Fortnite Inc Aimbot;)

GPC2 script programming for Titan Two. Code examples, questions, requests.

Re: Fortnite Inc Aimbot;)

Postby jeta10 » Thu Nov 30, 2017 11:24 pm

ribhi murrar wrote:can you remove the auto run and make the same script but only with aimbot for me and thanks nice job


Same for me please, I would like to just test the aim bot.

I just tested this script on Uncharted 4 and shots are spraying everywhere so it's unuseable. I'm not sure it's because of the auto run or the Fortnite auto build included in the script. Can you please just isolate the auto aim portion so i can try it again, thankyou.
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Re: Fortnite Inc Aimbot;)

Postby ribhi murrar » Sat Dec 02, 2017 11:03 pm

can you remove auto run and make this script only with aimbot for me and rapid fire and nice work bro
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Re: Fortnite Inc Aimbot;)

Postby Shthappensbro » Wed Dec 06, 2017 2:48 am

J2Kbr wrote:Awesome. thanks.



You know how yo make just the aim not and nothing else. I need one
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Re: Fortnite Inc Aimbot;)

Postby J2Kbr » Wed Dec 06, 2017 1:53 pm

There are multiple codes in this topic, could you please point which one you want customized. thanks.
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Re: Fortnite Inc Aimbot;)

Postby Shthappensbro » Wed Dec 06, 2017 6:08 pm

J2Kbr wrote:There are multiple codes in this topic, could you please point which one you want customized. thanks.



I was talking about the new one where he updated it but with out auto sprint just the aim but they updated the aim again



Reduced aim assist on controllers.
This should make it easier to lead targets with Sniper Rifles.
The updated aim assist system allows us to iterate easily. Let us know how you think we can improve aim assist.

Might not work now

Well the update not out yet so idk if u wanna make it u can
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Re: Fortnite Inc Aimbot;)

Postby bonefisher » Thu Dec 07, 2017 5:36 am

Code: Select all
 
main {
    if(get_actual(BUTTON_8) && !get_actual(BUTTON_5)) {
        combo_run(ads_assist);
        combo_run(strafe);
    }else if(get_actual(BUTTON_8) && get_actual(BUTTON_5)) {
        combo_run(fire_assist);
        combo_run(strafe);
    }
}
combo strafe
{
    AntiRecoil(STICK_2_X, 27.0);
    wait(20);
    AntiRecoil(STICK_2_X, -27.0);
    wait(20);
}
 
combo ads_assist
{
    AntiRecoil(STICK_1_Y, 27.0);
    wait(20);
    AntiRecoil(STICK_1_X, -27.0);
    wait(20);
    AntiRecoil(STICK_1_Y, -27.0);
    wait(20);
    AntiRecoil(STICK_1_X, 27.0);
    wait(20);
}
 
combo fire_assist
{
    AntiRecoil(STICK_1_Y, 35.0);
    wait(20);
    AntiRecoil(STICK_1_X, -35.0);
    wait(10);
    AntiRecoil(STICK_1_Y, -35.0);
    wait(10);
    AntiRecoil(STICK_1_X, 35.0);
    wait(10);
}
 
void AntiRecoil(uint8 axis, fix32 recoil)
{
    set_val(axis, (recoil * (100.0 - abs(get_val(axis)))) / 100.0 + get_actual(axis));
}
 

Here try this aim assist for the game and let me know if it works! :smile0517:
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Re: Fortnite Inc Aimbot;)

Postby Shthappensbro » Thu Dec 07, 2017 4:22 pm

bonefisher wrote:
Code: Select all
 
main {
    if(get_actual(BUTTON_8) && !get_actual(BUTTON_5)) {
        combo_run(ads_assist);
        combo_run(strafe);
    }else if(get_actual(BUTTON_8) && get_actual(BUTTON_5)) {
        combo_run(fire_assist);
        combo_run(strafe);
    }
}
combo strafe
{
    AntiRecoil(STICK_2_X, 27.0);
    wait(20);
    AntiRecoil(STICK_2_X, -27.0);
    wait(20);
}
 
combo ads_assist
{
    AntiRecoil(STICK_1_Y, 27.0);
    wait(20);
    AntiRecoil(STICK_1_X, -27.0);
    wait(20);
    AntiRecoil(STICK_1_Y, -27.0);
    wait(20);
    AntiRecoil(STICK_1_X, 27.0);
    wait(20);
}
 
combo fire_assist
{
    AntiRecoil(STICK_1_Y, 35.0);
    wait(20);
    AntiRecoil(STICK_1_X, -35.0);
    wait(10);
    AntiRecoil(STICK_1_Y, -35.0);
    wait(10);
    AntiRecoil(STICK_1_X, 35.0);
    wait(10);
}
 
void AntiRecoil(uint8 axis, fix32 recoil)
{
    set_val(axis, (recoil * (100.0 - abs(get_val(axis)))) / 100.0 + get_actual(axis));
}
 

Here try this aim assist for the game and let me know if it works! :smile0517:


Alright thanks sir and the game just updated with the new aim assist I'll tell u how it works
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Re: Fortnite Inc Aimbot;)

Postby Shthappensbro » Thu Dec 07, 2017 5:12 pm

bonefisher wrote:
Code: Select all
 
main {
    if(get_actual(BUTTON_8) && !get_actual(BUTTON_5)) {
        combo_run(ads_assist);
        combo_run(strafe);
    }else if(get_actual(BUTTON_8) && get_actual(BUTTON_5)) {
        combo_run(fire_assist);
        combo_run(strafe);
    }
}
combo strafe
{
    AntiRecoil(STICK_2_X, 27.0);
    wait(20);
    AntiRecoil(STICK_2_X, -27.0);
    wait(20);
}
 
combo ads_assist
{
    AntiRecoil(STICK_1_Y, 27.0);
    wait(20);
    AntiRecoil(STICK_1_X, -27.0);
    wait(20);
    AntiRecoil(STICK_1_Y, -27.0);
    wait(20);
    AntiRecoil(STICK_1_X, 27.0);
    wait(20);
}
 
combo fire_assist
{
    AntiRecoil(STICK_1_Y, 35.0);
    wait(20);
    AntiRecoil(STICK_1_X, -35.0);
    wait(10);
    AntiRecoil(STICK_1_Y, -35.0);
    wait(10);
    AntiRecoil(STICK_1_X, 35.0);
    wait(10);
}
 
void AntiRecoil(uint8 axis, fix32 recoil)
{
    set_val(axis, (recoil * (100.0 - abs(get_val(axis)))) / 100.0 + get_actual(axis));
}
 

Here try this aim assist for the game and let me know if it works! :smile0517:


Yah doesn't work. Doesn't aim u got the buttons wrong or something bc when I press aim my character moves really fast to the left and right really fast but looks like there changing aim back to what it was but still something wrong with script unless you made it like that where you're feet goes to the left and right really fast and the aim doesn't work ? Or you got it really fast I can't tell lol
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Re: Fortnite Inc Aimbot;)

Postby bonefisher » Thu Dec 07, 2017 8:29 pm

Code: Select all
 
main {
    if(get_actual(BUTTON_8) && !get_actual(BUTTON_5)) {
        combo_run(ads_assist);
        combo_run(strafe);
    }else if(get_actual(BUTTON_8) && get_actual(BUTTON_5)) {
        combo_run(fire_assist);
        combo_run(strafe);
    }
}
combo strafe
{
    AntiRecoil(STICK_2_X, 20.0);
    wait(20);
    AntiRecoil(STICK_2_X, -20.0);
    wait(20);
}
 
combo ads_assist
{
    AntiRecoil(STICK_1_Y, 22.0);
    wait(20);
    AntiRecoil(STICK_1_X, -22.0);
    wait(20);
    AntiRecoil(STICK_1_Y, -22.0);
    wait(20);
    AntiRecoil(STICK_1_X, 22.0);
    wait(20);
}
 
combo fire_assist
{
    AntiRecoil(STICK_1_Y, 32.0);
    wait(20);
    AntiRecoil(STICK_1_X, -32.0);
    wait(10);
    AntiRecoil(STICK_1_Y, -32.0);
    wait(10);
    AntiRecoil(STICK_1_X, 32.0);
    wait(10);
}
 
void AntiRecoil(uint8 axis, fix32 recoil)
{
    set_val(axis, (recoil * (100.0 - abs(get_val(axis)))) / 100.0 + get_actual(axis));
}
 

Here I turned it down but yes how aim assist works is to activate movement.
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Re: Fortnite Inc Aimbot;)

Postby Shthappensbro » Thu Dec 07, 2017 9:30 pm

bonefisher wrote:
Code: Select all
 
main {
    if(get_actual(BUTTON_8) && !get_actual(BUTTON_5)) {
        combo_run(ads_assist);
        combo_run(strafe);
    }else if(get_actual(BUTTON_8) && get_actual(BUTTON_5)) {
        combo_run(fire_assist);
        combo_run(strafe);
    }
}
combo strafe
{
    AntiRecoil(STICK_2_X, 20.0);
    wait(20);
    AntiRecoil(STICK_2_X, -20.0);
    wait(20);
}
 
combo ads_assist
{
    AntiRecoil(STICK_1_Y, 22.0);
    wait(20);
    AntiRecoil(STICK_1_X, -22.0);
    wait(20);
    AntiRecoil(STICK_1_Y, -22.0);
    wait(20);
    AntiRecoil(STICK_1_X, 22.0);
    wait(20);
}
 
combo fire_assist
{
    AntiRecoil(STICK_1_Y, 32.0);
    wait(20);
    AntiRecoil(STICK_1_X, -32.0);
    wait(10);
    AntiRecoil(STICK_1_Y, -32.0);
    wait(10);
    AntiRecoil(STICK_1_X, 32.0);
    wait(10);
}
 
void AntiRecoil(uint8 axis, fix32 recoil)
{
    set_val(axis, (recoil * (100.0 - abs(get_val(axis)))) / 100.0 + get_actual(axis));
}
 

Here I turned it down but yes how aim assist works is to activate movement.


Oh alright thanks man I'll text this and send feed back
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