Help needed to suspend rapid fire while using foot switch
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Help needed to suspend rapid fire while using foot switch
Scripting doesning seem to be my thing
I am using the rapid fire from the gamepack of bf1, since I'm using the "first to second shot delay " feature,
but I would like to suspend rapid fire while I'm stepping on the foot switch(key bind "1").
May anyone have a solution?
Thanks in advance
I am using the rapid fire from the gamepack of bf1, since I'm using the "first to second shot delay " feature,
but I would like to suspend rapid fire while I'm stepping on the foot switch(key bind "1").
May anyone have a solution?
Thanks in advance
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DEMY - Sergeant
- Posts: 6
- Joined: Sun Nov 20, 2016 12:07 pm
Re: Help needed to suspend rapid fire while using foot switc
This should be easy to do if you've bound 1 to an in-game button press, like R3. It'd be something like "if (event_active (R3)) { combo_stop (RapidFire); }. Alternately, bind an on/off toggle to 1. It could also be done using an Input Translator.
However, and it's a big however, you're using a GamePack, so that won't work unless it's built into the script. You'd need a custom T2 script or for the GamePack / ModPack to support an over-ride. I've been putting exactly that in mine of late and it's really easy to do, but the script author will need to add it.
However, and it's a big however, you're using a GamePack, so that won't work unless it's built into the script. You'd need a custom T2 script or for the GamePack / ModPack to support an over-ride. I've been putting exactly that in mine of late and it's really easy to do, but the script author will need to add it.
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antithesis - Colonel
- Posts: 1912
- Joined: Sat May 28, 2016 10:45 pm
Re: Help needed to suspend rapid fire while using foot switc
Alternatively, and considering using a Gamepack, it is possible create an Input Translator to map the KEY_1 to BUTTON_1 and a second mapping of the same KEY_1 to BUTTON_17. The combination BUTTON_1 + BUTTON_17 is used to enable/disable the MODs of the Gamepack, so loading this Input Translator along with the Gamepack in the same memory slot will allow you enable/disable the mods by pressing the foot switch.
ConsoleTuner Support Team
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Help needed to suspend rapid fire while using foot switc
Nice solution J2K! I was completely unaware of using Input Translators to do that
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antithesis - Colonel
- Posts: 1912
- Joined: Sat May 28, 2016 10:45 pm
Re: Help needed to suspend rapid fire while using foot switc
Not sure if I'd need a foot-switch, but they are cheap.
Might get one just in case a need arises.
Would they work in the PROG jack of the T2 with a OTG cable?
Might get one just in case a need arises.
Would they work in the PROG jack of the T2 with a OTG cable?
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jayjack - Sergeant Major of the Army
- Posts: 284
- Joined: Tue Jul 26, 2016 2:41 pm
Re: Help needed to suspend rapid fire while using foot switc
I use my Stinky Board through a hub attached to the Xim. No need to eat a T2 slot if you have both devices.
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antithesis - Colonel
- Posts: 1912
- Joined: Sat May 28, 2016 10:45 pm
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