Epic New Aim ASSIST! BATTLEFIELD 1 MODzPACK

GPC2 script programming for Titan Two. Code examples, questions, requests.

Re: Epic New Aim ASSIST! BATTLEFIELD 1 MODzPACK

Postby paname » Fri Apr 28, 2017 9:24 am

i fixed similar issue in one of my script with something like

Code: Select all
 
 
if (AimAssistOn && get_actual(SCOPE_BUTTON) && !get_actual(FIRE_BUTTON)) {
    combo_run(AimAssistAbuse)
}
 
 


like that it doesn't interfere with any anti recoil mechanism while firing and only help aim on pre-shots.
obviously this isn't optimal for AR.
User avatar
paname
Sergeant Major of the Army
Sergeant Major of the Army
 
Posts: 204
Joined: Wed Jan 07, 2015 3:02 pm

Re: Epic New Aim ASSIST! BATTLEFIELD 1 MODzPACK

Postby bonefisher » Sat Apr 29, 2017 12:11 pm

paname wrote:i fixed similar issue in one of my script with something like

Code: Select all
 
 
if (AimAssistOn && get_actual(SCOPE_BUTTON) && !get_actual(FIRE_BUTTON)) {
    combo_run(AimAssistAbuse)
}
 
 


like that it doesn't interfere with any anti recoil mechanism while firing and only help aim on pre-shots.
obviously this isn't optimal for AR.

Don't have aim abuse in this pack! It's aim assist :joia:
bonefisher
Lieutenant General
Lieutenant General
 
Posts: 5413
Joined: Thu Jan 29, 2015 10:49 am

Re: Epic New Aim ASSIST! BATTLEFIELD 1 MODzPACK

Postby bonefisher » Sat Apr 29, 2017 12:13 pm

Working on a new aim assist that you can adjust when I get time to put it in. :joia:
bonefisher
Lieutenant General
Lieutenant General
 
Posts: 5413
Joined: Thu Jan 29, 2015 10:49 am

Re: Epic New Aim ASSIST! BATTLEFIELD 1 MODzPACK

Postby J2Kbr » Mon May 01, 2017 4:54 pm

bonefisher wrote:Working on a new aim assist that you can adjust when I get time to put it in. :joia:

:joia: :joia:
ConsoleTuner Support Team
User avatar
J2Kbr
General of the Army
General of the Army
 
Posts: 20323
Joined: Tue Mar 18, 2014 1:39 pm

Re: Epic New Aim ASSIST! BATTLEFIELD 1 MODzPACK

Postby bonefisher » Sat Jun 10, 2017 4:17 am

Just Updated...Enjoy! :smile0517:
bonefisher
Lieutenant General
Lieutenant General
 
Posts: 5413
Joined: Thu Jan 29, 2015 10:49 am

Re: Epic New Aim ASSIST! BATTLEFIELD 1 MODzPACK

Postby jeta10 » Sun Jun 11, 2017 3:49 am

bonefisher wrote:Just Updated...Enjoy! :smile0517:


If you've updated with your awesome patented aim assist that is now adjustable, can you please also add it to your Uncharted 4 script. Thanks bonefisher :smile0202:
User avatar
jeta10
First Sergeant
First Sergeant
 
Posts: 64
Joined: Sun Feb 19, 2017 2:40 pm

Re: Epic New Aim ASSIST! BATTLEFIELD 1 MODzPACK

Postby bonefisher » Sun Jun 11, 2017 4:32 am

jeta10 wrote:
bonefisher wrote:Just Updated...Enjoy! :smile0517:


If you've updated with your awesome patented aim assist that is now adjustable, can you please also add it to your Uncharted 4 script. Thanks bonefisher :smile0202:

I didn't make it adjustable due to there are to many adjustments that would just make you mad at it....There is a new anti-recoil in here that with a few adjustment with the sensitivity makes it the best thing out. :smile0517:
bonefisher
Lieutenant General
Lieutenant General
 
Posts: 5413
Joined: Thu Jan 29, 2015 10:49 am

Re: Epic New Aim ASSIST! BATTLEFIELD 1 MODzPACK

Postby jeta10 » Mon Jun 12, 2017 9:12 am

Sounds awesome. Is the new anti recoil in the Shooters Modz pack too? I'll probably be using that one over this one as i don't have battlefield 1
User avatar
jeta10
First Sergeant
First Sergeant
 
Posts: 64
Joined: Sun Feb 19, 2017 2:40 pm

Re: Epic New Aim ASSIST! BATTLEFIELD 1 MODzPACK

Postby Bergman » Fri Jun 23, 2017 1:05 am

I am trying your new Battlefield one script and pardon me for being stupid but how are we supposed to turn things on. There is no config menu for this script and the file says....
HOLD SHARE/VIEW + CLICK FIRE BUTTON

exactly what is the Share/view button? In plain english
User avatar
Bergman
Sergeant First Class
Sergeant First Class
 
Posts: 21
Joined: Thu Aug 25, 2016 12:28 am

Re: Epic New Aim ASSIST! BATTLEFIELD 1 MODzPACK

Postby bonefisher » Fri Jun 23, 2017 1:44 am

Bergman wrote:I am trying your new Battlefield one script and pardon me for being stupid but how are we supposed to turn things on. There is no config menu for this script and the file says....
HOLD SHARE/VIEW + CLICK FIRE BUTTON

exactly what is the Share/view button? In plain english

You must be using BF1 script instead of the Battlefield 1 MODzPACK because the MODzPACK has interactive configuration where you enter by right clicking while in the slot to setup.

The BF1 turns rapidfire on by in plain English hold PS4_share button or Xbox_view button and click fire button to turn on/off. You can reference here: https://www.consoletuner.com/wiki/index ... _reference
bonefisher
Lieutenant General
Lieutenant General
 
Posts: 5413
Joined: Thu Jan 29, 2015 10:49 am

PreviousNext

Return to GPC2 Script Programming

Who is online

Users browsing this forum: No registered users and 70 guests