Fighting MODPACK

GPC2 script programming for Titan Two. Code examples, questions, requests.

Re: Fighting MODPACK

Postby Prototype » Thu Jun 15, 2017 1:36 am

I just see now that the Macro Editor is out! The plan changes :)
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic! :smile0517:
User avatar
Prototype
Major General
Major General
 
Posts: 3252
Joined: Sun Dec 16, 2012 1:43 pm

Re: Fighting MODPACK

Postby 3rne5t0 » Thu Jun 15, 2017 5:36 am

Game Changer. I will try it ^^
User avatar
3rne5t0
Sergeant Major of the Army
Sergeant Major of the Army
 
Posts: 210
Joined: Mon Jan 30, 2017 10:31 am

Re: Fighting MODPACK

Postby 3rne5t0 » Thu Jun 15, 2017 5:38 am

Just saying if you need some Kazya Combos like 5 Ewgf. I have some combos done;).
User avatar
3rne5t0
Sergeant Major of the Army
Sergeant Major of the Army
 
Posts: 210
Joined: Mon Jan 30, 2017 10:31 am

Re: Fighting MODPACK

Postby mentos265 » Thu Jun 15, 2017 8:35 am

3rne5t0 wrote:Just saying if you need some Kazya Combos like 5 Ewgf. I have some combos done;).


How do you make Ewgf consistent?

I sometimes get d/f+2 with kazya instead of ewgf. It is also very hard to do it while moving.

Could you pls post the script?

Thx
User avatar
mentos265
Sergeant Major
Sergeant Major
 
Posts: 72
Joined: Sat Jul 25, 2015 6:38 am

Re: Fighting MODPACK

Postby Prototype » Thu Jun 15, 2017 11:04 am

3rne5t0 wrote:Just saying if you need some Kazya Combos like 5 Ewgf. I have some combos done;).

Yes thx, i will try all your combos. But you are playing Tekken 7, maybe the timing differs from Tekken 6.
Now with the Macro Editor it will be so much easier to share a combos library!
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic! :smile0517:
User avatar
Prototype
Major General
Major General
 
Posts: 3252
Joined: Sun Dec 16, 2012 1:43 pm

Re: Fighting MODPACK

Postby 3rne5t0 » Fri Jun 16, 2017 7:20 am

try this 4 are more constant bud you can add a 5 onbe if you like. And timing needs 2 be Perfect if you chance 10mil/sec it will mess up. :innocent_smile_1:

Code: Select all
set_val(RIGHT, 100);
    wait(20);
    set_val(RIGHT, 0);
    wait(20);
    set_val(RIGHT, 100);
    wait(20);
    set_val(RIGHT, 0);
    wait(20);
    set_val(PS4_DOWN, 100);
    wait(20);
    set_val(RIGHT, 100);
    set_val(PS4_DOWN, 100);
    set_val(PS4_TRIANGLE, 100);
    wait(20);
    set_val(RIGHT, 0);
    set_val(PS4_DOWN, 0);
    set_val(PS4_TRIANGLE, 0);
    //
    wait(560);
    set_val(RIGHT, 100);
    wait(20);
    set_val(RIGHT, 0);
    wait(20);
    set_val(RIGHT, 100);
    wait(60);
    set_val(RIGHT, 0);
    wait(20);
    set_val(PS4_DOWN, 100);
    wait(20);
    set_val(RIGHT, 100);
    set_val(PS4_DOWN, 100);
    set_val(PS4_TRIANGLE, 100);
    wait(20);
    set_val(RIGHT, 0);
    set_val(PS4_DOWN, 0);
    set_val(PS4_TRIANGLE, 0);
    //
    wait(560);
    set_val(RIGHT, 100);
    wait(20);
    set_val(RIGHT, 0);
    wait(20);
    set_val(RIGHT, 100);
    wait(60);
    set_val(RIGHT, 0);
    wait(20);
    set_val(PS4_DOWN, 100);
    wait(20);
    set_val(RIGHT, 100);
    set_val(PS4_DOWN, 100);
    set_val(PS4_TRIANGLE, 100);
    wait(20);
    set_val(RIGHT, 0);
    set_val(PS4_DOWN, 0);
    set_val(PS4_TRIANGLE, 0);
    wait(560);
    //
    set_val(RIGHT, 100);
    wait(20);
    set_val(RIGHT, 0);
    wait(20);
    set_val(RIGHT, 100);
    wait(60);
    set_val(RIGHT, 0);
    wait(20);
    set_val(PS4_DOWN, 100);
    wait(20);
    set_val(RIGHT, 100);
    set_val(PS4_DOWN, 100);
    set_val(PS4_TRIANGLE, 100);
    wait(20);
    set_val(RIGHT, 0);
    set_val(PS4_DOWN, 0);
    set_val(PS4_TRIANGLE, 0);
    wait(570);
User avatar
3rne5t0
Sergeant Major of the Army
Sergeant Major of the Army
 
Posts: 210
Joined: Mon Jan 30, 2017 10:31 am

Re: Fighting MODPACK

Postby Rocky » Tue Jun 27, 2017 1:12 am

Looking forward to the release, dude.
User avatar
Rocky
Sergeant Major
Sergeant Major
 
Posts: 82
Joined: Thu Nov 10, 2016 8:11 pm

Re: Fighting MODPACK

Postby 3rne5t0 » Tue Jun 27, 2017 12:55 pm

same^^
User avatar
3rne5t0
Sergeant Major of the Army
Sergeant Major of the Army
 
Posts: 210
Joined: Mon Jan 30, 2017 10:31 am

Re: Fighting MODPACK

Postby Prototype » Tue Jun 27, 2017 8:22 pm

Ok, you convinced me to publish the first shot :)
You can find it in the Online Resources.
I hope there is no error and i wish you like it.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic! :smile0517:
User avatar
Prototype
Major General
Major General
 
Posts: 3252
Joined: Sun Dec 16, 2012 1:43 pm

Re: Fighting MODPACK

Postby Rocky » Sat Jul 01, 2017 11:49 am

prototype wrote:Ok, you convinced me to publish the first shot :)
You can find it in the Online Resources.
I hope there is no error and i wish you like it.

I'm not sure what I'm doing wrong. I can't get the right trigger rb mods working and the left trigger lb. only works half the time for me. I'm also not sure about Red or Green. I thought I'd just have to move towards my opponent but sometimes I get demolished because I was wrong. I appreciate your effort and when they were working for me I had 3 people disconnect after the first combo. I hope you like my input.

EDIT: Right side, some don't work at all for me, and some just have to be pressed a couple times for the full sequence. I'm not even sure what RB does. An improvement would be canceling the macro if you press it again or let go of the action button. It would be more efficient, I'm just not sure how to do it. I'm not sure what the problem I'm having is right now.
User avatar
Rocky
Sergeant Major
Sergeant Major
 
Posts: 82
Joined: Thu Nov 10, 2016 8:11 pm

PreviousNext

Return to GPC2 Script Programming

Who is online

Users browsing this forum: midg3t2 and 204 guests