need help with script - unable to use syntax error
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need help with script - unable to use syntax error
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//
// MW MOD - DESCRIPTION: Full Version v25.1
// * MODERN WARFARE V25.1 FULL VERSION device / device *
// - HairTrigger: sets your Triggers to 100% if you press less then 100%
// - New Best Polar AntiRecoil: reduces recoil of each weapon UPDATE V25.1
// - Incremental Polar Aim Assist - Always Active - UPDATE V25.1
// - EasyRun - UPDATE V25.1
// - Rapid Fire UPDATE V25.1
// - Best Polar Aim Correction+Polar Aim Assist Booster - UPDATE V25.1
// - New Polar Aim Abuse - Default/Staring Values - UPDATE V25.1
// - New Polar Aim Assist - Default/Starting - UPDATE V25.1
// - RightStickDeadZone - UPDATE V25.1
// - SENSI Settings - UPDATE V25.1
// - New Easy_slide - UPDATE V25.1
// - Hold Breath V25.1
// - Akimbo Mode V25.1
// - Custom Sensitivity - UPDATE V25.1
// - Super Sprint - UPDATE V
// - New ReloadCancel V25.1
// - New Fast reload V25.1
// - Easy Crouch - UPDATE V25.1
// - Easy Jump - UPDATE V25.1
// - Easy Melee - UPDATE V25.1
//////////////////////////////////////////////////////////////////////////////////////////
/*
FIRE MODES:
HOLD AIM (XB1_LT/PS4_L2) + TAP D-PAD DOWN/ABAJO = ALL FIRE MODS OFF & ANTI RECOIL OFF
HOLD AIM (XB1_LT/PS4_L2) + TAP D-PAD RIGHT/DERECHA = RAPID FIRE (RF) ON
HOLD AIM (XB1_LT/PS4_L2) + TAP D-PAD LEFT/IZQUIERDA = RF SECONDARY WEAPON = ON / ANTI RECOIL = OFF)
HOLD AIM (XB1_LT/PS4_L2) + HOLD D-PAD LEFT/IZQUIERDA = ANTI RECOIL PRIMARY WEAPON = ON / RF SECONDARY WEAPON = ON
HOLD AIM (XB1_LT/PS4_L2) + TAP D-PAD UP/ARRIBA = ALL FIRE MODS OFF & ANTI RECOIL ON
HOLD AIM (XB1_LT/PS4_L2) + TAP START = AKIMBO / AUTO AIM ON / OFF (start button = PS4_OPTIONS / XB1_MENU)
//-- STICKS */
define WALK=PS4_LY;
define STRAFE=WII_LX;
define AIM_H=XB360_RX;//AIM HORIZONTAL
define AIM_V=PS3_RY;//AIM VERTICAL
//--BUTTONS
define FIRE=XB1_RT;
define ADS=XB1_LT;
define SPRINT=XB1_LS;
define TACTICAL=PS4_L1;
define LETHAL=PS4_R1;
define PRONE=XB1_RS;
define MELEE=XB1_B;
define JUMP=XB1_A;
/*
PS4_CIRCLE XB1_B STICKS:
PS4_R1 XB1_RB
PS4_R2 XB1_RT PS4_LY XB1_LY
PS4_R3 XB1_RS PS4_LX XB1_LX
PS4_L1 XB1_LB PS4_RX XB1_RX
PS4_L2 XB1_LT PS4_RY XB1_RY
PS4_L3 XB1_LS
/*
/*
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! CONFIGURE TO YOUR TASTE !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
*/
define MW_X = 4;// Fill out the first slot (OR 0, if only one slot is used)
define MW_B = 5;// Fill out the second slot(OR 0, if only one slot is used)
define MW_A = 6;// Fill out the third slot(OR 0, if only one slot is used)
define invert= 1; //If you play with inverted set to -1*/
int in_game_menu_sens= 7; //fill out your in game sensitivity
int AIM__CORRECT= 1; //[0 = OFF / 1 = ON]
define AIM_ASSIST= 1; //[0 = OFF / 1 = ON] strongest aim assist for COD BO 4 multiplayer
int _v= 22; //If your screen shakes whilst using aim assist - lower this value (on the fly instructions below)
define CNL_RELOAD= 1; //[0 = OFF / 1 = ON] cancel reload with fire or ads
define Easy_Thumbs= 4; //see below
define walk_tresh= -75; //Easy sprint stick treshhold (-75 = pressed more than 75%)
int EASY__SPRINT= 2; // 0 = off 1 = supersprint with double tap stick forward + hold. 2 = always super sprint
define drop_slide_opt= 3; //[0 = EASY DROP OFF / 1 = DROP ONLY When firing, 2 = DROP ALSO when aiming, 3 = SLIDE ALSO when sprinting]
int s= 1; //[0 = OFF / 1 = ON] HOLD ADS + TAP MENU/OPTIONS: AUTO DEAD SILENCE ON / OFF
/*
Easy_Thumbs:
0 = not activated - do not activate without activating easy sprint
1 = Auto Sprint activated = on your Left Thumb (just push stick more than 75% forward to run)
2 = Auto Sprint activated + Easy Jump under Left Stick Click
3 = Auto Sprint activated + Easy Crouch/Slide under Left Stick Click
4 = Auto Sprint activated + Easy Melee under Left Stick Click
_______________________________AIM ASSIST ANTI RECOIL: ON THE FLY INSTRUTCTIONS _______
If you experience screen shake, lower the aim assist value. To tweak the aim assit value on the fly:
- hold CIRCLE / B + hold TRIANGLE / Y and:
- tap D-pad left (-1)
- tap D-pad right (+1)
The new value is auto saved.
TO SET ANTI RECOIL VALUES:
- ACTIVATE ANTI RECOIL (LED TURNS GREEN)
- ACTIVATE EDIT MENU (HOLD B/CIRCLE AND HOLD TRIANGLE + TAP UP) (LED FLASHES ALL COLORS (RAINBOW FLASH/Or Black Color)
- AIM STRAIGHT AHEAD (SO HOLD ADS) AND FIRE YOUR WEAPON
- WHILST FIRING, CORRECT THE VERTICAL RECOIL MANUALLY USING THE AIM STICK
- WHEN THE RECOIL IS REDUCED TO A MINIMUM EXIT EDIT MENU (HOLD B / CIRCLE AND HOLD TRIANGLE / Y + TAP UP)
- VALUEAS ARE AUTO SAVED ON EXIT
|L|E|D|S|
*/
function __(c) {
for(_=0;_<3;_++) {
set_led(_,test_bit(c,_));
}
}
int _;
//---other variables used by the script*/
int d_click;
int record, rumble;
int GUN_BELT=FALSE, WPN_1;
int RELOAD__TIME, b_reload=FALSE;
int RF=FALSE;
int first_time;
int default_v;
int T_Button;
int time_UP;
int tap_UP;
int timelimit = 150;
int walker;
int RY, RX;
//---anti recoil, aim assist variables
int a_r__c;
int c___y, c___x;
int x_y__max = 10;
int inY[25];
int token, ry__par;
int Y_val;
int edit = FALSE;
int A__R;
int aa_max;
//---(Zoom) sens variables
int ADS_SENS, ADS_FIRE_SENS, Sens;
int ZOOM_SENS;
int Zoom=FALSE;
int ROF;
int hold_time;
define buffer=500;
init {
a_r__c = get_pvar(SPVAR_10,-100,100, 15);
_v = get_pvar(SPVAR_8, 10, 40, 24);
RELOAD__TIME= get_pvar(SPVAR_3, 0, 4000, 800);
in_game_menu_sens = get_pvar(SPVAR_15, 3, 20, 12);
default_v = get_pvar(SPVAR_14, 3, 20, 12);
first_time = get_pvar(SPVAR_16, 0, 1, 1);
aa_max = _v + 1
}/*
|M|A|I|N| |B|L|O|C|K| |S|T|A|R|T|S| |H|E|R|E|
*/
main {
//--TRACE 1 , 2 , 3 , 4 , 5 , 6
set_val (30, a_r__c); set_val (31, c___x);set_val (32, s);set_val (TRACE_5, default_v);
set_val (TRACE_6, in_game_menu_sens);
//set_val (36, ZOOM_SENS);
//--EPROM STACK MEMORY FIX
if (first_time == 1){default_v=in_game_menu_sens; RESET_Defaults();}
c___y = d___z(AIM_V,0);
c___x = d___z(AIM_H,0);
//---double click timer
if(d_click) {d_click -= get_rtime();}/*
|M|E|N|U| |A|D|S|
*/
if(get_val(ADS))
{
//--FIRE MODS OFF
if(event_press(WII_DOWN))
{//D-pad DOWN
WPN_1=TRUE
RF=FALSE;
rumble (RF);
GUN_BELT=FALSE;
A__R=FALSE;
}
//--FIRE MODS OFF / anti recoil on
if(event_press(WII_UP))
{//D-pad UP
WPN_1=TRUE
RF=FALSE;
rumble (RF);
GUN_BELT=FALSE;
A__R=TRUE;
}
//--RAPID FIRE ON
if(event_press(WII_RIGHT))
{//D-pad RIGHT
WPN_1=TRUE
RF=TRUE;
rumble (RF);
GUN_BELT=FALSE;
A__R=FALSE;
}
//--RF SECONDANRY
if(event_press(WII_LEFT))
{//D-pad LEFT
WPN_1 = TRUE
RF=TRUE;
GUN_BELT=TRUE;
rumble (GUN_BELT);
A__R=FALSE;
}
if (get_val (WII_LEFT) &&get_ptime(WII_LEFT)>900) {A__R=TRUE;rumble (A__R);}
if(event_press (WII_PLUS))
{
s = !s; rumble (s);
}
if(get_val(WII_MINUS) && get_ptime (WII_MINUS) > 800)
{
RESET_Defaults();
}
btn (PS4_SHARE);btn (PS4_LEFT);btn (PS4_RIGHT);btn (PS4_UP);btn (PS4_DOWN);btn (WII_HOME); btn (WII_PLUS);
}//--END
if(get_val(WII_DOWN))
{
if (event_press (WII_ONE))
{
AIM__CORRECT = AIM__CORRECT++
if (AIM__CORRECT > 2) AIM__CORRECT = 1;
rumble (AIM__CORRECT==1);
}
btn (WII_ONE);
}
if(drop_slide_opt==1)
{
if(get_val(FIRE))
{
if(event_press (PRONE))
{
combo_run(DROP);
}
}
}
if (get_val (ADS)||get_val(FIRE))
{
if (drop_slide_opt ==2)
{
if(event_press (PRONE))
{
combo_run(DROP);
}
}
}
if (get_val (ADS)||get_val(FIRE)||combo_running (EASY_SPRINT))
{
if (drop_slide_opt ==3 )
{
if(event_press (PRONE))
{
combo_run(DROP);
}
}
}
/*
|R|E|C|O|R|D| |T|I|M|E|
*/
if(!edit && get_val(XB1_DOWN) && get_val (XB1_X) && get_ptime (XB1_X)>500 && !record)
{
record = TRUE; rumble (record);
}
if (record)
{
RELOAD__TIME = get_ptime(XB1_X);
if (event_release (XB1_X))
{
record = FALSE; save_pvars (); rumble (record);
}
}//--END
/*
|R|E|S|E|T|S|
*/
if(event_release(XB1_X))
{
b_reload=TRUE;
}
if(b_reload)
{
b_reload = b_reload + get_rtime();
}
if(b_reload >= RELOAD__TIME)
{
b_reload = 0;
b_reload = FALSE;
}
/*
|C|A|N|C|E|L| |R|E|L|O|A|D|
*/
if (CNL_RELOAD==1)
{
if (b_reload && (event_press(FIRE)||event_press(ADS)))
{
combo_run(CANCEL_RLD);
}
}
/*
|W|E|A|P|O|N| |F|I|R|E| |M|O|D|S|
*/
if(event_release(XB1_Y) && get_ptime(XB1_Y) < 300 && GUN_BELT)
{
WPN_1 = !WPN_1; rumble (WPN_1);
}
if (record==FALSE &&GUN_BELT && get_val (XB1_X)&& WPN_1==FALSE && get_ptime(XB1_X) > 180)
{//--RESET
WPN_1 = TRUE; rumble (WPN_1);
}
//-- Rapid fire
if (RF)
{
ROF =(get_val(FIRE))/4;
if (ROF >= 20) ROF=20;
if (ROF <= 2) ROF=2;
hold_time = buffer / ROF;
if(hold_time >=125) hold_time=125;
if(hold_time <35) hold_time=35;
{
if (!WPN_1 && GUN_BELT || WPN_1 &&!GUN_BELT)
{
if (get_val (FIRE) && RF )
{
combo_run (RAPID_FIRE);
}
}else if(combo_running(RAPID_FIRE)){
combo_stop(RAPID_FIRE);}
}
}
/*
|A|I|M| | |C|O|R|R|E|C|T|I|O|N|S|
_ _
*/
if(AIM__CORRECT==1)
{
ADS_SENS=111-(in_game_menu_sens*2); ADS_FIRE_SENS=106-(in_game_menu_sens*2); ZOOM_SENS=95-(in_game_menu_sens*2);
if (get_val (ADS))
if (get_val (LETHAL)) block(LETHAL,150);
if (event_release(LETHAL))
{
if(get_ptime(LETHAL) < 150&&get_val(ADS))
{
Zoom = TRUE; rumble(Zoom);
}
else Zoom = FALSE;
}
if (!Zoom)
{
if(get_val(FIRE) && get_val(ADS))
{
Sens = ADS_FIRE_SENS;
}
if(!get_val(FIRE) && !get_val(ADS) || get_val (FIRE) &&!get_val(ADS))
{
Sens = 100;
}
if(!get_val(FIRE) && get_val(ADS) || get_val (LETHAL) && !get_val (ADS))
{
Sens = ADS_SENS; //-- sets both ADS & grenade sens
}
}
if(Zoom)
{
if(get_val(ADS))
{ //--Zoom
Sens = ZOOM_SENS;
}
else
{
Sens = 100;
Zoom = FALSE;
rumble(Zoom);
}
}
if(Sens > 100) Sens = 100;
sensitivity(AIM_H, NOT_USE, Sens);
sensitivity(AIM_V, NOT_USE, Sens);
}//----------------------------end AIM_CORRECTIONS
if (get_val(XB1_B) &&get_val(XB1_Y))
{
if (event_press(XB1_UP))
{
if (A__R && WPN_1)
{
edit = !edit; rumble(edit);
}
}
if (event_press(XB1_LEFT))
{
_v = _v - 1;save_pvars ();
}
if (event_press(XB1_RIGHT))
{
_v = _v + 1;save_pvars ();
}
if (event_press(XB1_VIEW))
{
in_game_menu_sens --; save_pvars ();
}
if (event_press(XB1_MENU))
{
in_game_menu_sens ++; save_pvars ();
}
btn (XB1_B); btn(XB1_Y); btn (XB1_UP);
btn (XB1_LEFT); btn (XB1_RIGHT);
btn (XB1_MENU); btn (XB1_VIEW);
btn (TACTICAL); btn (LETHAL);
}
/*
|E|A|S|Y| |R|U|N|
*/
if (Easy_Thumbs == 2) T_Button = JUMP;
if (Easy_Thumbs == 3) T_Button = PRONE;
if (Easy_Thumbs == 4) T_Button = MELEE;
if (Easy_Thumbs > 1 && Easy_Thumbs <5 && get_val(XB1_LS)){set_val(T_Button, 100);}
if (EASY__SPRINT==1)
{
if(get_val(WALK)==-100 && time_UP==0) tap_UP=1;
else if(get_val(WALK)>-20 && tap_UP==1) tap_UP = 2;
if(tap_UP ==2)
{
time_UP=time_UP+get_rtime();
if(time_UP>=timelimit){time_UP=0;tap_UP=0;}
if(get_val(WALK)==-100 ){
tap_UP = 0;
time_UP=0;
walker=1;
}
}
if (get_val (WALK) < walk_tresh && walker==1 && !b_reload && !get_val(ADS)) {combo_run (EASY_RUN);
if (s) {combo_run (silent);}
}
if (get_val (WALK) < walk_tresh && walker==0 && !b_reload && !get_val(ADS)){ combo_run (EASY_SPRINT);
if (s) {combo_run (silent);}
}
else if (get_val (WALK) > walk_tresh && walker==1) {walker=0;}
}
if (EASY__SPRINT==2){if (get_val (WALK) < walk_tresh && !b_reload && !get_val(ADS)){ combo_run (EASY_RUN);}}
if(get_val(XB1_DOWN) && !get_val(ADS))
{
if(event_release(XB1_X) && get_ptime (XB1_X)<500)
{load_slot(MW_X);}
if(event_press(XB1_A))
{load_slot(MW_A);}
if(event_press(XB1_B))
{load_slot(MW_B);}
btn(XB1_B);btn (XB1_A);btn (XB1_Y); btn (XB1_LB); btn (XB1_RB); btn (XB1_RS);
}
/*
|A|I|M| |A|S|S|I|S|T|
*/
if (AIM_ASSIST==1)
{
if(get_val(ADS)) combo_run(AA_XY);
else combo_stop(AA_XY);
}/*
|A|N|T|I| |R|E|C|O|I|L|
*/
if (A__R && WPN_1)
{
if (get_val (FIRE)&& get_val (ADS))
{
Y_val = a_r__c;
AntiRecoil(AIM_V,Y_val)
if (edit){
a__r ();
}
}
}/*
|T|U|R|B|O|H|A|I|R| |T|R|I|G|G|E|R|S|
*/
deadzone(FIRE,ADS,99,99);
/*
L|E|D|S| |R|U|M|B|L|E
*/
if (!get_ledx()){
if (ADS_SENS >100 || ADS_FIRE_SENS >100 )__(2);
else if (GUN_BELT && !WPN_1||!GUN_BELT && RF && WPN_1) __(7);
else if (!edit && A__R)__(4);
else if (edit || record) __(0);
else __(1);} if(rumble) combo_run(RUMBLE);
}/*
|C|O|M|B|O| |S|E|C|T|I|O|N|
*/
combo AA_XY {
set_val(AIM_V,xy_val(AIM_V, _v));
wait(20);
set_val(AIM_H,xy_val(AIM_H, _v));
set_val(STRAFE,xy_val(STRAFE, _v));
wait(20);
set_val(AIM_V,xy_val(AIM_V, _v * -1));
wait(20);
set_val(AIM_H,xy_val(AIM_H, _v * -1));
set_val(STRAFE,xy_val(STRAFE, _v * -1));
wait(20);
}
combo RAPID_FIRE {
set_val(FIRE,100);
wait(hold_time);
set_val(FIRE, 0);
wait(hold_time);
}
combo CANCEL_RLD {
rumble (1);
set_val(XB1_Y, 100);
wait(30);
wait(20);
set_val(XB1_Y, 100);
wait(30);
wait(20);
b_reload=FALSE;
}
combo RUMBLE{
wait(150);
if(get_controller () == PIO_XB1){
set_rumble(2,5);
set_rumble(3,5);
}else
set_rumble(1,100);
wait(150);
reset_rumble();
rumble--;
}
combo EASY_SPRINT{
set_val(SPRINT,100);
}
combo EASY_RUN{
set_val(SPRINT,100);
wait (30);
wait (100);
}
combo silent{
set_val (TACTICAL, 100); set_val(LETHAL,100);
wait (30);
wait (30000);
}
combo DROP {
set_val(PRONE,100);
wait(1200);
wait(800);
}
function d___z(f_axis,f_val) {
f_val = get_val(f_axis);
if(abs(f_val) < 10) {
set_val(f_axis,0);
return 0;
}
return f_val;
}
function rumble(pos) {
if(pos)
rumble = 1;
else
rumble = 2;
}
function xy_val(f_axis,f_val) {
if(abs(get_val(f_axis)) < aa_max)
return f_val;
return get_val(f_axis);
}
function a__r (){
if(abs(c___y) >= x_y__max){
inY[token] = c___y;
token += 1;
if(token == 25)
{
for(token = 0;token <= 24;token++)
{
ry__par += inY[token];
}
ry__par /= 25;
a_r__c += ry__par / 10;
ry__par = 0;
token = 0;
}
}
}
function RESET_Defaults () {
a_r__c =15;
Y_val = 15;
in_game_menu_sens=default_v;
first_time=0;
_v=24;
RELOAD__TIME=800;
save_pvars ();
}
function save_pvars (){
set_pvar(SPVAR_10, a_r__c);
set_pvar(SPVAR_15, in_game_menu_sens);
set_pvar(SPVAR_16, first_time);
set_pvar(SPVAR_8, _v);
set_pvar(SPVAR_3, RELOAD__TIME);
set_pvar(SPVAR_14, default_v);
rumble (1);
}
function btn(f__btn) {
if (!get_val(f__btn)) return;
set_val(f__btn, 0);
}
function AntiRecoil (axis, recoil){
RY = get_val(XB1_RY);
RX = get_val(XB1_RX);
if (get_val(XB1_RT) && (isqrt(RX*RX + RY*RY)) <= abs(recoil))
{
if(abs(RY) <= abs(recoil))
{
set_val(axis,(recoil * (100 - abs(get_val(axis)))) / 100 + get_val(axis));
}
}
}
Last edited by Svicario on Mon Mar 16, 2020 1:12 am, edited 1 time in total.
-
Svicario - Private First Class
- Posts: 3
- Joined: Sun Mar 15, 2020 7:37 pm
Re: need help with script - unable to use syntax error
You'll need to convert this script: viewtopic.php?f=3&t=12027
ConsoleTuner Support Team || ConsoleTuner Discord || InputSense Discord
- Mad
- Major General
- Posts: 4536
- Joined: Wed May 22, 2019 5:39 am
Re: need help with script - unable to use syntax error
For some reason its still not working. Most likely user error. I'm not too good at this stuff. Would anyone mind assisting me further?
-
Svicario - Private First Class
- Posts: 3
- Joined: Sun Mar 15, 2020 7:37 pm
Re: need help with script - unable to use syntax error
Svicario wrote:For some reason its still not working. Most likely user error. I'm not too good at this stuff. Would anyone mind assisting me further?
Converts and compiles fine for me, what are you having trouble with?
ConsoleTuner Support Team || ConsoleTuner Discord || InputSense Discord
- Mad
- Major General
- Posts: 4536
- Joined: Wed May 22, 2019 5:39 am
Re: need help with script - unable to use syntax error
got it to work ty for the help! i figured it out lol
-
Svicario - Private First Class
- Posts: 3
- Joined: Sun Mar 15, 2020 7:37 pm
Re: need help with script - unable to use syntax error
Svicario wrote:got it to work ty for the help! i figured it out lol
ConsoleTuner Support Team || ConsoleTuner Discord || InputSense Discord
- Mad
- Major General
- Posts: 4536
- Joined: Wed May 22, 2019 5:39 am
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