Fortnite Inc Aimbot;)

GPC2 script programming for Titan Two. Code examples, questions, requests.

Re: Fortnite Inc Aimbot;)

Postby Shthappensbro » Sat Dec 09, 2017 3:55 am

bonefisher wrote:
Code: Select all
 
uint32 time_counter;
 
main {
    if(get_actual(BUTTON_8)) {
    time_counter += elapsed_time();
    if(time_counter >= 340) {
        time_counter = 0;
        combo_run(aim_abuse);
    }
    }
    if(get_actual(BUTTON_8) && !get_actual(BUTTON_5)) {
        combo_run(ads_assist);
        combo_run(strafe);
    }else if(get_actual(BUTTON_8) && get_actual(BUTTON_5)) {
        combo_run(fire_assist);
        combo_run(strafe);
    }
}
 
combo aim_abuse {
    set_val(BUTTON_8, 0.0);
    wait(60);
}
 
combo strafe
{
    aim_assist(STICK_2_X, 30.0);
    wait(16);
    aim_assist(STICK_2_X, -30.0);
    wait(17);
}
 
combo ads_assist
{
    aim_assist(STICK_1_Y, 30.0);
    wait(16);
    aim_assist(STICK_1_X, -30.0);
    wait(17);
    aim_assist(STICK_1_Y, -30.0);
    wait(16);
    aim_assist(STICK_1_X, 30.0);
    wait(17);
}
 
combo fire_assist
{
    aim_assist(STICK_1_Y, 35.0);
    wait(16);
    aim_assist(STICK_1_X, -35.0);
    wait(17);
    aim_assist(STICK_1_Y, -35.0);
    wait(16);
    aim_assist(STICK_1_X, 35.0);
    wait(17);
}
 
void aim_assist(uint8 axis, fix32 recoil)
{
    set_val(axis, (recoil * (100.0 - abs(get_val(axis)))) / 100.0 + get_actual(axis));
}
 

Here try this!



Hmm played a few games kinda think the aim in and out could go a little slower tbh if u wanna try it
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Re: Fortnite Inc Aimbot;)

Postby bonefisher » Sat Dec 09, 2017 4:09 am

Slow up the number in the aim_abuse combo to like 30 and try!
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Re: Fortnite Inc Aimbot;)

Postby Shthappensbro » Sat Dec 09, 2017 4:26 am

bonefisher wrote:Slow up the number in the aim_abuse combo to like 30 and try!



Trying it at 45 right now I think it was a little to fast so let's see what 45 does is there a way u could add like a turn of and on switch like left arrow key so I can snipe ? And build ?
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Re: Fortnite Inc Aimbot;)

Postby bonefisher » Sat Dec 09, 2017 6:23 am

Code: Select all
 
#pragma METAINFO("111", 1, 0, "bonefisher")
 
#include <display.gph>
 
#define shot_per_second  12  // adjust fire rate
#define burst            3   // adjust tap burst
 
bool toggle_rapid;
bool toggle_abuse;
bool toggle_assist;
uint32 tap_fire;
uint32 hold_time;
uint32 rest_time;
uint32 time_counter;
 
uint32    IND[] = {
    _0_,                  // 0
    _1_                   // 1
};
 
init
{
    hold_time = 500 / shot_per_second;
    rest_time = hold_time;
    if(rest_time < 0) rest_time = 0;
 
    tap_fire = burst * 1000 / shot_per_second;
}
main
{
// toggles will show 0 on titan for off and 1 for on.
 
    // left trigger + left d-pad (rapid fire on/off)
    if(get_actual(BUTTON_8)) {
        set_val(BUTTON_12, 0.0);
    if(event_active(BUTTON_12)) {
    if(toggle_rapid == 0) {
        toggle_rapid = 1;
        display (1);
    }else if(toggle_rapid == 1) {
        toggle_rapid = 0;
        display (0);
    }
    }
    }
    // left trigger + up d-pad (aim abuse on/off)
    if(get_actual(BUTTON_8)) {
        set_val(BUTTON_10, 0.0);
    if(event_active(BUTTON_10)) {
    if(toggle_abuse == 0) {
        toggle_abuse = 1;
        display (1);
    }else if(toggle_abuse == 1) {
        toggle_abuse = 0;
        display (0);
    }
    }
    }
    // left trigger + down d-pad (aim assist on/off)
    if(get_actual(BUTTON_8)) {
        set_val(BUTTON_11, 0.0);
    if(event_active(BUTTON_11)) {
    if(toggle_assist == 0) {
        toggle_assist = 1;
        display (1);
    }else if(toggle_assist == 1) {
        toggle_assist = 0;
        display (0);
    }
    }
    }
    if(toggle_rapid == 0) {
    if(get_actual(BUTTON_5)) {
        set_val(BUTTON_5, 100.0);
    }else if(is_release(BUTTON_5) &&
     time_active(BUTTON_5) <= tap_fire) {
        set_val(BUTTON_5, 100.0);
    }
    }
    if(toggle_rapid == 1) {
    if(get_actual(BUTTON_5)) {
        combo_run(rapid_fire);
    }else if(is_release(BUTTON_5) &&
     time_active(BUTTON_5) <= tap_fire) {
        combo_run(rapid_fire);
    }
    }
    if(toggle_abuse == 1) {
    if(get_actual(BUTTON_8)) {
    time_counter += elapsed_time();
    if(time_counter >= 540) {
        time_counter = 0;
        combo_run(aim_abuse);
    }
    }
    }
    if(toggle_assist == 1) {
    if(get_actual(BUTTON_8) && !get_actual(BUTTON_5)) {
        combo_run(ads_assist);
        combo_run(strafe);
    }else if(get_actual(BUTTON_8) && get_actual(BUTTON_5)) {
        combo_run(fire_assist);
        combo_run(strafe);
    }
    }
}
 
combo rapid_fire
{
    set_val(BUTTON_5, 100.0);
    wait(hold_time);
    set_val(BUTTON_5, 0.0);
    wait(rest_time);
    set_val(BUTTON_5, 0.0);
}
 
combo aim_abuse {
    set_val(BUTTON_8, 0.0);
    wait(30);
}
 
combo strafe
{
    aim_assist(STICK_2_X, 30.0);
    wait(16);
    aim_assist(STICK_2_X, -30.0);
    wait(17);
}
 
combo ads_assist
{
    aim_assist(STICK_1_Y, 30.0);
    wait(16);
    aim_assist(STICK_1_X, -30.0);
    wait(17);
    aim_assist(STICK_1_Y, -30.0);
    wait(16);
    aim_assist(STICK_1_X, 30.0);
    wait(17);
}
 
combo fire_assist
{
    aim_assist(STICK_1_Y, 35.0);
    wait(16);
    aim_assist(STICK_1_X, -35.0);
    wait(17);
    aim_assist(STICK_1_Y, -35.0);
    wait(16);
    aim_assist(STICK_1_X, 35.0);
    wait(17);
}
 
void aim_assist(uint8 axis, fix32 recoil)
{
    set_val(axis, (recoil * (100.0 - abs(get_val(axis)))) / 100.0 + get_actual(axis));
}
 
 // Display Numbers
void display (uint8 indc)
{
    uint8 VIE;
    VIE = IND[indc];
    display_overlay(VIE, 2000 );
}
 

:smile0517:
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Re: Fortnite Inc Aimbot;)

Postby Shthappensbro » Sat Dec 09, 2017 6:44 am

bonefisher wrote:
Code: Select all
 
#pragma METAINFO("111", 1, 0, "bonefisher")
 
#include <display.gph>
 
#define shot_per_second  12  // adjust fire rate
#define burst            3   // adjust tap burst
 
bool toggle_rapid;
bool toggle_abuse;
bool toggle_assist;
uint32 tap_fire;
uint32 hold_time;
uint32 rest_time;
uint32 time_counter;
 
uint32    IND[] = {
    _0_,                  // 0
    _1_                   // 1
};
 
init
{
    hold_time = 500 / shot_per_second;
    rest_time = hold_time;
    if(rest_time < 0) rest_time = 0;
 
    tap_fire = burst * 1000 / shot_per_second;
}
main
{
// toggles will show 0 on titan for off and 1 for on.
 
    // left trigger + left d-pad (rapid fire on/off)
    if(get_actual(BUTTON_8)) {
        set_val(BUTTON_12, 0.0);
    if(event_active(BUTTON_12)) {
    if(toggle_rapid == 0) {
        toggle_rapid = 1;
        display (1);
    }else if(toggle_rapid == 1) {
        toggle_rapid = 0;
        display (0);
    }
    }
    }
    // left trigger + up d-pad (aim abuse on/off)
    if(get_actual(BUTTON_8)) {
        set_val(BUTTON_10, 0.0);
    if(event_active(BUTTON_10)) {
    if(toggle_abuse == 0) {
        toggle_abuse = 1;
        display (1);
    }else if(toggle_abuse == 1) {
        toggle_abuse = 0;
        display (0);
    }
    }
    }
    // left trigger + down d-pad (aim assist on/off)
    if(get_actual(BUTTON_8)) {
        set_val(BUTTON_11, 0.0);
    if(event_active(BUTTON_11)) {
    if(toggle_assist == 0) {
        toggle_assist = 1;
        display (1);
    }else if(toggle_assist == 1) {
        toggle_assist = 0;
        display (0);
    }
    }
    }
    if(toggle_rapid == 0) {
    if(get_actual(BUTTON_5)) {
        set_val(BUTTON_5, 100.0);
    }else if(is_release(BUTTON_5) &&
     time_active(BUTTON_5) <= tap_fire) {
        set_val(BUTTON_5, 100.0);
    }
    }
    if(toggle_rapid == 1) {
    if(get_actual(BUTTON_5)) {
        combo_run(rapid_fire);
    }else if(is_release(BUTTON_5) &&
     time_active(BUTTON_5) <= tap_fire) {
        combo_run(rapid_fire);
    }
    }
    if(toggle_abuse == 1) {
    if(get_actual(BUTTON_8)) {
    time_counter += elapsed_time();
    if(time_counter >= 540) {
        time_counter = 0;
        combo_run(aim_abuse);
    }
    }
    }
    if(toggle_assist == 1) {
    if(get_actual(BUTTON_8) && !get_actual(BUTTON_5)) {
        combo_run(ads_assist);
        combo_run(strafe);
    }else if(get_actual(BUTTON_8) && get_actual(BUTTON_5)) {
        combo_run(fire_assist);
        combo_run(strafe);
    }
    }
}
 
combo rapid_fire
{
    set_val(BUTTON_5, 100.0);
    wait(hold_time);
    set_val(BUTTON_5, 0.0);
    wait(rest_time);
    set_val(BUTTON_5, 0.0);
}
 
combo aim_abuse {
    set_val(BUTTON_8, 0.0);
    wait(30);
}
 
combo strafe
{
    aim_assist(STICK_2_X, 30.0);
    wait(16);
    aim_assist(STICK_2_X, -30.0);
    wait(17);
}
 
combo ads_assist
{
    aim_assist(STICK_1_Y, 30.0);
    wait(16);
    aim_assist(STICK_1_X, -30.0);
    wait(17);
    aim_assist(STICK_1_Y, -30.0);
    wait(16);
    aim_assist(STICK_1_X, 30.0);
    wait(17);
}
 
combo fire_assist
{
    aim_assist(STICK_1_Y, 35.0);
    wait(16);
    aim_assist(STICK_1_X, -35.0);
    wait(17);
    aim_assist(STICK_1_Y, -35.0);
    wait(16);
    aim_assist(STICK_1_X, 35.0);
    wait(17);
}
 
void aim_assist(uint8 axis, fix32 recoil)
{
    set_val(axis, (recoil * (100.0 - abs(get_val(axis)))) / 100.0 + get_actual(axis));
}
 
 // Display Numbers
void display (uint8 indc)
{
    uint8 VIE;
    VIE = IND[indc];
    display_overlay(VIE, 2000 );
}
 

:smile0517:



nice man ill try this and the aim abuse set to 70 man its almost perf just got 8 kills and won the game :smile0517: :smile0517: :joia:
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Re: Fortnite Inc Aimbot;)

Postby bonefisher » Sat Dec 09, 2017 7:21 am

Yeah I don't have game... So good to hear your dialing in! :smile0517:
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Re: Fortnite Inc Aimbot;)

Postby Shthappensbro » Sat Dec 09, 2017 7:25 am

bonefisher wrote:Yeah I don't have game... So good to hear your dialing in! :smile0517:

Dang man should download it its free to play and yah 40 to fast go back to 70 or maybe 73 I liked it at 70 tbh 80 was to fast so maybe 72 or esh man if u can update it :smile0517: and we don't need rapid fire in this game really its all caped at so fast but the pistol but I'm good with out rapid fire unless u wanna just add it doesn't matter
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Re: Fortnite Inc Aimbot;)

Postby bonefisher » Sat Dec 09, 2017 7:37 am

No room for me to download...rapid fire is in there if you need it and sounds like you can adjust so thats it for me. lol! Have fun!
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Re: Fortnite Inc Aimbot;)

Postby Shthappensbro » Sat Dec 09, 2017 8:10 am

bonefisher wrote:No room for me to download...rapid fire is in there if you need it and sounds like you can adjust so thats it for me. lol! Have fun!

Lol okay where is the abuse aim in this one don't see it??? Can u point me too it and I wonder if putting rapid fire with the aim in function to shoot right when its in the middle of aiming ? Just a suggestin man delete some old games lol u could always get a big hard drive and wire it in the Xbox ? My cuz does tat he got like a 4 TB hard drive or something me on my Xbox one x only have fortnite and call of duty ww2 about to have pubg when it comesout hope we can script that with some goods ones :smile0517:
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Re: Fortnite Inc Aimbot;)

Postby bonefisher » Sat Dec 09, 2017 10:57 am

The green lettering in the script tells you how to turn things on/off... In the library I have MODzPACKs there for WW2.... and no not going to delete a good one to make room and I have enough games in my extra space been doing this since pong. lol!
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