRCLE, 50);
if (event_press(PS4_SQUARE)) {
if (f_double_tap(200)) Lasso_ON = TRUE;
}
if (event_release(PS4_SQUARE)) Lasso_ON = FALSE;
f_Spammer(Lasso_ON, PS4_SQUARE, 50);
}
if (get_val(PS4_L2)) {
if (get_val(PS4_CIRCLE)) {
if (event_press(PS4_R2)) {
Rapidfire_ON =! Rapidfire_ON;
f_Rumble(Rapidfire_ON, 0);
}
set_val(PS4_R2, 0);
}
if (event_press(PS4_R1)) {
HS_ON =! HS_ON;
f_Rumble(HS_ON, 0);
}
set_val(PS4_R1, 0);
if (event_press(PS4_R3)) DeadEye_ON =! DeadEye_ON;
if (event_press(PS4_DOWN)) Scope_ON =! Scope_ON;
}
if (Rapidfire_ON && !get_val(PS4_L1) && (get_val(PS4_L2) && get_val(PS4_R2))) {
Button = PS4_R2;
Time_value = 50;
combo_run(c_Spam);
}
if (!Rapidfire_ON) {
if (event_release(PS4_R2) && !get_val(PS4_L1)) combo_run(c_Reload);
}
else combo_run(c_Flash);
if (event_release(PS4_L2)) {
if (DeadEye_ON) combo_run(c_DeadStop);
if (Scope_ON) combo_run(c_ScopeOut);
}
if (HS_ON) {
if (get_val(PS4_L2) && event_press(PS4_RIGHT)) idx++;
if (idx == 7) idx = 4;
if (!get_val(PS4_L1) && (get_lval(PS4_L2) >= 86 && get_ptime(PS4_L2) > 300 && !HeadShot_ON)) {
if (idx == CLOSE) Range = WAIT_CLOSE;
if (idx == MEDIUM) Range = WAIT_MEDIUM;
if (idx == LONG) Range = WAIT_LONG;
combo_run(c_HeadShot);
}
if (event_release(PS4_L2)) HeadShot_ON = FALSE;
}
if (get_val(PS4_L1)) {
if (event_release(PS4_TRIANGLE) && get_ptime(PS4_TRIANGLE) < 200) {
if (f_double_tap(300)) {
item = TRUE;
wx_v = 0;
wy_v = -100;
}
else {
wx_v = 0;
wy_v = -100;
}
}
if (event_press(PS4_SQUARE)) {
if (f_double_tap(300)) {
item = TRUE;
wx_v = -75;
wy_v = -75;
}
else {
wx_v = -100;
wy_v = 0;
}
}
if (event_press(PS4_CROSS)) {
wx_v = 0;
wy_v = 100;
}
if (event_press(PS4_CIRCLE)) {
if (f_double_tap(300)) {
item = TRUE;
wx_v = 75;
wy_v = -75;
}
else {
wx_v = 75;
wy_v = 75;
}
}
if (event_press(PS4_DOWN)) {
wx_v = -75;
wy_v = 75;
}
if (wx_v|| wy_v) combo_run(c_Quick_Swap);
if (get_val(PS4_TRIANGLE) && (get_ptime(PS4_TRIANGLE) >= 250)) set_val(PS4_TRIANGLE, 100);
else set_val(PS4_TRIANGLE, 0);
set_val(PS4_SQUARE, 0);
set_val(PS4_CROSS, 0);
set_val(PS4_CIRCLE, 0);
set_val(PS4_DOWN, 0);
}
if (get_val(PS4_DOWN)) {
if (event_press(PS4_R3)) {
Auto_DeadEye_ON =! Auto_DeadEye_ON;
f_Rumble(Auto_DeadEye_ON, 0);
}
if (event_press(PS4_CROSS)) {
Crouch_ON =! Crouch_ON;
f_Rumble(Crouch_ON, 0);
}
if (event_press(PS4_R1)) {
Strafe_ON =! Strafe_ON;
f_Rumble(Strafe_ON, 0);
}
if (event_press(PS4_L2)) {
Better_AA_ON =! Better_AA_ON;
f_Rumble(Better_AA_ON, 0);
}
set_val(PS4_R3, 0);
set_val(PS4_CROSS, 0);
set_val(PS4_R1, 0);
}
if (Auto_DeadEye_ON && (event_press(PS4_L2) || event_release(PS4_L2))) combo_run(c_DeadStop);
if (Crouch_ON && (event_press(PS4_L2) || event_release(PS4_L2))) combo_run(c_Crouch);
if (Strafe_ON && (get_val(PS4_L2) && get_val(PS4_R2))) {
set_val(Run_BTN, 100);
combo_run(c_Strafe);
}
if (Better_AA_ON && (get_lval(PS4_L2) >= 1 && get_lval(PS4_L2) < 99) && !DeadEye_ON && get_val(PS4_R2)) combo_run(c_Better_Aim_Assist);
if (event_press(PS4_R1)) {
if (f_double_tap(200)) combo_run(c_Stop_Horse);
else combo_stop(c_Stop_Horse);
}
}
if (!Script_ON) f_LED(Off);
else {
if (!HS_ON) {
if (cinema_ON) f_LED(White);
else f_LED(Blue);
}
else {
if (cinema_ON) f_LED(White);
else f_LED(idx);
}
}
}
combo c_Spam {
set_val(Button, 100);
wait(Time_value);
set_val(Button, 0);
wait(Time_value);
}
combo c_Reload {
wait(200);
set_val(PS4_L2, 0);
wait(50);
set_val(PS4_L2, 100);
wait(50);
}
combo c_calm {
wait(250);
set_val(PS4_L3, 100);
wait(30);
wait(5000);
}
combo c_Crouch {
set_val(Crouch_BTN, 100);
wait(40);
}
combo c_Eagle_vision {
wait(30);
set_val(PS4_L3, 100);
set_val(PS4_R3, 100);
wait(50);
}
combo c_Flash {
wait(500);
f_LED(Red);
wait(500);
}
combo c_HeadShot {
set_val(PS4_RY, -100);
wait(Range);
HeadShot_ON = TRUE;
}
combo c_Better_Aim_Assist {
set_val(PS4_L2, 100);
set_val(PS4_R2, 100);
set_val(PS4_R3, 100);
wait(40);
set_val(PS4_L2, 100);
set_val(PS4_R2, 0);
set_val(PS4_R3, 0);
wait(40);
set_val(PS4_L2, 100);
set_val(PS4_R2, 0);
set_val(PS4_R3, 100);
wait(40);
set_val(PS4_L2, 0);
set_val(PS4_R2, 0);
wait(370);
}
combo c_Quick_Swap {
set_val(PS4_RX, wx_v);
set_val(PS4_RY, wy_v);
if (item) set_val(PS4_R1, 100);
wait(200);
set_val(PS4_L1, 0);
set_val(PS4_RX, wx_v);
set_val(PS4_RY, wy_v);
wait(200);
wx_v = 0;
wy_v = 0;
item = FALSE;
}
combo c_Run {
wait(300);
set_val(PS4_L3, 100);
wait(90);
}
combo c_DeadStop {
wait(200);
set_val(PS4_R3, 100);
wait(90);
DeadEye_ON = FALSE;
}
combo c_Strafe {
set_val(PS4_LX, 100);
wait(RIGHT);
set_val(PS4_LX, -100);
wait(LEFT);
}
combo c_ScopeOut {
set_val(PS4_L2, 100);
wait(50);
set_val(PS4_L2, 100);
set_val(PS4_DOWN, 100);
wait(50);
Scope_ON = FALSE;
}
combo c_Stop_Horse {
set_val(PS4_R1, 100);
set_val(PS4_CROSS, 100);
wait(1000);
}
combo c_Vibrate {
set_rumble(rumble_side, 100);
wait(rumble_time);
reset_rumble();
wait(100);
}
function f_double_tap(Time) {
if (BTN_Tap) {
return TRUE;
}
BTN_Tap = TRUE;
Timer = Time;
return FALSE;
}
function f_Rumble(f_var, f_num) {
if (f_var) {
if (!f_num) run_rumble = 1;
else run_rumble = f_num;
rumble_side = RUMBLE_A;
rumble_time = 300;
}
else {
if (!f_num) run_rumble = 2;
else run_rumble = f_num;
rumble_side = RUMBLE_B;
rumble_time = 150;
}
}
function f_Spammer(f_var, f_btn, f_time) {
if (f_var) {
Button = f_btn;
Time_value = f_time;
if (get_val(f_btn)) {
combo_run(c_Flash);
combo_run(c_Spam);
if (Horse_Sprint_ON) combo_run(c_calm);
}
else {
combo_stop(c_Flash);
combo_stop(c_Spam);
combo_stop(c_calm);
}
}
}
function f_LED(color) {
for (bit = 0; bit < 3; bit++ ) {
set_led(bit, test_bit(color, bit));
}
}
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Re: Looking for red dead headshot flick script
Hi, can some one change this script so i can use it on my T1? Can't find the original file.
Thanks.
Thanks.
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K240X - Sergeant First Class
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- Joined: Fri May 12, 2017 9:00 pm
Re: Looking for red dead headshot flick script
K240X wrote:Hi, can some one change this script so i can use it on my T1? Can't find the original file.
Thanks.
Replied to your other post: viewtopic.php?f=26&t=11684&p=95054#p95054
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