Fortnite Inc Aimbot;)

GPC2 script programming for Titan Two. Code examples, questions, requests.

Re: Fortnite Inc Aimbot;)

Postby Babushka » Mon Feb 26, 2018 1:28 am

bonefisher wrote::smile0517:



hey bonefisher

how can I change the ads zoom time (jitter) to the same as in the script from 3rne5t0 ?
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Re: Fortnite Inc Aimbot;)

Postby bonefisher » Mon Feb 26, 2018 2:31 am

Babushka wrote:
bonefisher wrote::smile0517:



hey bonefisher

how can I change the ads zoom time (jitter) to the same as in the script from 3rne5t0 ?

change the 540 number to what you want!
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Re: Fortnite Inc Aimbot;)

Postby gohun9008 » Mon Feb 26, 2018 8:56 pm

Code: Select all
 
#pragma METAINFO("111", 1, 0, "bonefisher")
 
#include <display.gph>
 
#define shot_per_second  12  // adjust fire rate
#define burst            3   // adjust tap burst
 
bool toggle_rapid;
bool toggle_abuse;
bool toggle_assist;
uint32 tap_fire;
uint32 hold_time;
uint32 rest_time;
uint32 time_counter;
 
uint32    IND[] = {
    _0_,                  // 0
    _1_                   // 1
};
 
init
{
    hold_time = 500 / shot_per_second;
    rest_time = hold_time;
    if(rest_time < 0) rest_time = 0;
 
    tap_fire = burst * 1000 / shot_per_second;
}
main
{
// toggles will show 0 on titan for off and 1 for on.
 
    // left trigger + left d-pad (rapid fire on/off)
    if(get_actual(BUTTON_8)) {
        set_val(BUTTON_12, 0.0);
    if(event_active(BUTTON_12)) {
    if(toggle_rapid == 0) {
        toggle_rapid = 1;
        display (1);
    }else if(toggle_rapid == 1) {
        toggle_rapid = 0;
        display (0);
    }
    }
    }
    // left trigger + up d-pad (aim abuse on/off)
    if(get_actual(BUTTON_8)) {
        set_val(BUTTON_10, 0.0);
    if(event_active(BUTTON_10)) {
    if(toggle_abuse == 0) {
        toggle_abuse = 1;
        display (1);
    }else if(toggle_abuse == 1) {
        toggle_abuse = 0;
        display (0);
    }
    }
    }
    // left trigger + down d-pad (aim assist on/off)
    if(get_actual(BUTTON_8)) {
        set_val(BUTTON_11, 0.0);
    if(event_active(BUTTON_11)) {
    if(toggle_assist == 0) {
        toggle_assist = 1;
        display (1);
    }else if(toggle_assist == 1) {
        toggle_assist = 0;
        display (0);
    }
    }
    }
    if(toggle_rapid == 0) {
    if(get_actual(BUTTON_5)) {
        set_val(BUTTON_5, 100.0);
    }else if(is_release(BUTTON_5) &&
     time_active(BUTTON_5) <= tap_fire) {
        set_val(BUTTON_5, 100.0);
    }
    }
    if(toggle_rapid == 1) {
    if(get_actual(BUTTON_5)) {
        combo_run(rapid_fire);
    }else if(is_release(BUTTON_5) &&
     time_active(BUTTON_5) <= tap_fire) {
        combo_run(rapid_fire);
    }
    }
    if(toggle_abuse == 1) {
    if(get_actual(BUTTON_8)) {
    time_counter += elapsed_time();
    if(time_counter >= 540) {
        time_counter = 0;
        combo_run(aim_abuse);
    }
    }
    }
    if(toggle_assist == 1) {
    if(get_actual(BUTTON_8) && !get_actual(BUTTON_5)) {
        combo_run(ads_assist);
        combo_run(strafe);
    }else if(get_actual(BUTTON_8) && get_actual(BUTTON_5)) {
        combo_run(fire_assist);
        combo_run(strafe);
    }
    }
}
 
combo rapid_fire
{
    set_val(BUTTON_5, 100.0);
    wait(hold_time);
    set_val(BUTTON_5, 0.0);
    wait(rest_time);
    set_val(BUTTON_5, 0.0);
}
 
combo aim_abuse {
    set_val(BUTTON_8, 0.0);
    wait(30);
}
 
combo strafe
{
    aim_assist(STICK_2_X, 30.0);
    wait(16);
    aim_assist(STICK_2_X, -30.0);
    wait(17);
}
 
combo ads_assist
{
    aim_assist(STICK_1_Y, 30.0);
    wait(16);
    aim_assist(STICK_1_X, -30.0);
    wait(17);
    aim_assist(STICK_1_Y, -30.0);
    wait(16);
    aim_assist(STICK_1_X, 30.0);
    wait(17);
}
 
combo fire_assist
{
    aim_assist(STICK_1_Y, 35.0);
    wait(16);
    aim_assist(STICK_1_X, -35.0);
    wait(17);
    aim_assist(STICK_1_Y, -35.0);
    wait(16);
    aim_assist(STICK_1_X, 35.0);
    wait(17);
}
 
void aim_assist(uint8 axis, fix32 recoil)
{
    set_val(axis, (recoil * (100.0 - abs(get_val(axis)))) / 100.0 + get_actual(axis));
}
 
 // Display Numbers
void display (uint8 indc)
{
    uint8 VIE;
    VIE = IND[indc];
    display_overlay(VIE, 2000 );
}
 




Bonefisher anyway to convert this to T1 and just have the aim asssist portion? to LT fast and lock on the enemies is the only part i want
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Re: Fortnite Inc Aimbot;)

Postby alencroat » Mon Feb 26, 2018 11:29 pm

J2Kbr wrote:yes, after the update the double pump is not possible anymore, don't worth add this to the Gamepack.

In your pack you can include 2 shotgun switching, because people dont just use that combo for (Pump shotguns) but now I see people use it for magnums, tactical shotguns and some other, so it can be usefull.
And it can be effective :)
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Re: Fortnite Inc Aimbot;)

Postby J2Kbr » Tue Feb 27, 2018 10:32 am

Sure :) thanks for your suggestion.
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Re: Fortnite Inc Aimbot;)

Postby AFCA_FakSke410 » Wed Feb 28, 2018 6:59 pm

Whats the best paramater to use with the aim bot ? hold time and release time
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Re: Fortnite Inc Aimbot;)

Postby J2Kbr » Thu Mar 01, 2018 10:46 am

I am using 250 hold and 50 release.
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Re: Fortnite Inc Aimbot;)

Postby AFCA_FakSke410 » Thu Mar 01, 2018 10:52 am

ANd what about the recoil value
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Re: Fortnite Inc Aimbot;)

Postby J2Kbr » Thu Mar 01, 2018 11:09 am

I have not yet tested the anti-recoil on fortnite yet. honestly, playing the game, I don't feel there is needed for anti-recoil, the weapons are easily manageable, perhaps because I am using the aim assist.
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Re: Fortnite Inc Aimbot;)

Postby gohun9008 » Thu Mar 01, 2018 11:47 pm

250 on L2? and 50 where it says wait?
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