Fighting MODPACK
45 posts
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Re: Fighting MODPACK
Yes sorry i don't have write all details on how to use yet, you will find it in the script documentation section soon. But everything works on my side.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
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Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
Re: Fighting MODPACK
You can find it and ask for improvement and/or new Mods/Combos here:
viewtopic.php?f=23&t=6512&p=48026#p48026
viewtopic.php?f=23&t=6512&p=48026#p48026
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
Re: Fighting MODPACK
1 month and still nothing? I'm working on the Macro edition with some issues but i have all 10 Hits combos for all characters + some samples that i could publish without Macros.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
Re: Fighting MODPACK
I'd be interested in a new character, but don't feel no pressure.
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Rocky - Sergeant Major
- Posts: 82
- Joined: Thu Nov 10, 2016 8:11 pm
Re: Fighting MODPACK
I played up 2 Mighty Ruler Online, whit my Nina Script i will release that soon. Hope you find some Inspiration.;)
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3rne5t0 - Sergeant Major of the Army
- Posts: 210
- Joined: Mon Jan 30, 2017 10:31 am
Re: Fighting MODPACK
Rocky_ wrote:I'd be interested in a new character, but don't feel no pressure.
The pressure was a joke for myself I will publish 1 or 2 characters soon
I'm also playing other games so i slowed down a little my work but i'm still there!!
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
Re: Fighting MODPACK
Just got Injustice 2, but there are only two scripts for it and they're not being worked on. I'd test one of those.
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Rocky - Sergeant Major
- Posts: 82
- Joined: Thu Nov 10, 2016 8:11 pm
Re: Fighting MODPACK
I got to say that reason why I don't want to get into building long fighting combos which built a lot of them. You can build them perfect and everything is working great which you built them at night so then on the weekend you try them to find out there out of timing so you fix them.... then try them at night and timing is off again.....fix them again.... then you figure you have everything going well for a couple of days because everything is pretty tight you figure..... bammmm the follow week after you kick them out into library you have to change timing again and again and again.....My theory keep them short because when they get to large you'll be very busy trying to keep people happy setting the timing perfect!
- bonefisher
- Lieutenant General
- Posts: 5413
- Joined: Thu Jan 29, 2015 10:49 am
Re: Fighting MODPACK
I just want high damage combo's on the thumbsticks like the MCX device scripts. Is it possible to use the interactive configuration to adjust the timing using different settings for lag adjustment? If that doesn't work just different timing so it works for everyone. Might be shorter starting like that than starting over.bonefisher wrote:I got to say that reason why I don't want to get into building long fighting combos which built a lot of them. You can build them perfect and everything is working great which you built them at night so then on the weekend you try them to find out there out of timing so you fix them.... then try them at night and timing is off again.....fix them again.... then you figure you have everything going well for a couple of days because everything is pretty tight you figure..... bammmm the follow week after you kick them out into library you have to change timing again and again and again.....My theory keep them short because when they get to large you'll be very busy trying to keep people happy setting the timing perfect!
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Rocky - Sergeant Major
- Posts: 82
- Joined: Thu Nov 10, 2016 8:11 pm
Re: Fighting MODPACK
I'd say you could get into the interactive configuration lag adjustment long as you set it up just right where you need it..... Still a pain to keep up!
- bonefisher
- Lieutenant General
- Posts: 5413
- Joined: Thu Jan 29, 2015 10:49 am
45 posts
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