Sword Art Online Fatal Bullet Switch Glitch
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Sword Art Online Fatal Bullet Switch Glitch
https://www.youtube.com/watch?v=pOeS_NnZ5JM
I need help making a script for this frame-perfect glitch.
I need help making a script for this frame-perfect glitch.
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Fuez - Private
- Posts: 1
- Joined: Wed Sep 22, 2021 3:41 pm
Re: Sword Art Online Fatal Bullet Switch Glitch
Fuez wrote:https://www.youtube.com/watch?v=pOeS_NnZ5JM
I need help making a script for this frame-perfect glitch.
Hi, I saw your post and tried myself on a script.
It often works (about 1 of 3 try's) (if you stand still).
It still needs to be polished and is not yet 100% finished.
Its my second script so far, so i would like feedback.
NOTE: Its only tested in singleplayer with NPC's
- Code: Select all
#pragma METAINFO("SAO Fatal Bullet Switch Glitch", 1, 01, "Haures")
//////////////////////////////////////////////////////////
// Script writen by Haures 29.09.2021 //
//////////////////////////////////////////////////////////
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// TODO: - improve Switch Glitch reliability
// - fix Switch Glitch so it works while running
// NOTE: at the moment the Switch Glitch works often (like 1 out of 3 times) if you stand still
bool toggle1=FALSE;
bool toggle2=FALSE;
bool toggle3=FALSE;
bool toggle4=FALSE;
//LS/L3 + Y/TRIANGLE = Top Slot Switch Glitch
//LS/L3 + B/CIRCLE = Right Slot Switch Glitch
//LS/L3 + A/CROSS = Bottom Slot Switch Glitch
//LS/L3 + X/SQUARE = Left Slot Switch Glitch
//SWITCH_1 = (Top Slot) BUTTON_14 = Y / triangle
//SWITCH_2 = (Right Slot) BUTTON_15 = B / circle
//SWITCH_3 = (Bottom Slot) BUTTON_16 = A / cross
//SWITCH_4 = (Left Slot) BUTTON_17 = X / square
main {
////////////////////////////////////////////////////////////
// if (event_active(BUTTON_14) && time_release(BUTTON_14)<=200){ // when you want double tap function (in this example Y/triangle) but you must deactivate the line below maybe like i did here with // so it is a comment
if (get_actual(BUTTON_9) && event_active(BUTTON_14)) { //LS/L3=9 + Y/triangle=14
toggle1 = !toggle1;
if(toggle1) {
toggle2 = FALSE; //toggles off SWITCH_2
toggle3 = FALSE; //toggles off SWITCH_3
toggle4 = FALSE; //toggles off SWITCH_4
if(SWITCH_2) combo_stop(SWITCH_2);
if(SWITCH_3) combo_stop(SWITCH_3);
if(SWITCH_4) combo_stop(SWITCH_4);
}
}
if (event_release(BUTTON_14)) toggle1 = FALSE; //stop repeating on release
if(toggle1) {
combo_run(SWITCH_1);
}
/////////////////////////////////////////////////////////////
if (get_actual(BUTTON_9) && event_active(BUTTON_15)) { //LS/L3=9 + B/circle=15
toggle2 = !toggle2;
if(toggle2) {
toggle1 = FALSE; //toggles off SWITCH_1
toggle3 = FALSE; //toggles off SWITCH_3
toggle4 = FALSE; //toggles off SWITCH_4
if(SWITCH_1) combo_stop(SWITCH_1);
if(SWITCH_3) combo_stop(SWITCH_3);
if(SWITCH_4) combo_stop(SWITCH_4);
}
}
if (event_release(BUTTON_15)) toggle2 = FALSE; //stop repeating on release
if(toggle2) {
combo_run(SWITCH_2);
}
/////////////////////////////////////////////////////////////
if (get_actual(BUTTON_9) && event_active(BUTTON_16)) { //LS/L3=9 + A/cross=16
toggle3 = !toggle3;
if(toggle3) {
toggle1 = FALSE; //toggles off SWITCH_1
toggle2 = FALSE; //toggles off SWITCH_2
toggle4 = FALSE; //toggles off SWITCH_4
if(SWITCH_1) combo_stop(SWITCH_1);
if(SWITCH_2) combo_stop(SWITCH_2);
if(SWITCH_4) combo_stop(SWITCH_4);
}
}
if (event_release(BUTTON_16)) toggle3 = FALSE; //stop repeating on release
if(toggle3) {
combo_run(SWITCH_3);
}
////////////////////////////////////////////////////////////
if (get_actual(BUTTON_9) && event_active(BUTTON_17)) { //LS/L3=9 + X/square=17
toggle4 = !toggle4;
if(toggle4) {
toggle1 = FALSE; //toggles off SWITCH_1
toggle2 = FALSE; //toggles off SWITCH_2
toggle3 = FALSE; //toggles off SWITCH_3
if(SWITCH_1) combo_stop(SWITCH_1);
if(SWITCH_2) combo_stop(SWITCH_2);
if(SWITCH_3) combo_stop(SWITCH_3);
}
}
if (event_release(BUTTON_17)) toggle4 = FALSE; //stop repeating on release
if(toggle4) {
combo_run(SWITCH_4);
}
/////////////////////////////////////////////////////////////
}
combo SWITCH_1 {
set_val(BUTTON_4, 0.00);
set_val(BUTTON_13, 0.00);
set_val(BUTTON_14, 0.00);
set_val(STICK_2_X, 0.00);
set_val(STICK_2_Y, 0.00);
wait(5);
set_val(BUTTON_4, 100.00); //RB
set_val(BUTTON_13, 0.00);
set_val(BUTTON_14, 0.00);
set_val(STICK_2_X, 0.00);
set_val(STICK_2_Y, 0.00);
wait(100);
set_val(BUTTON_4, 100.00); //RB
set_val(BUTTON_13, 100.00); //--> weapon switch
set_val(BUTTON_14, 0.00);
set_val(STICK_2_X, 0.00);
set_val(STICK_2_Y, 0.00);
wait(100);
set_val(BUTTON_4, 100.00); //RB
set_val(BUTTON_13, 0.00); //-->
set_val(BUTTON_14, 0.00); //Y
set_val(STICK_2_X, 0.00); //0 so its dead centre for the glitch Left STICK_X = left(-100) and right(+100)
set_val(STICK_2_Y, 0.00); //LeftStick(-100=forward) Left STICK_Y = up(-100) and down (+100)
wait(15);
set_val(BUTTON_4, 100.00); //RB
set_val(BUTTON_13, 0.00);
set_val(STICK_2_X, 0.00);
set_val(STICK_2_Y, -66.00); //LeftStick
wait(20);
set_val(BUTTON_4, 100.00); //RB
set_val(BUTTON_13, 0.00);
set_val(STICK_2_X, 0.00);
set_val(STICK_2_Y, -100.00); //LeftStick
wait(15);
set_val(BUTTON_4, 100.00); //RB
set_val(BUTTON_13, 0.00);
set_val(STICK_2_X, 0.00);
set_val(STICK_2_Y, -66.00); //LeftStick
wait(10);
set_val(BUTTON_4, 100.00); //RB
set_val(BUTTON_13, 0.00);
set_val(STICK_2_X, 0.00);
set_val(STICK_2_Y, 0.00);
wait(15);
set_val(BUTTON_4, 100.00); //RB
set_val(BUTTON_13, 0.00);
set_val(BUTTON_14, 100.00); //Y or triangle
set_val(STICK_2_X, 0.00);
set_val(STICK_2_Y, 0.00);
wait(150);
set_val(BUTTON_4, 100.00); //RB
set_val(BUTTON_13, 0.00);
set_val(BUTTON_14, 0.00);
set_val(STICK_2_X, 0.00);
set_val(STICK_2_Y, 0.00);
wait(125);
}
combo SWITCH_2 {
set_val(BUTTON_4, 0.00);
set_val(BUTTON_13, 0.00);
set_val(BUTTON_15, 0.00);
set_val(STICK_2_Y, 0.00);
wait(2); //2
set_val(BUTTON_4, 100.00);
set_val(BUTTON_13, 0.00);
set_val(BUTTON_15, 0.00);
set_val(STICK_2_Y, 0.00);
wait(150); //150
set_val(BUTTON_4, 100.00);
set_val(BUTTON_13, 100.00);
set_val(BUTTON_15, 0.00);
set_val(STICK_2_Y, 0.00);
wait(100); //110
set_val(BUTTON_4, 100.00); //RB
set_val(BUTTON_13, 0.00); //-->
set_val(BUTTON_15, 0.00); //B
set_val(STICK_2_Y, 0.00); //Left Stick (-100=forward)
wait(13); //13
set_val(BUTTON_4, 100.00);
set_val(BUTTON_13, 0.00);
set_val(STICK_2_Y, -66.00);
wait(20); //10
set_val(BUTTON_4, 100.00);
set_val(BUTTON_13, 0.00);
set_val(STICK_2_Y, -100.00);
wait(15); //15
set_val(BUTTON_4, 100.00);
set_val(BUTTON_13, 0.00);
set_val(STICK_2_Y, -66.00);
wait(9); //9
set_val(BUTTON_4, 100.00);
set_val(BUTTON_13, 0.00);
set_val(STICK_2_Y, 0.00);
wait(10); //10
set_val(BUTTON_4, 100.00);
set_val(BUTTON_13, 0.00);
set_val(BUTTON_15, 0.00);
wait(7); //7
set_val(BUTTON_4, 100.00);
set_val(BUTTON_13, 0.00);
set_val(BUTTON_15, 100.00);
wait(150); //170
set_val(BUTTON_4, 100.00);
set_val(BUTTON_13, 0.00);
set_val(BUTTON_15, 0.00);
wait(120); //120
set_val(BUTTON_4, 100.00);
set_val(BUTTON_13, 0.00);
set_val(BUTTON_15, 0.00);
wait(20); //10 + 10
set_val(BUTTON_4, 0.00);
set_val(BUTTON_13, 0.00);
set_val(BUTTON_14, 0.00);
wait(100); //150
}
combo SWITCH_3 {
set_val(BUTTON_4, 0.00);
set_val(BUTTON_13, 0.00);
set_val(BUTTON_16, 0.00);
set_val(STICK_2_Y, 0.00);
wait(2); //2
set_val(BUTTON_4, 100.00);
set_val(BUTTON_13, 0.00);
set_val(BUTTON_16, 0.00);
set_val(STICK_2_Y, 0.00);
wait(150); //150
set_val(BUTTON_4, 100.00);
set_val(BUTTON_13, 100.00);
set_val(BUTTON_16, 0.00);
set_val(STICK_2_Y, 0.00);
wait(100); //110
set_val(BUTTON_4, 100.00); //RB
set_val(BUTTON_13, 0.00); //-->
set_val(BUTTON_16, 0.00); //A
set_val(STICK_2_Y, 0.00); //Left Stick (-100=forward)
wait(13); //13
set_val(BUTTON_4, 100.00);
set_val(BUTTON_13, 0.00);
set_val(STICK_2_Y, -66.00);
wait(20); //10
set_val(BUTTON_4, 100.00);
set_val(BUTTON_13, 0.00);
set_val(STICK_2_Y, -100.00);
wait(15); //15
set_val(BUTTON_4, 100.00);
set_val(BUTTON_13, 0.00);
set_val(STICK_2_Y, -66.00);
wait(9); //9
set_val(BUTTON_4, 100.00);
set_val(BUTTON_13, 0.00);
set_val(STICK_2_Y, 0.00);
wait(10); //10
set_val(BUTTON_4, 100.00);
set_val(BUTTON_13, 0.00);
set_val(BUTTON_16, 0.00);
wait(7); //7
set_val(BUTTON_4, 100.00);
set_val(BUTTON_13, 0.00);
set_val(BUTTON_16, 100.00);
wait(150); //170
set_val(BUTTON_4, 100.00);
set_val(BUTTON_13, 0.00);
set_val(BUTTON_16, 0.00);
wait(120); //120
set_val(BUTTON_4, 100.00);
set_val(BUTTON_13, 0.00);
set_val(BUTTON_16, 0.00);
wait(20); //10 + 10
set_val(BUTTON_4, 0.00);
set_val(BUTTON_13, 0.00);
set_val(BUTTON_16, 0.00);
set_val(STICK_2_Y, 0.00);
wait(150); //167
}
combo SWITCH_4 {
set_val(BUTTON_4, 0.00);
set_val(BUTTON_13, 0.00);
set_val(BUTTON_17, 0.00);
set_val(STICK_2_Y, 0.00);
wait(2); //2
set_val(BUTTON_4, 100.00);
set_val(BUTTON_13, 0.00);
set_val(BUTTON_17, 0.00);
set_val(STICK_2_Y, 0.00);
wait(150); //150
set_val(BUTTON_4, 100.00);
set_val(BUTTON_13, 100.00);
set_val(BUTTON_17, 0.00);
set_val(STICK_2_Y, 0.00);
wait(100); //110
set_val(BUTTON_4, 100.00); //RB
set_val(BUTTON_13, 0.00); //-->
set_val(BUTTON_17, 0.00); //X
set_val(STICK_2_Y, 0.00); //Left Stick (-100=forward)
wait(13); //13
set_val(BUTTON_4, 100.00);
set_val(BUTTON_13, 0.00);
set_val(STICK_2_Y, -66.00);
wait(20); //10
set_val(BUTTON_4, 100.00);
set_val(BUTTON_13, 0.00);
set_val(STICK_2_Y, -100.00);
wait(15); //15
set_val(BUTTON_4, 100.00);
set_val(BUTTON_13, 0.00);
set_val(STICK_2_Y, -66.00);
wait(9); //9
set_val(BUTTON_4, 100.00);
set_val(BUTTON_13, 0.00);
set_val(STICK_2_Y, 0.00);
wait(10); //10
set_val(BUTTON_4, 100.00);
set_val(BUTTON_13, 0.00);
set_val(BUTTON_17, 0.00);
wait(7); //7
set_val(BUTTON_4, 100.00);
set_val(BUTTON_13, 0.00);
set_val(BUTTON_17, 100.00);
wait(150); //170
set_val(BUTTON_4, 100.00);
set_val(BUTTON_13, 0.00);
set_val(BUTTON_17, 0.00);
wait(120); //120
set_val(BUTTON_4, 100.00);
set_val(BUTTON_13, 0.00);
set_val(BUTTON_17, 0.00);
wait(20); //10 + 10
set_val(BUTTON_4, 0.00);
set_val(BUTTON_13, 0.00);
set_val(BUTTON_17, 0.00);
set_val(STICK_2_Y, 0.00);
wait(150); //167
}
//////////////////////////////////////////////////////////
// Script writen by Haures 29.09.2021 //
//////////////////////////////////////////////////////////
- Haures
- Sergeant First Class
- Posts: 16
- Joined: Thu Sep 16, 2021 2:59 pm
- Location: Germany
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