Can somebody get rid of this error on this script please?
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• Page 1 of 1
Can somebody get rid of this error on this script please?
GPC error: div2_v8.3.gpc(1940): Invalid symbol redefinition 'combo afk'
const string settings_str[] = { "WEAPONS PROFILE", " WEAPON SETUP"," SENSITIVITY", " OTHER SETTINGS"," AUTO RUN"," STRAFE ", " ANTIRECOIL", " AIM ABUSE", " HEAD HELPER", " AFK" }
const string settings_down1_str[] = {" choose ", " Change ur", " ads & hip", " Customize", " set up", " choose ", " choose ", " choose ", " select" , " YOU WANNA" }
const string settings_down2_str[] = {" profle" , "weapon stat", "sensitivity", "the script", " auto-run", " type ", " type ", " power", " the hieght ", " DANCE?" }
const string arrows[]={"<",">"}
const string on_off[]={"ON","OFF"}
const string yes_no[]={"NO","YES"}
const string strafes[]= {"off", "fast-cut", "left-cut", "right-cut", "auto-cut", "auto-xbox", "like-AWD"}
const string strafes_[]= {" ", " <-x-x->", " <-x->-x", " x-<-x->", " <-<->->", " <-0-0->", "for beginers"}
const string rpm_mas[]={"NO","172","177","182","188","194","200","207","215","223","231","240","250","261","273","286","300","316","334","353","375","400","428","462","500","545","600"}//300,50
const string save[]={"OPTIONS to save","OPTIONS","save"}
const string recoils[]= {" Casual","SmartCntrl","HardCntrl","SensCurve"}
const string profiles[]={"empty"," 1"," 2"," 3"," 4"," 5"," 6"," 7"," 8"," 9"," 10"}
//weapon settings
define _profile = 0
define _empty = 0
define _weapon_settings = 1
define _x = 0
define _y = 1
define _rpm = 2
//sensitivity
define _sens_settings = 2
define _ads_x = 0
define _ads_y = 1
define _hip_x = 2
define _hip_y = 3
define _center = 4
//bool gameplay functions
define _other_settings = 3
//other
define _sensboost = 0
define _ads_strafe = 1
define _quick_scope = 2
define _button_swap = 3
//define _afk = 7
//autorun settings
define _auto_run_settings = 4
define _autorun = 0
//define _cut_strafe = 1
define _angle = 1
define _autorun_dz = 2
//strafes
define _hip_strafe_settings = 5
define _l3_strafe = 0
define _r2_strafe = 1
define _f_cat = 1
define _left_cat = 2
define _right_cat = 3
define _auto_cat = 4
define _xbox = 5
define _awd = 6
//antirecoils
define _antirecoil = 6
define _casual_ar = 0
define _smart_control_ar = 1
define _hard_control_ar = 2
define _sens_ar = 3
//other
define _aim_abuse = 7
define _head_helper = 8
// remap
define L1 = PS4_L1
define L2 = PS4_L2
define L3 = PS4_L3
define LY = PS4_LY
define LX = PS4_LX
define R1 = PS4_R1
define R2 = PS4_R2
define R3 = PS4_R3
define RY = PS4_RY
define RX = PS4_RX
define CROSS = PS4_CROSS
define CIRCLE = PS4_CIRCLE
define TRIANGLE = PS4_TRIANGLE
define SQUARE = PS4_SQUARE
define UP = PS4_UP
define LEFT = PS4_LEFT
define DOWN = PS4_DOWN
define RIGHT = PS4_RIGHT
define TOUCH = PS4_TOUCH
define PS = PS4_PS
define SHARE = PS4_SHARE
define OPTIONS = PS4_OPTIONS
function block_all_input()
{
set_val(UP , 0 ); set_val(DOWN , 0 ); set_val(LEFT , 0 ); set_val(RIGHT , 0);
set_val(CROSS , 0 ); set_val(CIRCLE, 0 ); set_val(SQUARE, 0 ); set_val(TRIANGLE, 0);
set_val(L1 , 0 ); set_val(R1 , 0 ); set_val(L3 , 0 ); set_val(R3 , 0);
set_val(OPTIONS, 0 ); set_val(SHARE , 0 ); set_val(TOUCH , 0 ); set_val(PS , 0);
set_val(LX, 0); set_val(LY, 0); set_val(RX, 0); set_val(RY, 0);
set_val(L2, 0); set_val(R2, 0);
}
const string num[]=
{"-100","-99","-98","-97","-96","-95","-94","-93","-92","91","-90","-89","-88","-87","-86","-85","-84","-83","-82","-81","-80",
"-79","-78","-77","-76","-75","-74","-73","-72","-71","-70","-69","-68","-67","-66","-65","-64","-63", "-62","-61","-60","-59",
"-58","-57","-56","-55","-54","-53","-52","-51","-50","-49","-48","-47","-46","-45","-44","-43","-42","-41","-40","-39","-38",
"-37","-36","-35","-34","-33","-32","-31","-30","-29","-25","-27","-26","-25","-24","-23","-22", "-21", "-20","-19","-18","-17",
"-16","-15","-14","-13", "-12","-11","-10","-9","-8","-7","-6","-5","-4","-3","-2","-1","0","1","2","3","4","5","6","7","8","9",
"10","11","12","13","14","15","16","17","18","19","20","21","22","23","24","25","26","27","28","29","30","31","32","33","34",
"35","36","37","38","39","40","41","42","43","44","45","46","47","48","49","50","51","52","53","54","55","56","57","58","59",
"60","61","62","63","64","65","66","67","68","69","70","71","72","73","74","75","76","77","78","79","80","81","82","83","84",
"85","86","87","88","89","90","91","92","93","94","95","96","97","98","99","100"}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// maain screen //
const string main_text[]={"haku-haku"," div2 v8.3.1","L2+2xOPTIONS-menu"}
function main_print()
{
cls_oled(0)
print( 5, 17 , 1, 1, main_text[0])
print( 20, 3 , 0, 1, main_text[1])
print( 0, 54 , 0, 1, main_text[2])
combo_run(weapon)
}
combo screen_cleaner
{
cls_oled(0)
wait(100)
main_print()
reset_leds()
}
///////////////////////////////////////////////////////////////////////////////////////////
// init //
init
{
vm_tctrl(10)
draw_logo()
load_settings()
//main_print()
}
function load_settings()
{
profile=get_pvar(SPVAR_1,1,2147483647,1)
antirecoil=get_pvar(SPVAR_2,0,10,0)
aim_assist_zone=get_pvar(SPVAR_3,1,100,8)
head_helper=get_pvar(SPVAR_4,0,100,0)
load_sens_info()
load_weapon_info()
load_other_settings()
load_auto_run_settings()
load_hip_strafe_settings()
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
int colour
define BLUE = 0
define PINK = 1
define GREEN = 2
define YELLOW = 3
define WHITE = 4
define RED = 5
function led(colour)
{
if ( colour == BLUE)
{
set_led(LED_1, 2);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
}
if ( colour == PINK)
{
set_led(LED_1, 2);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
}
if ( colour == GREEN)
{
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 2);
set_led(LED_4, 0);
}
if ( colour == YELLOW)
{
set_led(LED_1, 0);
set_led(LED_2, 2);
set_led(LED_3, 2);
set_led(LED_4, 0);
}
if ( colour == WHITE)
{
set_led(LED_1, 2);
set_led(LED_2, 2);
set_led(LED_3, 2);
set_led(LED_4, 0);
}
if ( colour == RED)
{
set_led(LED_1, 0);
set_led(LED_2, 2);
set_led(LED_3, 0);
set_led(LED_4, 0);
}
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// interface + save/load //
int settings,settings_choice
int change_weapon_stats
function settings()
{
block_all_input()
led(WHITE)
if(!function_settings)
{
block_all_input()
if(event_press(RIGHT) || event_press(LEFT)) combo_run(draw_settings)
if(event_press(LEFT))
{
settings_choice--
combo_run(press_button_left)
}
if(event_press(RIGHT))
{
settings_choice++
combo_run(press_button_right)
}
if(settings_choice < 0) settings_choice =0
if(settings_choice > 8) settings_choice =8
if(event_press(CROSS))
{
if(settings_choice > _profile && settings_choice <_antirecoil)
{
fuction = settings_choice
combo_run(load_and_draw_function)
settings=FALSE
}
else
{
get_function_value()
function_settings=TRUE
combo_run(draw_function_settings)
f_step=function_characteristic[settings_choice][2]
f_min=function_characteristic[settings_choice][0]
f_max=function_characteristic[settings_choice][1]
}
}
}
}
combo draw_settings
{
wait(10)
cls_oled(0)
rect_oled(0, 0, 128, 19, 0, 1);
rect_oled(0, 0, 128, 64, 0, 1);
print( 10, 6 , 0, 1, settings_str[settings_choice]);
print( 5, 25 , 1, 1, settings_down1_str[settings_choice]);
print( 3, 45 , 1, 1, settings_down2_str[settings_choice]);
if(settings_choice < 8) print( 117, 1 , 1, 0, arrows[1])
if(settings_choice > 0) print( 1, 1 , 1, 0, arrows[0])
}
int function_settings, function_value
int f_step,f_min,f_max
//int all_settings[11]
const int function_characteristic[][]=
{
//min/max/step
{0,10,1}, //profile
{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},
{0,3,1}, //anti recoil
{8,50,2}, //aim assist
{0,100,5} //head_helper
}
function function_settings()
{
block_all_input()
if((event_press(RIGHT) || event_press(LEFT) ) && !combo_running(saved)) combo_run(draw_function_settings)
if(event_press(LEFT))
{
function_value-= f_step
combo_run(press_button_left)
}
if(event_press(RIGHT))
{
function_value+= f_step
combo_run(press_button_right)
}
if(function_value < f_min) function_value =f_min
if(function_value > f_max) function_value =f_max
if(event_press(OPTIONS))
{
save_function_value()
save()
combo_run(saved)
}
//if(event_press(CIRCLE)) function_settings=FALSE
}
const string NO = "NO"
const string off = " off"
combo draw_function_settings
{
wait(10)
cls_oled(1)
print( 10, 6 , 0, 0, settings_str[settings_choice]);
rect_oled(12, 16, 104, 36,0, 0);
print( 7, 55 , 0, 0, save[0])
if(function_value > f_min)print( 1, 25 , 1, 0, arrows[0])
if(function_value < f_max)print( 117, 25 , 1, 0, arrows[1])
if(settings_choice == _profile ) print(40, 25 , 1, 0,profiles[function_value])
if(settings_choice == _antirecoil)print(15, 25 , 1, 0, recoils[function_value]) //antirecoil
if(settings_choice == _aim_abuse) //aim_assist
{
if(function_value == 8) print( 20, 25 , 1, 0, off[0])
else print( 55, 25 , 1, 0, num[100+function_value])
}
if(settings_choice == _head_helper) //head_helper
{
if(function_value == 0) print( 20, 25 , 1, 0, off[0])
else print( 55, 25 , 1, 0, num[100+function_value])
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
function save_function_value()
{
if(settings_choice == _profile)
{
profile = function_value
load_weapon_info()
}
if(settings_choice == _antirecoil) antirecoil = function_value
if(settings_choice == _aim_abuse) aim_assist_zone = function_value
if(settings_choice == _head_helper) head_helper = function_value
}
function get_function_value()
{
if(settings_choice == _profile) function_value = profile
if(settings_choice == _antirecoil) function_value = antirecoil
if(settings_choice == _aim_abuse) function_value = aim_assist_zone
if(settings_choice == _head_helper) function_value = head_helper
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
int draw_function, fuction
function draw_function(fuction)
{
if(fuction == _weapon_settings)change_weapon_stats()
if(fuction == _sens_settings)sens_settings()
if(fuction == _other_settings)other_settings()
if(fuction == _auto_run_settings) auto_run_settings()
if(fuction == _hip_strafe_settings) hip_strafe_settings()
}
combo load_and_draw_function
{
wait(10)
if(fuction == _weapon_settings)
{
load_weapon_info()
combo_run(draw_weapon_stats)
}
if(fuction == _sens_settings)
{
load_sens_info()
combo_run(draw_sens_settings)
}
if(fuction == _other_settings)
{
load_other_settings()
combo_run(draw_other_settings)
}
if(fuction == _auto_run_settings)
{
load_auto_run_settings()
combo_run(draw_auto_run_settings)
}
if(fuction == _hip_strafe_settings)
{
load_hip_strafe_settings()
combo_run(draw_hip_strafe_settings)
}
draw_function=TRUE
vertical_choice=0
}
/////////////////////////////////////////////////////////////////////////////////////////////////
const string X[]={"x:"}
const string Y[]={"y:"}
const string RPM[]={"rpm:"}
int vertical_choice
int primary_info,secondary_info,pistol_info
int primary=TRUE,secondary,pistol
int primary_weapon[3];
int secondary_weapon[3];
int pistol_weapon[3];
int x,y,rpm
int hold_time
const string weapons[]={"primary ","secondary ","pistol "}
function change_weapon_stats()
{
block_all_input()
led(PINK)
if((event_press(DOWN) || event_press(UP) || event_press(LEFT) || event_press(RIGHT) || event_press(TRIANGLE)) && !combo_running(saved))
{
combo_run(draw_weapon_stats)
}
if(event_press(TRIANGLE) && profile != _empty)
{
if(pistol) pistol=FALSE
else
{
primary=!primary
secondary=!secondary
}
if(get_brtime(TRIANGLE)<200) pistol=TRUE
weapon_info_unpacking()
}
if(event_press(OPTIONS))
{
make_weapon_info()
save_weapon_info()
weapon_swap()
combo_run(saved)
}
if(vertical_choice > _rpm) vertical_choice = _rpm
if(vertical_choice < _x) vertical_choice = _x
if(event_press(DOWN)) vertical_choice++
if(event_press(UP)) vertical_choice--
if(event_press(LEFT))
{
if(vertical_choice == _x) x--
if(vertical_choice == _y) y--
if(vertical_choice == _rpm) rpm-=10
}
if(event_press(RIGHT))
{
if(vertical_choice == _x) x++
if(vertical_choice == _y) y++
if(vertical_choice == _rpm) rpm+=10
}
if(y < 0) y = 0
if(y > 99) y = 99
if(x < -50) x = -50
if(x > 50) x = 50
if(rpm < 40) rpm = 40
if(rpm > 300) rpm = 300
}
function weapon_swap()
{
if(primary && !pistol)
{
x=primary_weapon[_x]
y=primary_weapon[_y]
rpm=primary_weapon[_rpm]
}
if(secondary && !pistol)
{
x=secondary_weapon[_x]
y=secondary_weapon[_y]
rpm=secondary_weapon[_rpm]
}
if(pistol)
{
x=pistol_weapon[_x]
y=pistol_weapon[_y]
rpm=pistol_weapon[_rpm]
}
hold_time = 350 - rpm + 5
}
const int center[]={31,37}
combo draw_weapon_stats
{
wait(10)
cls_oled(0)
print( 80, 13 , 0, 1, X[0])
print( 80, 23 , 0, 1, Y[0])
print( 65, 33 , 0, 1, RPM[0])
rect_oled(65, 45, 50, 20 ,1, 1);
print( 65, 46 , 0, 0, save[1])
print( 75, 55 , 0, 0, save[2])
line_oled(center[0]-25, center[1], center[0] + 25, center[1], 1, 1); //x
line_oled(center[0], center[1] -25, center[0], center[1] + 25, 1, 1); //y
line_oled(center[0], center[1], center[0] + x, center[1] + y/2, 1, 1); //antirecoil
circle_oled(center[0] + x, center[1] + y/2, 1, 1, 1);
if(primary && !pistol) print( 35, 3 , 0, 1, weapons[0])
if(secondary && !pistol) print( 35, 3 , 0, 1, weapons[1])
if(pistol) print( 35, 3 , 0, 1, weapons[2])
if(vertical_choice == 0) print( 101, 12 , 0, 0, num[100 + x])
else print( 99, 13 , 0, 1, num[100 + x])
if(vertical_choice == 1) print( 101, 22 , 0, 0, num[100 + y])
else print( 99, 23 , 0, 1, num[100 + y])
if(vertical_choice == 2) print( 101, 32 , 0, 0, rpm_mas[ (rpm - 40)/10])
else print( 99, 33 , 0, 1, rpm_mas[ (rpm - 40)/10])
}
function weapon_info_unpacking()
{
primary_weapon[_x]= primary_info/100000
primary_weapon[_y]=(abs(primary_info)-abs(primary_weapon[_x])*100000)/1000
primary_weapon[_rpm]=abs(primary_info)- abs(primary_weapon[_x])*100000 - primary_weapon[_y]*1000
secondary_weapon[_x]= secondary_info/100000
secondary_weapon[_y]=abs((secondary_info-(secondary_weapon[_x])*100000)/1000)
secondary_weapon[_rpm]=abs((secondary_info-(secondary_weapon[_x])*100000)) - secondary_weapon[_y]*1000
pistol_weapon[_x]= pistol_info/100000
pistol_weapon[_y]=abs((pistol_info-(pistol_weapon[_x])*100000)/1000)
pistol_weapon[_rpm]=abs((pistol_info-(pistol_weapon[_x])*100000)) - pistol_weapon[_y]*1000
weapon_swap()
}
int profile
function load_weapon_info()
{
if(profile == 1)
{
primary_info=get_pvar(SPVAR_10,-2147483648,2147483647,0)
secondary_info=get_pvar(SPVAR_11,-2147483648,2147483647,0)
pistol_info=get_pvar(SPVAR_12,-2147483648,2147483647,0)
}
if(profile == 2)
{
primary_info=get_pvar(SPVAR_13,-2147483648,2147483647,0)
secondary_info=get_pvar(SPVAR_14,-2147483648,2147483647,0)
pistol_info=get_pvar(SPVAR_15,-2147483648,2147483647,0)
}
if(profile == 3)
{
primary_info=get_pvar(SPVAR_16,-2147483648,2147483647,0)
secondary_info=get_pvar(SPVAR_17,-2147483648,2147483647,0)
pistol_info=get_pvar(SPVAR_18,-2147483648,2147483647,0)
}
if(profile == 4)
{
primary_info=get_pvar(SPVAR_19,-2147483648,2147483647,0)
secondary_info=get_pvar(SPVAR_20,-2147483648,2147483647,0)
pistol_info=get_pvar(SPVAR_21,-2147483648,2147483647,0)
}
if(profile == 5)
{
primary_info=get_pvar(SPVAR_22,-2147483648,2147483647,0)
secondary_info=get_pvar(SPVAR_23,-2147483648,2147483647,0)
pistol_info=get_pvar(SPVAR_24,-2147483648,2147483647,0)
}
if(profile == 6)
{
primary_info=get_pvar(SPVAR_25,-2147483648,2147483647,0)
secondary_info=get_pvar(SPVAR_26,-2147483648,2147483647,0)
pistol_info=get_pvar(SPVAR_27,-2147483648,2147483647,0)
}
if(profile == 7)
{
primary_info=get_pvar(SPVAR_28,-2147483648,2147483647,0)
secondary_info=get_pvar(SPVAR_29,-2147483648,2147483647,0)
pistol_info=get_pvar(SPVAR_30,-2147483648,2147483647,0)
}
if(profile == 8)
{
primary_info=get_pvar(SPVAR_31,-2147483648,2147483647,0)
secondary_info=get_pvar(SPVAR_32,-2147483648,2147483647,0)
pistol_info=get_pvar(SPVAR_33,-2147483648,2147483647,0)
}
if(profile == 9)
{
primary_info=get_pvar(SPVAR_34,-2147483648,2147483647,0)
secondary_info=get_pvar(SPVAR_35,-2147483648,2147483647,0)
pistol_info=get_pvar(SPVAR_36,-2147483648,2147483647,0)
}
if(profile == 10)
{
primary_info=get_pvar(SPVAR_37,-2147483648,2147483647,0)
secondary_info=get_pvar(SPVAR_38,-2147483648,2147483647,0)
pistol_info=get_pvar(SPVAR_39,-2147483648,2147483647,0)
}
weapon_info_unpacking()
}
function make_weapon_info()
{
if(primary && !pistol && x>=0)
{
primary_info=x*100000+y*1000+rpm
}
if(primary && !pistol && x<0)
{
primary_info=x*100000-y*1000-rpm
}
if(secondary && !pistol && x>=0)
{
secondary_info=x*100000+y*1000+rpm
}
if(secondary && !pistol && x<0)
{
secondary_info=x*100000-y*1000-rpm
}
if(pistol && x>=0)
{
pistol_info=x*100000+y*1000+rpm
}
if(pistol && x<0)
{
pistol_info=x*100000-y*1000-rpm
}
}
function save_weapon_info()
{
if(profile == 1)
{
set_pvar(SPVAR_10,primary_info)
set_pvar(SPVAR_11,secondary_info)
set_pvar(SPVAR_12,pistol_info)
}
if(profile == 2)
{
set_pvar(SPVAR_13,primary_info)
set_pvar(SPVAR_14,secondary_info)
set_pvar(SPVAR_15,pistol_info)
}
if(profile == 3)
{
set_pvar(SPVAR_16,primary_info)
set_pvar(SPVAR_17,secondary_info)
set_pvar(SPVAR_18,pistol_info)
}
if(profile == 4)
{
set_pvar(SPVAR_19,primary_info)
set_pvar(SPVAR_20,secondary_info)
set_pvar(SPVAR_21,pistol_info)
}
if(profile == 5)
{
set_pvar(SPVAR_22,primary_info)
set_pvar(SPVAR_23,secondary_info)
set_pvar(SPVAR_24,pistol_info)
}
if(profile == 6)
{
set_pvar(SPVAR_25,primary_info)
set_pvar(SPVAR_26,secondary_info)
set_pvar(SPVAR_27,pistol_info)
}
if(profile == 7)
{
set_pvar(SPVAR_28,primary_info)
set_pvar(SPVAR_29,secondary_info)
set_pvar(SPVAR_30,pistol_info)
}
if(profile == 8)
{
set_pvar(SPVAR_31,primary_info)
set_pvar(SPVAR_32,secondary_info)
set_pvar(SPVAR_33,pistol_info)
}
if(profile == 9)
{
set_pvar(SPVAR_34,primary_info)
set_pvar(SPVAR_35,secondary_info)
set_pvar(SPVAR_36,pistol_info)
}
if(profile == 10)
{
set_pvar(SPVAR_37,primary_info)
set_pvar(SPVAR_38,secondary_info)
set_pvar(SPVAR_39,pistol_info)
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////////
int x_ads,y_ads,x_hip,y_hip,curve_center
function sens_settings()
{
block_all_input()
led(BLUE)
if((event_press(DOWN) || event_press(UP) || event_press(LEFT) || event_press(RIGHT) || event_press(TRIANGLE) )&& !combo_running(saved))
{
combo_run(draw_sens_settings)
}
if(vertical_choice > _center) vertical_choice = _center
if(vertical_choice < _ads_x) vertical_choice = _ads_x
if(event_press(DOWN)) vertical_choice++
if(event_press(UP)) vertical_choice--
if(event_press(LEFT))
{
if(vertical_choice == _ads_x) x_ads-=5
if(vertical_choice == _ads_y) y_ads-=5
if(vertical_choice == _hip_x) x_hip-=5
if(vertical_choice == _hip_y) y_hip-=5
if(vertical_choice == _center) curve_center-=5
}
if(event_press(RIGHT))
{
if(vertical_choice == _ads_x) x_ads+=5
if(vertical_choice == _ads_y) y_ads+=5
if(vertical_choice == _hip_x) x_hip+=5
if(vertical_choice == _hip_y) y_hip+=5
if(vertical_choice == _center) curve_center+=5
}
if(event_press(OPTIONS))
{
make_sens_info()
save()
combo_run(saved)
}
if(x_ads > 100) x_ads = 100
if(x_ads < -100) x_ads = -100
if(y_ads > 100) y_ads = 100
if(y_ads < -100) y_ads = -100
if(x_hip > 100) x_hip = 100
if(x_hip < -100) x_hip = -100
if(y_hip > 100) y_hip = 100
if(y_hip < -100) y_hip = -100
if(curve_center > 100) curve_center = 100
if(curve_center < 0) curve_center = 0
}
const string sens_settings[]={"Sens settings"}
const string sens_parameters[]={"ads x:","ads y:","hip x:","hip y:","center:"}
combo draw_sens_settings
{
wait(10)
cls_oled(0)
print( 20, 3 , 0, 1, sens_settings[0])
print( 5, 15 , 0, 1, sens_parameters[_ads_x])
print( 5, 25 , 0, 1, sens_parameters[_ads_y])
print( 5, 35 , 0, 1, sens_parameters[_hip_x])
print( 5, 45 , 0, 1, sens_parameters[_hip_y])
print( 5, 55 , 0, 1, sens_parameters[_center])
rect_oled(75, 45, 50, 20 ,1, 1);
print( 75, 46 , 0, 0, save[1])
print( 85, 55 , 0, 0, save[2])
if(vertical_choice == _ads_x) print( 55, 15 , 0, 0, num[100 + x_ads])
else print( 50, 15 , 0, 1, num[100 + x_ads])
if(vertical_choice == _ads_y) print( 55, 25 , 0, 0, num[100 + y_ads])
else print( 50, 25 , 0, 1, num[100 + y_ads])
if(vertical_choice == _hip_x) print( 55, 35 , 0, 0, num[100 + x_hip])
else print( 50, 35 , 0, 1, num[100 + x_hip])
if(vertical_choice == _hip_y) print( 55, 45 , 0, 0, num[100 + y_hip])
else print( 50, 45 , 0, 1, num[100 + y_hip])
if(vertical_choice == _center) print( 60, 55 , 0, 0, num[100 + curve_center])
else print( 55, 55 , 0, 1, num[100 + curve_center])
}
int sens_info,number_sign
int _sens_info[5]
int i
function sens_info_unpacking()
{
_sens_info[_center] = sens_info/100000000
_sens_info[_hip_y] = (sens_info - _sens_info[_center]*100000000)/1000000
_sens_info[_hip_x] = (sens_info - _sens_info[_center]*100000000 - _sens_info[_hip_y]* 1000000)/10000
_sens_info[_ads_y] =(sens_info - _sens_info[_center]*100000000 - _sens_info[_hip_y]* 1000000 - _sens_info[_hip_x]*10000)/100
_sens_info[_ads_x] =sens_info - _sens_info[_center]*100000000 - _sens_info[_hip_y]* 1000000 - _sens_info[_hip_x]*10000 - _sens_info[_ads_y]*100
i=0
while(i<5)
{
_sens_info[i]=_sens_info[i]*5
i++
}
if(test_bit(number_sign,_ads_x)) _sens_info[_ads_x]= - _sens_info[_ads_x]
if(test_bit(number_sign,_ads_y)) _sens_info[_ads_y]= - _sens_info[_ads_y]
if(test_bit(number_sign,_hip_x)) _sens_info[_hip_x]= - _sens_info[_hip_x]
if(test_bit(number_sign,_hip_y)) _sens_info[_hip_y]= - _sens_info[_hip_y]
x_ads = _sens_info[_ads_x]
y_ads = _sens_info[_ads_y]
x_hip = _sens_info[_hip_x]
y_hip = _sens_info[_hip_y]
curve_center = _sens_info[_center]
}
function load_sens_info()
{
number_sign=get_pvar(SPVAR_8,-2147483648,2147483647,0)
sens_info=get_pvar(SPVAR_9,1,2147483647,1006070000)
sens_info_unpacking()
}
function make_sens_info()
{
_sens_info[_ads_x] = x_ads
_sens_info[_ads_y] = y_ads
_sens_info[_hip_x] = x_hip
_sens_info[_hip_y] = y_hip
_sens_info[_center] = curve_center
i=0
sens_info=0
while(i < 5)
{
if(_sens_info[i]<0) set_bit(number_sign,i)
else clear_bit(number_sign,i)
sens_info+=abs(_sens_info[i]/5)*pow(10,2*i)
i++
}
}
///////////////////////////////////////////////////////////////////////////////////////////////
function save()
{
set_pvar(SPVAR_1,profile)
set_pvar(SPVAR_2,antirecoil)
set_pvar(SPVAR_3,aim_assist_zone)
set_pvar(SPVAR_4,head_helper)
set_pvar(SPVAR_5,hip_strafe_info)
set_pvar(SPVAR_6,auto_run_info)
set_pvar(SPVAR_7,other_settings)
set_pvar(SPVAR_8,number_sign)
set_pvar(SPVAR_9,sens_info)
}
////////////////////////////////////////////////////////////////////////////////////////////
int quick_scope,ads_strafe,button_swap,sens_boost
function other_settings()
{
block_all_input()
led(PINK)
if((event_press(DOWN) || event_press(UP) || event_press(LEFT) || event_press(RIGHT) || event_press(TRIANGLE) )&& !combo_running(saved))
{
combo_run(draw_other_settings)
}
if(vertical_choice < 0) vertical_choice = 0
if(vertical_choice > 3) vertical_choice = 3
if(quick_scope && vertical_choice < 1) vertical_choice = 1
if(event_press(DOWN)) vertical_choice++
if(event_press(UP)) vertical_choice--
if(event_press(LEFT))
{
if(vertical_choice == _sensboost) sens_boost=0
if(vertical_choice == _ads_strafe) ads_strafe=0
if(vertical_choice == _button_swap) button_swap=0
if(vertical_choice == _quick_scope) quick_scope=0
}
if(event_press(RIGHT))
{
if(vertical_choice == _sensboost) sens_boost=1
if(vertical_choice == _ads_strafe) ads_strafe=1
if(vertical_choice == _button_swap) button_swap=1
if(vertical_choice == _quick_scope) quick_scope=1
}
if(event_press(OPTIONS))
{
make_other_settings()
save()
combo_run(saved)
}
if(sens_boost < 0) sens_boost=0
if(ads_strafe < 0) ads_strafe=0
if(button_swap < 0) button_swap=0
if(quick_scope < 0) quick_scope=0
if(sens_boost > 1) sens_boost=1
if(ads_strafe > 1) ads_strafe=1
if(button_swap > 1) button_swap=1
if(quick_scope > 1) quick_scope=1
}
const string other_function[]={"Other functions"}
const string other_functions[]={"sensboost","ads strafe","quick-scope","button swap"}
combo draw_other_settings
{
wait(10)
cls_oled(0)
print( 10, 2 , 0, 1, other_function[0])
if(!quick_scope) print( 5, 12 , 0, 1, other_functions[_sensboost])
print( 5, 22 , 0, 1, other_functions[_ads_strafe])
print( 5, 32 , 0, 1, other_functions[_quick_scope])
print( 5, 42 , 0, 1, other_functions[_button_swap])
print( 10, 54 , 0, 0, save[0])
if(!quick_scope)
{
if(vertical_choice == _sensboost) print( 95, 12 , 0, 0, yes_no[sens_boost])
else print( 90, 12 , 0, 1, yes_no[sens_boost])
}
if(vertical_choice == 1) print( 95, 22 , 0, 0, yes_no[ads_strafe])
else print( 90, 22 , 0, 1,yes_no[ads_strafe])
if(vertical_choice == _quick_scope) print( 95, 32 , 0, 0, yes_no[quick_scope])
else print( 90, 32 , 0, 1, yes_no[quick_scope])
if(vertical_choice == _button_swap) print( 95, 42 , 0, 0, yes_no[button_swap])
else print( 90, 42 , 0, 1, yes_no[button_swap])
}
int other_settings
function load_other_settings()
{
other_settings=get_pvar(SPVAR_7,-2147483648,2147483647,0)
sens_boost = test_bit(other_settings,_sensboost)
ads_strafe = test_bit(other_settings,_ads_strafe)
quick_scope = test_bit(other_settings,_quick_scope)
button_swap = test_bit(other_settings,_button_swap)
}
function make_other_settings()
{
if(sens_boost)set_bit(other_settings,_sensboost)
else clear_bit(other_settings,_sensboost)
if(ads_strafe)set_bit(other_settings,_ads_strafe)
else clear_bit(other_settings,_ads_strafe)
if(quick_scope)set_bit(other_settings,_quick_scope)
else clear_bit(other_settings,_quick_scope)
if(button_swap)set_bit(other_settings,_button_swap)
else clear_bit(other_settings,_button_swap)
}
/////////////////////////////////////////////////////////
int auto_run=TRUE,angle,auto_run_dz,cut_strafe
const string auto_run_settings = "Auto-run settings"
const string auto_run_functions[]={"auto-run","angle","dz"} //"cut-strafe",
function auto_run_settings()
{
block_all_input()
led(GREEN)
if((event_press(DOWN) || event_press(UP) || event_press(LEFT) || event_press(RIGHT) || event_press(TRIANGLE) )&& !combo_running(saved))
{
combo_run(draw_auto_run_settings)
}
if(vertical_choice < 0) vertical_choice = 0
if(vertical_choice > 3) vertical_choice = 3
if(!auto_run && vertical_choice > 0) vertical_choice = 0
if(event_press(DOWN)) vertical_choice++
if(event_press(UP)) vertical_choice--
if(event_press(LEFT))
{
if(vertical_choice == _autorun) auto_run--
//if(vertical_choice == _cut_strafe) cut_strafe--
if(vertical_choice == _angle) angle-=5
if(vertical_choice == _autorun_dz) auto_run_dz--
}
if(event_press(RIGHT))
{
if(vertical_choice == _autorun) auto_run++
//if(vertical_choice == _cut_strafe) cut_strafe++
if(vertical_choice == _angle) angle+=5
if(vertical_choice == _autorun_dz) auto_run_dz++
}
if(event_press(OPTIONS))
{
make_auto_run_info()
save()
combo_run(saved)
}
if(auto_run < 0) auto_run=0
if(cut_strafe < 0) cut_strafe=0
if(angle < 45) angle=40
if(auto_run_dz < 5) auto_run_dz=5
if(auto_run > 1) auto_run=1
if(cut_strafe > 1) cut_strafe=1
if(angle > 100) angle=100
if(auto_run_dz > 70) auto_run_dz=70
}
combo draw_auto_run_settings
{
wait(10)
cls_oled(0)
print( 5, 2 , 0, 1, auto_run_settings[0])
line_oled(0,12,127,12,1,1);
print( 5, 13 , 0, 1, auto_run_functions[_autorun])
if(auto_run)
{
//print( 5, 23 , 0, 1, auto_run_functions[_cut_strafe])
print( 20, 33 , 0, 1, auto_run_functions[_angle])
print( 35, 43 , 0, 1, auto_run_functions[_autorun_dz])
}
print( 10, 54 , 0, 0, save[0])
if(vertical_choice == _autorun) print( 70, 13 , 0, 0, yes_no[auto_run])
else print( 75, 13 , 0, 1, yes_no[auto_run])
if(auto_run)
{
//if(vertical_choice == _cut_strafe) print( 75, 23 , 0, 0, yes_no[cut_strafe])
//else print( 80, 23 , 0, 1, yes_no[cut_strafe])
if(vertical_choice == _angle && angle > 40) print( 65, 33 , 0, 0, num[100 + angle])
else if(vertical_choice != _angle && angle > 40) print( 70, 33 , 0, 1,num[100 + angle])
if(vertical_choice == _angle && angle == 40) print( 65, 33 , 0, 0,NO[0])
else if(vertical_choice != _angle && angle == 40) print( 70, 33 , 0, 1,NO[0])
if(vertical_choice == _autorun_dz) print( 65, 43 , 0, 0, num[100 + auto_run_dz])
else print( 70, 43 , 0, 1, num[100 + auto_run_dz])
}
}
function make_auto_run_info()
{
auto_run_info = auto_run_dz + angle*100 + cut_strafe*10000 + auto_run*100000
save()
}
int auto_run_info
function load_auto_run_settings()
{
auto_run_info=get_pvar(SPVAR_6,1,2147483647,104015)
auto_run = auto_run_info/100000
cut_strafe = (auto_run_info - auto_run*100000)/10000
angle = (auto_run_info - auto_run*100000 - cut_strafe*10000 )/100
auto_run_dz = auto_run_info - auto_run*100000 - cut_strafe*10000 - angle*100
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////
const string hip_strafe_settings = "Hip-strafe settings"
const string L3_strafe = "L3-strafe"
const string R2_strafe = "R2-strafe"
const string R1_strafe = "R1-strafe"
const string L2_strafe = "L2-strafe"
const string L1_strafe = "L1-strafe"
int l3_strafe,r2_strafe
function hip_strafe_settings()
{
block_all_input()
led(WHITE)
if((event_press(DOWN) || event_press(UP) || event_press(LEFT) || event_press(RIGHT) )&& !combo_running(saved))
{
combo_run(draw_hip_strafe_settings)
}
if(vertical_choice < 0) vertical_choice = 0
if(vertical_choice > 1) vertical_choice = 1
//if(quick_scope && vertical_choice > 0) vertical_choice = 0
if(event_press(DOWN)) vertical_choice++
if(event_press(UP)) vertical_choice--
if(event_press(LEFT))
{
if(vertical_choice == _l3_strafe) l3_strafe--
if(vertical_choice == _r2_strafe) r2_strafe--
}
if(event_press(RIGHT))
{
if(vertical_choice == _l3_strafe) l3_strafe++
if(vertical_choice == _r2_strafe) r2_strafe++
}
if(event_press(OPTIONS))
{
make_hip_strafe_info()
save()
combo_run(saved)
}
if(l3_strafe < 0) l3_strafe=0
if(r2_strafe < 0) r2_strafe=0
if(l3_strafe > 6) l3_strafe=6
if(r2_strafe > 6) r2_strafe=6
}
combo draw_hip_strafe_settings
{
wait(10)
cls_oled(0)
print( 0, 0 , 0, 1, hip_strafe_settings[0])
line_oled(0,10,127,10,1,1);
print( 1, 15 , 0, 1, L3_strafe[0])
if(!quick_scope && !button_swap) print( 1, 25 , 0, 1, R2_strafe[0])
if(quick_scope && !button_swap) print( 1, 25 , 0, 1, L2_strafe[0])
if(quick_scope && button_swap) print( 1, 25 , 0, 1, L1_strafe[0])
if(!quick_scope && button_swap) print( 1, 25 , 0, 1, R1_strafe[0])
print( 10, 54 , 0, 0, save[0])
if(vertical_choice == _l3_strafe)
{
print( 68, 15 , 0, 0, strafes[l3_strafe])
print( 20, 40 , 0, 1, strafes_[l3_strafe])
}
else print( 70, 15 , 0, 1, strafes[l3_strafe])
if(vertical_choice == _r2_strafe)
{
print( 68, 25 , 0, 0, strafes[r2_strafe])
print( 20, 40 , 0, 1, strafes_[r2_strafe])
}
else print( 70, 25 , 0, 1, strafes[r2_strafe])
}
function make_hip_strafe_info()
{
hip_strafe_info = r2_strafe + l3_strafe*10
save()
}
int hip_strafe_info
function load_hip_strafe_settings()
{
hip_strafe_info=get_pvar(SPVAR_5,1,2147483647,10)
l3_strafe = hip_strafe_info/10
r2_strafe = hip_strafe_info - l3_strafe*10
}
//////////////////////////////////////////////////////////////////////////////////////////////////
int killer
const string killer_str[]={" script"," stopped","CIRCLE x2 TO LEAVE"}
combo killer
{
wait(100)
cls_oled(0);
led(RED)
print( 20, 12 , 1, 1, killer_str[0]);
print( 15, 30 , 1, 1, killer_str[1]);
print( 0, 55 , 0, 1, killer_str[2]);
}
/////////////////////////////////////////////////////////////////////////////////////////////////
int antirecoil,afk,aim_assist_zone
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// MAIN //
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
main
{
//////////////////////////////
if(button_swap)
{
swap(L1,L2)
swap(R1,R2)
}
//////////////////////////
if(logo)
{
if(event_press(TRIANGLE) || event_press(OPTIONS))
{
logo=FALSE
combo_run(screen_cleaner);
}
}
if((get_ival(L2) || get_keyboard(KEY_M)) && !combo_running(saved))
{
if(event_press(OPTIONS) && get_brtime(OPTIONS)<200)
{
settings=TRUE
killer=FALSE;
combo_run(draw_settings)
combo_run(mini_vib)
}
}
if((event_press(PS) || event_press(OPTIONS) || event_press(SHARE)) && !get_ival(L2) && !draw_function && !settings)
{
killer=TRUE
combo_run(killer)
}
if( event_press(DOWN) && get_brtime(DOWN)<300 && !get_val(L2) && !draw_function && !settings)
{
killer=TRUE;
combo_run(killer)
}
if(killer)
{
if(event_press(CIRCLE) && get_brtime(CIRCLE)<200 )
{
killer=FALSE;
combo_run(screen_cleaner);
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
if(settings)
{
settings();
if(event_press(CIRCLE) && !function_settings)
{
settings=FALSE
combo_run(screen_cleaner)
}
}
if(function_settings && !draw_function)
{
function_settings();
if(event_press(CIRCLE) && !combo_running(saved))
{
function_settings=FALSE
combo_run(draw_settings)
}
}
/////////////////////////////////////////////////////////////////////////////////
if(draw_function)
{
draw_function(settings_choice)
if(event_press(CIRCLE) && !combo_running(saved))
{
draw_function=FALSE
combo_run(screen_cleaner)
}
}
///////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
if(!killer && !settings && !draw_function)
{
if(event_press(UP) && get_brtime(UP)<200) //go to primary
{
primary=TRUE
secondary=FALSE
pistol=FALSE
combo_run(weapon)
weapon_swap()
}
if(event_press(TRIANGLE) && profile != _empty)
{
if(pistol) pistol=FALSE
else
{
primary=!primary
secondary=!secondary
}
if(get_brtime(TRIANGLE)<200) pistol=TRUE
weapon_swap()
combo_run(weapon)
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
if(quick_scope)
{
if(get_val(PS4_R2) && !get_val(PS4_L2))
{
set_val(PS4_L2,100)
}
}
//////////////////////////////////////////////////////////////////////////
if(get_val(L2)) //scope sens
{
sensitivity(RX, 50, 100 + x_ads)
sensitivity(RY, 50, 100 + y_ads)
}
else //hip sens
{
sensitivity(RX, curve_center, 100 + x_hip)
sensitivity(RY, curve_center, 100 + y_hip)
}
//////////////////////////////////////////////////
if(aim_assist_zone >8)
{
if(get_val(PS4_L2))
{
aim_assist()
}
else combo_stop(asu)
}
//////////////////////////////////////////////////////////////////////////////
if (y > 0 || x!=0)
{
if((get_val(L2)) && (get_val(R2))) //отдача
{
if(antirecoil == _casual_ar) casual_anti_recoil();
if(antirecoil == _smart_control_ar) smart_control_anti_recoil();
if(antirecoil == _hard_control_ar) hard_control_anti_recoil();
if(antirecoil == _sens_ar) sens_anti_recoil();
}
}
/////////////////////////////////////////////////////////////
if(rpm > 40) //кликер
{
if(get_val(R2) && get_val(L2)) combo_run(rapid_fire_fire)
else combo_stop(rapid_fire_fire)
}
//////////////////////////////////////////////////////////
if(auto_run) //бег
{
if (get_ipolar(POLAR_LS,POLAR_RADIUS) > auto_run_dz*100 && (!get_val(L2) && !quick_scope || quick_scope && !get_val(R2)))
{
if(!get_val(R2) && !get_val(L2) && angle > 40) auto_run();
if(!get_val(R2) && !get_val(L2) && cut_strafe) cut_strafe()
if(l3_strafe && get_val(L3)) //
{
set_val(L2,0)
set_val(R2,0)
strafe(l3_strafe)
in_strafe=TRUE
}
else if((r2_strafe || sens_boost) && (get_val(R2) || quick_scope && get_val(L2)))
{
set_val(L2,0)
set_val(R2,0)
if(sens_boost) sensitivity(RX, 10, 200)
if(r2_strafe)
{
if(event_release(L3)) stop_strafes()
in_strafe=TRUE
strafe(r2_strafe)
}
}
else if(in_strafe) stop_strafes()
set_val(L3,100)
}
else if(in_strafe) stop_strafes()
}
if(get_val(L2) && (get_ptime(R2) < 100 || get_ptime(R1) < 100 || get_ptime(L2) < 100 || get_ptime(L1) < 100)) stop_strafes()
if (ads_strafe)
{
if(get_val(L2) && get_val(R2) && (get_val(LY) > 50) )combo_run(strafe)
else combo_stop(strafe)
}
///////////////////////////////////////////////
if(get_val(L2) && event_press(LEFT) && get_brtime(LEFT)<200) afk=!afk
if(afk)
{
afk()
if(event_press(CIRCLE)) afk=FALSE
}
if(head_helper != 0 ) // head_helper
{
if(get_val(PS4_L2)) combo_run(head_helper)
if(!get_val(PS4_L2)) combo_stop(head_helper)
}
}
//set_val(TRACE_1,bool_l)
//set_val(TRACE_2,bool_r)}}
///////////////////////////////////////////////////////////////////////////////////
int lr
function auto_run() //автобег
{
if (get_val(LX)<-5) lr=-100
if (get_val(LX)>5) lr=100
if (get_val(LY)<-15 && 2*abs(get_val(LX)) < abs(get_val(LY))) set_val(LY,-100)
if ( get_val(LY)<-10 && 2*abs(get_val(LX))>= abs(get_val(LY)) && abs(get_val(LX))<2*abs(get_val(LY))) // up
{
set_val(LY,inv(angle))
set_val(LX,lr)
}
if (abs(get_val(LX))>3*abs(get_val(LY))) set_val(LX,lr) //meadle
}
function cut_strafe() //автобег
{
if (get_val(LX) < 0 && get_val(LY) > 0) //left
{
if (get_val(RX) > 0 )
{
set_val(LY,-100) // -100/-70
set_val(LX,+70)
}
if (get_val(RX) < 0 )
{
set_val(LY,75)
set_val(LX,-75)
}
}
if (get_val(LX) > 0 && get_val(LY) > 0) //right
{
if (get_val(RX) < 0 )
{
set_val(LY,-100) // -100/-70
set_val(LX,-70)
}
if (get_val(RX) > 0 )
{
set_val(LY,75)
set_val(LX,75)
}
}
}
////////////////////////////////////////////////////////////////////////////////
int in_strafe,strafe_side,strafe_timing
///////////////////////////////////////////////////////////////////////
function stop_strafes()
{
combo_stop(fast_cat_left)
combo_stop(fast_cat_right)
combo_stop(l_cut)
combo_stop(r_cut)
combo_stop(xbox_left)
combo_stop(xbox_right)
combo_stop(awd_left)
combo_stop(awd_right)
in_strafe=FALSE
}
/*
int bool_l,bool_r
function check()
{
if(get_val(LX)>0--)
if(combo_running(check_l) && !bool_r) combo_stop(check_r)
if(combo_running(check_r) && !bool_l) combo_stop(check_r)
combo_run(check_l)
combo_run(check_r)
}
combo check_l
{
if(get_val(LX) < 0) {
bool_r=FALSE
bool_l=TRUE
}
wait(750)
if(get_val(LX) < 0) bool_r=TRUE
wait(5000)
}
combo check_r
{
if(get_val(LX) > 0) {
bool_l=FALSE
bool_r=TRUE
}
wait(750)
if(get_val(LX) > 0) bool_l=TRUE
wait(5000)
}
*/
int strafe_type
function strafe(strafe_type) //распределение стрейфов, не трогать
{
if(strafe_type == _f_cat)
{ //fast cat strf
//sensitivity(RX, 50, 95)
if(get_val(LX) < -50) combo_run(fast_cat_left)
else combo_stop(fast_cat_left)
if(get_val(LX)> 50) combo_run(fast_cat_right)
else combo_stop(fast_cat_right)
//sensitivity(RX, 10, 200)
//combo_stop(sl2);combo_stop(sr2);combo_stop(sl3);combo_stop(sr3);combo_stop(sl4);combo_stop(sr4)
}
if(strafe_type == _left_cat)
{ //cat strf left
if (get_val(LX) > 0 )
{
set_val(LY,-100) // -100/-70
set_val(LX,+70)
}
if (get_val(LX) < 0 )
{
set_val(LY,75)
set_val(LX,-75)
}
//sensitivity(RX, 10, 200)
//combo_stop(sl2);combo_stop(sr2);combo_stop(sl3);combo_stop(sr3);combo_stop(sl4);combo_stop(sr4)
}
if(strafe_type == _right_cat ) //cat strf right
{
if(get_val(LX) < 0 ) // лево верх
{
set_val(LY,-100) // -100/-70
set_val(LX,-70)
}
if(get_val(LX) > 0 ) // парво врех
{
set_val(LY,75)
set_val(LX,75)
}
}
if(strafe_type == _auto_cat ) // auto cat-strf
{
if(get_val(LX) < 0) combo_run(l_cut)
//else combo_stop(auto_cat_left)
if(get_val(LX) > 0) combo_run(r_cut)
//else combo_stop(auto_cat_right)
}
if(strafe_type == _xbox) //xbox
{
//sensitivity(RX, 10, 200)
if(get_val(LX) < 0 ) combo_run(xbox_left)
else combo_stop(xbox_left)
if(get_val(LX)>0) combo_run(xbox_right)
else combo_stop(xbox_right)
}
if(strafe_type == _awd) // awd
{
//sensitivity(RX, 10, 200)
if(get_val(LX)<0) combo_run(awd_left)
else combo_stop(awd_left)
if(get_val(LX)>0) combo_run(awd_right)
else combo_stop(awd_right)
}
//if(run_fire==6)
}
///////////////////////////////////////////////////////////////
combo r_cut
{
set_val(LY,75)
set_val(LX,75)
wait(500)
set_val(LY,-100)
set_val(LX,-70)
wait(550)
}
combo l_cut
{
set_val(LY,75)
set_val(LX,-75)
wait(500)
set_val(LY,-100)
set_val(LX,70)
wait(550)
}
/////////////////////////////////////////////////////////////////////////////
combo fast_cat_right
{
set_val(LY,-100)
set_val(LX,-100)
wait(120)
set_val(LY,75)
set_val(LX,75)
wait(10000)
}
combo fast_cat_left
{
set_val(LY,-100)
set_val(LX,100)
wait(120)
set_val(LY,75)
set_val(LX,-75)
wait(10000)
}
/*
combo auto_cat_left // cat strf
{
//combo_stop(sr2);combo_stop(sl3);combo_stop(sr3);combo_stop(sl4);combo_stop(sr4)
set_val(LY,-100); // u can do lx & ly 80, and change wait to 350
set_val(LX,-100)
set_val(L3,100)
wait(300)
set_val(LY,50);
set_val(LX,-100)
set_val(L3,100)
wait(32000)
}
combo auto_cat_right
{
//combo_stop(sl2);combo_stop(sl3);combo_stop(sr3);combo_stop(sl4);combo_stop(sr4)
set_val(LY,-100);
set_val(LX,100)
set_val(L3,100)
wait(300)
set_val(LY,50);
set_val(LX,100)
set_val(L3,100)
wait(32000)
}
*/
////////
combo xbox_left // xbox
{
//combo_stop(sl2);combo_stop(sr2);combo_stop(sr3);combo_stop(sl4);combo_stop(sr4)
set_val(LY,-100);
set_val(LX,-100)
set_val(L3,00)
wait(150)
set_val(LY,50);
set_val(LX,-100)
set_val(L3,100)
wait(32000)
}
combo xbox_right
{
//combo_stop(sl2);combo_stop(sr2);combo_stop(sl3);combo_stop(sl4);combo_stop(sr4)
set_val(LY,-100);
set_val(LX,100)
set_val(L3,00)
wait(150)
set_val(LY,50);
set_val(LX,100)
set_val(L3,100)
wait(32000)
}
//////////////
combo awd_left //awd
{
//combo_stop(sl2);combo_stop(sr2);combo_stop(sl3);combo_stop(sr3);combo_stop(sr4)
set_val(LY,-85);
set_val(LX,-85)
set_val(L3,100)
wait(290) //250-300
set_val(LY,0);
set_val(LX,-100)
set_val(L3,100)
wait(32000)
}
combo awd_right
{
//combo_stop(sl2);combo_stop(sr2);combo_stop(sl3);combo_stop(sr3);combo_stop(sl4);
set_val(LY,-85);
set_val(LX,85)
set_val(L3,100)
wait(290)
set_val(LY,0);
set_val(LX,100)
set_val(L3,100)
wait(32000)
}
/////////////////////////////////////////////////////////////////////////
int strafe_time=100
combo strafe
{
set_val(LX,100)
set_val(LY,0)
wait(strafe_time)
set_val(LX,0)
set_val(LY,100)
wait(strafe_time)
set_val(LX,-100)
set_val(LY,0)
wait(strafe_time)
set_val(LX,0)
set_val(LY,-100)
wait(strafe_time)
}
//////////////////////////////////////////////////////////////////////////
int x1,y1
function casual_anti_recoil() // как в паке камьюнити
{
x1=x
y1=y
if (x1 < -100) x1= -100
if (x1 > 100) x1= 100
if (y1 < -100) y1= -100
if (y1 > 100) y1= 100
if((get_val(RY) < -5) || (get_val(RY) > y)) y1=get_val(RY)
if(abs(get_val(RX))> abs(x)) x1=get_val(RX)
set_val(RX,x1)
set_val(RY,y1)
}
function smart_control_anti_recoil() // отдача прикладного матекматика(моя)
{
x1=x+get_val(RX)
y1=y+get_val(RY)
if (x1 < -100) x1= -100
if (x1 > 100) x1= 100
if(get_val(RY)<0 && get_val(RY)> inv(y)) y1=y+get_val(RY)*2
if(get_val(RY)<= inv(y)) y1=get_val(RY)
if(get_val(RY)>0 && get_val(RY)< 2*y) y1=y+get_val(RY)/2
if(get_val(RY)>= 2*y) y1=get_val(RY)
set_val(RX,x1)
set_val(RY,y1)
}
function hard_control_anti_recoil() // предвигает центр - оч редко полезна
{
x1=x+get_val(RX)
y1=y+get_val(RY)
if (x1 < -100) x1= -100
if (x1 > 100) x1= 100
if(get_val(RY)<0 && get_val(RY)> inv(y)) y1=y+get_val(RY)*2
if(get_val(RY)<= inv(y)) y1=get_val(RY)
if(get_val(RX)>90) x1=100
if(get_val(RX)<-90) x1=-100
set_val(RX,x1)
set_val(RY,y1)
}
function sens_anti_recoil() //меняет сенсу во время стрельбы / change sense while u shooting
{
sensitivity(RY, 50, 100+ y )
sensitivity(RX, 50, 100+ x )
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
combo rapid_fire_fire // кликер - rapid_fire fire
{
set_val(R2, 100)
wait(50)
set_val(R2, 0)
wait(hold_time)//hold time
set_val(R2, 0)
}
///////////////////////////////////////////////////////////////////////////////////////////////////////
combo mini_vib
{
set_rumble(RUMBLE_B,75)
set_rumble(RUMBLE_A,75)
wait(100)
reset_rumble();
reset_leds();
//cls_oled(0);
}
const string saved[]={"saved"}
combo saved
{
cls_oled(0)
print( 20, 20 , 2, 1,saved[0])
set_rumble(RUMBLE_B,30)
set_rumble(RUMBLE_A,30)
led(GREEN)
wait(100)
print( 20, 20 , 2, 0,saved[0])
set_rumble(RUMBLE_B,90)
set_rumble(RUMBLE_A,90)
led(WHITE)
wait(100)
print( 20, 20 , 2, 1,saved[0])
set_rumble(RUMBLE_B,30)
set_rumble(RUMBLE_A,30)
led(GREEN)
wait(100)
print( 20, 20 , 2, 0,saved[0])
set_rumble(RUMBLE_B,90)
set_rumble(RUMBLE_A,90)
led(WHITE)
wait(100)
print( 20, 20 , 2, 1,saved[0])
set_rumble(RUMBLE_B,70)
set_rumble(RUMBLE_A,70)
led(GREEN)
wait(250)
print( 20, 20 , 2, 0,saved[0])
set_rumble(RUMBLE_B,70)
set_rumble(RUMBLE_A,70)
led(WHITE)
wait(250)
reset_rumble();
reset_leds();
if(settings_choice > _profile && settings_choice <_antirecoil ) combo_run(load_and_draw_function)
else combo_run(draw_function_settings)
}
///////////////////////////////////////////////////////////////////////////////////////////
combo weapon
{
if(primary && !pistol) print( 10, 35 , 0, 1, weapons[0])
if(secondary && !pistol) print( 10, 35 , 0, 1, weapons[1])
if(pistol) print( 10, 35 , 0, 1, weapons[2])
wait(10)
}
///////////////////////////////////////////////////////////////////////////////////////////////////
int press_left,press_right;
combo press_button_left
{
if(function_settings)
{
if(function_value > f_min)print( 1, 25 , 1, 1, arrows[0])
}
else
{
if(settings_choice > 0) print( 1, 1 , 1, 1, arrows[0])
}
wait(100)
if(function_settings)
{
if(function_value > f_min)print( 1, 25 , 1, 0, arrows[0])
}
else
{
if(settings_choice > 0) print( 1, 1 , 1, 0, arrows[0])
}
}
combo press_button_right
{
if(function_settings)
{
if(function_value < f_max)print( 117, 25 , 1, 1, arrows[1])
}
else
{
if(settings_choice < 3) print( 117, 1 , 1, 1, arrows[1])
}
wait(100)
if(function_settings)
{
if(function_value < f_max)print( 117, 25 , 1, 0, arrows[1])
}
else
{
if(settings_choice < 3) print( 117, 1 , 1, 0, arrows[1])
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
int head_helper
combo head_helper{
wait(180)
set_val(PS4_RY,-100)
wait(10+head_helper)
wait(15000)
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
int afk_time;
const string afk_str[]={"AFK"}
function afk()
{
cls_oled(0)
afk_time=200 - get_val(RX)
combo_run(afk)
print( 40, 20 , 2, 1, afk_str[0])
print( 60, 45 , 0, 1, num[200 + inv((afk_time - 100)/ 2)])
}
combo afk
{
led(PINK)
set_val(LY,20)
set_val(LX,-40)
wait(afk_time)
led(WHITE)
set_val(LY,-20)
set_val(LX,40)
wait(afk_time)
reset_leds();
cls_oled(0)
}
////////////////////////////////////////////////////////////////////
const string settings_str[] = { "WEAPONS PROFILE", " WEAPON SETUP"," SENSITIVITY", " OTHER SETTINGS"," AUTO RUN"," STRAFE ", " ANTIRECOIL", " AIM ABUSE", " HEAD HELPER", " AFK" }
const string settings_down1_str[] = {" choose ", " Change ur", " ads & hip", " Customize", " set up", " choose ", " choose ", " choose ", " select" , " YOU WANNA" }
const string settings_down2_str[] = {" profle" , "weapon stat", "sensitivity", "the script", " auto-run", " type ", " type ", " power", " the hieght ", " DANCE?" }
const string arrows[]={"<",">"}
const string on_off[]={"ON","OFF"}
const string yes_no[]={"NO","YES"}
const string strafes[]= {"off", "fast-cut", "left-cut", "right-cut", "auto-cut", "auto-xbox", "like-AWD"}
const string strafes_[]= {" ", " <-x-x->", " <-x->-x", " x-<-x->", " <-<->->", " <-0-0->", "for beginers"}
const string rpm_mas[]={"NO","172","177","182","188","194","200","207","215","223","231","240","250","261","273","286","300","316","334","353","375","400","428","462","500","545","600"}//300,50
const string save[]={"OPTIONS to save","OPTIONS","save"}
const string recoils[]= {" Casual","SmartCntrl","HardCntrl","SensCurve"}
const string profiles[]={"empty"," 1"," 2"," 3"," 4"," 5"," 6"," 7"," 8"," 9"," 10"}
//weapon settings
define _profile = 0
define _empty = 0
define _weapon_settings = 1
define _x = 0
define _y = 1
define _rpm = 2
//sensitivity
define _sens_settings = 2
define _ads_x = 0
define _ads_y = 1
define _hip_x = 2
define _hip_y = 3
define _center = 4
//bool gameplay functions
define _other_settings = 3
//other
define _sensboost = 0
define _ads_strafe = 1
define _quick_scope = 2
define _button_swap = 3
//define _afk = 7
//autorun settings
define _auto_run_settings = 4
define _autorun = 0
//define _cut_strafe = 1
define _angle = 1
define _autorun_dz = 2
//strafes
define _hip_strafe_settings = 5
define _l3_strafe = 0
define _r2_strafe = 1
define _f_cat = 1
define _left_cat = 2
define _right_cat = 3
define _auto_cat = 4
define _xbox = 5
define _awd = 6
//antirecoils
define _antirecoil = 6
define _casual_ar = 0
define _smart_control_ar = 1
define _hard_control_ar = 2
define _sens_ar = 3
//other
define _aim_abuse = 7
define _head_helper = 8
// remap
define L1 = PS4_L1
define L2 = PS4_L2
define L3 = PS4_L3
define LY = PS4_LY
define LX = PS4_LX
define R1 = PS4_R1
define R2 = PS4_R2
define R3 = PS4_R3
define RY = PS4_RY
define RX = PS4_RX
define CROSS = PS4_CROSS
define CIRCLE = PS4_CIRCLE
define TRIANGLE = PS4_TRIANGLE
define SQUARE = PS4_SQUARE
define UP = PS4_UP
define LEFT = PS4_LEFT
define DOWN = PS4_DOWN
define RIGHT = PS4_RIGHT
define TOUCH = PS4_TOUCH
define PS = PS4_PS
define SHARE = PS4_SHARE
define OPTIONS = PS4_OPTIONS
function block_all_input()
{
set_val(UP , 0 ); set_val(DOWN , 0 ); set_val(LEFT , 0 ); set_val(RIGHT , 0);
set_val(CROSS , 0 ); set_val(CIRCLE, 0 ); set_val(SQUARE, 0 ); set_val(TRIANGLE, 0);
set_val(L1 , 0 ); set_val(R1 , 0 ); set_val(L3 , 0 ); set_val(R3 , 0);
set_val(OPTIONS, 0 ); set_val(SHARE , 0 ); set_val(TOUCH , 0 ); set_val(PS , 0);
set_val(LX, 0); set_val(LY, 0); set_val(RX, 0); set_val(RY, 0);
set_val(L2, 0); set_val(R2, 0);
}
const string num[]=
{"-100","-99","-98","-97","-96","-95","-94","-93","-92","91","-90","-89","-88","-87","-86","-85","-84","-83","-82","-81","-80",
"-79","-78","-77","-76","-75","-74","-73","-72","-71","-70","-69","-68","-67","-66","-65","-64","-63", "-62","-61","-60","-59",
"-58","-57","-56","-55","-54","-53","-52","-51","-50","-49","-48","-47","-46","-45","-44","-43","-42","-41","-40","-39","-38",
"-37","-36","-35","-34","-33","-32","-31","-30","-29","-25","-27","-26","-25","-24","-23","-22", "-21", "-20","-19","-18","-17",
"-16","-15","-14","-13", "-12","-11","-10","-9","-8","-7","-6","-5","-4","-3","-2","-1","0","1","2","3","4","5","6","7","8","9",
"10","11","12","13","14","15","16","17","18","19","20","21","22","23","24","25","26","27","28","29","30","31","32","33","34",
"35","36","37","38","39","40","41","42","43","44","45","46","47","48","49","50","51","52","53","54","55","56","57","58","59",
"60","61","62","63","64","65","66","67","68","69","70","71","72","73","74","75","76","77","78","79","80","81","82","83","84",
"85","86","87","88","89","90","91","92","93","94","95","96","97","98","99","100"}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// maain screen //
const string main_text[]={"haku-haku"," div2 v8.3.1","L2+2xOPTIONS-menu"}
function main_print()
{
cls_oled(0)
print( 5, 17 , 1, 1, main_text[0])
print( 20, 3 , 0, 1, main_text[1])
print( 0, 54 , 0, 1, main_text[2])
combo_run(weapon)
}
combo screen_cleaner
{
cls_oled(0)
wait(100)
main_print()
reset_leds()
}
///////////////////////////////////////////////////////////////////////////////////////////
// init //
init
{
vm_tctrl(10)
draw_logo()
load_settings()
//main_print()
}
function load_settings()
{
profile=get_pvar(SPVAR_1,1,2147483647,1)
antirecoil=get_pvar(SPVAR_2,0,10,0)
aim_assist_zone=get_pvar(SPVAR_3,1,100,8)
head_helper=get_pvar(SPVAR_4,0,100,0)
load_sens_info()
load_weapon_info()
load_other_settings()
load_auto_run_settings()
load_hip_strafe_settings()
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
int colour
define BLUE = 0
define PINK = 1
define GREEN = 2
define YELLOW = 3
define WHITE = 4
define RED = 5
function led(colour)
{
if ( colour == BLUE)
{
set_led(LED_1, 2);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
}
if ( colour == PINK)
{
set_led(LED_1, 2);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
}
if ( colour == GREEN)
{
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 2);
set_led(LED_4, 0);
}
if ( colour == YELLOW)
{
set_led(LED_1, 0);
set_led(LED_2, 2);
set_led(LED_3, 2);
set_led(LED_4, 0);
}
if ( colour == WHITE)
{
set_led(LED_1, 2);
set_led(LED_2, 2);
set_led(LED_3, 2);
set_led(LED_4, 0);
}
if ( colour == RED)
{
set_led(LED_1, 0);
set_led(LED_2, 2);
set_led(LED_3, 0);
set_led(LED_4, 0);
}
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// interface + save/load //
int settings,settings_choice
int change_weapon_stats
function settings()
{
block_all_input()
led(WHITE)
if(!function_settings)
{
block_all_input()
if(event_press(RIGHT) || event_press(LEFT)) combo_run(draw_settings)
if(event_press(LEFT))
{
settings_choice--
combo_run(press_button_left)
}
if(event_press(RIGHT))
{
settings_choice++
combo_run(press_button_right)
}
if(settings_choice < 0) settings_choice =0
if(settings_choice > 8) settings_choice =8
if(event_press(CROSS))
{
if(settings_choice > _profile && settings_choice <_antirecoil)
{
fuction = settings_choice
combo_run(load_and_draw_function)
settings=FALSE
}
else
{
get_function_value()
function_settings=TRUE
combo_run(draw_function_settings)
f_step=function_characteristic[settings_choice][2]
f_min=function_characteristic[settings_choice][0]
f_max=function_characteristic[settings_choice][1]
}
}
}
}
combo draw_settings
{
wait(10)
cls_oled(0)
rect_oled(0, 0, 128, 19, 0, 1);
rect_oled(0, 0, 128, 64, 0, 1);
print( 10, 6 , 0, 1, settings_str[settings_choice]);
print( 5, 25 , 1, 1, settings_down1_str[settings_choice]);
print( 3, 45 , 1, 1, settings_down2_str[settings_choice]);
if(settings_choice < 8) print( 117, 1 , 1, 0, arrows[1])
if(settings_choice > 0) print( 1, 1 , 1, 0, arrows[0])
}
int function_settings, function_value
int f_step,f_min,f_max
//int all_settings[11]
const int function_characteristic[][]=
{
//min/max/step
{0,10,1}, //profile
{0,0,0},{0,0,0},{0,0,0},{0,0,0},{0,0,0},
{0,3,1}, //anti recoil
{8,50,2}, //aim assist
{0,100,5} //head_helper
}
function function_settings()
{
block_all_input()
if((event_press(RIGHT) || event_press(LEFT) ) && !combo_running(saved)) combo_run(draw_function_settings)
if(event_press(LEFT))
{
function_value-= f_step
combo_run(press_button_left)
}
if(event_press(RIGHT))
{
function_value+= f_step
combo_run(press_button_right)
}
if(function_value < f_min) function_value =f_min
if(function_value > f_max) function_value =f_max
if(event_press(OPTIONS))
{
save_function_value()
save()
combo_run(saved)
}
//if(event_press(CIRCLE)) function_settings=FALSE
}
const string NO = "NO"
const string off = " off"
combo draw_function_settings
{
wait(10)
cls_oled(1)
print( 10, 6 , 0, 0, settings_str[settings_choice]);
rect_oled(12, 16, 104, 36,0, 0);
print( 7, 55 , 0, 0, save[0])
if(function_value > f_min)print( 1, 25 , 1, 0, arrows[0])
if(function_value < f_max)print( 117, 25 , 1, 0, arrows[1])
if(settings_choice == _profile ) print(40, 25 , 1, 0,profiles[function_value])
if(settings_choice == _antirecoil)print(15, 25 , 1, 0, recoils[function_value]) //antirecoil
if(settings_choice == _aim_abuse) //aim_assist
{
if(function_value == 8) print( 20, 25 , 1, 0, off[0])
else print( 55, 25 , 1, 0, num[100+function_value])
}
if(settings_choice == _head_helper) //head_helper
{
if(function_value == 0) print( 20, 25 , 1, 0, off[0])
else print( 55, 25 , 1, 0, num[100+function_value])
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
function save_function_value()
{
if(settings_choice == _profile)
{
profile = function_value
load_weapon_info()
}
if(settings_choice == _antirecoil) antirecoil = function_value
if(settings_choice == _aim_abuse) aim_assist_zone = function_value
if(settings_choice == _head_helper) head_helper = function_value
}
function get_function_value()
{
if(settings_choice == _profile) function_value = profile
if(settings_choice == _antirecoil) function_value = antirecoil
if(settings_choice == _aim_abuse) function_value = aim_assist_zone
if(settings_choice == _head_helper) function_value = head_helper
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
int draw_function, fuction
function draw_function(fuction)
{
if(fuction == _weapon_settings)change_weapon_stats()
if(fuction == _sens_settings)sens_settings()
if(fuction == _other_settings)other_settings()
if(fuction == _auto_run_settings) auto_run_settings()
if(fuction == _hip_strafe_settings) hip_strafe_settings()
}
combo load_and_draw_function
{
wait(10)
if(fuction == _weapon_settings)
{
load_weapon_info()
combo_run(draw_weapon_stats)
}
if(fuction == _sens_settings)
{
load_sens_info()
combo_run(draw_sens_settings)
}
if(fuction == _other_settings)
{
load_other_settings()
combo_run(draw_other_settings)
}
if(fuction == _auto_run_settings)
{
load_auto_run_settings()
combo_run(draw_auto_run_settings)
}
if(fuction == _hip_strafe_settings)
{
load_hip_strafe_settings()
combo_run(draw_hip_strafe_settings)
}
draw_function=TRUE
vertical_choice=0
}
/////////////////////////////////////////////////////////////////////////////////////////////////
const string X[]={"x:"}
const string Y[]={"y:"}
const string RPM[]={"rpm:"}
int vertical_choice
int primary_info,secondary_info,pistol_info
int primary=TRUE,secondary,pistol
int primary_weapon[3];
int secondary_weapon[3];
int pistol_weapon[3];
int x,y,rpm
int hold_time
const string weapons[]={"primary ","secondary ","pistol "}
function change_weapon_stats()
{
block_all_input()
led(PINK)
if((event_press(DOWN) || event_press(UP) || event_press(LEFT) || event_press(RIGHT) || event_press(TRIANGLE)) && !combo_running(saved))
{
combo_run(draw_weapon_stats)
}
if(event_press(TRIANGLE) && profile != _empty)
{
if(pistol) pistol=FALSE
else
{
primary=!primary
secondary=!secondary
}
if(get_brtime(TRIANGLE)<200) pistol=TRUE
weapon_info_unpacking()
}
if(event_press(OPTIONS))
{
make_weapon_info()
save_weapon_info()
weapon_swap()
combo_run(saved)
}
if(vertical_choice > _rpm) vertical_choice = _rpm
if(vertical_choice < _x) vertical_choice = _x
if(event_press(DOWN)) vertical_choice++
if(event_press(UP)) vertical_choice--
if(event_press(LEFT))
{
if(vertical_choice == _x) x--
if(vertical_choice == _y) y--
if(vertical_choice == _rpm) rpm-=10
}
if(event_press(RIGHT))
{
if(vertical_choice == _x) x++
if(vertical_choice == _y) y++
if(vertical_choice == _rpm) rpm+=10
}
if(y < 0) y = 0
if(y > 99) y = 99
if(x < -50) x = -50
if(x > 50) x = 50
if(rpm < 40) rpm = 40
if(rpm > 300) rpm = 300
}
function weapon_swap()
{
if(primary && !pistol)
{
x=primary_weapon[_x]
y=primary_weapon[_y]
rpm=primary_weapon[_rpm]
}
if(secondary && !pistol)
{
x=secondary_weapon[_x]
y=secondary_weapon[_y]
rpm=secondary_weapon[_rpm]
}
if(pistol)
{
x=pistol_weapon[_x]
y=pistol_weapon[_y]
rpm=pistol_weapon[_rpm]
}
hold_time = 350 - rpm + 5
}
const int center[]={31,37}
combo draw_weapon_stats
{
wait(10)
cls_oled(0)
print( 80, 13 , 0, 1, X[0])
print( 80, 23 , 0, 1, Y[0])
print( 65, 33 , 0, 1, RPM[0])
rect_oled(65, 45, 50, 20 ,1, 1);
print( 65, 46 , 0, 0, save[1])
print( 75, 55 , 0, 0, save[2])
line_oled(center[0]-25, center[1], center[0] + 25, center[1], 1, 1); //x
line_oled(center[0], center[1] -25, center[0], center[1] + 25, 1, 1); //y
line_oled(center[0], center[1], center[0] + x, center[1] + y/2, 1, 1); //antirecoil
circle_oled(center[0] + x, center[1] + y/2, 1, 1, 1);
if(primary && !pistol) print( 35, 3 , 0, 1, weapons[0])
if(secondary && !pistol) print( 35, 3 , 0, 1, weapons[1])
if(pistol) print( 35, 3 , 0, 1, weapons[2])
if(vertical_choice == 0) print( 101, 12 , 0, 0, num[100 + x])
else print( 99, 13 , 0, 1, num[100 + x])
if(vertical_choice == 1) print( 101, 22 , 0, 0, num[100 + y])
else print( 99, 23 , 0, 1, num[100 + y])
if(vertical_choice == 2) print( 101, 32 , 0, 0, rpm_mas[ (rpm - 40)/10])
else print( 99, 33 , 0, 1, rpm_mas[ (rpm - 40)/10])
}
function weapon_info_unpacking()
{
primary_weapon[_x]= primary_info/100000
primary_weapon[_y]=(abs(primary_info)-abs(primary_weapon[_x])*100000)/1000
primary_weapon[_rpm]=abs(primary_info)- abs(primary_weapon[_x])*100000 - primary_weapon[_y]*1000
secondary_weapon[_x]= secondary_info/100000
secondary_weapon[_y]=abs((secondary_info-(secondary_weapon[_x])*100000)/1000)
secondary_weapon[_rpm]=abs((secondary_info-(secondary_weapon[_x])*100000)) - secondary_weapon[_y]*1000
pistol_weapon[_x]= pistol_info/100000
pistol_weapon[_y]=abs((pistol_info-(pistol_weapon[_x])*100000)/1000)
pistol_weapon[_rpm]=abs((pistol_info-(pistol_weapon[_x])*100000)) - pistol_weapon[_y]*1000
weapon_swap()
}
int profile
function load_weapon_info()
{
if(profile == 1)
{
primary_info=get_pvar(SPVAR_10,-2147483648,2147483647,0)
secondary_info=get_pvar(SPVAR_11,-2147483648,2147483647,0)
pistol_info=get_pvar(SPVAR_12,-2147483648,2147483647,0)
}
if(profile == 2)
{
primary_info=get_pvar(SPVAR_13,-2147483648,2147483647,0)
secondary_info=get_pvar(SPVAR_14,-2147483648,2147483647,0)
pistol_info=get_pvar(SPVAR_15,-2147483648,2147483647,0)
}
if(profile == 3)
{
primary_info=get_pvar(SPVAR_16,-2147483648,2147483647,0)
secondary_info=get_pvar(SPVAR_17,-2147483648,2147483647,0)
pistol_info=get_pvar(SPVAR_18,-2147483648,2147483647,0)
}
if(profile == 4)
{
primary_info=get_pvar(SPVAR_19,-2147483648,2147483647,0)
secondary_info=get_pvar(SPVAR_20,-2147483648,2147483647,0)
pistol_info=get_pvar(SPVAR_21,-2147483648,2147483647,0)
}
if(profile == 5)
{
primary_info=get_pvar(SPVAR_22,-2147483648,2147483647,0)
secondary_info=get_pvar(SPVAR_23,-2147483648,2147483647,0)
pistol_info=get_pvar(SPVAR_24,-2147483648,2147483647,0)
}
if(profile == 6)
{
primary_info=get_pvar(SPVAR_25,-2147483648,2147483647,0)
secondary_info=get_pvar(SPVAR_26,-2147483648,2147483647,0)
pistol_info=get_pvar(SPVAR_27,-2147483648,2147483647,0)
}
if(profile == 7)
{
primary_info=get_pvar(SPVAR_28,-2147483648,2147483647,0)
secondary_info=get_pvar(SPVAR_29,-2147483648,2147483647,0)
pistol_info=get_pvar(SPVAR_30,-2147483648,2147483647,0)
}
if(profile == 8)
{
primary_info=get_pvar(SPVAR_31,-2147483648,2147483647,0)
secondary_info=get_pvar(SPVAR_32,-2147483648,2147483647,0)
pistol_info=get_pvar(SPVAR_33,-2147483648,2147483647,0)
}
if(profile == 9)
{
primary_info=get_pvar(SPVAR_34,-2147483648,2147483647,0)
secondary_info=get_pvar(SPVAR_35,-2147483648,2147483647,0)
pistol_info=get_pvar(SPVAR_36,-2147483648,2147483647,0)
}
if(profile == 10)
{
primary_info=get_pvar(SPVAR_37,-2147483648,2147483647,0)
secondary_info=get_pvar(SPVAR_38,-2147483648,2147483647,0)
pistol_info=get_pvar(SPVAR_39,-2147483648,2147483647,0)
}
weapon_info_unpacking()
}
function make_weapon_info()
{
if(primary && !pistol && x>=0)
{
primary_info=x*100000+y*1000+rpm
}
if(primary && !pistol && x<0)
{
primary_info=x*100000-y*1000-rpm
}
if(secondary && !pistol && x>=0)
{
secondary_info=x*100000+y*1000+rpm
}
if(secondary && !pistol && x<0)
{
secondary_info=x*100000-y*1000-rpm
}
if(pistol && x>=0)
{
pistol_info=x*100000+y*1000+rpm
}
if(pistol && x<0)
{
pistol_info=x*100000-y*1000-rpm
}
}
function save_weapon_info()
{
if(profile == 1)
{
set_pvar(SPVAR_10,primary_info)
set_pvar(SPVAR_11,secondary_info)
set_pvar(SPVAR_12,pistol_info)
}
if(profile == 2)
{
set_pvar(SPVAR_13,primary_info)
set_pvar(SPVAR_14,secondary_info)
set_pvar(SPVAR_15,pistol_info)
}
if(profile == 3)
{
set_pvar(SPVAR_16,primary_info)
set_pvar(SPVAR_17,secondary_info)
set_pvar(SPVAR_18,pistol_info)
}
if(profile == 4)
{
set_pvar(SPVAR_19,primary_info)
set_pvar(SPVAR_20,secondary_info)
set_pvar(SPVAR_21,pistol_info)
}
if(profile == 5)
{
set_pvar(SPVAR_22,primary_info)
set_pvar(SPVAR_23,secondary_info)
set_pvar(SPVAR_24,pistol_info)
}
if(profile == 6)
{
set_pvar(SPVAR_25,primary_info)
set_pvar(SPVAR_26,secondary_info)
set_pvar(SPVAR_27,pistol_info)
}
if(profile == 7)
{
set_pvar(SPVAR_28,primary_info)
set_pvar(SPVAR_29,secondary_info)
set_pvar(SPVAR_30,pistol_info)
}
if(profile == 8)
{
set_pvar(SPVAR_31,primary_info)
set_pvar(SPVAR_32,secondary_info)
set_pvar(SPVAR_33,pistol_info)
}
if(profile == 9)
{
set_pvar(SPVAR_34,primary_info)
set_pvar(SPVAR_35,secondary_info)
set_pvar(SPVAR_36,pistol_info)
}
if(profile == 10)
{
set_pvar(SPVAR_37,primary_info)
set_pvar(SPVAR_38,secondary_info)
set_pvar(SPVAR_39,pistol_info)
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////////
int x_ads,y_ads,x_hip,y_hip,curve_center
function sens_settings()
{
block_all_input()
led(BLUE)
if((event_press(DOWN) || event_press(UP) || event_press(LEFT) || event_press(RIGHT) || event_press(TRIANGLE) )&& !combo_running(saved))
{
combo_run(draw_sens_settings)
}
if(vertical_choice > _center) vertical_choice = _center
if(vertical_choice < _ads_x) vertical_choice = _ads_x
if(event_press(DOWN)) vertical_choice++
if(event_press(UP)) vertical_choice--
if(event_press(LEFT))
{
if(vertical_choice == _ads_x) x_ads-=5
if(vertical_choice == _ads_y) y_ads-=5
if(vertical_choice == _hip_x) x_hip-=5
if(vertical_choice == _hip_y) y_hip-=5
if(vertical_choice == _center) curve_center-=5
}
if(event_press(RIGHT))
{
if(vertical_choice == _ads_x) x_ads+=5
if(vertical_choice == _ads_y) y_ads+=5
if(vertical_choice == _hip_x) x_hip+=5
if(vertical_choice == _hip_y) y_hip+=5
if(vertical_choice == _center) curve_center+=5
}
if(event_press(OPTIONS))
{
make_sens_info()
save()
combo_run(saved)
}
if(x_ads > 100) x_ads = 100
if(x_ads < -100) x_ads = -100
if(y_ads > 100) y_ads = 100
if(y_ads < -100) y_ads = -100
if(x_hip > 100) x_hip = 100
if(x_hip < -100) x_hip = -100
if(y_hip > 100) y_hip = 100
if(y_hip < -100) y_hip = -100
if(curve_center > 100) curve_center = 100
if(curve_center < 0) curve_center = 0
}
const string sens_settings[]={"Sens settings"}
const string sens_parameters[]={"ads x:","ads y:","hip x:","hip y:","center:"}
combo draw_sens_settings
{
wait(10)
cls_oled(0)
print( 20, 3 , 0, 1, sens_settings[0])
print( 5, 15 , 0, 1, sens_parameters[_ads_x])
print( 5, 25 , 0, 1, sens_parameters[_ads_y])
print( 5, 35 , 0, 1, sens_parameters[_hip_x])
print( 5, 45 , 0, 1, sens_parameters[_hip_y])
print( 5, 55 , 0, 1, sens_parameters[_center])
rect_oled(75, 45, 50, 20 ,1, 1);
print( 75, 46 , 0, 0, save[1])
print( 85, 55 , 0, 0, save[2])
if(vertical_choice == _ads_x) print( 55, 15 , 0, 0, num[100 + x_ads])
else print( 50, 15 , 0, 1, num[100 + x_ads])
if(vertical_choice == _ads_y) print( 55, 25 , 0, 0, num[100 + y_ads])
else print( 50, 25 , 0, 1, num[100 + y_ads])
if(vertical_choice == _hip_x) print( 55, 35 , 0, 0, num[100 + x_hip])
else print( 50, 35 , 0, 1, num[100 + x_hip])
if(vertical_choice == _hip_y) print( 55, 45 , 0, 0, num[100 + y_hip])
else print( 50, 45 , 0, 1, num[100 + y_hip])
if(vertical_choice == _center) print( 60, 55 , 0, 0, num[100 + curve_center])
else print( 55, 55 , 0, 1, num[100 + curve_center])
}
int sens_info,number_sign
int _sens_info[5]
int i
function sens_info_unpacking()
{
_sens_info[_center] = sens_info/100000000
_sens_info[_hip_y] = (sens_info - _sens_info[_center]*100000000)/1000000
_sens_info[_hip_x] = (sens_info - _sens_info[_center]*100000000 - _sens_info[_hip_y]* 1000000)/10000
_sens_info[_ads_y] =(sens_info - _sens_info[_center]*100000000 - _sens_info[_hip_y]* 1000000 - _sens_info[_hip_x]*10000)/100
_sens_info[_ads_x] =sens_info - _sens_info[_center]*100000000 - _sens_info[_hip_y]* 1000000 - _sens_info[_hip_x]*10000 - _sens_info[_ads_y]*100
i=0
while(i<5)
{
_sens_info[i]=_sens_info[i]*5
i++
}
if(test_bit(number_sign,_ads_x)) _sens_info[_ads_x]= - _sens_info[_ads_x]
if(test_bit(number_sign,_ads_y)) _sens_info[_ads_y]= - _sens_info[_ads_y]
if(test_bit(number_sign,_hip_x)) _sens_info[_hip_x]= - _sens_info[_hip_x]
if(test_bit(number_sign,_hip_y)) _sens_info[_hip_y]= - _sens_info[_hip_y]
x_ads = _sens_info[_ads_x]
y_ads = _sens_info[_ads_y]
x_hip = _sens_info[_hip_x]
y_hip = _sens_info[_hip_y]
curve_center = _sens_info[_center]
}
function load_sens_info()
{
number_sign=get_pvar(SPVAR_8,-2147483648,2147483647,0)
sens_info=get_pvar(SPVAR_9,1,2147483647,1006070000)
sens_info_unpacking()
}
function make_sens_info()
{
_sens_info[_ads_x] = x_ads
_sens_info[_ads_y] = y_ads
_sens_info[_hip_x] = x_hip
_sens_info[_hip_y] = y_hip
_sens_info[_center] = curve_center
i=0
sens_info=0
while(i < 5)
{
if(_sens_info[i]<0) set_bit(number_sign,i)
else clear_bit(number_sign,i)
sens_info+=abs(_sens_info[i]/5)*pow(10,2*i)
i++
}
}
///////////////////////////////////////////////////////////////////////////////////////////////
function save()
{
set_pvar(SPVAR_1,profile)
set_pvar(SPVAR_2,antirecoil)
set_pvar(SPVAR_3,aim_assist_zone)
set_pvar(SPVAR_4,head_helper)
set_pvar(SPVAR_5,hip_strafe_info)
set_pvar(SPVAR_6,auto_run_info)
set_pvar(SPVAR_7,other_settings)
set_pvar(SPVAR_8,number_sign)
set_pvar(SPVAR_9,sens_info)
}
////////////////////////////////////////////////////////////////////////////////////////////
int quick_scope,ads_strafe,button_swap,sens_boost
function other_settings()
{
block_all_input()
led(PINK)
if((event_press(DOWN) || event_press(UP) || event_press(LEFT) || event_press(RIGHT) || event_press(TRIANGLE) )&& !combo_running(saved))
{
combo_run(draw_other_settings)
}
if(vertical_choice < 0) vertical_choice = 0
if(vertical_choice > 3) vertical_choice = 3
if(quick_scope && vertical_choice < 1) vertical_choice = 1
if(event_press(DOWN)) vertical_choice++
if(event_press(UP)) vertical_choice--
if(event_press(LEFT))
{
if(vertical_choice == _sensboost) sens_boost=0
if(vertical_choice == _ads_strafe) ads_strafe=0
if(vertical_choice == _button_swap) button_swap=0
if(vertical_choice == _quick_scope) quick_scope=0
}
if(event_press(RIGHT))
{
if(vertical_choice == _sensboost) sens_boost=1
if(vertical_choice == _ads_strafe) ads_strafe=1
if(vertical_choice == _button_swap) button_swap=1
if(vertical_choice == _quick_scope) quick_scope=1
}
if(event_press(OPTIONS))
{
make_other_settings()
save()
combo_run(saved)
}
if(sens_boost < 0) sens_boost=0
if(ads_strafe < 0) ads_strafe=0
if(button_swap < 0) button_swap=0
if(quick_scope < 0) quick_scope=0
if(sens_boost > 1) sens_boost=1
if(ads_strafe > 1) ads_strafe=1
if(button_swap > 1) button_swap=1
if(quick_scope > 1) quick_scope=1
}
const string other_function[]={"Other functions"}
const string other_functions[]={"sensboost","ads strafe","quick-scope","button swap"}
combo draw_other_settings
{
wait(10)
cls_oled(0)
print( 10, 2 , 0, 1, other_function[0])
if(!quick_scope) print( 5, 12 , 0, 1, other_functions[_sensboost])
print( 5, 22 , 0, 1, other_functions[_ads_strafe])
print( 5, 32 , 0, 1, other_functions[_quick_scope])
print( 5, 42 , 0, 1, other_functions[_button_swap])
print( 10, 54 , 0, 0, save[0])
if(!quick_scope)
{
if(vertical_choice == _sensboost) print( 95, 12 , 0, 0, yes_no[sens_boost])
else print( 90, 12 , 0, 1, yes_no[sens_boost])
}
if(vertical_choice == 1) print( 95, 22 , 0, 0, yes_no[ads_strafe])
else print( 90, 22 , 0, 1,yes_no[ads_strafe])
if(vertical_choice == _quick_scope) print( 95, 32 , 0, 0, yes_no[quick_scope])
else print( 90, 32 , 0, 1, yes_no[quick_scope])
if(vertical_choice == _button_swap) print( 95, 42 , 0, 0, yes_no[button_swap])
else print( 90, 42 , 0, 1, yes_no[button_swap])
}
int other_settings
function load_other_settings()
{
other_settings=get_pvar(SPVAR_7,-2147483648,2147483647,0)
sens_boost = test_bit(other_settings,_sensboost)
ads_strafe = test_bit(other_settings,_ads_strafe)
quick_scope = test_bit(other_settings,_quick_scope)
button_swap = test_bit(other_settings,_button_swap)
}
function make_other_settings()
{
if(sens_boost)set_bit(other_settings,_sensboost)
else clear_bit(other_settings,_sensboost)
if(ads_strafe)set_bit(other_settings,_ads_strafe)
else clear_bit(other_settings,_ads_strafe)
if(quick_scope)set_bit(other_settings,_quick_scope)
else clear_bit(other_settings,_quick_scope)
if(button_swap)set_bit(other_settings,_button_swap)
else clear_bit(other_settings,_button_swap)
}
/////////////////////////////////////////////////////////
int auto_run=TRUE,angle,auto_run_dz,cut_strafe
const string auto_run_settings = "Auto-run settings"
const string auto_run_functions[]={"auto-run","angle","dz"} //"cut-strafe",
function auto_run_settings()
{
block_all_input()
led(GREEN)
if((event_press(DOWN) || event_press(UP) || event_press(LEFT) || event_press(RIGHT) || event_press(TRIANGLE) )&& !combo_running(saved))
{
combo_run(draw_auto_run_settings)
}
if(vertical_choice < 0) vertical_choice = 0
if(vertical_choice > 3) vertical_choice = 3
if(!auto_run && vertical_choice > 0) vertical_choice = 0
if(event_press(DOWN)) vertical_choice++
if(event_press(UP)) vertical_choice--
if(event_press(LEFT))
{
if(vertical_choice == _autorun) auto_run--
//if(vertical_choice == _cut_strafe) cut_strafe--
if(vertical_choice == _angle) angle-=5
if(vertical_choice == _autorun_dz) auto_run_dz--
}
if(event_press(RIGHT))
{
if(vertical_choice == _autorun) auto_run++
//if(vertical_choice == _cut_strafe) cut_strafe++
if(vertical_choice == _angle) angle+=5
if(vertical_choice == _autorun_dz) auto_run_dz++
}
if(event_press(OPTIONS))
{
make_auto_run_info()
save()
combo_run(saved)
}
if(auto_run < 0) auto_run=0
if(cut_strafe < 0) cut_strafe=0
if(angle < 45) angle=40
if(auto_run_dz < 5) auto_run_dz=5
if(auto_run > 1) auto_run=1
if(cut_strafe > 1) cut_strafe=1
if(angle > 100) angle=100
if(auto_run_dz > 70) auto_run_dz=70
}
combo draw_auto_run_settings
{
wait(10)
cls_oled(0)
print( 5, 2 , 0, 1, auto_run_settings[0])
line_oled(0,12,127,12,1,1);
print( 5, 13 , 0, 1, auto_run_functions[_autorun])
if(auto_run)
{
//print( 5, 23 , 0, 1, auto_run_functions[_cut_strafe])
print( 20, 33 , 0, 1, auto_run_functions[_angle])
print( 35, 43 , 0, 1, auto_run_functions[_autorun_dz])
}
print( 10, 54 , 0, 0, save[0])
if(vertical_choice == _autorun) print( 70, 13 , 0, 0, yes_no[auto_run])
else print( 75, 13 , 0, 1, yes_no[auto_run])
if(auto_run)
{
//if(vertical_choice == _cut_strafe) print( 75, 23 , 0, 0, yes_no[cut_strafe])
//else print( 80, 23 , 0, 1, yes_no[cut_strafe])
if(vertical_choice == _angle && angle > 40) print( 65, 33 , 0, 0, num[100 + angle])
else if(vertical_choice != _angle && angle > 40) print( 70, 33 , 0, 1,num[100 + angle])
if(vertical_choice == _angle && angle == 40) print( 65, 33 , 0, 0,NO[0])
else if(vertical_choice != _angle && angle == 40) print( 70, 33 , 0, 1,NO[0])
if(vertical_choice == _autorun_dz) print( 65, 43 , 0, 0, num[100 + auto_run_dz])
else print( 70, 43 , 0, 1, num[100 + auto_run_dz])
}
}
function make_auto_run_info()
{
auto_run_info = auto_run_dz + angle*100 + cut_strafe*10000 + auto_run*100000
save()
}
int auto_run_info
function load_auto_run_settings()
{
auto_run_info=get_pvar(SPVAR_6,1,2147483647,104015)
auto_run = auto_run_info/100000
cut_strafe = (auto_run_info - auto_run*100000)/10000
angle = (auto_run_info - auto_run*100000 - cut_strafe*10000 )/100
auto_run_dz = auto_run_info - auto_run*100000 - cut_strafe*10000 - angle*100
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////
const string hip_strafe_settings = "Hip-strafe settings"
const string L3_strafe = "L3-strafe"
const string R2_strafe = "R2-strafe"
const string R1_strafe = "R1-strafe"
const string L2_strafe = "L2-strafe"
const string L1_strafe = "L1-strafe"
int l3_strafe,r2_strafe
function hip_strafe_settings()
{
block_all_input()
led(WHITE)
if((event_press(DOWN) || event_press(UP) || event_press(LEFT) || event_press(RIGHT) )&& !combo_running(saved))
{
combo_run(draw_hip_strafe_settings)
}
if(vertical_choice < 0) vertical_choice = 0
if(vertical_choice > 1) vertical_choice = 1
//if(quick_scope && vertical_choice > 0) vertical_choice = 0
if(event_press(DOWN)) vertical_choice++
if(event_press(UP)) vertical_choice--
if(event_press(LEFT))
{
if(vertical_choice == _l3_strafe) l3_strafe--
if(vertical_choice == _r2_strafe) r2_strafe--
}
if(event_press(RIGHT))
{
if(vertical_choice == _l3_strafe) l3_strafe++
if(vertical_choice == _r2_strafe) r2_strafe++
}
if(event_press(OPTIONS))
{
make_hip_strafe_info()
save()
combo_run(saved)
}
if(l3_strafe < 0) l3_strafe=0
if(r2_strafe < 0) r2_strafe=0
if(l3_strafe > 6) l3_strafe=6
if(r2_strafe > 6) r2_strafe=6
}
combo draw_hip_strafe_settings
{
wait(10)
cls_oled(0)
print( 0, 0 , 0, 1, hip_strafe_settings[0])
line_oled(0,10,127,10,1,1);
print( 1, 15 , 0, 1, L3_strafe[0])
if(!quick_scope && !button_swap) print( 1, 25 , 0, 1, R2_strafe[0])
if(quick_scope && !button_swap) print( 1, 25 , 0, 1, L2_strafe[0])
if(quick_scope && button_swap) print( 1, 25 , 0, 1, L1_strafe[0])
if(!quick_scope && button_swap) print( 1, 25 , 0, 1, R1_strafe[0])
print( 10, 54 , 0, 0, save[0])
if(vertical_choice == _l3_strafe)
{
print( 68, 15 , 0, 0, strafes[l3_strafe])
print( 20, 40 , 0, 1, strafes_[l3_strafe])
}
else print( 70, 15 , 0, 1, strafes[l3_strafe])
if(vertical_choice == _r2_strafe)
{
print( 68, 25 , 0, 0, strafes[r2_strafe])
print( 20, 40 , 0, 1, strafes_[r2_strafe])
}
else print( 70, 25 , 0, 1, strafes[r2_strafe])
}
function make_hip_strafe_info()
{
hip_strafe_info = r2_strafe + l3_strafe*10
save()
}
int hip_strafe_info
function load_hip_strafe_settings()
{
hip_strafe_info=get_pvar(SPVAR_5,1,2147483647,10)
l3_strafe = hip_strafe_info/10
r2_strafe = hip_strafe_info - l3_strafe*10
}
//////////////////////////////////////////////////////////////////////////////////////////////////
int killer
const string killer_str[]={" script"," stopped","CIRCLE x2 TO LEAVE"}
combo killer
{
wait(100)
cls_oled(0);
led(RED)
print( 20, 12 , 1, 1, killer_str[0]);
print( 15, 30 , 1, 1, killer_str[1]);
print( 0, 55 , 0, 1, killer_str[2]);
}
/////////////////////////////////////////////////////////////////////////////////////////////////
int antirecoil,afk,aim_assist_zone
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// MAIN //
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
main
{
//////////////////////////////
if(button_swap)
{
swap(L1,L2)
swap(R1,R2)
}
//////////////////////////
if(logo)
{
if(event_press(TRIANGLE) || event_press(OPTIONS))
{
logo=FALSE
combo_run(screen_cleaner);
}
}
if((get_ival(L2) || get_keyboard(KEY_M)) && !combo_running(saved))
{
if(event_press(OPTIONS) && get_brtime(OPTIONS)<200)
{
settings=TRUE
killer=FALSE;
combo_run(draw_settings)
combo_run(mini_vib)
}
}
if((event_press(PS) || event_press(OPTIONS) || event_press(SHARE)) && !get_ival(L2) && !draw_function && !settings)
{
killer=TRUE
combo_run(killer)
}
if( event_press(DOWN) && get_brtime(DOWN)<300 && !get_val(L2) && !draw_function && !settings)
{
killer=TRUE;
combo_run(killer)
}
if(killer)
{
if(event_press(CIRCLE) && get_brtime(CIRCLE)<200 )
{
killer=FALSE;
combo_run(screen_cleaner);
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
if(settings)
{
settings();
if(event_press(CIRCLE) && !function_settings)
{
settings=FALSE
combo_run(screen_cleaner)
}
}
if(function_settings && !draw_function)
{
function_settings();
if(event_press(CIRCLE) && !combo_running(saved))
{
function_settings=FALSE
combo_run(draw_settings)
}
}
/////////////////////////////////////////////////////////////////////////////////
if(draw_function)
{
draw_function(settings_choice)
if(event_press(CIRCLE) && !combo_running(saved))
{
draw_function=FALSE
combo_run(screen_cleaner)
}
}
///////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
if(!killer && !settings && !draw_function)
{
if(event_press(UP) && get_brtime(UP)<200) //go to primary
{
primary=TRUE
secondary=FALSE
pistol=FALSE
combo_run(weapon)
weapon_swap()
}
if(event_press(TRIANGLE) && profile != _empty)
{
if(pistol) pistol=FALSE
else
{
primary=!primary
secondary=!secondary
}
if(get_brtime(TRIANGLE)<200) pistol=TRUE
weapon_swap()
combo_run(weapon)
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
if(quick_scope)
{
if(get_val(PS4_R2) && !get_val(PS4_L2))
{
set_val(PS4_L2,100)
}
}
//////////////////////////////////////////////////////////////////////////
if(get_val(L2)) //scope sens
{
sensitivity(RX, 50, 100 + x_ads)
sensitivity(RY, 50, 100 + y_ads)
}
else //hip sens
{
sensitivity(RX, curve_center, 100 + x_hip)
sensitivity(RY, curve_center, 100 + y_hip)
}
//////////////////////////////////////////////////
if(aim_assist_zone >8)
{
if(get_val(PS4_L2))
{
aim_assist()
}
else combo_stop(asu)
}
//////////////////////////////////////////////////////////////////////////////
if (y > 0 || x!=0)
{
if((get_val(L2)) && (get_val(R2))) //отдача
{
if(antirecoil == _casual_ar) casual_anti_recoil();
if(antirecoil == _smart_control_ar) smart_control_anti_recoil();
if(antirecoil == _hard_control_ar) hard_control_anti_recoil();
if(antirecoil == _sens_ar) sens_anti_recoil();
}
}
/////////////////////////////////////////////////////////////
if(rpm > 40) //кликер
{
if(get_val(R2) && get_val(L2)) combo_run(rapid_fire_fire)
else combo_stop(rapid_fire_fire)
}
//////////////////////////////////////////////////////////
if(auto_run) //бег
{
if (get_ipolar(POLAR_LS,POLAR_RADIUS) > auto_run_dz*100 && (!get_val(L2) && !quick_scope || quick_scope && !get_val(R2)))
{
if(!get_val(R2) && !get_val(L2) && angle > 40) auto_run();
if(!get_val(R2) && !get_val(L2) && cut_strafe) cut_strafe()
if(l3_strafe && get_val(L3)) //
{
set_val(L2,0)
set_val(R2,0)
strafe(l3_strafe)
in_strafe=TRUE
}
else if((r2_strafe || sens_boost) && (get_val(R2) || quick_scope && get_val(L2)))
{
set_val(L2,0)
set_val(R2,0)
if(sens_boost) sensitivity(RX, 10, 200)
if(r2_strafe)
{
if(event_release(L3)) stop_strafes()
in_strafe=TRUE
strafe(r2_strafe)
}
}
else if(in_strafe) stop_strafes()
set_val(L3,100)
}
else if(in_strafe) stop_strafes()
}
if(get_val(L2) && (get_ptime(R2) < 100 || get_ptime(R1) < 100 || get_ptime(L2) < 100 || get_ptime(L1) < 100)) stop_strafes()
if (ads_strafe)
{
if(get_val(L2) && get_val(R2) && (get_val(LY) > 50) )combo_run(strafe)
else combo_stop(strafe)
}
///////////////////////////////////////////////
if(get_val(L2) && event_press(LEFT) && get_brtime(LEFT)<200) afk=!afk
if(afk)
{
afk()
if(event_press(CIRCLE)) afk=FALSE
}
if(head_helper != 0 ) // head_helper
{
if(get_val(PS4_L2)) combo_run(head_helper)
if(!get_val(PS4_L2)) combo_stop(head_helper)
}
}
//set_val(TRACE_1,bool_l)
//set_val(TRACE_2,bool_r)}}
///////////////////////////////////////////////////////////////////////////////////
int lr
function auto_run() //автобег
{
if (get_val(LX)<-5) lr=-100
if (get_val(LX)>5) lr=100
if (get_val(LY)<-15 && 2*abs(get_val(LX)) < abs(get_val(LY))) set_val(LY,-100)
if ( get_val(LY)<-10 && 2*abs(get_val(LX))>= abs(get_val(LY)) && abs(get_val(LX))<2*abs(get_val(LY))) // up
{
set_val(LY,inv(angle))
set_val(LX,lr)
}
if (abs(get_val(LX))>3*abs(get_val(LY))) set_val(LX,lr) //meadle
}
function cut_strafe() //автобег
{
if (get_val(LX) < 0 && get_val(LY) > 0) //left
{
if (get_val(RX) > 0 )
{
set_val(LY,-100) // -100/-70
set_val(LX,+70)
}
if (get_val(RX) < 0 )
{
set_val(LY,75)
set_val(LX,-75)
}
}
if (get_val(LX) > 0 && get_val(LY) > 0) //right
{
if (get_val(RX) < 0 )
{
set_val(LY,-100) // -100/-70
set_val(LX,-70)
}
if (get_val(RX) > 0 )
{
set_val(LY,75)
set_val(LX,75)
}
}
}
////////////////////////////////////////////////////////////////////////////////
int in_strafe,strafe_side,strafe_timing
///////////////////////////////////////////////////////////////////////
function stop_strafes()
{
combo_stop(fast_cat_left)
combo_stop(fast_cat_right)
combo_stop(l_cut)
combo_stop(r_cut)
combo_stop(xbox_left)
combo_stop(xbox_right)
combo_stop(awd_left)
combo_stop(awd_right)
in_strafe=FALSE
}
/*
int bool_l,bool_r
function check()
{
if(get_val(LX)>0--)
if(combo_running(check_l) && !bool_r) combo_stop(check_r)
if(combo_running(check_r) && !bool_l) combo_stop(check_r)
combo_run(check_l)
combo_run(check_r)
}
combo check_l
{
if(get_val(LX) < 0) {
bool_r=FALSE
bool_l=TRUE
}
wait(750)
if(get_val(LX) < 0) bool_r=TRUE
wait(5000)
}
combo check_r
{
if(get_val(LX) > 0) {
bool_l=FALSE
bool_r=TRUE
}
wait(750)
if(get_val(LX) > 0) bool_l=TRUE
wait(5000)
}
*/
int strafe_type
function strafe(strafe_type) //распределение стрейфов, не трогать
{
if(strafe_type == _f_cat)
{ //fast cat strf
//sensitivity(RX, 50, 95)
if(get_val(LX) < -50) combo_run(fast_cat_left)
else combo_stop(fast_cat_left)
if(get_val(LX)> 50) combo_run(fast_cat_right)
else combo_stop(fast_cat_right)
//sensitivity(RX, 10, 200)
//combo_stop(sl2);combo_stop(sr2);combo_stop(sl3);combo_stop(sr3);combo_stop(sl4);combo_stop(sr4)
}
if(strafe_type == _left_cat)
{ //cat strf left
if (get_val(LX) > 0 )
{
set_val(LY,-100) // -100/-70
set_val(LX,+70)
}
if (get_val(LX) < 0 )
{
set_val(LY,75)
set_val(LX,-75)
}
//sensitivity(RX, 10, 200)
//combo_stop(sl2);combo_stop(sr2);combo_stop(sl3);combo_stop(sr3);combo_stop(sl4);combo_stop(sr4)
}
if(strafe_type == _right_cat ) //cat strf right
{
if(get_val(LX) < 0 ) // лево верх
{
set_val(LY,-100) // -100/-70
set_val(LX,-70)
}
if(get_val(LX) > 0 ) // парво врех
{
set_val(LY,75)
set_val(LX,75)
}
}
if(strafe_type == _auto_cat ) // auto cat-strf
{
if(get_val(LX) < 0) combo_run(l_cut)
//else combo_stop(auto_cat_left)
if(get_val(LX) > 0) combo_run(r_cut)
//else combo_stop(auto_cat_right)
}
if(strafe_type == _xbox) //xbox
{
//sensitivity(RX, 10, 200)
if(get_val(LX) < 0 ) combo_run(xbox_left)
else combo_stop(xbox_left)
if(get_val(LX)>0) combo_run(xbox_right)
else combo_stop(xbox_right)
}
if(strafe_type == _awd) // awd
{
//sensitivity(RX, 10, 200)
if(get_val(LX)<0) combo_run(awd_left)
else combo_stop(awd_left)
if(get_val(LX)>0) combo_run(awd_right)
else combo_stop(awd_right)
}
//if(run_fire==6)
}
///////////////////////////////////////////////////////////////
combo r_cut
{
set_val(LY,75)
set_val(LX,75)
wait(500)
set_val(LY,-100)
set_val(LX,-70)
wait(550)
}
combo l_cut
{
set_val(LY,75)
set_val(LX,-75)
wait(500)
set_val(LY,-100)
set_val(LX,70)
wait(550)
}
/////////////////////////////////////////////////////////////////////////////
combo fast_cat_right
{
set_val(LY,-100)
set_val(LX,-100)
wait(120)
set_val(LY,75)
set_val(LX,75)
wait(10000)
}
combo fast_cat_left
{
set_val(LY,-100)
set_val(LX,100)
wait(120)
set_val(LY,75)
set_val(LX,-75)
wait(10000)
}
/*
combo auto_cat_left // cat strf
{
//combo_stop(sr2);combo_stop(sl3);combo_stop(sr3);combo_stop(sl4);combo_stop(sr4)
set_val(LY,-100); // u can do lx & ly 80, and change wait to 350
set_val(LX,-100)
set_val(L3,100)
wait(300)
set_val(LY,50);
set_val(LX,-100)
set_val(L3,100)
wait(32000)
}
combo auto_cat_right
{
//combo_stop(sl2);combo_stop(sl3);combo_stop(sr3);combo_stop(sl4);combo_stop(sr4)
set_val(LY,-100);
set_val(LX,100)
set_val(L3,100)
wait(300)
set_val(LY,50);
set_val(LX,100)
set_val(L3,100)
wait(32000)
}
*/
////////
combo xbox_left // xbox
{
//combo_stop(sl2);combo_stop(sr2);combo_stop(sr3);combo_stop(sl4);combo_stop(sr4)
set_val(LY,-100);
set_val(LX,-100)
set_val(L3,00)
wait(150)
set_val(LY,50);
set_val(LX,-100)
set_val(L3,100)
wait(32000)
}
combo xbox_right
{
//combo_stop(sl2);combo_stop(sr2);combo_stop(sl3);combo_stop(sl4);combo_stop(sr4)
set_val(LY,-100);
set_val(LX,100)
set_val(L3,00)
wait(150)
set_val(LY,50);
set_val(LX,100)
set_val(L3,100)
wait(32000)
}
//////////////
combo awd_left //awd
{
//combo_stop(sl2);combo_stop(sr2);combo_stop(sl3);combo_stop(sr3);combo_stop(sr4)
set_val(LY,-85);
set_val(LX,-85)
set_val(L3,100)
wait(290) //250-300
set_val(LY,0);
set_val(LX,-100)
set_val(L3,100)
wait(32000)
}
combo awd_right
{
//combo_stop(sl2);combo_stop(sr2);combo_stop(sl3);combo_stop(sr3);combo_stop(sl4);
set_val(LY,-85);
set_val(LX,85)
set_val(L3,100)
wait(290)
set_val(LY,0);
set_val(LX,100)
set_val(L3,100)
wait(32000)
}
/////////////////////////////////////////////////////////////////////////
int strafe_time=100
combo strafe
{
set_val(LX,100)
set_val(LY,0)
wait(strafe_time)
set_val(LX,0)
set_val(LY,100)
wait(strafe_time)
set_val(LX,-100)
set_val(LY,0)
wait(strafe_time)
set_val(LX,0)
set_val(LY,-100)
wait(strafe_time)
}
//////////////////////////////////////////////////////////////////////////
int x1,y1
function casual_anti_recoil() // как в паке камьюнити
{
x1=x
y1=y
if (x1 < -100) x1= -100
if (x1 > 100) x1= 100
if (y1 < -100) y1= -100
if (y1 > 100) y1= 100
if((get_val(RY) < -5) || (get_val(RY) > y)) y1=get_val(RY)
if(abs(get_val(RX))> abs(x)) x1=get_val(RX)
set_val(RX,x1)
set_val(RY,y1)
}
function smart_control_anti_recoil() // отдача прикладного матекматика(моя)
{
x1=x+get_val(RX)
y1=y+get_val(RY)
if (x1 < -100) x1= -100
if (x1 > 100) x1= 100
if(get_val(RY)<0 && get_val(RY)> inv(y)) y1=y+get_val(RY)*2
if(get_val(RY)<= inv(y)) y1=get_val(RY)
if(get_val(RY)>0 && get_val(RY)< 2*y) y1=y+get_val(RY)/2
if(get_val(RY)>= 2*y) y1=get_val(RY)
set_val(RX,x1)
set_val(RY,y1)
}
function hard_control_anti_recoil() // предвигает центр - оч редко полезна
{
x1=x+get_val(RX)
y1=y+get_val(RY)
if (x1 < -100) x1= -100
if (x1 > 100) x1= 100
if(get_val(RY)<0 && get_val(RY)> inv(y)) y1=y+get_val(RY)*2
if(get_val(RY)<= inv(y)) y1=get_val(RY)
if(get_val(RX)>90) x1=100
if(get_val(RX)<-90) x1=-100
set_val(RX,x1)
set_val(RY,y1)
}
function sens_anti_recoil() //меняет сенсу во время стрельбы / change sense while u shooting
{
sensitivity(RY, 50, 100+ y )
sensitivity(RX, 50, 100+ x )
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
combo rapid_fire_fire // кликер - rapid_fire fire
{
set_val(R2, 100)
wait(50)
set_val(R2, 0)
wait(hold_time)//hold time
set_val(R2, 0)
}
///////////////////////////////////////////////////////////////////////////////////////////////////////
combo mini_vib
{
set_rumble(RUMBLE_B,75)
set_rumble(RUMBLE_A,75)
wait(100)
reset_rumble();
reset_leds();
//cls_oled(0);
}
const string saved[]={"saved"}
combo saved
{
cls_oled(0)
print( 20, 20 , 2, 1,saved[0])
set_rumble(RUMBLE_B,30)
set_rumble(RUMBLE_A,30)
led(GREEN)
wait(100)
print( 20, 20 , 2, 0,saved[0])
set_rumble(RUMBLE_B,90)
set_rumble(RUMBLE_A,90)
led(WHITE)
wait(100)
print( 20, 20 , 2, 1,saved[0])
set_rumble(RUMBLE_B,30)
set_rumble(RUMBLE_A,30)
led(GREEN)
wait(100)
print( 20, 20 , 2, 0,saved[0])
set_rumble(RUMBLE_B,90)
set_rumble(RUMBLE_A,90)
led(WHITE)
wait(100)
print( 20, 20 , 2, 1,saved[0])
set_rumble(RUMBLE_B,70)
set_rumble(RUMBLE_A,70)
led(GREEN)
wait(250)
print( 20, 20 , 2, 0,saved[0])
set_rumble(RUMBLE_B,70)
set_rumble(RUMBLE_A,70)
led(WHITE)
wait(250)
reset_rumble();
reset_leds();
if(settings_choice > _profile && settings_choice <_antirecoil ) combo_run(load_and_draw_function)
else combo_run(draw_function_settings)
}
///////////////////////////////////////////////////////////////////////////////////////////
combo weapon
{
if(primary && !pistol) print( 10, 35 , 0, 1, weapons[0])
if(secondary && !pistol) print( 10, 35 , 0, 1, weapons[1])
if(pistol) print( 10, 35 , 0, 1, weapons[2])
wait(10)
}
///////////////////////////////////////////////////////////////////////////////////////////////////
int press_left,press_right;
combo press_button_left
{
if(function_settings)
{
if(function_value > f_min)print( 1, 25 , 1, 1, arrows[0])
}
else
{
if(settings_choice > 0) print( 1, 1 , 1, 1, arrows[0])
}
wait(100)
if(function_settings)
{
if(function_value > f_min)print( 1, 25 , 1, 0, arrows[0])
}
else
{
if(settings_choice > 0) print( 1, 1 , 1, 0, arrows[0])
}
}
combo press_button_right
{
if(function_settings)
{
if(function_value < f_max)print( 117, 25 , 1, 1, arrows[1])
}
else
{
if(settings_choice < 3) print( 117, 1 , 1, 1, arrows[1])
}
wait(100)
if(function_settings)
{
if(function_value < f_max)print( 117, 25 , 1, 0, arrows[1])
}
else
{
if(settings_choice < 3) print( 117, 1 , 1, 0, arrows[1])
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
int head_helper
combo head_helper{
wait(180)
set_val(PS4_RY,-100)
wait(10+head_helper)
wait(15000)
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
int afk_time;
const string afk_str[]={"AFK"}
function afk()
{
cls_oled(0)
afk_time=200 - get_val(RX)
combo_run(afk)
print( 40, 20 , 2, 1, afk_str[0])
print( 60, 45 , 0, 1, num[200 + inv((afk_time - 100)/ 2)])
}
combo afk
{
led(PINK)
set_val(LY,20)
set_val(LX,-40)
wait(afk_time)
led(WHITE)
set_val(LY,-20)
set_val(LX,40)
wait(afk_time)
reset_leds();
cls_oled(0)
}
////////////////////////////////////////////////////////////////////
-
al_allan - Private
- Posts: 1
- Joined: Sat Apr 01, 2023 1:27 pm
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