Help with script please rust console titantwo

GPC2 script programming for Titan Two. Code examples, questions, requests.

Help with script please rust console titantwo

Postby oinklad » Tue Jan 18, 2022 11:30 am

Can somebody please do me a massive favour and convert this script from zen to work with titan two, i can pay :icon_frown:
Code: Select all
main {
 
    if(get_val(PS4_L2) && get_val(PS4_R2)) {
        combo_run(AK_RECOIL);     //run mycombo
    } else {                    //If A / Cross is not pressed/held...
        combo_stop(AK_RECOIL);    //stop mycombo
    }
 
}
 
combo AK_RECOIL {
 
 
//SHOOT BULLET 1
 
 
set_val(PS4_RX , -16);
set_val(PS4_RY , 50);
wait(65);
wait(65);
set_val(PS4_RX , 0);
set_val(PS4_RY , 0);
//SHOOT BULLET 2
 
set_val(PS4_RX , -6);
set_val(PS4_RY , 50);
wait(65);
wait(65);
set_val(PS4_RX , 0);
set_val(PS4_RY , 0);
//SHOOT BULLET 3
 
set_val(PS4_RX , -24);
set_val(PS4_RY , 50);
wait(65);
wait(65);
set_val(PS4_RX , 0);
set_val(PS4_RY , 0);
//SHOOT BULLET 4
 
set_val(PS4_RX , -18);
set_val(PS4_RY , 50);
wait(65);
wait(65);
set_val(PS4_RX , 0);
set_val(PS4_RY , 0);
//SHOOT BULLET 5
 
set_val(PS4_RX , 5);
set_val(PS4_RY , 50);
wait(65);
wait(65);
set_val(PS4_RX , 0);
set_val(PS4_RY , 0);
//SHOOT BULLET 6
 
 
 
set_val(PS4_RX , 10);
set_val(PS4_RY , 20);
wait(65);
wait(65);
set_val(PS4_RX , 0);
set_val(PS4_RY , 0);
//SHOOT BULLET 7
 
set_val(PS4_RX , 30);
set_val(PS4_RY , 38);
wait(65);
wait(65);
set_val(PS4_RX , 0);
set_val(PS4_RY , 0);
//SHOOT BULLET 8
 
set_val(PS4_RX , 20);
set_val(PS4_RY , 38);
wait(65);
wait(65);
set_val(PS4_RX , 0);
set_val(PS4_RY , 0);
//SHOOT BULLET 9
 
set_val(PS4_RX , 20);
set_val(PS4_RY , 38);
wait(65);
wait(65);
set_val(PS4_RX , 0);
set_val(PS4_RY , 0);
//SHOOT BULLET 10
 
set_val(PS4_RX , 20);
set_val(PS4_RY , 38);
wait(65);
wait(65);
set_val(PS4_RX , 0);
set_val(PS4_RY , 0);
//SHOOT BULLET 11
 
set_val(PS4_RX , 20);
set_val(PS4_RY , 38);
wait(65);
wait(65);
set_val(PS4_RX , 0);
set_val(PS4_RY , 0);
//SHOOT BULLET 12
 
set_val(PS4_RX , 20);
set_val(PS4_RY , 38);
wait(65);
wait(65);
set_val(PS4_RX , 0);
set_val(PS4_RY , 0);
//SHOOT BULLET 13
 
set_val(PS4_RX , 10);
set_val(PS4_RY , 38);
wait(65);
wait(65);
set_val(PS4_RX , 0);
set_val(PS4_RY , 0);
//SHOOT BULLET 14
 
set_val(PS4_RX , -5);
set_val(PS4_RY , 25);
wait(65);
wait(65);
set_val(PS4_RX , 0);
set_val(PS4_RY , 0);
//SHOOT BULLET 15
 
 
 
 
 
 
set_val(PS4_RX , -12);
set_val(PS4_RY , 45);
wait(65);
wait(65);
set_val(PS4_RX , 0);
set_val(PS4_RY , 0);
//SHOOT BULLET 16
 
set_val(PS4_RX , -18);
set_val(PS4_RY , 55);
wait(65);
wait(65);
set_val(PS4_RX , 0);
set_val(PS4_RY , 0);
//SHOOT BULLET 17
 
set_val(PS4_RX , -24);
set_val(PS4_RY , 40);
wait(65);
wait(65);
set_val(PS4_RX , 0);
set_val(PS4_RY , 0);
//SHOOT BULLET 18
 
set_val(PS4_RX , -24);
set_val(PS4_RY , 40);
wait(65);
wait(65);
set_val(PS4_RX , 0);
set_val(PS4_RY , 0);
//SHOOT BULLET 19
 
set_val(PS4_RX , -24);
set_val(PS4_RY , 40);
wait(65);
wait(65);
set_val(PS4_RX , 0);
set_val(PS4_RY , 0);
//SHOOT BULLET 20
 
set_val(PS4_RX , -24);
set_val(PS4_RY , 40);
wait(65);
wait(65);
set_val(PS4_RX , 0);
set_val(PS4_RY , 0);
//SHOOT BULLET 21
 
set_val(PS4_RX , -24);
set_val(PS4_RY , 40);
wait(65);
wait(65);
set_val(PS4_RX , 0);
set_val(PS4_RY , 0);
//SHOOT BULLET 22
 
set_val(PS4_RX , -18);
set_val(PS4_RY , 35);
wait(65);
wait(65);
set_val(PS4_RX , 0);
set_val(PS4_RY , 0);
//SHOOT BULLET 23
 
set_val(PS4_RX , 0);
set_val(PS4_RY , 20);
wait(65);
wait(65);
set_val(PS4_RX , 0);
set_val(PS4_RY , 0);
//SHOOT BULLET 24
 
 
 
 
 
 
set_val(PS4_RX , 24);
set_val(PS4_RY , 5);
wait(65);
wait(65);
set_val(PS4_RX , 0);
set_val(PS4_RY , 0);
//SHOOT BULLET 25
 
set_val(PS4_RX , 30);
set_val(PS4_RY , 25);
wait(65);
wait(65);
set_val(PS4_RX , 0);
set_val(PS4_RY , 0);
//SHOOT BULLET 26
 
set_val(PS4_RX , 30);
set_val(PS4_RY , 35);
wait(65);
wait(65);
set_val(PS4_RX , 0);
set_val(PS4_RY , 0);
//SHOOT BULLET 27
 
set_val(PS4_RX , 20);
set_val(PS4_RY , 60);
wait(65);
wait(65);
set_val(PS4_RX , 0);
set_val(PS4_RY , 0);
//SHOOT BULLET 28
 
set_val(PS4_RX , 0);
set_val(PS4_RY , 30);
wait(65);
wait(65);
set_val(PS4_RX , 0);
set_val(PS4_RY , 0);
//SHOOT BULLET 29
 
set_val(PS4_RX , 0);
set_val(PS4_RY , 50);
wait(65);
wait(65);
set_val(PS4_RX , 0);
set_val(PS4_RY , 0);
//SHOOT EXTRA DELAYS
 
set_val(PS4_RX , 0);
set_val(PS4_RY , 50);
wait(65);
wait(65);
set_val(PS4_RX , 0);
set_val(PS4_RY , 0);
//SHOOT EXTRA DELAYS
 
set_val(PS4_RX , 0);
set_val(PS4_RY , 50);
wait(65);
wait(65);
set_val(PS4_RX , 0);
set_val(PS4_RY , 0);
//SHOOT EXTRA DELAYS
 
wait(5000)
}
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oinklad
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Posts: 7
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Re: Help with script please rust console titantwo

Postby Mad » Tue Jan 18, 2022 11:47 am

Code: Select all
#include <ps4.gph>
main {
    if(get_val(PS4_L2) && get_val(PS4_R2)) {
        combo_run(AK_RECOIL);     //run mycombo
    } else {                    //If A / Cross is not pressed/held...
        combo_stop(AK_RECOIL);    //stop mycombo
    }
}
 
combo AK_RECOIL {
    //SHOOT BULLET 1
    set_val(PS4_RX , -16);
    set_val(PS4_RY , 50);
    wait(65);
    wait(65);
    set_val(PS4_RX , 0);
    set_val(PS4_RY , 0);
    //SHOOT BULLET 2
    set_val(PS4_RX , -6);
    set_val(PS4_RY , 50);
    wait(65);
    wait(65);
    set_val(PS4_RX , 0);
    set_val(PS4_RY , 0);
    //SHOOT BULLET 3
    set_val(PS4_RX , -24);
    set_val(PS4_RY , 50);
    wait(65);
    wait(65);
    set_val(PS4_RX , 0);
    set_val(PS4_RY , 0);
    //SHOOT BULLET 4
    set_val(PS4_RX , -18);
    set_val(PS4_RY , 50);
    wait(65);
    wait(65);
    set_val(PS4_RX , 0);
    set_val(PS4_RY , 0);
    //SHOOT BULLET 5
    set_val(PS4_RX , 5);
    set_val(PS4_RY , 50);
    wait(65);
    wait(65);
    set_val(PS4_RX , 0);
    set_val(PS4_RY , 0);
    //SHOOT BULLET 6
    set_val(PS4_RX , 10);
    set_val(PS4_RY , 20);
    wait(65);
    wait(65);
    set_val(PS4_RX , 0);
    set_val(PS4_RY , 0);
    //SHOOT BULLET 7
    set_val(PS4_RX , 30);
    set_val(PS4_RY , 38);
    wait(65);
    wait(65);
    set_val(PS4_RX , 0);
    set_val(PS4_RY , 0);
    //SHOOT BULLET 8
    set_val(PS4_RX , 20);
    set_val(PS4_RY , 38);
    wait(65);
    wait(65);
    set_val(PS4_RX , 0);
    set_val(PS4_RY , 0);
    //SHOOT BULLET 9
    set_val(PS4_RX , 20);
    set_val(PS4_RY , 38);
    wait(65);
    wait(65);
    set_val(PS4_RX , 0);
    set_val(PS4_RY , 0);
    //SHOOT BULLET 10
    set_val(PS4_RX , 20);
    set_val(PS4_RY , 38);
    wait(65);
    wait(65);
    set_val(PS4_RX , 0);
    set_val(PS4_RY , 0);
    //SHOOT BULLET 11
    set_val(PS4_RX , 20);
    set_val(PS4_RY , 38);
    wait(65);
    wait(65);
    set_val(PS4_RX , 0);
    set_val(PS4_RY , 0);
    //SHOOT BULLET 12
    set_val(PS4_RX , 20);
    set_val(PS4_RY , 38);
    wait(65);
    wait(65);
    set_val(PS4_RX , 0);
    set_val(PS4_RY , 0);
    //SHOOT BULLET 13
    set_val(PS4_RX , 10);
    set_val(PS4_RY , 38);
    wait(65);
    wait(65);
    set_val(PS4_RX , 0);
    set_val(PS4_RY , 0);
    //SHOOT BULLET 14
    set_val(PS4_RX , -5);
    set_val(PS4_RY , 25);
    wait(65);
    wait(65);
    set_val(PS4_RX , 0);
    set_val(PS4_RY , 0);
    //SHOOT BULLET 15
    set_val(PS4_RX , -12);
    set_val(PS4_RY , 45);
    wait(65);
    wait(65);
    set_val(PS4_RX , 0);
    set_val(PS4_RY , 0);
    //SHOOT BULLET 16
    set_val(PS4_RX , -18);
    set_val(PS4_RY , 55);
    wait(65);
    wait(65);
    set_val(PS4_RX , 0);
    set_val(PS4_RY , 0);
    //SHOOT BULLET 17
    set_val(PS4_RX , -24);
    set_val(PS4_RY , 40);
    wait(65);
    wait(65);
    set_val(PS4_RX , 0);
    set_val(PS4_RY , 0);
    //SHOOT BULLET 18
    set_val(PS4_RX , -24);
    set_val(PS4_RY , 40);
    wait(65);
    wait(65);
    set_val(PS4_RX , 0);
    set_val(PS4_RY , 0);
    //SHOOT BULLET 19
    set_val(PS4_RX , -24);
    set_val(PS4_RY , 40);
    wait(65);
    wait(65);
    set_val(PS4_RX , 0);
    set_val(PS4_RY , 0);
    //SHOOT BULLET 20
    set_val(PS4_RX , -24);
    set_val(PS4_RY , 40);
    wait(65);
    wait(65);
    set_val(PS4_RX , 0);
    set_val(PS4_RY , 0);
    //SHOOT BULLET 21
    set_val(PS4_RX , -24);
    set_val(PS4_RY , 40);
    wait(65);
    wait(65);
    set_val(PS4_RX , 0);
    set_val(PS4_RY , 0);
    //SHOOT BULLET 22
    set_val(PS4_RX , -18);
    set_val(PS4_RY , 35);
    wait(65);
    wait(65);
    set_val(PS4_RX , 0);
    set_val(PS4_RY , 0);
    //SHOOT BULLET 23
    set_val(PS4_RX , 0);
    set_val(PS4_RY , 20);
    wait(65);
    wait(65);
    set_val(PS4_RX , 0);
    set_val(PS4_RY , 0);
    //SHOOT BULLET 24
    set_val(PS4_RX , 24);
    set_val(PS4_RY , 5);
    wait(65);
    wait(65);
    set_val(PS4_RX , 0);
    set_val(PS4_RY , 0);
    //SHOOT BULLET 25
    set_val(PS4_RX , 30);
    set_val(PS4_RY , 25);
    wait(65);
    wait(65);
    set_val(PS4_RX , 0);
    set_val(PS4_RY , 0);
    //SHOOT BULLET 26
    set_val(PS4_RX , 30);
    set_val(PS4_RY , 35);
    wait(65);
    wait(65);
    set_val(PS4_RX , 0);
    set_val(PS4_RY , 0);
    //SHOOT BULLET 27
    set_val(PS4_RX , 20);
    set_val(PS4_RY , 60);
    wait(65);
    wait(65);
    set_val(PS4_RX , 0);
    set_val(PS4_RY , 0);
    //SHOOT BULLET 28
    set_val(PS4_RX , 0);
    set_val(PS4_RY , 30);
    wait(65);
    wait(65);
    set_val(PS4_RX , 0);
    set_val(PS4_RY , 0);
    //SHOOT BULLET 29
    set_val(PS4_RX , 0);
    set_val(PS4_RY , 50);
    wait(65);
    wait(65);
    set_val(PS4_RX , 0);
    set_val(PS4_RY , 0);
    //SHOOT EXTRA DELAYS
    set_val(PS4_RX , 0);
    set_val(PS4_RY , 50);
    wait(65);
    wait(65);
    set_val(PS4_RX , 0);
    set_val(PS4_RY , 0);
    //SHOOT EXTRA DELAYS
    set_val(PS4_RX , 0);
    set_val(PS4_RY , 50);
    wait(65);
    wait(65);
    set_val(PS4_RX , 0);
    set_val(PS4_RY , 0);
    //SHOOT EXTRA DELAYS
    wait(5000);
}
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Posts: 4533
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Re: Help with script please rust console titantwo

Postby oinklad » Wed Jan 19, 2022 1:26 am

Thanks so much I looked and tried to figure out how you done it still have no idea tried to fix my other one and could not do it.

Code: Select all
 
// SAME SETTINGS AS THE AK!! ENJOY EVERYONE!!!
 
 
int AntiRecoil_Y; // vertical antirecoil
int AntiRecoil_X; // horizontal antirecoil
 
main {
 
    if(get_val(PS4_R2))
    {
        AntiRecoil_Y = 35;
        AntiRecoil_X = 2;
 
        if(get_ptime(PS4_R2) >= 50)   
        {
            AntiRecoil_Y = 39;
            AntiRecoil_X = 3;
        }
          if(get_ptime(PS4_R2) >= 100)   
        {
            AntiRecoil_Y = 39;
            AntiRecoil_X = 3;
        }
 
        if(get_ptime(PS4_R2) >= 200) 
        {
            AntiRecoil_Y = 39;
            AntiRecoil_X = 4;
        }
 
        if(get_ptime(PS4_R2) >= 300) 
        {
            AntiRecoil_Y = 40;
            AntiRecoil_X = 14;
 
 
        }
         if(get_ptime(PS4_R2) >= 400) 
        {
            AntiRecoil_Y = 40;
            AntiRecoil_X = 18;
 
 
        }
         if(get_ptime(PS4_R2) >= 500)   
        {
            AntiRecoil_Y = 40;
            AntiRecoil_X = 18;
 
 
        }
         if(get_ptime(PS4_R2) >= 600) 
        {
            AntiRecoil_Y = 37;
            AntiRecoil_X = 15;
 
 
        }
         if(get_ptime(PS4_R2) >= 700) 
        {
            AntiRecoil_Y = 34;
            AntiRecoil_X = 10;
 
 
        }
         if(get_ptime(PS4_R2) >= 800) 
        {
            AntiRecoil_Y = 28;
            AntiRecoil_X = -10;
 
 
        }
         if(get_ptime(PS4_R2) >= 900) 
        {
            AntiRecoil_Y = 23;
            AntiRecoil_X = -20;
 
 
        }
         if(get_ptime(PS4_R2) >= 1000) 
        {
            AntiRecoil_Y = 16;
            AntiRecoil_X = -22;
 
 
        }
         if(get_ptime(PS4_R2) >= 1100) 
        {
            AntiRecoil_Y = 13;
            AntiRecoil_X = -9;
 
 
        }
         if(get_ptime(PS4_R2) >= 1200) 
        {
            AntiRecoil_Y = 11;
            AntiRecoil_X = -5;
 
 
        }
         if(get_ptime(PS4_R2) >= 1300) 
        {
            AntiRecoil_Y = 10;
            AntiRecoil_X = 15;
 
 
        }
          if(get_ptime(PS4_R2) >= 1400) 
        {
            AntiRecoil_Y = 8;
            AntiRecoil_X = 20;
 
 
        }
                if(get_ptime(PS4_R2) >= 1500) 
        {
            AntiRecoil_Y = 8;
            AntiRecoil_X = 20;
 
 
        }
         if(get_ptime(PS4_R2) >= 1600) 
        {
            AntiRecoil_Y = 5;
            AntiRecoil_X = 15;
 
 
        }
         if(get_ptime(PS4_R2) >= 1700) 
        {
            AntiRecoil_Y = 4;
            AntiRecoil_X = 16;
 
 
        }
         if(get_ptime(PS4_R2) >= 1800) 
        {
            AntiRecoil_Y = 4;
            AntiRecoil_X = -18;
 
 
        }
         if(get_ptime(PS4_R2) >= 1900) 
        {
            AntiRecoil_Y = 3;
            AntiRecoil_X = -19;
 
 
        }
         if(get_ptime(PS4_R2) >= 2000) 
        {
            AntiRecoil_Y = 12;
            AntiRecoil_X = -16;
 
 
        }
         if(get_ptime(PS4_R2) >= 2100) 
        {
            AntiRecoil_Y = 12;
            AntiRecoil_X = -15;
 
 
        }
         if(get_ptime(PS4_R2) >= 2200) 
        {
            AntiRecoil_Y = 10;
            AntiRecoil_X = -15;
 
 
        }
         if(get_ptime(PS4_R2) >= 2300) 
        {
            AntiRecoil_Y = 8;
            AntiRecoil_X = -25;
 
 
        }
            if(get_ptime(PS4_R2) >= 2400) 
        {
            AntiRecoil_Y = 6;
            AntiRecoil_X = -25;
 
 
        }
            if(get_ptime(PS4_R2) >= 2500) 
        {
            AntiRecoil_Y = 0;
            AntiRecoil_X = -17;
 
 
        }
            if(get_ptime(PS4_R2) >= 2600) 
        {
            AntiRecoil_Y = 0;
            AntiRecoil_X = 0;
 
 
        }
 
 
 
        set_val(PS4_RY, SmartSens(AntiRecoil_Y, PS4_RY));
        set_val(PS4_RX, SmartSens(AntiRecoil_X, PS4_RX));
    }
}
main{
     deadzone(PS4_L2,PS4_R2,99,99);
 
 
 
}
main{
    if(get_ival(PS4_L2) > 1)
    set_val(PS4_L2, 100);
 
    if(get_ival(PS4_R2) > 1)
    set_val(PS4_R2, 100);
 
 
 
}
main {
 
block_rumble();
 
 
 
}
int SmartSens;
 
function SmartSens(f_val, f_axis) {
 
    SmartSens = ( (f_val * ( 100 - abs( get_val(f_axis) ) ) ) / 100);
 
    return clamp(get_val(f_axis) + SmartSens, -100, 100);
}
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oinklad
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Re: Help with script please rust console titantwo

Postby Mad » Wed Jan 19, 2022 1:43 am

Code: Select all
#include <titanone.gph>
// SAME SETTINGS AS THE AK!! ENJOY EVERYONE!!!
 
 
int AntiRecoil_Y; // vertical antirecoil
int AntiRecoil_X; // horizontal antirecoil
 
main {
 
    if(get_val(PS4_R2))
    {
        AntiRecoil_Y = 35;
        AntiRecoil_X = 2;
 
        if(get_ptime(PS4_R2) >= 50)   
        {
            AntiRecoil_Y = 39;
            AntiRecoil_X = 3;
        }
          if(get_ptime(PS4_R2) >= 100)   
        {
            AntiRecoil_Y = 39;
            AntiRecoil_X = 3;
        }
 
        if(get_ptime(PS4_R2) >= 200) 
        {
            AntiRecoil_Y = 39;
            AntiRecoil_X = 4;
        }
 
        if(get_ptime(PS4_R2) >= 300) 
        {
            AntiRecoil_Y = 40;
            AntiRecoil_X = 14;
 
 
        }
         if(get_ptime(PS4_R2) >= 400) 
        {
            AntiRecoil_Y = 40;
            AntiRecoil_X = 18;
 
 
        }
         if(get_ptime(PS4_R2) >= 500)   
        {
            AntiRecoil_Y = 40;
            AntiRecoil_X = 18;
 
 
        }
         if(get_ptime(PS4_R2) >= 600) 
        {
            AntiRecoil_Y = 37;
            AntiRecoil_X = 15;
 
 
        }
         if(get_ptime(PS4_R2) >= 700) 
        {
            AntiRecoil_Y = 34;
            AntiRecoil_X = 10;
 
 
        }
         if(get_ptime(PS4_R2) >= 800) 
        {
            AntiRecoil_Y = 28;
            AntiRecoil_X = -10;
 
 
        }
         if(get_ptime(PS4_R2) >= 900) 
        {
            AntiRecoil_Y = 23;
            AntiRecoil_X = -20;
 
 
        }
         if(get_ptime(PS4_R2) >= 1000) 
        {
            AntiRecoil_Y = 16;
            AntiRecoil_X = -22;
 
 
        }
         if(get_ptime(PS4_R2) >= 1100) 
        {
            AntiRecoil_Y = 13;
            AntiRecoil_X = -9;
 
 
        }
         if(get_ptime(PS4_R2) >= 1200) 
        {
            AntiRecoil_Y = 11;
            AntiRecoil_X = -5;
 
 
        }
         if(get_ptime(PS4_R2) >= 1300) 
        {
            AntiRecoil_Y = 10;
            AntiRecoil_X = 15;
 
 
        }
          if(get_ptime(PS4_R2) >= 1400) 
        {
            AntiRecoil_Y = 8;
            AntiRecoil_X = 20;
 
 
        }
                if(get_ptime(PS4_R2) >= 1500) 
        {
            AntiRecoil_Y = 8;
            AntiRecoil_X = 20;
 
 
        }
         if(get_ptime(PS4_R2) >= 1600) 
        {
            AntiRecoil_Y = 5;
            AntiRecoil_X = 15;
 
 
        }
         if(get_ptime(PS4_R2) >= 1700) 
        {
            AntiRecoil_Y = 4;
            AntiRecoil_X = 16;
 
 
        }
         if(get_ptime(PS4_R2) >= 1800) 
        {
            AntiRecoil_Y = 4;
            AntiRecoil_X = -18;
 
 
        }
         if(get_ptime(PS4_R2) >= 1900) 
        {
            AntiRecoil_Y = 3;
            AntiRecoil_X = -19;
 
 
        }
         if(get_ptime(PS4_R2) >= 2000) 
        {
            AntiRecoil_Y = 12;
            AntiRecoil_X = -16;
 
 
        }
         if(get_ptime(PS4_R2) >= 2100) 
        {
            AntiRecoil_Y = 12;
            AntiRecoil_X = -15;
 
 
        }
         if(get_ptime(PS4_R2) >= 2200) 
        {
            AntiRecoil_Y = 10;
            AntiRecoil_X = -15;
 
 
        }
         if(get_ptime(PS4_R2) >= 2300) 
        {
            AntiRecoil_Y = 8;
            AntiRecoil_X = -25;
 
 
        }
            if(get_ptime(PS4_R2) >= 2400) 
        {
            AntiRecoil_Y = 6;
            AntiRecoil_X = -25;
 
 
        }
            if(get_ptime(PS4_R2) >= 2500) 
        {
            AntiRecoil_Y = 0;
            AntiRecoil_X = -17;
 
 
        }
            if(get_ptime(PS4_R2) >= 2600) 
        {
            AntiRecoil_Y = 0;
            AntiRecoil_X = 0;
 
 
        }
 
 
 
        set_val(PS4_RY, fSmartSens(AntiRecoil_Y, PS4_RY));
        set_val(PS4_RX, fSmartSens(AntiRecoil_X, PS4_RX));
    }
}
main{
     deadzone(PS4_L2,PS4_R2,99,99);
 
 
 
}
main{
    if(get_val(PS4_L2) > 1)
    set_val(PS4_L2, 100);
 
    if(get_val(PS4_R2) > 1)
    set_val(PS4_R2, 100);
 
 
 
}
main {
 
block_rumble();
 
 
 
}
int SmartSens;
 
function fSmartSens(f_val, f_axis) {
 
    SmartSens = ( (f_val * ( 100 - abs( get_val(f_axis) ) ) ) / 100);
 
    return clamp(get_val(f_axis) + SmartSens, -100, 100);
}
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Re: Help with script please rust console titantwo

Postby oinklad » Wed Jan 19, 2022 1:46 am

thank you sir you are a god.
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Postby [email protected] » Wed Mar 23, 2022 12:50 am

:innocent_smile_1:
Last edited by [email protected] on Wed Mar 23, 2022 8:22 pm, edited 1 time in total.
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Re: Help with script please rust console titantwo

Postby Mad » Wed Mar 23, 2022 1:35 am

[email protected] wrote:does it work for titan one

The first one posted will.
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Re: Help with script please rust console titantwo

Postby pawas » Mon Apr 18, 2022 6:52 pm

Does this work on Xbox, and how do I adjust it to my sens
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Re: Help with script please rust console titantwo

Postby Mad » Mon Apr 18, 2022 9:06 pm

pawas wrote:Does this work on Xbox, and how do I adjust it to my sens

Yes it'll work. You'll probably need to adjust all the AntiRecoil_X / Y values.
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Re: Help with script please rust console titantwo

Postby pawas » Tue Apr 19, 2022 12:15 am

Do you know what send this was made for. I run max ingame sens. And it doesn’t matter that it says PS4 r2 in all the code? Also only really used game packs before so do I just paste this in to the gpc but?
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