TheFlash Injustice 2
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TheFlash Injustice 2
Here is my flash script Pull out some crazy shit whit it. Ply feel free 2 look into make improofs and so on.
Hf Guys
Hf Guys
- Code: Select all
#include <ps4.gph>
bool FIGHT_SWITCH;
int LEFT = BUTTON_12;
int RIGHT = BUTTON_13;
init {
RIGHT = BUTTON_13;
LEFT = BUTTON_12;
}
main {
//Combodirection Setup
if(get_val(BUTTON_13)) {
LEFT = BUTTON_12; RIGHT = BUTTON_13;
} else if(get_val(BUTTON_12)) {
LEFT = BUTTON_13; RIGHT = BUTTON_12;
}
//BlockButtons
set_val(BUTTON_17, 0.0);
set_val(BUTTON_14, 0.0);
set_val(BUTTON_15, 0.0);
set_val(BUTTON_16, 0.0);
set_val(BUTTON_8, 0.0);
//Fight_Switch
if(event_active(BUTTON_17)) {
if(FIGHT_SWITCH == 0 ) {
combo_run(SQUARE_1);
FIGHT_SWITCH = 1;
}else if(FIGHT_SWITCH == 1) {
combo_run(SQUARE_2);
FIGHT_SWITCH = 2;
}else if(FIGHT_SWITCH == 2) {
combo_run(SQUARE_3);
FIGHT_SWITCH = 3;
}else if(FIGHT_SWITCH == 3) {
combo_run(SQUARE_4);
FIGHT_SWITCH = 4;
}else if(FIGHT_SWITCH == 4) {
combo_run(SQUARE_5);
FIGHT_SWITCH = 0;
}
}
//Combostop in Case
if(get_val(BUTTON_5)) {
combo_stop(SQUARE_1);
combo_stop(SQUARE_2);
combo_stop(SQUARE_3);
combo_stop(SQUARE_4);
combo_stop(SQUARE_5);
combo_stop(CROSS_1);
combo_stop(CROSS_2);
combo_stop(CROSS_3);
combo_stop(CROSS_4);
combo_stop(CROSS_5);
combo_stop(L2_1);
combo_stop(L2_2);
combo_stop(L2_3);
combo_stop(L2_4);
combo_stop(TRIANGLE);
combo_stop(CIRCLE);
combo_stop(R3);
}
//This Always run Same Combo
if(event_active(BUTTON_14)) {
combo_run(TRIANGLE);
}
if(event_active(BUTTON_6)) {
combo_run(R3);
}
if(event_active(BUTTON_15)) {
combo_run(CIRCLE);
}
//Fight_Switch Combos Switch
if(FIGHT_SWITCH == 0) {
if(event_active(BUTTON_16)) {
combo_run(CROSS_1);
}
if(event_active(BUTTON_8)) {
combo_run(L2_1);
}
}
if(FIGHT_SWITCH == 1) {
if(event_active(BUTTON_16)) {
combo_run(CROSS_2);
}
if(event_active(BUTTON_8)) {
combo_run(L2_2);
}
}
if(FIGHT_SWITCH == 2) {
if(event_active(BUTTON_16)) {
combo_run(CROSS_3);
}
if(event_active(BUTTON_8)) {
combo_run(L2_3);
}
}
if(FIGHT_SWITCH == 3) {
if(event_active(BUTTON_16)) {
combo_run(CROSS_4);
}
if(event_active(BUTTON_8)) {
combo_run(L2_4);
}
}
if(FIGHT_SWITCH == 4) {
if(event_active(BUTTON_16)) {
combo_run(CROSS_5);
}
if(event_active(BUTTON_8)) {
combo_run(L2_1);
}
}
}
//Lightcombos
combo SQUARE_1 {
//Geölter Blitz
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(120);
//Naher Schallschlag
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(LEFT, 100);
wait(100);
set_val(LEFT, 0);
}
combo SQUARE_2 {
//Verfolgunsjagd
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(650);
//Ungezähmte Fäuste
set_val(LEFT, 100);
wait(80);
set_val(LEFT, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
}
combo SQUARE_3 {
//Lichtgeschwindigkeit
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(80);
//Blitzstoss
set_val(LEFT, 100);
wait(80);
set_val(LEFT, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
}
combo SQUARE_4 {
//Naturkatastrophe
set_val(PS4_DOWN, 100);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_DOWN, 0);
set_val(PS4_SQUARE, 0);
wait(450);
set_val(PS4_TRIANGLE, 100);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
set_val(PS4_DOWN, 0);
wait(700);
set_val(PS4_CROSS, 100);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_CROSS, 0);
set_val(PS4_DOWN, 0);
wait(650);
//Naher Schallschlag
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(LEFT, 100);
wait(100);
set_val(LEFT, 0);
}
combo SQUARE_5 {
//Stop Motion
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(1200);
//Ferner Schallschlag
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(RIGHT, 100);
wait(100);
set_val(RIGHT, 0);
}
//AnotherLightcombos
combo CROSS_1 {
//Achterbahn
set_val(LEFT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
set_val(LEFT, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(120);
set_val(RIGHT, 100);
set_val(PS4_CROSS, 100);
wait(80);
set_val(RIGHT, 0);
set_val(PS4_CROSS, 0);
wait(80);
//Ungezähmte Fäuste
set_val(LEFT, 100);
wait(80);
set_val(LEFT, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
}
combo CROSS_2 {
//Superspeed
set_val(RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(1400);
//Ferner Schallschlag
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(RIGHT, 100);
wait(100);
set_val(RIGHT, 0);
}
combo CROSS_3 {
//Speed Force
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(120);
//Schall Heben
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(LEFT, 100);
wait(80);
set_val(LEFT, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(650);
//Naher Schallschlag
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(LEFT, 100);
wait(100);
set_val(LEFT, 0);
}
combo CROSS_4 {
//Im Nu
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(120);
//Schall Heben
set_val(PS4_DOWN, 100);
wait(40);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_DOWN, 100);
wait(40);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(40);
set_val(PS4_TRIANGLE, 0);
wait(260);
set_val(RIGHT, 100);
wait(40);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(40);
set_val(PS4_TRIANGLE, 0);
wait(850);
//Naher Schallschlag
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(RIGHT, 100);
wait(100);
set_val(RIGHT, 0);
}
combo CROSS_5 {
//Blitz
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(120);
//Ungezähmte Fäuste
set_val(LEFT, 100);
wait(80);
set_val(LEFT, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(2800);
set_val(PS4_DOWN, 100);
wait(40);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_DOWN, 100);
wait(40);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(40);
set_val(PS4_TRIANGLE, 0);
wait(260);
set_val(RIGHT, 100);
wait(40);
set_val(RIGHT, 0);
wait(40);
set_val(LEFT, 100);
wait(40);
set_val(LEFT, 0);
wait(40);
set_val(LEFT, 100);
wait(40);
set_val(LEFT, 0);
wait(40);
//Schallschlag
set_val(PS4_DOWN, 100);
wait(40);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_RIGHT, 100);
wait(40);
set_val(PS4_RIGHT, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(40);
set_val(PS4_CROSS, 0);
}
//SuperheavyCombos
combo L2_1 {
//Blitz
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(120);
//Ungezähmte Fäuste
set_val(LEFT, 100);
wait(80);
set_val(LEFT, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(2800);
set_val(PS4_DOWN, 100);
wait(40);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_DOWN, 100);
wait(40);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(40);
set_val(PS4_TRIANGLE, 0);
wait(260);
set_val(RIGHT, 100);
wait(40);
set_val(RIGHT, 0);
wait(40);
set_val(LEFT, 100);
wait(40);
set_val(LEFT, 0);
wait(40);
set_val(LEFT, 100);
wait(40);
set_val(LEFT, 0);
wait(40);
//Schallschlag
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(PS4_R2, 100);
wait(80);
set_val(PS4_R2, 0);
wait(200);
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
wait(330);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(100);
//Lightning Kick
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(570);
set_val(RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(RIGHT, 0);
set_val(PS4_TRIANGLE, 0);
wait(10);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(590);
set_val(RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(RIGHT, 0);
set_val(PS4_TRIANGLE, 0);
wait(10);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(750);
set_val(RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(RIGHT, 0);
set_val(PS4_TRIANGLE, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(LEFT, 100);
wait(80);
set_val(LEFT, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
}
combo L2_2 {
//Speed Force
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(120);
//Schall Heben
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(LEFT, 100);
wait(80);
set_val(LEFT, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(1200);
//In A Jiff
set_val(RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(RIGHT, 0);
set_val(PS4_TRIANGLE, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(430);
//Lightning Kick
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_R2, 100); //Supermeter
wait(300);
set_val(PS4_R2, 0);
wait(200);
//Character Trait
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
wait(800);
//Lightning Kick
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(520);
set_val(RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(RIGHT, 0);
set_val(PS4_TRIANGLE, 0);
wait(440);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(520);
set_val(RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(RIGHT, 0);
set_val(PS4_TRIANGLE, 0);
wait(10);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(700);
set_val(RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(RIGHT, 0);
set_val(PS4_TRIANGLE, 0);
wait(120);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(60);
set_val(PS4_LEFT, 100);
wait(80);
set_val(LEFT, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
}
combo L2_3 {
//Naturkatastrophe
set_val(PS4_DOWN, 100);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_DOWN, 0);
set_val(PS4_SQUARE, 0);
wait(450);
set_val(PS4_TRIANGLE, 100);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
set_val(PS4_DOWN, 0);
wait(700);
set_val(PS4_CROSS, 100);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_CROSS, 0);
set_val(PS4_DOWN, 0);
wait(650);
//Naher Schallschlag
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(LEFT, 100);
wait(80);
set_val(LEFT, 0);
wait(40);
set_val(PS4_R2, 100);
wait(80);
set_val(PS4_R2, 0);
wait(80);
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
wait(330);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(100);
//Lightning Kick
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(570);
set_val(RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(RIGHT, 0);
set_val(PS4_TRIANGLE, 0);
wait(10);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(590);
set_val(RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(RIGHT, 0);
set_val(PS4_TRIANGLE, 0);
wait(10);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(750);
set_val(RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(RIGHT, 0);
set_val(PS4_TRIANGLE, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(LEFT, 100);
wait(80);
set_val(LEFT, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
}
combo L2_4 {
//Superspeed
set_val(RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(1400);
//Ferner Schallschlag
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(RIGHT, 100);
wait(100);
set_val(RIGHT, 0);
wait(1200);
//In A Jiff
set_val(RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(RIGHT, 0);
set_val(PS4_TRIANGLE, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(430);
//Lightning Kick
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_R2, 100); //Supermeter
wait(300);
set_val(PS4_R2, 0);
wait(200);
//Character Trait
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
wait(800);
//Lightning Kick
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(520);
set_val(RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(RIGHT, 0);
set_val(PS4_TRIANGLE, 0);
wait(440);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(520);
set_val(RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(RIGHT, 0);
set_val(PS4_TRIANGLE, 0);
wait(10);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(700);
set_val(RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(RIGHT, 0);
set_val(PS4_TRIANGLE, 0);
wait(120);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(60);
set_val(LEFT, 100);
wait(80);
set_val(LEFT, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
}
//AntiAir
combo TRIANGLE {
//Schall Heben
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_LEFT, 100);
wait(80);
set_val(PS4_LEFT, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
}
//Circlecombo
combo CIRCLE{
//Schall Heben
set_val(PS4_DOWN, 100);
wait(40);
set_val(PS4_DOWN, 0);
wait(40);
set_val(LEFT, 100);
wait(40);
set_val(LEFT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(500);
//Auf dein Zeichen
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(260);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(500);
//Auf dein Zeichen
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(260);
set_val(LEFT, 100);
wait(80);
set_val(LEFT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(560);
//Auf dein Zeichen
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(260);
set_val(LEFT, 100);
wait(80);
set_val(LEFT, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(700);
//Auf dein Zeichen
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(260);
set_val(LEFT, 100);
wait(80);
set_val(LEFT, 0);
wait(500);
set_val(PS4_L1, 100);
wait(300);
set_val(PS4_L1, 0);
}
//SuperCombo
combo R3 {
set_val(PS4_CROSS, 100);
wait(130);
set_val(PS4_CROSS, 0);
wait(130);
set_val(PS4_TRIANGLE, 100);
wait(130);
set_val(PS4_TRIANGLE, 0);
wait(330);
set_val(PS4_R2, 100);
set_val(PS4_L2, 100);
wait(140);
set_val(PS4_R2, 0);
set_val(PS4_L2, 0);
}
-
3rne5t0 - Sergeant Major of the Army
- Posts: 210
- Joined: Mon Jan 30, 2017 10:31 am
Re: TheFlash Injustice 2
that is a pretty long script!! 1150 lines. Nice work and thanks for sharing with us.
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: TheFlash Injustice 2
Good deal!
- bonefisher
- Lieutenant General
- Posts: 5413
- Joined: Thu Jan 29, 2015 10:49 am
Re: TheFlash Injustice 2
Your Welcome Guys this is the Final Flash Script Square 2 Combo; Cross 2 Dodge Counter into 20+hit Combo, Autoblock inc, Triangle AntiAir, L2 Wager Duell and Last bud Not least R2 2 MBDodge, and jeah off course Circle for Projectile Dodge in tho Dash Combo. Anyone whit Titan Two and Injustice 2 Hf whit this. Woud be cool if one Tweaks the Script for an other Champion.
- Code: Select all
#include <ps4.gph>
bool FIGHT_SWITCH;
bool AUTO_BLOCK;
int LEFT = BUTTON_12;
int RIGHT = BUTTON_13;
init {
RIGHT = BUTTON_13;
LEFT = BUTTON_12;
}
main {
//Autoblock
if(is_active(BUTTON_8)) {
set_val(BUTTON_2, 0.0);
if(event_active(BUTTON_2)) {
if(AUTO_BLOCK == 0) {
AUTO_BLOCK = 1;
combo_run(SingleRumbleNotifier);
}else if(AUTO_BLOCK == 1) {
AUTO_BLOCK = 0;
combo_run(OffRumbleNotifier);
}
}
}
//Combodirection Setup
if(get_val(BUTTON_13)) {
LEFT = BUTTON_12; RIGHT = BUTTON_13;
} else if(get_val(BUTTON_12)) {
LEFT = BUTTON_13; RIGHT = BUTTON_12;
}
//BlockButtons
set_val(BUTTON_17, 0.0);
set_val(BUTTON_14, 0.0);
set_val(BUTTON_15, 0.0);
set_val(BUTTON_16, 0.0);
set_val(BUTTON_8, 0.0);
set_val(BUTTON_5, 0.0);
//Fight_Switch
if(event_active(BUTTON_17)) {
if(FIGHT_SWITCH == 0 ) {
combo_run(SQUARE_1);
FIGHT_SWITCH = 1;
}else if(FIGHT_SWITCH == 1) {
combo_run(SQUARE_2);
FIGHT_SWITCH = 2;
}else if(FIGHT_SWITCH == 2) {
combo_run(SQUARE_3);
FIGHT_SWITCH = 3;
}else if(FIGHT_SWITCH == 3) {
combo_run(SQUARE_4);
FIGHT_SWITCH = 4;
}else if(FIGHT_SWITCH == 4) {
combo_run(SQUARE_5);
FIGHT_SWITCH = 5;
}else if(FIGHT_SWITCH == 5) {
combo_run(CROSS_1);
FIGHT_SWITCH = 6;
}else if(FIGHT_SWITCH == 6) {
combo_run(CROSS_2);
FIGHT_SWITCH = 7;
}else if(FIGHT_SWITCH == 7) {
combo_run(CROSS_3);
FIGHT_SWITCH = 8;
}else if(FIGHT_SWITCH == 8) {
combo_run(CROSS_4);
FIGHT_SWITCH = 9;
}else if(FIGHT_SWITCH == 9) {
combo_run(CROSS_5);
FIGHT_SWITCH = 0;
}
}
//Combostop in Case
if(AUTO_BLOCK == 1) {
combo_run(block);
if(get_val(BUTTON_5) || get_val(BUTTON_4) || get_val(BUTTON_7) || get_val(BUTTON_8)) {
combo_stop(SQUARE_1);
combo_stop(SQUARE_2);
combo_stop(SQUARE_3);
combo_stop(SQUARE_4);
combo_stop(SQUARE_5);
combo_stop(CROSS_1);
combo_stop(CROSS_2);
combo_stop(CROSS_3);
combo_stop(CROSS_4);
combo_stop(CROSS_5);
combo_stop(L2_1);
combo_stop(L2_2);
combo_stop(L2_3);
combo_stop(L2_4);
combo_stop(TRIANGLE);
combo_stop(CIRCLE);
combo_stop(R3);
}
if(get_val(BUTTON_4) || get_val(BUTTON_7) || get_val(BUTTON_9) ||
get_val(BUTTON_10) || get_val(BUTTON_11) || get_val(BUTTON_12) ||
get_val(BUTTON_13) || get_val(BUTTON_14) || get_val(BUTTON_15) ||
get_val(BUTTON_16) || get_val(BUTTON_17) || get_val(BUTTON_18) ||
get_val(BUTTON_19) || get_val(BUTTON_20) || get_val(BUTTON_21) ||
get_val(BUTTON_8) || get_val(BUTTON_5) || get_val(BUTTON_6)) {
combo_stop(block);
}
}
//This Always run Same Combo
if(is_active(BUTTON_13) && time_active(BUTTON_13) <= 270) {
set_val(BUTTON_13, 0.0);
combo_run(RIGHTDASH);
}
if(is_active(BUTTON_12) && time_active(BUTTON_12) <= 270) {
set_val(BUTTON_12, 0.0);
combo_run(LEFTDASH);
}
if(event_active(BUTTON_5)) {
combo_run(TRIANGLE);
}
if(event_active(BUTTON_6)) {
combo_run(R3);
}
if(event_active(BUTTON_14)) {
combo_run(CIRCLE);
}
if(event_active(BUTTON_15)) {
combo_run(L2_4);
}
if(event_active(BUTTON_8)) {
combo_run(L2_3);
}
//Fight_Switch Combos Switch
if(FIGHT_SWITCH == 0) {
if(event_active(BUTTON_16)) {
combo_run(L2_2);
}
}
if(FIGHT_SWITCH == 1) {
if(event_active(BUTTON_16)) {
combo_run(L2_1);
}
}
if(FIGHT_SWITCH == 2) {
if(event_active(BUTTON_16)) {
combo_run(L2_1);
}
}
if(FIGHT_SWITCH == 3) {
if(event_active(BUTTON_16)) {
combo_run(L2_2);
}
}
if(FIGHT_SWITCH == 4) {
if(event_active(BUTTON_16)) {
combo_run(L2_1);
}
}
if(FIGHT_SWITCH == 5) {
if(event_active(BUTTON_16)) {
combo_run(L2_2);
}
}
if(FIGHT_SWITCH == 6) {
if(event_active(BUTTON_16)) {
combo_run(L2_1);
}
}
if(FIGHT_SWITCH == 7) {
if(event_active(BUTTON_16)) {
combo_run(L2_2);
}
}
if(FIGHT_SWITCH == 8) {
if(event_active(BUTTON_16)) {
combo_run(L2_1);
}
}
if(FIGHT_SWITCH == 9) {
if(event_active(BUTTON_16)) {
combo_run(L2_2);
}
}
if(SQUARE_1) {
combo_stop(block);
}
if(SQUARE_2) {
combo_stop(block);
}
if(SQUARE_3) {
combo_stop(block);
}
if(SQUARE_4) {
combo_stop(block);
}
if(SQUARE_5) {
combo_stop(block);
}
if(CROSS_1) {
combo_stop(block);
}
if(CROSS_2) {
combo_stop(block);
}
if(CROSS_3) {
combo_stop(block);
}
if(CROSS_4) {
combo_stop(block);
}
if(CROSS_5) {
combo_stop(block);
}
if(L2_1) {
combo_stop(block);
}
if(L2_2) {
combo_stop(block);
}
if(L2_3) {
combo_stop(block);
}
if(L2_4) {
combo_stop(block);
}
if(TRIANGLE) {
combo_stop(block);
}
if(CIRCLE) {
combo_stop(block);
}
if(R3) {
combo_stop(block);
}
if(RIGHTDASH) {
combo_stop(block);
}
if(LEFTDASH) {
combo_stop(block);
}
}
combo block {
set_val(LEFT, 100);
}
combo RIGHTDASH {
set_val(PS4_RIGHT, 100);
wait(40);
set_val(PS4_RIGHT, 0);
wait(40);
set_val(PS4_RIGHT, 100);
wait(40);
set_val(PS4_RIGHT, 0);
}
combo LEFTDASH {
set_val(PS4_LEFT, 100);
wait(40);
set_val(PS4_LEFT, 0);
wait(40);
set_val(PS4_LEFT, 100);
wait(40);
set_val(PS4_LEFT, 0);
}
//Lightcombos
combo SQUARE_1 {
//Geölter Blitz
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(120);
//Naher Schallschlag
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(LEFT, 100);
wait(100);
set_val(LEFT, 0);
}
combo SQUARE_2 {
//Verfolgunsjagd
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(650);
//Ungezähmte Fäuste
set_val(LEFT, 100);
wait(80);
set_val(LEFT, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
}
combo SQUARE_3 {
//Lichtgeschwindigkeit
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(80);
//Blitzstoss
set_val(LEFT, 100);
wait(80);
set_val(LEFT, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
}
combo SQUARE_4 {
//Naturkatastrophe
set_val(PS4_DOWN, 100);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_DOWN, 0);
set_val(PS4_SQUARE, 0);
wait(450);
set_val(PS4_TRIANGLE, 100);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
set_val(PS4_DOWN, 0);
wait(700);
set_val(PS4_CROSS, 100);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_CROSS, 0);
set_val(PS4_DOWN, 0);
wait(650);
//Naher Schallschlag
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(LEFT, 100);
wait(100);
set_val(LEFT, 0);
}
combo SQUARE_5 {
//Stop Motion
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(1200);
//Ferner Schallschlag
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(RIGHT, 100);
wait(100);
set_val(RIGHT, 0);
}
//AnotherLightcombos
combo CROSS_1 {
//Achterbahn
set_val(LEFT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
set_val(LEFT, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(120);
set_val(RIGHT, 100);
set_val(PS4_CROSS, 100);
wait(80);
set_val(RIGHT, 0);
set_val(PS4_CROSS, 0);
wait(80);
//Ungezähmte Fäuste
set_val(LEFT, 100);
wait(80);
set_val(LEFT, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
}
combo CROSS_2 {
//Superspeed
set_val(RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(1400);
//Ferner Schallschlag
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(RIGHT, 100);
wait(100);
set_val(RIGHT, 0);
}
combo CROSS_3 {
//Speed Force
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(120);
//Schall Heben
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(LEFT, 100);
wait(80);
set_val(LEFT, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(650);
//Naher Schallschlag
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(LEFT, 100);
wait(100);
set_val(LEFT, 0);
}
combo CROSS_4 {
//Im Nu
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(120);
//Schall Heben
set_val(PS4_DOWN, 100);
wait(40);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_DOWN, 100);
wait(40);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(40);
set_val(PS4_TRIANGLE, 0);
wait(260);
set_val(RIGHT, 100);
wait(40);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(40);
set_val(PS4_TRIANGLE, 0);
wait(850);
//Naher Schallschlag
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(RIGHT, 100);
wait(100);
set_val(RIGHT, 0);
}
combo CROSS_5 {
//Blitz
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(120);
//Ungezähmte Fäuste
set_val(LEFT, 100);
wait(80);
set_val(LEFT, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(2800);
set_val(PS4_DOWN, 100);
wait(40);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_DOWN, 100);
wait(40);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(40);
set_val(PS4_TRIANGLE, 0);
wait(260);
set_val(RIGHT, 100);
wait(40);
set_val(RIGHT, 0);
wait(40);
set_val(LEFT, 100);
wait(40);
set_val(LEFT, 0);
wait(40);
set_val(LEFT, 100);
wait(40);
set_val(LEFT, 0);
wait(60);
//Schallschlag
set_val(PS4_DOWN, 100);
wait(40);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_RIGHT, 100);
wait(40);
set_val(PS4_RIGHT, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(40);
set_val(PS4_CROSS, 0);
}
//SuperheavyCombos
combo L2_1 {
//Naher Schallschlag
wait(200);
set_val(LEFT, 100);
wait(40);
set_val(LEFT, 0);
wait(10);
set_val(RIGHT, 100);
wait(40);
set_val(RIGHT, 0);
wait(10);
set_val(PS4_TRIANGLE, 100);
wait(40);
set_val(PS4_TRIANGLE, 0);
wait(500);
set_val(PS4_R2, 100);
wait(80);
set_val(PS4_R2, 0);
wait(300);
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
wait(960);
//Blitz
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(800);
//Blitz
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(800);
//Blitz
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(800);
//Blitz
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(250);
set_val(LEFT, 100);
wait(80);
set_val(LEFT, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
}
combo L2_2 {
//Lightning Kick
set_val(PS4_DOWN, 100);
wait(40);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(40);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(120);
set_val(PS4_R2, 100);
//Supermeter
wait(300);
set_val(PS4_R2, 0);
wait(200);
//Character Trait
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
wait(700);
//Lightning Kick
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(520);
set_val(RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(RIGHT, 0);
set_val(PS4_TRIANGLE, 0);
wait(440);
//Lightning Kick
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(520);
set_val(RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(RIGHT, 0);
set_val(PS4_TRIANGLE, 0);
wait(10);
//Lightning Kick
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(620);
set_val(RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(RIGHT, 0);
set_val(PS4_TRIANGLE, 0);
wait(120);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(310);
set_val(LEFT, 100);
wait(80);
set_val(LEFT, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
}
//Wager und Counterspezial
combo L2_3 {
//Naher Schallschlag
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 100);
}
combo L2_4 {
set_val(PS4_DOWN, 100);
wait(50);
set_val(PS4_DOWN, 0);
wait(40);
set_val(LEFT, 100);
set_val(PS4_SQUARE, 100);
wait(50);
set_val(LEFT, 0);
set_val(PS4_SQUARE, 0);
wait(40);
wait(140);
set_val(PS4_SQUARE, 0);
wait(460);
set_val(PS4_DOWN, 100);
wait(100);
set_val(PS4_DOWN, 0);
wait(70);
set_val(PS4_DOWN, 100);
wait(70);
set_val(PS4_DOWN, 100);
set_val(PS4_TRIANGLE, 100);
wait(50);
set_val(PS4_DOWN, 0);
set_val(PS4_TRIANGLE, 100);
wait(60);
set_val(PS4_TRIANGLE, 0);
wait(310);
set_val(RIGHT, 100);
wait(30);
set_val(RIGHT, 100);
set_val(PS4_CROSS, 100);
wait(120);
set_val(RIGHT, 0);
set_val(PS4_CROSS, 0);
wait(460);
set_val(PS4_DOWN, 100);
wait(100);
set_val(PS4_DOWN, 0);
wait(70);
set_val(PS4_DOWN, 100);
wait(70);
set_val(PS4_DOWN, 100);
set_val(PS4_TRIANGLE, 100);
wait(50);
set_val(PS4_DOWN, 0);
set_val(PS4_TRIANGLE, 100);
wait(60);
set_val(PS4_TRIANGLE, 0);
wait(310);
set_val(LEFT, 100);
wait(30);
set_val(LEFT, 0);
set_val(PS4_SQUARE, 100);
wait(120);
set_val(PS4_SQUARE, 0);
wait(360);
set_val(PS4_DOWN, 100);
wait(100);
set_val(PS4_DOWN, 0);
wait(70);
set_val(PS4_DOWN, 100);
wait(70);
set_val(PS4_DOWN, 100);
set_val(PS4_TRIANGLE, 100);
wait(50);
set_val(PS4_DOWN, 0);
set_val(PS4_TRIANGLE, 100);
wait(60);
set_val(PS4_TRIANGLE, 0);
wait(310);
set_val(LEFT, 100);
wait(30);
set_val(LEFT, 0);
set_val(PS4_TRIANGLE, 100);
wait(120);
set_val(PS4_TRIANGLE, 0);
wait(670);
set_val(PS4_DOWN, 100);
wait(100);
set_val(PS4_DOWN, 0);
wait(70);
set_val(PS4_DOWN, 100);
wait(70);
set_val(PS4_DOWN, 100);
set_val(PS4_TRIANGLE, 100);
wait(50);
set_val(PS4_DOWN, 0);
set_val(PS4_TRIANGLE, 100);
wait(60);
set_val(PS4_TRIANGLE, 0);
wait(310);
set_val(LEFT, 100);
wait(30);
set_val(LEFT, 0);
wait(420);
set_val(PS4_L1, 100);
wait(320);
set_val(PS4_L1, 0);
}
//R2
combo TRIANGLE {
set_val(RIGHT, 100);
set_val(PS4_R2, 100);
wait(650);
set_val(RIGHT, 0);
set_val(PS4_R2, 0);
}
//AntiAir
combo CIRCLE{
set_val(PS4_DOWN, 100);
set_val(PS4_TRIANGLE, 100);
wait(40);
set_val(PS4_DOWN, 0);
set_val(PS4_TRIANGLE, 0);
}
//SuperCombo
combo R3 {
set_val(PS4_CROSS, 100);
wait(130);
set_val(PS4_CROSS, 0);
wait(130);
set_val(PS4_TRIANGLE, 100);
wait(130);
set_val(PS4_TRIANGLE, 0);
wait(330);
set_val(PS4_R2, 100);
set_val(PS4_L2, 100);
wait(140);
set_val(PS4_R2, 0);
set_val(PS4_L2, 0);
}
combo SingleRumbleNotifier {
ffb_set(FFB_1, 100.0, 180);
wait(0); wait(200);
ffb_set(FFB_1, 0.0, 180);
wait(0); wait(200);
}
combo OffRumbleNotifier {
ffb_set(FFB_1, 100.0, 500);
wait(0); wait(500);
ffb_set(FFB_1, 0.0, 500);
wait(0); wait(500);
}
-
3rne5t0 - Sergeant Major of the Army
- Posts: 210
- Joined: Mon Jan 30, 2017 10:31 am
Re: TheFlash Injustice 2
Submitt me what Charakter i shoud do next.
-
3rne5t0 - Sergeant Major of the Army
- Posts: 210
- Joined: Mon Jan 30, 2017 10:31 am
Re: TheFlash Injustice 2
Cool to see some fighting scripts invade the forums!
Great work 3rne5t0
Great work 3rne5t0
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
Re: TheFlash Injustice 2
jeah i love the titan two finally some room for great combos. I await your script prototype it will be kick ass for sure.
-
3rne5t0 - Sergeant Major of the Army
- Posts: 210
- Joined: Mon Jan 30, 2017 10:31 am
Re: TheFlash Injustice 2
Yes it is, the first time i have tested the code in an online fight it was very bad, for the opponent, with 10 hits combos in burst and the cherry on the cake is the Juggling!! The code is ready with 36 combos available to put in 25 slots but there is still a lot of space and i want to make it better with 50 combos and 30 slots.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
Re: TheFlash Injustice 2
prototype wrote:Yes it is, the first time i have tested the code in an online fight it was very bad, for the opponent, with 10 hits combos in burst and the cherry on the cake is the Juggling!! The code is ready with 36 combos available to put in 25 slots but there is still a lot of space and i want to make it better with 50 combos and 30 slots.
Couldn't of been me because I won every match in MKX. lol! I even got a sloppy throw together script. lol!
- bonefisher
- Lieutenant General
- Posts: 5413
- Joined: Thu Jan 29, 2015 10:49 am
Re: TheFlash Injustice 2
It could be fun to see some Modpack's online fights
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
21 posts
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