I need help with an afk Eso dolmen script please..
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I need help with an afk Eso dolmen script please..
I'm on the Xbox one and I just bought a titan two and im currently trying to figure out somehow to detect being hit like a vibration and then I would like the combo to begin after being hit. Attack with X walk forward a few steps and then X again and back a few steps and then X and RB, but only when attacked. Can anyone help me please?
Last edited by Radium Gold on Sat Apr 24, 2021 5:18 am, edited 1 time in total.
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Radium Gold - Sergeant
- Posts: 6
- Joined: Mon Apr 19, 2021 6:02 am
Re: I really need help with a script please..
To detect vibration and run a combo:
You can record your macro and convert it to a combo: https://www.consoletuner.com/wiki/index ... _interface
- Code: Select all
main {
if(ffb_get_actual(FFB_1, 0) || ffb_get_actual(FFB_2, 0)) {
combo_run(myCombo);
}
}
combo myCombo { }
You can record your macro and convert it to a combo: https://www.consoletuner.com/wiki/index ... _interface
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- Mad
- Major General
- Posts: 4536
- Joined: Wed May 22, 2019 5:39 am
Re: I really need help with a script please..
I'm still having trouble recording my moves into the Macro editor and adding what you told me.. it keeps says errors and bytecode overflow when I test and debug the active work.. if I could get help with the whole thing that would be amazing please? Is there a way to detect getting hit with no vibration too? I put together something that kinda works but when I get attacked it doesn't always vibrate my controller and then doesn't set off the combo...
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Radium Gold - Sergeant
- Posts: 6
- Joined: Mon Apr 19, 2021 6:02 am
Re: I really need help with a script please..
if the combo is to big is showing overflow error you may have to keep as a macro and run it that way! Lot of the fighting games prototype runs all macro is his gamepacks!
- bonefisher
- Lieutenant General
- Posts: 5413
- Joined: Thu Jan 29, 2015 10:49 am
Re: I really need help with a script please..
I'm trying to figure out a good afk eso dolmen script or macro that will activate after being attacked.? Any help would be most appreciated
I figured out the errors.. but still don't have the script I need ☹
I'm willing to Pay for a good afk eso dolmen script!
I figured out the errors.. but still don't have the script I need ☹
I'm willing to Pay for a good afk eso dolmen script!
-
Radium Gold - Sergeant
- Posts: 6
- Joined: Mon Apr 19, 2021 6:02 am
Re: I need help with an afk Eso dolmen script please..
- Code: Select all
#include <xb1.gph>
main {
if(ffb_get_actual(FFB_1, 0) || ffb_get_actual(FFB_2, 0)) {
combo_run(myCombo);
}
}
combo myCombo {
set_val(XB1_X, 100); // Attack with X
wait(60);
set_val(XB1_LY, -100); // walk forward a few steps
wait(200);
set_val(XB1_X, 100); // then X again
wait(60);
set_val(XB1_LY, 100); // back a few steps
wait(200);
set_val(XB1_X, 100); // then X and RB
set_val(XB1_RB, 100);
wait(60);
}
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- Mad
- Major General
- Posts: 4536
- Joined: Wed May 22, 2019 5:39 am
Re: I need help with an afk Eso dolmen script please..
thank you i will try that out
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Radium Gold - Sergeant
- Posts: 6
- Joined: Mon Apr 19, 2021 6:02 am
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