Fortnite Inc Aimbot;)

GPC2 script programming for Titan Two. Code examples, questions, requests.

Re: Fortnite Inc Aimbot;)

Postby Shthappensbro » Thu Dec 07, 2017 10:25 pm

bonefisher wrote:
Code: Select all
 
main {
    if(get_actual(BUTTON_8) && !get_actual(BUTTON_5)) {
        combo_run(ads_assist);
        combo_run(strafe);
    }else if(get_actual(BUTTON_8) && get_actual(BUTTON_5)) {
        combo_run(fire_assist);
        combo_run(strafe);
    }
}
combo strafe
{
    AntiRecoil(STICK_2_X, 20.0);
    wait(20);
    AntiRecoil(STICK_2_X, -20.0);
    wait(20);
}
 
combo ads_assist
{
    AntiRecoil(STICK_1_Y, 22.0);
    wait(20);
    AntiRecoil(STICK_1_X, -22.0);
    wait(20);
    AntiRecoil(STICK_1_Y, -22.0);
    wait(20);
    AntiRecoil(STICK_1_X, 22.0);
    wait(20);
}
 
combo fire_assist
{
    AntiRecoil(STICK_1_Y, 32.0);
    wait(20);
    AntiRecoil(STICK_1_X, -32.0);
    wait(10);
    AntiRecoil(STICK_1_Y, -32.0);
    wait(10);
    AntiRecoil(STICK_1_X, 32.0);
    wait(10);
}
 
void AntiRecoil(uint8 axis, fix32 recoil)
{
    set_val(axis, (recoil * (100.0 - abs(get_val(axis)))) / 100.0 + get_actual(axis));
}
 

Here I turned it down but yes how aim assist works is to activate movement.


Kinda works kinda don't played like 8 games some times it works great like a medium range far rang ehh and close range not really lol wonder if you could add aim too BC seem like when I was tapping aim why doin it seemed to work a little better if u could add that and add like a left arrow over to turn it. Off and on for say like if u get a sniper u can scope u know
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Re: Fortnite Inc Aimbot;)

Postby Shthappensbro » Thu Dec 07, 2017 11:56 pm

Dang is that over heating my titan two it smells like something melting and my controller keeps going off and on. Some times. In the titan two
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Re: Fortnite Inc Aimbot;)

Postby bonefisher » Fri Dec 08, 2017 12:35 am

The ads trigger spam is good for straight on coming at you and then this one is assisting on tracking across you so yes both would work together...... :smile0517:
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Re: Fortnite Inc Aimbot;)

Postby bonefisher » Fri Dec 08, 2017 12:39 am

JamesCaywood wrote:Dang is that over heating my titan two it smells like something melting and my controller keeps going off and on. Some times. In the titan two

The script isn't.... its running only 1.00% CPU.
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Re: Fortnite Inc Aimbot;)

Postby Shthappensbro » Fri Dec 08, 2017 12:42 am

bonefisher wrote:
JamesCaywood wrote:Dang is that over heating my titan two it smells like something melting and my controller keeps going off and on. Some times. In the titan two

The script isn't.... its running only 1.00% CPU.

Oh. Okay and yes idk if speed is better or not
Last edited by Shthappensbro on Fri Dec 08, 2017 2:36 am, edited 1 time in total.
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Re: Fortnite Inc Aimbot;)

Postby Shthappensbro » Fri Dec 08, 2017 12:51 am

Yeah I know I think my titan two is massing up something wrong with it the port to plug in the controller on the titan two is massing up
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Re: Fortnite Inc Aimbot;)

Postby Pichno » Fri Dec 08, 2017 5:08 am

No one has a script RapidFire/aim assist/No backward functional for PS4? With the update it does not work..
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Re: Fortnite Inc Aimbot;)

Postby Shthappensbro » Sat Dec 09, 2017 12:04 am

bonefisher wrote:The ads trigger spam is good for straight on coming at you and then this one is assisting on tracking across you so yes both would work together...... :smile0517:

So yah faster seems to be better I went back to your first one with 27 was better then the slower one maybe go back to that one if you're going to add Ads too :smile0208:
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Re: Fortnite Inc Aimbot;)

Postby bonefisher » Sat Dec 09, 2017 3:11 am

Code: Select all
 
uint32 time_counter;
 
main {
    if(get_actual(BUTTON_8)) {
    time_counter += elapsed_time();
    if(time_counter >= 340) {
        time_counter = 0;
        combo_run(aim_abuse);
    }
    }
    if(get_actual(BUTTON_8) && !get_actual(BUTTON_5)) {
        combo_run(ads_assist);
        combo_run(strafe);
    }else if(get_actual(BUTTON_8) && get_actual(BUTTON_5)) {
        combo_run(fire_assist);
        combo_run(strafe);
    }
}
 
combo aim_abuse {
    set_val(BUTTON_8, 0.0);
    wait(60);
}
 
combo strafe
{
    aim_assist(STICK_2_X, 30.0);
    wait(16);
    aim_assist(STICK_2_X, -30.0);
    wait(17);
}
 
combo ads_assist
{
    aim_assist(STICK_1_Y, 30.0);
    wait(16);
    aim_assist(STICK_1_X, -30.0);
    wait(17);
    aim_assist(STICK_1_Y, -30.0);
    wait(16);
    aim_assist(STICK_1_X, 30.0);
    wait(17);
}
 
combo fire_assist
{
    aim_assist(STICK_1_Y, 35.0);
    wait(16);
    aim_assist(STICK_1_X, -35.0);
    wait(17);
    aim_assist(STICK_1_Y, -35.0);
    wait(16);
    aim_assist(STICK_1_X, 35.0);
    wait(17);
}
 
void aim_assist(uint8 axis, fix32 recoil)
{
    set_val(axis, (recoil * (100.0 - abs(get_val(axis)))) / 100.0 + get_actual(axis));
}
 

Here try this!
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Re: Fortnite Inc Aimbot;)

Postby Shthappensbro » Sat Dec 09, 2017 3:16 am

bonefisher wrote:
Code: Select all
 
uint32 time_counter;
 
main {
    if(get_actual(BUTTON_8)) {
    time_counter += elapsed_time();
    if(time_counter >= 340) {
        time_counter = 0;
        combo_run(aim_abuse);
    }
    }
    if(get_actual(BUTTON_8) && !get_actual(BUTTON_5)) {
        combo_run(ads_assist);
        combo_run(strafe);
    }else if(get_actual(BUTTON_8) && get_actual(BUTTON_5)) {
        combo_run(fire_assist);
        combo_run(strafe);
    }
}
 
combo aim_abuse {
    set_val(BUTTON_8, 0.0);
    wait(60);
}
 
combo strafe
{
    aim_assist(STICK_2_X, 30.0);
    wait(16);
    aim_assist(STICK_2_X, -30.0);
    wait(17);
}
 
combo ads_assist
{
    aim_assist(STICK_1_Y, 30.0);
    wait(16);
    aim_assist(STICK_1_X, -30.0);
    wait(17);
    aim_assist(STICK_1_Y, -30.0);
    wait(16);
    aim_assist(STICK_1_X, 30.0);
    wait(17);
}
 
combo fire_assist
{
    aim_assist(STICK_1_Y, 35.0);
    wait(16);
    aim_assist(STICK_1_X, -35.0);
    wait(17);
    aim_assist(STICK_1_Y, -35.0);
    wait(16);
    aim_assist(STICK_1_X, 35.0);
    wait(17);
}
 
void aim_assist(uint8 axis, fix32 recoil)
{
    set_val(axis, (recoil * (100.0 - abs(get_val(axis)))) / 100.0 + get_actual(axis));
}
 

Here try this!


Alright buddy I'll see how this works
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