Fortnite Inc Aimbot;)
Fortnite Inc Aimbot;)
Hey there i done a little Fortnite Script inc Autorun and Aimbot Like Shooting. As some of you may know in Dice Games or Cods when you Spam L2 it will Autoaim. Well in Fortnite you can do it same Way. I also set Build a Wall on Circle, Build a Stair on R3 and Build a Floor on R1. Change Mats whit doublePress Circle. Always gos in Build Menu Build and Comes Back 1 Fighting Mode.
For Shooting you Just can Hold R2 it will Autoaim the Shit out your Enemys. Works Best whit Precise Guns. Its my first Shooter Script so its very shitty i guess. Bud i want 2 Puplish so People whit more Experience Gets there Hands On and Make something Great Out of it. As you can guess Script is Mainly done for Battle Royale Mode.
For Shooting you Just can Hold R2 it will Autoaim the Shit out your Enemys. Works Best whit Precise Guns. Its my first Shooter Script so its very shitty i guess. Bud i want 2 Puplish so People whit more Experience Gets there Hands On and Make something Great Out of it. As you can guess Script is Mainly done for Battle Royale Mode.
- Code: Select all
#pragma METAINFO("Fortnite", 1, 0, "3rne5t0")
#define FIRE_BUTTON BUTTON_5
#define SPRINT_BUTTON BUTTON_9
bool dtap_flag;
main {
// EASY SPRINT
if(get_val(STICK_2_Y) <= -75.0) {
combo_run(EasySprint);
} else {
combo_stop(EasySprint);
}
// RAPIDFIRE
if(get_val(FIRE_BUTTON)) {
combo_run(Rapidfire);
combo_stop(EasySprint);
}
//BUILD COMBOS
if(get_val(BUTTON_15) && !EasySprint && !Rapidfire) {
set_val(BUTTON_15, 0.0);
combo_run(BuildWall);
combo_stop(EasySprint);
}
if(event_release(BUTTON_7) && !EasySprint && !Rapidfire) {
dtap_flag = 0;
} else if(event_active(BUTTON_7) && time_release(BUTTON_7) < 140) {
dtap_flag = 1;
}
if(dtap_flag) {
set_val(BUTTON_7, 0.0);
dtap_flag = 0;
combo_run(ChangeMat);
combo_stop(EasySprint);
}
if(get_val(BUTTON_4) && !EasySprint && !Rapidfire) {
set_val(BUTTON_4, 0.0);
combo_run(BuildFloor);
combo_stop(EasySprint);
}
if(get_val(BUTTON_6) && !EasySprint && !Rapidfire) {
set_val(BUTTON_6, 0.0);
combo_run(BuildStair);
combo_stop(EasySprint);
}
if(BuildStair || BuildFloor) {
set_val(STICK_2_Y, 0.0);
set_val(BUTTON_14, 0.0);
set_val(BUTTON_15, 0.0);
set_val(BUTTON_17, 0.0);
set_val(BUTTON_4, 0.0);
set_val(BUTTON_5, 0.0);
set_val(BUTTON_6, 0.0);
set_val(BUTTON_7, 0.0);
set_val(BUTTON_8, 0.0);
set_val(BUTTON_9, 0.0);
combo_stop(BuildWall);
combo_stop(EasySprint);
}
if(BuildWall) {
set_val(STICK_2_Y, 0.0);
set_val(BUTTON_14, 0.0);
set_val(BUTTON_15, 0.0);
set_val(BUTTON_17, 0.0);
set_val(BUTTON_4, 0.0);
set_val(BUTTON_5, 0.0);
set_val(BUTTON_6, 0.0);
set_val(BUTTON_7, 0.0);
set_val(BUTTON_8, 0.0);
set_val(BUTTON_9, 0.0);
combo_stop(EasySprint);
combo_stop(EasySprint);
}
}
combo Rapidfire {
set_val(BUTTON_8, 100.0);
wait(10);
set_val(BUTTON_8, 100.0);
set_val(FIRE_BUTTON, 100.0);
wait(20);
set_val(BUTTON_8, 0.0);
set_val(FIRE_BUTTON, 0.0);
wait(10);
}
combo BuildWall {
wait(20);
set_val(BUTTON_15, 100.0);
wait(100);
set_val(BUTTON_15, 0.0);
wait(350);
set_val(FIRE_BUTTON, 100.0);
wait(140);
set_val(FIRE_BUTTON, 0.0);
wait(80);
set_val(BUTTON_15, 100.0);
wait(80);
set_val(BUTTON_15, 0.0);
wait(20);
}
combo BuildStair {
wait(20);
set_val(BUTTON_15, 100.0);
wait(80);
set_val(BUTTON_15, 0.0);
wait(80);
set_val(BUTTON_14, 100.0);
wait(80);
set_val(BUTTON_14, 0.0);
wait(80);
set_val(BUTTON_14, 100.0);
wait(80);
set_val(BUTTON_14, 0.0);
wait(200);
set_val(FIRE_BUTTON, 100.0);
wait(80);
set_val(FIRE_BUTTON, 0.0);
wait(80);
set_val(BUTTON_15, 100.0);
wait(80);
set_val(BUTTON_15, 0.0);
wait(20);
}
combo BuildFloor {
wait(20);
set_val(BUTTON_15, 100.0);
wait(110);
set_val(BUTTON_15, 0.0);
wait(200);
set_val(BUTTON_14, 100.0);
wait(110);
set_val(BUTTON_14, 0.0);
wait(140);
set_val(FIRE_BUTTON, 100.0);
wait(120);
set_val(FIRE_BUTTON, 0.0);
wait(80);
set_val(BUTTON_15, 100.0);
wait(80);
set_val(BUTTON_15, 0.0);
wait(20);
}
combo ChangeMat {
wait(20);
set_val(BUTTON_15, 100.0);
wait(110);
set_val(BUTTON_15, 0.0);
wait(340);
set_val(BUTTON_7, 100.0);
wait(80);
set_val(BUTTON_7, 0.0);
wait(80);
set_val(BUTTON_15, 100.0);
wait(80);
set_val(BUTTON_15, 0.0);
wait(20);
}
combo EasySprint {
set_val(SPRINT_BUTTON, 100.0);
}
-
3rne5t0 - Sergeant Major of the Army
- Posts: 210
- Joined: Mon Jan 30, 2017 10:31 am
Re: Fortnite Inc Aimbot;)
Nice one !
-
Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
Re: Fortnite Inc Aimbot;)
Well done! ;)
I'm a youtuber (My Channel: xXSkyWalkerXx1) - I sell all the scripts of my videos and scripts of request too!
-
xXSkyWalkerXx1 - Private First Class
- Posts: 3
- Joined: Thu Oct 12, 2017 10:29 am
- Location: Germany
Re: Fortnite Inc Aimbot;)
thy folks i will try it later and do some fixing Building modes are still Work in Progress. Also Shooting Mode needs Testing, bud after testing whit L2 Spam it looks like as faster as you Spam as better it Works. I also get a Chicken Dinner first Game i play. And im really shit whit a Controller.
-
3rne5t0 - Sergeant Major of the Army
- Posts: 210
- Joined: Mon Jan 30, 2017 10:31 am
Re: Fortnite Inc Aimbot;)
Awesome work .
Aimbot work perfect for me !!
I have a question . Could you do same Aimbot + auto sprint w/o Building option ??
It will be really helpfull for me.
Big Thanks !!
Aimbot work perfect for me !!
I have a question . Could you do same Aimbot + auto sprint w/o Building option ??
It will be really helpfull for me.
Big Thanks !!
-
Pluton - First Sergeant
- Posts: 52
- Joined: Sat Jan 07, 2017 12:04 am
Re: Fortnite Inc Aimbot;)
Jeah thx i will share that tomorrow w/o building Op.
-
3rne5t0 - Sergeant Major of the Army
- Posts: 210
- Joined: Mon Jan 30, 2017 10:31 am
Re: Fortnite Inc Aimbot;)
- Code: Select all
#pragma METAINFO("Fortnite", 1, 0, "3rne5t0")
#define FIRE_BUTTON BUTTON_5
#define SPRINT_BUTTON BUTTON_9
main {
// EASY SPRINT
if(get_val(STICK_2_Y) <= -75.0) {
combo_run(EasySprint);
} else {
combo_stop(EasySprint);
}
// RAPIDFIRE
if(get_val(FIRE_BUTTON)) {
set_val(FIRE_BUTTON, 0.0);
combo_run(Rapidfire);
combo_stop(EasySprint);
}
}
combo Rapidfire {
set_val(BUTTON_8, 100.0);
wait(40);
set_val(BUTTON_8, 100.0);
set_val(FIRE_BUTTON, 100.0);
wait(40);
set_val(BUTTON_8, 0.0);
set_val(FIRE_BUTTON, 0.0);
wait(40);
}
combo EasySprint {
set_val(SPRINT_BUTTON, 100.0);
}
-
3rne5t0 - Sergeant Major of the Army
- Posts: 210
- Joined: Mon Jan 30, 2017 10:31 am
Re: Fortnite Inc Aimbot;)
Thank you !!!
-
Pluton - First Sergeant
- Posts: 52
- Joined: Sat Jan 07, 2017 12:04 am
Re: Fortnite Inc Aimbot;)
Very nice work!! I didn't find it on Gtuner IV Online Resource. It would be a great addition if you publish your script there. Thank you.
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Fortnite Inc Aimbot;)
i will release that tomorrow
-
3rne5t0 - Sergeant Major of the Army
- Posts: 210
- Joined: Mon Jan 30, 2017 10:31 am
Return to GPC2 Script Programming
Who is online
Users browsing this forum: No registered users and 139 guests