Help with my error
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• Page 1 of 1
Help with my error
Hey guys, Wetfish was kind enough to share his Battlefront script with me to use with my Titan2 but I have a problem
I am using GTuner IV and created a new Minimum GPC Script and pasted his code in and added #include <titanone.gph> to the top to get it to work..
But I am getting a error saying
GPC error: wetfish.gpc(153): syntax error, unexpected B_E, expecting C '}'.
GPC: GPC Compile ABORTED with 0 warning(s) and 1 error(s).
Here is the entire section for 153
I am using GTuner IV and created a new Minimum GPC Script and pasted his code in and added #include <titanone.gph> to the top to get it to work..
But I am getting a error saying
GPC error: wetfish.gpc(153): syntax error, unexpected B_E, expecting C '}'.
GPC: GPC Compile ABORTED with 0 warning(s) and 1 error(s).
Here is the entire section for 153
- Code: Select all
//--------- RAPIDFIRE MANAGEMENT -----------------------------------------------------------
// Run Rapid Fire
if(rapid_onoff) {if(get_val(4)) {
set_val(8,0); // stop running if you are doing so
combo_run(RAPID_FIRE);
} else if (combo_running(RAPID_FIRE)) {
combo_stop(RAPID_FIRE)
}}
-
johnsmith1999 - Sergeant Major
- Posts: 95
- Joined: Thu Aug 31, 2017 3:38 am
Re: Help with my error
Here is my whole code
- Code: Select all
#include <titanone.gph>
//-------------------------------------------------------------------------------------------
// ORIGINAL SOURCES (RAPID FIRE, ANTI RECOIL)
//-------------------------------------------------------------------------------------------
// ANTIRECOIL (Vertical + Horizontal) and RAPIDFIRE, both adjustable on the fly, with ON/OFF and SAVE function from LEX LOST
// GENERIC RAPID FIRE SCRIPT
//
//-------------------------------------------------------------------------------------------
// STAR WARS BATTLEFRONT (EE-4 SPECIFIC)
//-------------------------------------------------------------------------------------------
// Version: 1.0
// Platform: PS4
// Controller: Multi
// Game: Star Wars Battlefront
// Author: WetFish
//-------------------------------------------------------------------------------------------
// INSTRUCTIONS (BASED ON PS4):
// RAPIDFIRE (ON by default - Start value: 13)
// Double tap SQUARE turn on/off
// ANTIRECOIL (ON by default - Start value: vertical = 30; Horizontal = 0;)
// Double tap TRIANGLE turn on/off
// Hold CIRCLE and tap UP to increase Antirecoil (+1 each tap on UP, while holding CIRCLE)
// Hold CIRCLE and tap DOWN to decrease Antirecoil (-1 each tap on DOWN, while holding CIRCLE)
// Hold CIRCLE and tap RIGHT to compensate to the right(+1 each tap on RIGHT , while holding CIRCLE)
// Hold CRICLE and tap LEFT to compensate to the right (-1 each tap on LEFT, while holding CIRCLE)
// Save Antirecoil: Hold CIRCLE and press OPTIONS
//-------------------------------------------------------------------------------------------
//DECLARARATIONS - define
define AR_Release = 70; // change this value to determine when antirecoil stops working (min: antirecoil value)
define ONLY_WITH_SCOPE = FALSE; // if TRUE Antirecoil IS ON only when scoping
define RECOIL_UP = 13;
define RECOIL_DOWN = 14;
define RECOIL_LEFT = 15;
define RECOIL_RIGHT = 16;
//-------------------------------------------------------------------------------------------
//VARIABLES - int
int recoil_onoff = TRUE; // if TRUE ANTIRECOIL is ON by default - if FALSE, OFF by default
int rapid_onoff = TRUE; // if TRUE RAPIDFIRE is ON by default - if FALSE, OFF by default
int ANTI_RECOIL = 30;
int ANTI_RECOIL_H = 0;
int anti_recoil;
int anti_recoil_H;
int time_remaining;
int DblClick_Sqr;
int DblClick_Tri;
int timelimit=300; // increase if is to fast
int DblClick_Cir;
int Barrel_Limit=1500;
//-------------------------------------------------------------------------------------------
//INITIALIZATION - init
init {
ANTI_RECOIL = get_pvar(SPVAR_2,0,100,30);
ANTI_RECOIL_H = get_pvar(SPVAR_3,-100,100,0);
}
//-------------------------------------------------------------------------------------------
//MAIN BLOCK ROUTINES
main {
// Double Tap button Square to turn Rapid Fire On/Off
if (DblClick_Sqr > 0) DblClick_Sqr = DblClick_Sqr - get_rtime();
if (event_press(20) && DblClick_Sqr <= 0 ) {
DblClick_Sqr=timelimit;
}
else if (event_press(20 ) && DblClick_Sqr > 0 ) {
rapid_onoff=!rapid_onoff;
}
// Double Tap button Triangle to turn Recoil Management On/Off
if (DblClick_Tri > 0) DblClick_Tri = DblClick_Tri - get_rtime();
if (event_press(17) && DblClick_Tri <= 0 ) {
DblClick_Tri=timelimit;
}
else if (event_press(17 ) && DblClick_Tri > 0 ) {
recoil_onoff=!recoil_onoff;
}
//--------- RECOIL MANAGEMENT ---------------------------------------------------------------
// Manage Recoil Adjustment
if(get_val(18)) {
// Vertical Adjustment
if(event_press(RECOIL_UP)) {
ANTI_RECOIL = ANTI_RECOIL + 1;
}
if(event_press(RECOIL_DOWN)) {
ANTI_RECOIL = ANTI_RECOIL - 1;
}
if(ANTI_RECOIL > 100) {
ANTI_RECOIL = 100;
}
set_val(RECOIL_UP,0);
set_val(RECOIL_DOWN,0);
// Horizontal Adjustment
if(event_press(RECOIL_LEFT)) {
ANTI_RECOIL_H = ANTI_RECOIL_H + 1;
}
if(event_press(RECOIL_RIGHT)) {
ANTI_RECOIL_H = ANTI_RECOIL_H - 1;
}
if(ANTI_RECOIL_H > 100) {
ANTI_RECOIL_H = 100;
}
if(ANTI_RECOIL_H < -100) {
ANTI_RECOIL_H = -100;
}
set_val(RECOIL_LEFT,0);
set_val(RECOIL_RIGHT,0);
}
// Save auto recoil values
if(event_press(18) && event_press(2)) {
set_pvar(SPVAR_2, ANTI_RECOIL);
set_pvar(SPVAR_3, ANTI_RECOIL_H);
}
// Run Anti Recoil
if(!ONLY_WITH_SCOPE || get_val(7) && get_val(4 )) {
combo_run(AntiRecoil);
}
// Turn off Recoil if the left thumbstick is moved
if ((get_val(10) < -AR_Release) || (get_val(10) > AR_Release) || (get_val(9) < -AR_Release) || (get_val(9) > AR_Release)) {
combo_stop (AntiRecoil);
}
//--------- RAPIDFIRE MANAGEMENT -----------------------------------------------------------
// Run Rapid Fire
if(rapid_onoff) {if(get_val(4)) {
set_val(8,0); // stop running if you are doing so
combo_run(RAPID_FIRE);
} else if (combo_running(RAPID_FIRE)) {
combo_stop(RAPID_FIRE)
}}
//--------- BARREL ROLL ------------------------------------------------------------------
//Barrel Roll if left or right on the thumbstick and roll button is pressed
if (DblClick_Cir > 0) DblClick_Cir = DblClick_Cir - get_rtime();
if((get_val(11) > 70) && event_press(18) && DblClick_Cir <= 0) { // when Y axis is > 92 is when it should normally trigger
combo_run (HOLD_RIGHT); combo_run(ROLL); combo_run(JUMP);
set_val(18,0);
DblClick_Cir=Barrel_Limit;
block(11, 500);
}
if((get_val(11) < -70) && event_press(18) && DblClick_Cir <= 0) {
combo_run(HOLD_LEFT); combo_run(ROLL); combo_run(JUMP);
set_val(18,0);
DblClick_Cir=Barrel_Limit;
block(11, 500);
}
//--------- SET LED TO MATCH SETTING STATE ----------------------------------------------------
if (!rapid_onoff && !recoil_onoff) {
set_led(LED_1,0) ; set_led(LED_2,1); set_led(LED_3,0) ; set_led(LED_4,0) // red, for both off
} else if (rapid_onoff && !recoil_onoff) {
set_led(LED_1,1) ; set_led(LED_2,0); set_led(LED_3,0) ; set_led(LED_4,0) // blue, for rapid fire only
} else if (!rapid_onoff && recoil_onoff) {
set_led(LED_1,0) ; set_led(LED_2,1); set_led(LED_3,1) ; set_led(LED_4,0) // yellow, for auto recoil only
} else {
set_led(LED_1,0) ; set_led(LED_2,0); set_led(LED_3,1) ; set_led(LED_4,0) // green, for all on
}
}
//-------------------------------------------------------------------------------------------
//COMBO BLOCKS
combo RAPID_FIRE {
set_val(4, 100);
wait(45); //45 for EE-4 apparently but I run 195
set_val(4,0);
wait(15); //15 for EE-4 apparently but I run 38/40-50 consistently
set_val(4,0);
set_val(4,0);
}
combo HOLD_RIGHT {
if(get_val(12) > 0) { // It can't be much higher than that in a circle with an X value of 90 which is when the roll should be possible
set_val(12, 0);
block(12, 500);
}
if(get_val(12) < -0) { //Similarly can't be that much lower
set_val(12, -0);
block(12, 500);
}
set_val(11, 100);
wait(250);
}
combo HOLD_LEFT {
if(get_val(12) > 0) { // It can't be much higher than that in a circle with an X value of 90 which is when the roll should be possible
set_val(12, 0);
block(12, 500);
}
if(get_val(12) < -0) { //Similarly can't be that much lower
set_val(12, -0);
block(12, 500);
}
set_val(11, -100);
wait(250);
}
combo ROLL {
wait(30);
set_val(18, 100);
wait(60);
set_val(18, 0);
wait(60);
set_val(18, 100);
wait(60);
set_val(18, 0);
wait(200);
}
combo JUMP {
wait(680); // 650 and 680 works on everything but Turning Point
set_val(19, 100);
wait(40);
set_val(19, 0);
wait(60);
set_val(19, 100);
wait(40);
set_val(19, 0);
wait(200);
}
combo AntiRecoil { // This combo must be the last one
if(recoil_onoff)
if(get_val(4)) {{
anti_recoil = get_val(10) - ANTI_RECOIL; // Changed the + to a - for Inverted Axis
if(anti_recoil > 100) anti_recoil = 100;
set_val(10, anti_recoil);
anti_recoil_H = get_val(9) + ANTI_RECOIL_H;
if(anti_recoil_H > 100) anti_recoil_H = 100;
if(anti_recoil_H < -100) anti_recoil_H = -100;
set_val(9, anti_recoil_H);
}}
} // End
-
johnsmith1999 - Sergeant Major
- Posts: 95
- Joined: Thu Aug 31, 2017 3:38 am
Re: Help with my error
Answered there: viewtopic.php?f=2&t=6901&p=51118#p51124
-
Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
Re: Help with my error
Thanks!
-
johnsmith1999 - Sergeant Major
- Posts: 95
- Joined: Thu Aug 31, 2017 3:38 am
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