Epic New Aim ASSIST! BATTLEFIELD 1 MODzPACK
46 posts
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Re: Epic New Aim ASSIST! BATTLEFIELD 1 MODzPACK
i fixed similar issue in one of my script with something like
like that it doesn't interfere with any anti recoil mechanism while firing and only help aim on pre-shots.
obviously this isn't optimal for AR.
- Code: Select all
if (AimAssistOn && get_actual(SCOPE_BUTTON) && !get_actual(FIRE_BUTTON)) {
combo_run(AimAssistAbuse)
}
like that it doesn't interfere with any anti recoil mechanism while firing and only help aim on pre-shots.
obviously this isn't optimal for AR.
-
paname - Sergeant Major of the Army
- Posts: 204
- Joined: Wed Jan 07, 2015 3:02 pm
Re: Epic New Aim ASSIST! BATTLEFIELD 1 MODzPACK
paname wrote:i fixed similar issue in one of my script with something like
- Code: Select all
if (AimAssistOn && get_actual(SCOPE_BUTTON) && !get_actual(FIRE_BUTTON)) {
combo_run(AimAssistAbuse)
}
like that it doesn't interfere with any anti recoil mechanism while firing and only help aim on pre-shots.
obviously this isn't optimal for AR.
Don't have aim abuse in this pack! It's aim assist
- bonefisher
- Lieutenant General
- Posts: 5413
- Joined: Thu Jan 29, 2015 10:49 am
Re: Epic New Aim ASSIST! BATTLEFIELD 1 MODzPACK
Working on a new aim assist that you can adjust when I get time to put it in.
- bonefisher
- Lieutenant General
- Posts: 5413
- Joined: Thu Jan 29, 2015 10:49 am
Re: Epic New Aim ASSIST! BATTLEFIELD 1 MODzPACK
bonefisher wrote:Working on a new aim assist that you can adjust when I get time to put it in.
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Epic New Aim ASSIST! BATTLEFIELD 1 MODzPACK
Just Updated...Enjoy!
- bonefisher
- Lieutenant General
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- Joined: Thu Jan 29, 2015 10:49 am
Re: Epic New Aim ASSIST! BATTLEFIELD 1 MODzPACK
bonefisher wrote:Just Updated...Enjoy!
If you've updated with your awesome patented aim assist that is now adjustable, can you please also add it to your Uncharted 4 script. Thanks bonefisher
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jeta10 - First Sergeant
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- Joined: Sun Feb 19, 2017 2:40 pm
Re: Epic New Aim ASSIST! BATTLEFIELD 1 MODzPACK
jeta10 wrote:bonefisher wrote:Just Updated...Enjoy!
If you've updated with your awesome patented aim assist that is now adjustable, can you please also add it to your Uncharted 4 script. Thanks bonefisher
I didn't make it adjustable due to there are to many adjustments that would just make you mad at it....There is a new anti-recoil in here that with a few adjustment with the sensitivity makes it the best thing out.
- bonefisher
- Lieutenant General
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- Joined: Thu Jan 29, 2015 10:49 am
Re: Epic New Aim ASSIST! BATTLEFIELD 1 MODzPACK
Sounds awesome. Is the new anti recoil in the Shooters Modz pack too? I'll probably be using that one over this one as i don't have battlefield 1
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jeta10 - First Sergeant
- Posts: 64
- Joined: Sun Feb 19, 2017 2:40 pm
Re: Epic New Aim ASSIST! BATTLEFIELD 1 MODzPACK
I am trying your new Battlefield one script and pardon me for being stupid but how are we supposed to turn things on. There is no config menu for this script and the file says....
HOLD SHARE/VIEW + CLICK FIRE BUTTON
exactly what is the Share/view button? In plain english
HOLD SHARE/VIEW + CLICK FIRE BUTTON
exactly what is the Share/view button? In plain english
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Bergman - Sergeant First Class
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Re: Epic New Aim ASSIST! BATTLEFIELD 1 MODzPACK
Bergman wrote:I am trying your new Battlefield one script and pardon me for being stupid but how are we supposed to turn things on. There is no config menu for this script and the file says....
HOLD SHARE/VIEW + CLICK FIRE BUTTON
exactly what is the Share/view button? In plain english
You must be using BF1 script instead of the Battlefield 1 MODzPACK because the MODzPACK has interactive configuration where you enter by right clicking while in the slot to setup.
The BF1 turns rapidfire on by in plain English hold PS4_share button or Xbox_view button and click fire button to turn on/off. You can reference here: https://www.consoletuner.com/wiki/index ... _reference
- bonefisher
- Lieutenant General
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- Joined: Thu Jan 29, 2015 10:49 am
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