Code not working correctly
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• Page 1 of 1
Code not working correctly
When I toggle the swap combo it switches back and forth.
- Code: Select all
///////////////////////////////////////////////////////////////////////////////////////////////////
bool toggle;
///////////////////////////////////////////////////////////////////////////////////////////////////
//LOOT
main
{
//ACTIVATE
if(event_active(BUTTON_17) && time_active(BUTTON_8) < 500){ //L2 AND SQUARE
toggle = !toggle; //ACTIVATE
}
//BUTTON SWAP AND CROUCH
if(toggle){
combo_run(Swap); //BUTTON SWAP
combo_run(Crouch); //CROUCH
}
//MOUSE WHEEL UP
if(toggle){
if(get_val(STICK_1_Y < -25)){ //RIGHT STICK UP
combo_run(WheelUp);
}
}
//MOUSE WHEEL DOWN
if(toggle){
if(get_val(STICK_1_Y > 25)){ //RIGHT STICK DOWN
combo_run(WheelDown);
}
}
//DEACTIVATE
if(toggle){
if(event_active(BUTTON_15)){ //CIRCLE
toggle = !toggle; //DEACTIVATE
}
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////
//BUTTON SWAP
combo Swap {
remapper_swap(STICK_2_X, STICK_1_X); //LX > RX
remapper_swap(STICK_2_Y, STICK_1_Y); //LY > RY
}
//CROUCH
combo Crouch {
set_val(BUTTON_8, 100); //CIRCLE
}
//MOUSE WHEEL UP
combo WheelUp {
set_val(STICK_1_Y, -100); //RIGHT STICK UP
wait(500);
set_val(STICK_1_Y, 0);
}
//MOUSE WHEEL DOWN
combo WheelDown {
set_val(STICK_1_Y, 100); //RIGHT STICK DOWN
wait(500);
set_val(STICK_1_Y, 0);
}
///////////////////////////////////////////////////////////////////////////////////////////////////
-
PhanatiQ - Sergeant
- Posts: 6
- Joined: Sun May 16, 2021 8:19 am
Re: Code not working correctly
You had it running in main in the toggle over and over. Calling it once in event_active will stop that:
Also since you don't have a wait time on the crouch combo, you just want it held the entire time? you can put the set_val in the toggle and remove the combo.
- Code: Select all
///////////////////////////////////////////////////////////////////////////////////////////////////
bool toggle;
///////////////////////////////////////////////////////////////////////////////////////////////////
//LOOT
main
{
//ACTIVATE
if(event_active(BUTTON_17) && time_active(BUTTON_8) < 500){ //L2 AND SQUARE
toggle = !toggle; //ACTIVATE
if(toggle) {
remapper_swap(STICK_2_X, STICK_1_X); //LX > RX
remapper_swap(STICK_2_Y, STICK_1_Y); //LY > RY
}
}
//BUTTON SWAP AND CROUCH
if(toggle){
combo_run(Crouch); //CROUCH
//MOUSE WHEEL UP
if(get_val(STICK_1_Y < -25)){ //RIGHT STICK UP
combo_run(WheelUp);
}
//MOUSE WHEEL DOWN
if(get_val(STICK_1_Y > 25)){ //RIGHT STICK DOWN
combo_run(WheelDown);
}
//DEACTIVATE
if(event_active(BUTTON_15)){ //CIRCLE
toggle = !toggle; //DEACTIVATE
remapper_reset();
}
}
}
//CROUCH
combo Crouch {
set_val(BUTTON_8, 100); //CIRCLE
}
//MOUSE WHEEL UP
combo WheelUp {
set_val(STICK_1_Y, -100); //RIGHT STICK UP
wait(500);
set_val(STICK_1_Y, 0);
}
//MOUSE WHEEL DOWN
combo WheelDown {
set_val(STICK_1_Y, 100); //RIGHT STICK DOWN
wait(500);
set_val(STICK_1_Y, 0);
}
///////////////////////////////////////////////////////////////////////////////////////////////////
Also since you don't have a wait time on the crouch combo, you just want it held the entire time? you can put the set_val in the toggle and remove the combo.
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- Mad
- Major General
- Posts: 4536
- Joined: Wed May 22, 2019 5:39 am
Re: Code not working correctly
Thank you it worked! Also, yes I want the crouch held down until toggle off. Another question is how do I'm trying to map left alt to touch pad? I'm not sure if this is correct.
- Code: Select all
////////////////////////////////////////////////////////////////////////////////
#include <keyboard.gph>
init {
const uint8 map[] = {
KEY_LEFTALT, BUTTON_19,
};
keymapping(map);
}
////////////////////////////////////////////////////////////////////////////////
//CURSOR
main
{
//ACTIVATE MAP
if(event_active(BUTTON_19)) { //TOUCH CLICK
ToggleM = !ToggleM; //ACTIVATE
remapper_swap(STICK_2_X, STICK_1_X); //LX > RX
remapper_swap(STICK_2_Y, STICK_1_Y); //LY > RY
remapper_disable(STICK_2_X); //UNMAP
remapper_disable(STICK_2_Y); //UNMAP
}
}
////////////////////////////////////////////////////////////////////////////////
-
PhanatiQ - Sergeant
- Posts: 6
- Joined: Sun May 16, 2021 8:19 am
Re: Code not working correctly
So I want to use the keyboard and mouse but the button swap doesn't work but it does on controller. Is it something to do the input translator being loaded onto the T2 or would I need to put it into the script like this?
Edit: Nvm it doesn't work on controller either but it does work when I test run it.
Edit: Nvm it doesn't work on controller either but it does work when I test run it.
- Code: Select all
////////////////////////////////////////////////////////////////////////////////
//#include <keyboard.gph>
//#include <mouse.gph>
//#include <remapper.gph>
int ToggleL;
int ToggleI;
int ToggleM;
int ToggleC;
/*
init {
const uint8 map[] = {
KEY_W, STICK_2_Y | KEYMAP_NEGATIVE,
KEY_A, STICK_2_X | KEYMAP_NEGATIVE,
KEY_S, STICK_2_Y,
KEY_D, STICK_2_X,
KEY_SPACEBAR, BUTTON_5,
KEY_C, BUTTON_8,
KEY_Q, BUTTON_6,
KEY_E, BUTTON_17,
KEY_3, BUTTON_14,
KEY_LEFTSHIFT, BUTTON_10,
KEY_X, BUTTON_11,
KEY_V, BUTTON_13,
KEY_F, BUTTON_12,
KEY_CAPSLOCK, BUTTON_2,
KEY_LEFTGUI, BUTTON_1,
KEY_ESCAPE, BUTTON_18,
KEY_Z, BUTTON_6,
KEY_R, BUTTON_17,
KEY_UPARROW, BUTTON_10,
KEY_DOWNARROW, BUTTON_11,
KEY_RIGHTARROW, BUTTON_13,
KEY_LEFTARROW, BUTTON_12,
};
keymapping(map);
}
init {
const uint8 mmap[] = {
MBUTTON_3, BUTTON_6,
MWHEEL_FORWARD, BUTTON_4,
MWHEEL_BACKWARD, BUTTON_7,
MBUTTON_1, BUTTON_16,
MBUTTON_2, BUTTON_15,
MWHEEL_FORWARD, BUTTON_8,
MBUTTON_3, BUTTON_9,
MWHEEL_BACKWARD, BUTTON_14,
MOUSE_X, STICK_1_X,
MOUSE_Y, STICK_1_Y,
};
mousemapping(mmap);
}
*/
////////////////////////////////////////////////////////////////////////////////
//LOOT
main
{
//ACTIVATE
if(event_active(BUTTON_17) && is_active(BUTTON_8) && //L2 AND SQUARE
time_release(BUTTON_17) < 100){
ToggleL = !ToggleL; //ACTIVATE
if(ToggleL) {
remapper_swap(STICK_2_X, STICK_1_X); //LX > RX
remapper_swap(STICK_2_Y, STICK_1_Y); //LY > RY
}
}
//CROUCH
if(ToggleL){
combo_run(Crouch); //CROUCH
//MOUSE WHEEL UP
if(get_val(BUTTON_16)){ //CROSS
combo_run(WheelUp);
}
//MOUSE WHEEL DOWN
if(get_val(BUTTON_14)) { //TRIANGLE
combo_run(WheelDown);
}
//DEACTIVATE
if(event_active(BUTTON_15)){ //CIRCLE
ToggleL = !ToggleL; //DEACTIVATE
remapper_reset();
}
}
}
//CROUCH
combo Crouch {
set_val(BUTTON_8, 100); //CIRCLE
}
//MOUSE WHEEL UP
combo WheelUp {
set_val(STICK_1_Y, -100); //RIGHT STICK UP
wait(500);
set_val(STICK_1_Y, 0);
}
//MOUSE WHEEL DOWN
combo WheelDown {
set_val(STICK_1_Y, 100); //RIGHT STICK DOWN
wait(500);
set_val(STICK_1_Y, 0);
}
////////////////////////////////////////////////////////////////////////////////
//INVENTORY
main
{
//ACTIVATE
if(event_active(BUTTON_3)){ //OPTIONS
ToggleI = !ToggleI; //ACTIVATE
if(ToggleI) {
remapper_swap(STICK_2_X, STICK_1_X); //LX > RX
remapper_swap(STICK_2_Y, STICK_1_Y); //LY > RY
remapper_disable(STICK_2_X); //UNMAP LX
remapper_disable(STICK_2_Y); //UNMAP LY
}
}
//DEACTIVATE
if(event_active(BUTTON_15)){ //CIRCLE
ToggleI = !ToggleI; //DEACTIVATE
remapper_reset();
}
}
////////////////////////////////////////////////////////////////////////////////
//MAP
main
{
//ACTIVATE
if(event_active(BUTTON_2)){ //TOUCH CLICK
ToggleM = !ToggleM; //ACTIVATE
if(ToggleM) {
remapper_swap(STICK_2_X, STICK_1_X); //LX > RX
remapper_swap(STICK_2_Y, STICK_1_Y); //LY > RY
remapper_disable(STICK_2_X); //UNMAP LX
remapper_disable(STICK_2_Y); //UNMAP LY
}
}
//DEACTIVATE
if(event_active(BUTTON_15)){ //CIRCLE
ToggleM = !ToggleM; //DEACTIVATE
remapper_reset();
}
}
////////////////////////////////////////////////////////////////////////////////
//CURSOR
main
{
//ACTIVATE
if(event_active(BUTTON_19)){ //TOUCH P1
ToggleC = !ToggleC; //ACTIVATE
if(ToggleC) {
remapper_swap(STICK_2_X, STICK_1_X); //LX > RX
remapper_swap(STICK_2_Y, STICK_1_Y); //LY > RY
remapper_disable(STICK_2_X); //UNMAP LX
remapper_disable(STICK_2_Y); //UNMAP LY
}
}
//DEACTIVATE
if(event_active(BUTTON_15)){ //CIRCLE
ToggleC = !ToggleC; //DEACTIVATE
remapper_reset();
}
}
////////////////////////////////////////////////////////////////////////////////
-
PhanatiQ - Sergeant
- Posts: 6
- Joined: Sun May 16, 2021 8:19 am
Re: Code not working correctly
So I got the remapping to work now. Here's my working script.
- Code: Select all
////////////////////////////////////////////////////////////////////////////////
int ToggleL;
int ToggleI;
int ToggleM;
int ToggleC;
////////////////////////////////////////////////////////////////////////////////
//LOOT//
main
{
//ACTIVATE
if(event_active(BUTTON_17) && is_active(BUTTON_8) && //L2 AND SQUARE
time_release(BUTTON_17) < 100){
ToggleL = !ToggleL; //ACTIVATE
}
//BUTTON SWAP
if(ToggleL) {
fix32 tmpL;
tmpL = get_val(STICK_1_X); //RX >< LX
set_val(STICK_1_X, get_val(STICK_2_X));
set_val(STICK_2_X, tmpL);
set_val(STICK_1_X, 0);
tmpL = get_val(STICK_1_Y); //RY >< LY
set_val(STICK_1_Y, get_val(STICK_2_Y));
set_val(STICK_2_Y, tmpL);
set_val(STICK_1_Y, 0);
tmpL = get_val(BUTTON_5); //R2 >< TOUCH P1
set_val(BUTTON_5, get_val(BUTTON_19));
set_val(BUTTON_19, tmpL);
tmpL = get_val(BUTTON_14); //TRIANGLE >< TOUCH P2
set_val(BUTTON_14, get_val(BUTTON_20));
set_val(BUTTON_20, tmpL);
}
if(ToggleL) {
//CROUCH
combo_run(Crouch); //CROUCH
//MOUSE WHEEL UP
if(event_active(BUTTON_5)) { //CROSS
combo_stop(WheelDown);
combo_run(WheelUp);
}
//MOUSE WHEEL DOWN
if(event_active(BUTTON_14)) { //TRIANGLE
combo_stop(WheelUp);
combo_run(WheelDown);
}
//DEACTIVATE
if(event_active(BUTTON_15)) { //CIRCLE
ToggleL = !ToggleL;
}
}
////////////////////////////////////////////////////////////////////////////////
//INVENTORY//
//ACTIVATE
if(time_active(BUTTON_3) < 150) { //OPTIONS
ToggleI = !ToggleI; //ACTIVATE
if(ToggleM) { //DEACTIVATE
ToggleM = !ToggleM;
}
if(ToggleC) { //DEACTIVATE
ToggleC = !ToggleC;
}
}
//BUTTON SWAP
if(ToggleI) {
fix32 tmpI;
tmpI = get_val(STICK_1_X); //RX >< LX
set_val(STICK_1_X, get_val(STICK_2_X));
set_val(STICK_2_X, tmpI);
set_val(STICK_1_X, 0);
tmpI = get_val(STICK_1_Y); //RY >< LY
set_val(STICK_1_Y, get_val(STICK_2_Y));
set_val(STICK_2_Y, tmpI);
set_val(STICK_1_Y, 0);
tmpI = get_val(BUTTON_15); //CIRCLE >< SQUARE
set_val(BUTTON_15, get_val(BUTTON_17));
set_val(BUTTON_17, tmpI);
set_val(BUTTON_15, 0);
}
////////////////////////////////////////////////////////////////////////////////
//MAP//
//ACTIVATE
if(event_active(BUTTON_2)) { //TOUCH CLICK
ToggleM = !ToggleM; //ACTIVATE
if(ToggleI) { //DEACTIVATE
ToggleI = !ToggleI;
}
if(ToggleC) { //DEACTIVATE
ToggleC = !ToggleC;
}
}
//BUTTON SWAP
if(ToggleM) {
fix32 tmpM;
tmpM = get_val(STICK_1_X); //RX >< LX
set_val(STICK_1_X, get_val(STICK_2_X));
set_val(STICK_2_X, tmpM);
set_val(STICK_1_X, 0);
tmpM = get_val(STICK_1_Y); //RY >< LY
set_val(STICK_1_Y, get_val(STICK_2_Y));
set_val(STICK_2_Y, tmpM);
set_val(STICK_1_Y, 0);
}
//DEACTIVATE
if(ToggleM) {
if(event_active(BUTTON_15)) { //CIRCLE
ToggleM = !ToggleM;
}
}
////////////////////////////////////////////////////////////////////////////////
//CURSOR//
//ACTIVATE
if(event_active(GYRO_1_Z)) { //TOUCH P1
ToggleC = !ToggleC; //ACTIVATE
if(ToggleI) { //DEACTIVATE
ToggleI = !ToggleI;
}
if(ToggleM) { //DEACTIVATE
ToggleM = !ToggleM;
}
}
//BUTTON SWAP
if(ToggleC) {
fix32 tmpC;
tmpC = get_val(STICK_1_X); //RX >< LX
set_val(STICK_1_X, get_val(STICK_2_X));
set_val(STICK_2_X, tmpC);
set_val(STICK_1_X, 0);
tmpC = get_val(STICK_1_Y); //RY >< LY
set_val(STICK_1_Y, get_val(STICK_2_Y));
set_val(STICK_2_Y, tmpC);
set_val(STICK_1_Y, 0);
tmpC = get_val(BUTTON_5); //R2 >< TOUCH P1
set_val(BUTTON_5, get_val(BUTTON_19));
set_val(BUTTON_19, tmpC);
tmpC = get_val(BUTTON_14); //TRIANGLE >< TOUCH P2
set_val(BUTTON_14, get_val(BUTTON_20));
set_val(BUTTON_20, tmpC);
}
if(ToggleC) {
//MOUSE WHEEL UP
if(event_active(BUTTON_5)) { //CROSS
combo_stop(WheelDown);
combo_run(WheelUp);
}
//MOUSE WHEEL DOWN
if(event_active(BUTTON_14)) { //TRIANGLE
combo_stop(WheelUp);
combo_run(WheelDown);
}
}
//DEACTIVATE
if(ToggleC) {
if(event_active(BUTTON_15)) { //CIRCLE
ToggleC = !ToggleC;
}
}
}
////////////////////////////////////////////////////////////////////////////////
//COMBOS//
//CROUCH
combo Crouch {
set_val(BUTTON_8, 100); //CIRCLE
}
//MOUSE WHEEL UP
combo WheelUp {
set_val(STICK_1_Y, -100); //RY
wait(500);
set_val(STICK_1_Y, 0);
}
//MOUSE WHEEL DOWN
combo WheelDown {
set_val(STICK_1_Y, 100); //RY
wait(500);
set_val(STICK_1_Y, 0);
}
////////////////////////////////////////////////////////////////////////////////
-
PhanatiQ - Sergeant
- Posts: 6
- Joined: Sun May 16, 2021 8:19 am
Re: Code not working correctly
Anybody know if there's a way to add delay before a toggle?
-
PhanatiQ - Sergeant
- Posts: 6
- Joined: Sun May 16, 2021 8:19 am
6 posts
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