Declaration combo syntax error?
2 posts
• Page 1 of 1
Declaration combo syntax error?
Hi, I'm doing some combos, and at the end makes me syntax error, and not because it is. Thanks in advance.
- Code: Select all
// Use the Xbox One controller on PS4
// View + Menu should active PS4 Touch click
// View triggers the PS4 Share button if held donw for more than half second
// And "Hair-Trigger" MOD
#include <xb1.gph> // for XB1
#include <ps4.gph> // for PS4
#define TRUE !FALSE
bool inhibit_share = FALSE;
bool rapid_on = FALSE;
uint8 FIRE_HOLD_RAPID = 20;
uint8 FIRE_WAIT_RAPID = 20;
bool auto fire_on = FALSE
init {
port_inhibit_ffb(PORT_USB_B);
}
main {
if(get_val(XB1_P4)) {
set_val(PS4_CIRCLE, 100);
set_val(XB1_P4, 0);
}
if(get_val(XB1_P2)) {
set_val(PS4_CROSS, 100);
set_val(XB1_P2, 0);
}
if(get_val(XB1_VIEW)) {
if(time_active(XB1_VIEW) < 1000 || inhibit_share) {
set_val(XB1_VIEW, 0);
if(get_val(XB1_MENU)) {
inhibit_share = TRUE;
set_val(XB1_MENU, 0);
set_val(PS4_TOUCH, 100);
}
}
} else inhibit_share = FALSE;
if(get_val(XB1_LT)) {
set_val(PS4_L2, 100);
}
if(get_val(XB1_RT)) {
set_val(PS4_R2, 100);
}
// on / off rapid fire
if(get_val(PS4_L2) && is_active(PS4_UP)) rapid_on = TRUE;
else if(get_val(PS4_L2) && is_active(PS4_DOWN)) rapid_on = FALSE;
// or the one below to toggle on/off with hold L2 + press up (remove the two above then)
//if(get_val(PS4_L2) && event_active(PS4_UP)) rapid_on = !rapid_on;
// on / off RapidMid Fire
if (get_val(PS4_L2) && is active (PS4_RIGHT)) RapidMid fire_on = TRUE;
else if (get_val(PS4_L2) && is_active (PS4_DOWN) RapidMid fire_on = FALSE;
//on / off Rapidslow fire
if (get_val (PS4_L2) && is active (PS4_LEFT) Rapidslow fire_on= TRUE
else if (get_val (PS4_L2) &&is_active (PS4_DOWN) RapidSlow fire_on= FALSE
// use rapid fire
if (get_val(PS4_R2) && rapid_on) combo_run(RapidFire);
//use RapidMid Fire
if (get_val (PS4_R2) && RapidMid fire_on) combo_run (RapidMidFire);
//use Rapisslow fire
if (get_val (PS4_R2) && RapidSlow fire_on) combo_run (rapidslowdire);
}
// rapid fire
combo RapidFire {
set_val(PS4_R2, 100);
wait(FIRE_HOLD_RAPID);
set_val(PS4_R2, 0);
wait(FIRE_WAIT_RAPID);
set_val(PS4_R2, 0);
}
// Rapid Mid Fire
combo RapidMidFire (
set_val (PS4_R2, 100);
wait (100)
set_val (PS4_R2) 0);
wait (30);
set_val (PS4_R2, 0);
)
// Rapid Slow Fire
combo Rapidslowfire
set_val (PS4_R2,100);
wait (150)
set_val (PS4_R2, 0)
wait (140)
set_val(PS4_R2,0)
-
Racing - Sergeant Major
- Posts: 106
- Joined: Thu May 26, 2016 4:18 pm
Re: Declaration combo syntax error?
You have a pm with some more details...
You are missing a couple of ) and ; and having whitespace between the functions and the opening ( at some positions.
And perhaps a logical error. It looks like you are activating all rapid fire modes at the same time and using them at the same time too.
Here is the corrected code, but it still contains the logical error.
You are missing a couple of ) and ; and having whitespace between the functions and the opening ( at some positions.
And perhaps a logical error. It looks like you are activating all rapid fire modes at the same time and using them at the same time too.
Here is the corrected code, but it still contains the logical error.
- Code: Select all
// Use the Xbox One controller on PS4
// View + Menu should active PS4 Touch click
// View triggers the PS4 Share button if held donw for more than half second
// And "Hair-Trigger" MOD
#include <xb1.gph> // for XB1
#include <ps4.gph> // for PS4
#define TRUE !FALSE
bool inhibit_share = FALSE;
bool rapid_on = FALSE;
bool RapidMid = FALSE;
bool RapidSlow = FALSE;
uint8 FIRE_HOLD_RAPID = 20;
uint8 FIRE_WAIT_RAPID = 20;
bool auto_fire_on = FALSE;
init {
port_inhibit_ffb(PORT_USB_B);
}
main {
if(get_val(XB1_P4)) {
set_val(PS4_CIRCLE, 100);
set_val(XB1_P4, 0);
}
if(get_val(XB1_P2)) {
set_val(PS4_CROSS, 100);
set_val(XB1_P2, 0);
}
if(get_val(XB1_VIEW)) {
if(time_active(XB1_VIEW) < 1000 || inhibit_share) {
set_val(XB1_VIEW, 0);
if(get_val(XB1_MENU)) {
inhibit_share = TRUE;
set_val(XB1_MENU, 0);
set_val(PS4_TOUCH, 100);
}
}
} else inhibit_share = FALSE;
if(get_val(XB1_LT)) {
set_val(PS4_L2, 100);
}
if(get_val(XB1_RT)) {
set_val(PS4_R2, 100);
}
// on / off rapid fire
if(get_val(PS4_L2) && is_active(PS4_UP)) rapid_on = TRUE;
else if(get_val(PS4_L2) && is_active(PS4_DOWN)) rapid_on = FALSE;
// or the one below to toggle on/off with hold L2 + press up (remove the two above then)
//if(get_val(PS4_L2) && event_active(PS4_UP)) rapid_on = !rapid_on;
// on / off RapidMid Fire
if (get_val(PS4_L2) && is_active(PS4_RIGHT)) RapidMid = TRUE;
else if (get_val(PS4_L2) && is_active(PS4_DOWN)) RapidMid = FALSE;
//on / off Rapidslow fire
if (get_val (PS4_L2) && is_active(PS4_LEFT)) RapidSlow = TRUE;
else if (get_val (PS4_L2) &&is_active(PS4_DOWN)) RapidSlow = FALSE;
// use rapid fire
if (get_val(PS4_R2) && rapid_on) combo_run(RapidFire);
//use RapidMid Fire
if (get_val (PS4_R2) && RapidMid) combo_run(RapidMidFire);
//use Rapisslow fire
if (get_val (PS4_R2) && RapidSlow) combo_run(Rapidslowfire);
}
// rapid fire
combo RapidFire {
set_val(PS4_R2, 100);
wait(FIRE_HOLD_RAPID);
set_val(PS4_R2, 0);
wait(FIRE_WAIT_RAPID);
set_val(PS4_R2, 0);
}
// Rapid Mid Fire
combo RapidMidFire {
set_val(PS4_R2, 100);
wait(100);
set_val(PS4_R2, 0);
wait(30);
set_val (PS4_R2, 0);
}
// Rapid Slow Fire
combo Rapidslowfire {
set_val(PS4_R2,100);
wait(150);
set_val(PS4_R2, 0);
wait (140);
set_val(PS4_R2,0);
}
-
Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
2 posts
• Page 1 of 1
Return to GPC2 Script Programming
Who is online
Users browsing this forum: No registered users and 45 guests