Fortnite Inc Aimbot;)

GPC2 script programming for Titan Two. Code examples, questions, requests.

Fortnite Inc Aimbot;)

Postby 3rne5t0 » Fri Oct 13, 2017 8:54 am

Hey there i done a little Fortnite Script inc Autorun and Aimbot Like Shooting. As some of you may know in Dice Games or Cods when you Spam L2 it will Autoaim. Well in Fortnite you can do it same Way. I also set Build a Wall on Circle, Build a Stair on R3 and Build a Floor on R1. Change Mats whit doublePress Circle. Always gos in Build Menu Build and Comes Back 1 Fighting Mode.
For Shooting you Just can Hold R2 it will Autoaim the Shit out your Enemys. Works Best whit Precise Guns. Its my first Shooter Script so its very shitty i guess. Bud i want 2 Puplish so People whit more Experience Gets there Hands On and Make something Great Out of it. As you can guess Script is Mainly done for Battle Royale Mode.

Code: Select all
#pragma METAINFO("Fortnite", 1, 0, "3rne5t0")
 
#define FIRE_BUTTON     BUTTON_5
#define SPRINT_BUTTON   BUTTON_9
bool dtap_flag;
 
main {
    // EASY SPRINT
    if(get_val(STICK_2_Y) <= -75.0) {
        combo_run(EasySprint);
    } else {
        combo_stop(EasySprint);
    }
 
    // RAPIDFIRE
    if(get_val(FIRE_BUTTON)) {
        combo_run(Rapidfire);
        combo_stop(EasySprint);
    }
    //BUILD COMBOS
    if(get_val(BUTTON_15) && !EasySprint && !Rapidfire) {
        set_val(BUTTON_15, 0.0);
        combo_run(BuildWall);
        combo_stop(EasySprint);
          }
    if(event_release(BUTTON_7) && !EasySprint && !Rapidfire) {
            dtap_flag = 0;
        } else if(event_active(BUTTON_7) && time_release(BUTTON_7) < 140) {
            dtap_flag = 1;
        }
        if(dtap_flag) {
            set_val(BUTTON_7, 0.0);
            dtap_flag = 0;
              combo_run(ChangeMat);
                combo_stop(EasySprint);
        }
    if(get_val(BUTTON_4) && !EasySprint && !Rapidfire) {
        set_val(BUTTON_4, 0.0);
        combo_run(BuildFloor);
        combo_stop(EasySprint);
          }
    if(get_val(BUTTON_6) && !EasySprint && !Rapidfire) {
        set_val(BUTTON_6, 0.0);
        combo_run(BuildStair);
        combo_stop(EasySprint);
          }
    if(BuildStair || BuildFloor) {
        set_val(STICK_2_Y, 0.0);
        set_val(BUTTON_14, 0.0);
        set_val(BUTTON_15, 0.0);
        set_val(BUTTON_17, 0.0);
        set_val(BUTTON_4, 0.0);
        set_val(BUTTON_5, 0.0);
        set_val(BUTTON_6, 0.0);
        set_val(BUTTON_7, 0.0);
        set_val(BUTTON_8, 0.0);
        set_val(BUTTON_9, 0.0);
    combo_stop(BuildWall);
    combo_stop(EasySprint);
    }
    if(BuildWall) {
        set_val(STICK_2_Y, 0.0);
        set_val(BUTTON_14, 0.0);
        set_val(BUTTON_15, 0.0);
        set_val(BUTTON_17, 0.0);
        set_val(BUTTON_4, 0.0);
        set_val(BUTTON_5, 0.0);
        set_val(BUTTON_6, 0.0);
        set_val(BUTTON_7, 0.0);
        set_val(BUTTON_8, 0.0);
        set_val(BUTTON_9, 0.0);
    combo_stop(EasySprint);
    combo_stop(EasySprint);
    }
 
}
combo Rapidfire {
    set_val(BUTTON_8, 100.0);
    wait(10);
    set_val(BUTTON_8, 100.0);
    set_val(FIRE_BUTTON, 100.0);
    wait(20);
    set_val(BUTTON_8, 0.0);
    set_val(FIRE_BUTTON, 0.0);
    wait(10);
}
 
combo BuildWall {
    wait(20);
    set_val(BUTTON_15, 100.0);
    wait(100);
    set_val(BUTTON_15, 0.0);
    wait(350);
    set_val(FIRE_BUTTON, 100.0);
    wait(140);
    set_val(FIRE_BUTTON, 0.0);
    wait(80);
    set_val(BUTTON_15, 100.0);
    wait(80);
    set_val(BUTTON_15, 0.0);
    wait(20);
}
combo BuildStair {
    wait(20);
    set_val(BUTTON_15, 100.0);
    wait(80);
    set_val(BUTTON_15, 0.0);
    wait(80);
    set_val(BUTTON_14, 100.0);
    wait(80);
    set_val(BUTTON_14, 0.0);
    wait(80);
    set_val(BUTTON_14, 100.0);
    wait(80);
    set_val(BUTTON_14, 0.0);
    wait(200);
    set_val(FIRE_BUTTON, 100.0);
    wait(80);
    set_val(FIRE_BUTTON, 0.0);
    wait(80);
    set_val(BUTTON_15, 100.0);
    wait(80);
    set_val(BUTTON_15, 0.0);
    wait(20);
}
combo BuildFloor {
    wait(20);
    set_val(BUTTON_15, 100.0);
    wait(110);
    set_val(BUTTON_15, 0.0);
    wait(200);
    set_val(BUTTON_14, 100.0);
    wait(110);
    set_val(BUTTON_14, 0.0);
    wait(140);
    set_val(FIRE_BUTTON, 100.0);
    wait(120);
    set_val(FIRE_BUTTON, 0.0);
    wait(80);
    set_val(BUTTON_15, 100.0);
    wait(80);
    set_val(BUTTON_15, 0.0);
    wait(20);
}
combo ChangeMat {
    wait(20);
    set_val(BUTTON_15, 100.0);
    wait(110);
    set_val(BUTTON_15, 0.0);
    wait(340);
    set_val(BUTTON_7, 100.0);
    wait(80);
    set_val(BUTTON_7, 0.0);
    wait(80);
    set_val(BUTTON_15, 100.0);
    wait(80);
    set_val(BUTTON_15, 0.0);
    wait(20);
}
combo EasySprint {
    set_val(SPRINT_BUTTON, 100.0);
}


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Re: Fortnite Inc Aimbot;)

Postby Scachi » Fri Oct 13, 2017 9:01 am

Nice one !
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Re: Fortnite Inc Aimbot;)

Postby xXSkyWalkerXx1 » Fri Oct 13, 2017 9:03 am

Well done! ;)
I'm a youtuber (My Channel: xXSkyWalkerXx1) - I sell all the scripts of my videos and scripts of request too! :)
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Re: Fortnite Inc Aimbot;)

Postby 3rne5t0 » Fri Oct 13, 2017 10:54 am

thy folks i will try it later and do some fixing Building modes are still Work in Progress. Also Shooting Mode needs Testing, bud after testing whit L2 Spam it looks like as faster as you Spam as better it Works. I also get a Chicken Dinner first Game i play. And im really shit whit a Controller.
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Re: Fortnite Inc Aimbot;)

Postby Pluton » Sat Oct 14, 2017 5:00 pm

Awesome work .

Aimbot work perfect for me !!

I have a question . Could you do same Aimbot + auto sprint w/o Building option ??

It will be really helpfull for me.

Big Thanks !!


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Re: Fortnite Inc Aimbot;)

Postby 3rne5t0 » Sun Oct 15, 2017 8:15 pm

Jeah thx i will share that tomorrow w/o building Op.
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Re: Fortnite Inc Aimbot;)

Postby 3rne5t0 » Mon Oct 16, 2017 8:06 am

Code: Select all
#pragma METAINFO("Fortnite", 1, 0, "3rne5t0")
 
#define FIRE_BUTTON     BUTTON_5
#define SPRINT_BUTTON   BUTTON_9
 
main {
    // EASY SPRINT
    if(get_val(STICK_2_Y) <= -75.0) {
        combo_run(EasySprint);
    } else {
        combo_stop(EasySprint);
    }
 
    // RAPIDFIRE
    if(get_val(FIRE_BUTTON)) {
        set_val(FIRE_BUTTON, 0.0);
        combo_run(Rapidfire);
        combo_stop(EasySprint);
    }
}
 combo Rapidfire {
    set_val(BUTTON_8, 100.0);
    wait(40);
    set_val(BUTTON_8, 100.0);
    set_val(FIRE_BUTTON, 100.0);
    wait(40);
    set_val(BUTTON_8, 0.0);
    set_val(FIRE_BUTTON, 0.0);
    wait(40);
}
combo EasySprint {
    set_val(SPRINT_BUTTON, 100.0);
}
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Re: Fortnite Inc Aimbot;)

Postby Pluton » Mon Oct 16, 2017 7:47 pm

Thank you !!!
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Re: Fortnite Inc Aimbot;)

Postby J2Kbr » Tue Oct 17, 2017 11:16 am

Very nice work!! I didn't find it on Gtuner IV Online Resource. It would be a great addition if you publish your script there. Thank you.
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Re: Fortnite Inc Aimbot;)

Postby 3rne5t0 » Tue Oct 17, 2017 10:32 pm

i will release that tomorrow
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