2K Golf
2 posts
• Page 1 of 1
2K Golf
I Have this little Code. For Golfing i just wonder How i can get stick Acceleration instead of Jumping Values. Cheers
- Code: Select all
main {
if(event_active(BUTTON_5)) {
combo_run(Full_Swing);
}
if(get_val(BUTTON_5) && !Full_Swing) {
set_val(STICK_1_Y, 100);
}
if(event_release(BUTTON_5)) {
combo_stop (Full_Swing);
combo_run(Swing);
}
}
combo Full_Swing {
set_val(STICK_1_Y, 0);
wait (50);
set_val(STICK_1_Y, 100);
wait (50);
}
combo Swing {
wait (50);
set_val(STICK_1_Y, 0);
wait (50);
set_val(STICK_1_Y, -100);
wait (500);
}
-
3rne5t0 - Sergeant Major of the Army
- Posts: 210
- Joined: Mon Jan 30, 2017 10:31 am
Re: 2K Golf
- Code: Select all
uint8 i;
main {
if(event_active(BUTTON_5)) {
combo_run(Full_Swing);
}
if(get_val(BUTTON_5) && !Full_Swing) {
set_val(STICK_1_Y, 100);
}
if(event_release(BUTTON_5)) {
combo_stop (Full_Swing);
combo_run(Swing);
}
}
combo Full_Swing {
set_val(STICK_1_Y, 0);
wait(50);
if(i < 100) i += 2;
set_val(STICK_1_Y, i);
wait(50);
i = 0;
}
combo Swing {
wait(50);
set_val(STICK_1_Y, 0);
wait(50);
if(i < 100) i++;
set_val(STICK_1_Y, -i);
wait(500);
i = 0;
}
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