Interactive Configuration ... lost in bytespace ? Helpertool
Re: Interactive Configuration ... lost in bytespace ? Helper
Nice update, i use it all the times! Thank you
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
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Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
Re: Interactive Configuration ... lost in bytespace ? Helper
Thank you guys.
Found and fixed a few bugs (import into this program and bit value editing) -> new version at github 1.5.0
https://github.com/J2Kbr/GtunerIV/issues/171#issuecomment-406810734
New:
+Alternating colors in the listview
+Added context right-click menu for selected or all rows (selection works in first row only with shift/ctrl key) and un-/check them for export, or clear all imported values again
Found and fixed a few bugs (import into this program and bit value editing) -> new version at github 1.5.0
https://github.com/J2Kbr/GtunerIV/issues/171#issuecomment-406810734
New:
+Alternating colors in the listview
+Added context right-click menu for selected or all rows (selection works in first row only with shift/ctrl key) and un-/check them for export, or clear all imported values again
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Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
Re: Interactive Configuration ... lost in bytespace ? Helper
Is it possible to have the details about the data space used / available in the RAM?
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
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Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
Re: Interactive Configuration ... lost in bytespace ? Helper
prototype wrote:Is it possible to have the details about the data space used / available in the RAM?
I don't understand what you want to achieve .. can you describe what you are asking for ?
Do you want the program to load the last read file on start or something like that ?
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Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
Re: Interactive Configuration ... lost in bytespace ? Helper
It's to know how many bits are used on the 1024 available.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
Re: Interactive Configuration ... lost in bytespace ? Helper
You are right, it is not easy to see the free/available space/bytes/bits left at the moment.
Good idea. I 'll try to find a way to include this.
Good idea. I 'll try to find a way to include this.
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Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
Re: Interactive Configuration ... lost in bytespace ? Helper
Done ;-)
Double-clicking on a used bit (X or x) in the PMem-Usage window scrolls to the correct byteoffset&bitoffset in the programs main window
Grab newest version from : https://github.com/J2Kbr/GtunerIV/issue ... -409021681
Double-clicking on a used bit (X or x) in the PMem-Usage window scrolls to the correct byteoffset&bitoffset in the programs main window
Grab newest version from : https://github.com/J2Kbr/GtunerIV/issue ... -409021681
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Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
Re: Interactive Configuration ... lost in bytespace ? Helper
this is really a nice tool to have!!! thanks for keeping it updated and improved.
ConsoleTuner Support Team
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Interactive Configuration ... lost in bytespace ? Helper
Yes it's very good! Great work, thank you Scachi.
Very useful to find some mistakes like that:
Very useful to find some mistakes like that:
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
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