2k20 Shot timer for xbox one
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2k20 Shot timer for xbox one
I was wondering if anyone would be able to help me out here. On 2k20 you hold X (for Xbox) to time your jumpshot. There are a couple types of jumpshots so I was hoping someone could write a script to help time these. I know that the timing is in milliseconds, like around 500ms or so depending on the jumpshot you have, if that helps. For example, a standing jumpshot is timed a bit differently than a jumpshot off of a hesitation or other move. Ideally, there would be a shortcut to time the hesitation jumpshot by just tapping x. For the other jumpshots, maybe pressing up on the d-pad, or the other directions on the d-pad, since it is not used in the game. This would be great and hopefully this is possible. Thanks in advance to whoever helps!!!
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jimrawson7 - Corporal
- Posts: 4
- Joined: Thu Jun 04, 2020 9:03 pm
Re: 2k20 Shot timer for xbox one
Do you need this script three times ?
Try this simple version, adjust the times in the first line to your needs:
For how to run custom scripts and install them read:
https://www.consoletuner.com/wiki/index ... _scripting
Try this simple version, adjust the times in the first line to your needs:
- Code: Select all
uint16 jShotTimes[4] = { 500, 550, 600, 650}; // all times, dpad direction order: up, down, left right
uint16 jShotTime; // currently used time
main {
if (event_active(BUTTON_10)) jShot(0); // dpad up
if (event_active(BUTTON_11)) jShot(1); // dpad down
if (event_active(BUTTON_12)) jShot(2); // dpad left
if (event_active(BUTTON_13)) jShot(3); // dpad right
}
void jShot(uint8 idx) {
if (cjShot) return;
jShotTime = jShotTimes[idx];
printf("Milliseconds: %d", jShotTimes[idx]);
combo_run(cjShot);
}
combo cjShot {
set_val(BUTTON_17,100); // x button press
wait(jShotTime);
set_val(BUTTON_17,0); // x button release
wait(40);
}
For how to run custom scripts and install them read:
https://www.consoletuner.com/wiki/index ... _scripting
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Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
Re: 2k20 Shot timer for xbox one
Yes, ideally it would work like this: I can choose the different timings of the jumpshots for the different buttons. For example, when I tap the x-button, it will simulate holding the x-button down for 500ms. Then when I tap down on the d-pad it would simulate holding the x-button for 550ms. When I tap right on the d-pad it would simulate holding the x-button for 600ms. Continued with the other directions on the d-pad. Thanks again for all the help so far!!!
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jimrawson7 - Corporal
- Posts: 4
- Joined: Thu Jun 04, 2020 9:03 pm
Re: 2k20 Shot timer for xbox one
Here it is with the X button itself added.
Adjust the times in the first line to change the hold time of X button for the different buttons/directions. No need to change any other line.
Read the comments, the text behind the // , to understand which entry is for which button/direction
Adjust the times in the first line to change the hold time of X button for the different buttons/directions. No need to change any other line.
Read the comments, the text behind the // , to understand which entry is for which button/direction
- Code: Select all
uint16 jShotTimes[5] = { 500, 550, 600, 700, 650}; // all times, X button, dpad up, dpad down, dpad left, dpad right
uint16 jShotTime; // currently used time
main {
if (event_active(BUTTON_17)) jShot(0); // XB1:X button, first time in first line
if (event_active(BUTTON_10)) jShot(1); // dpad up, second time in first line
if (event_active(BUTTON_11)) jShot(2); // dpad down, third time in first line
if (event_active(BUTTON_12)) jShot(3); // dpad left, fourth time in first line
if (event_active(BUTTON_13)) jShot(4); // dpad right, fifth time in first line
}
void jShot(uint8 idx) {
if (cjShot) return;
jShotTime = jShotTimes[idx];
printf("Milliseconds: %d", jShotTimes[idx]);
combo_run(cjShot);
}
combo cjShot {
set_val(BUTTON_17,100); // XB1:X button press
wait(jShotTime);
set_val(BUTTON_17,0); // XB1:X button release
wait(40);
}
// hit the F1 key in Gtuner IV to see the button_nr to button name list
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Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
Re: 2k20 Shot timer for xbox one
Great, this works perfect for the x-button, but for some reason the d-pad is not working. When I run the script the output panel shows that it recognizes the d-pad being pressed, and shows the time that I set for it, but in the game it does nothing. Not sure if this is able to be fixed or if there is something I could do. Thanks again!
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jimrawson7 - Corporal
- Posts: 4
- Joined: Thu Jun 04, 2020 9:03 pm
Re: 2k20 Shot timer for xbox one
Perhaps the game is blocking the jumpshot button input when the press of the dpad buttons is recognized.
Give this version a try.
This script version blocks the dpad inputs for 500ms on each press so it won't be recognized by the game/console anymore.
Hold down a dpad direction longer than 500ms and that direction gets send to the console then.
Give this version a try.
This script version blocks the dpad inputs for 500ms on each press so it won't be recognized by the game/console anymore.
Hold down a dpad direction longer than 500ms and that direction gets send to the console then.
- Code: Select all
uint16 jShotTimes[5] = { 500, 550, 600, 700, 650}; // all times, X button, dpad up, dpad down, dpad left, dpad right
uint16 jShotTime; // currently used time
main {
if (event_active(BUTTON_17)) jShot(0); // XB1:X button, first time in first line
if (event_active(BUTTON_10)) jShot(1); // dpad up, second time in first line
if (event_active(BUTTON_11)) jShot(2); // dpad down, third time in first line
if (event_active(BUTTON_12)) jShot(3); // dpad left, fourth time in first line
if (event_active(BUTTON_13)) jShot(4); // dpad right, fifth time in first line
// only pdad presses longer than 500ms will be recognized by the game
inhibit(BUTTON_10,500);
inhibit(BUTTON_11,500);
inhibit(BUTTON_12,500);
inhibit(BUTTON_13,500);
}
void jShot(uint8 idx) {
if (cjShot) return;
jShotTime = jShotTimes[idx];
printf("Milliseconds: %d", jShotTimes[idx]);
combo_run(cjShot);
}
combo cjShot {
set_val(BUTTON_17,100); // XB1:X button press
wait(jShotTime);
set_val(BUTTON_17,0); // XB1:X button release
wait(40);
}
// hit the F1 key in Gtuner IV to see the button_nr to button name list
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Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
Re: 2k20 Shot timer for xbox one
Yes this worked perfectly. Thanks again!
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jimrawson7 - Corporal
- Posts: 4
- Joined: Thu Jun 04, 2020 9:03 pm
Re: 2k20 Shot timer for xbox one
hey guys im kinda late on the chat but I need for my device conole.
i got this script ,
But its not working properly, sometimes I green sometimes early sometimes late . i don't get it what am I doing wrong?
i got this script ,
But its not working properly, sometimes I green sometimes early sometimes late . i don't get it what am I doing wrong?
- Code: Select all
// GPC Online Library
// jumpshot_script_nba2k20.gpc
main {
if((get_val(PS4_UP)) && (get_ptime(PS4_UP)) < 20 ) {
combo_run(Catchandshoot);
}
if((get_val(PS4_LEFT)) && (get_ptime(PS4_LEFT)) < 20 ) {
combo_run(standingandpullup);
}
}
combo Catchandshoot {
set_val(PS4_SQUARE, 0);
wait(015);
set_val(PS4_SQUARE, 100);
wait(540);
set_val(PS4_SQUARE, 100);
}
combo standingandpullup {
set_val(PS4_SQUARE, 0);
wait(015);
set_val(PS4_SQUARE, 100);
wait(550);
set_val(PS4_SQUARE, 100);
}
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nba2k20geek - Private
- Posts: 1
- Joined: Mon Feb 01, 2021 11:18 pm
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