Fortnite Inc Aimbot;)

GPC2 script programming for Titan Two. Code examples, questions, requests.

Re: Fortnite Inc Aimbot;)

Postby skullnael » Wed May 09, 2018 11:32 pm

any new or updated fornite aimbot?
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Re: Fortnite Inc Aimbot;)

Postby lucian84 » Thu May 10, 2018 6:57 am

Here new Aimbot

No Bloom (Dont know what that is)

So what do you Think guys


https://youtu.be/5P5D6V-Kh54
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Re: Fortnite Inc Aimbot;)

Postby antithesis » Thu May 10, 2018 10:03 am

That's just regular ADS spam with rapid-fire to prevent bloom from blowing out too much. The funny thing is the video clickbait title says "100% Accuracy" yet the guy misses quite a few shots. Also, lots of bloom, unless he's firing very slowly and squeezing out one round at a time.

The problem with restricting fire-rate is you reduce DPS and it's very loadout dependent. Burst-firing is the typical way to manage bloom (how much the reticle grows) and it's really effective in games like The Division (instead of anti-recoil) and Overwatch (esp using Soldier 76).

In this case, he's using bog-standard rapidfire with a wait of 1, but that's faster than the console can respond to a CM so there's likely a negative effect, like mistimed shots.

As for AA, it's just tweaked timing of the regular Abuse mod with 55 hold, 17 wait. Again, these don't mesh the processing loop of the CM with the game and could be further optimised.

The other major thing to note is he's only activating the AA mod when both ADS and Shooting. That's a good idea to help mask the mod's usage, but I'd still be wary of streaming using a Fortnite script.

Overall, the script looks good for controller users, but there's nothing magical going on. I may not be reviewing the latest version, but it's current as of 7 hours ago (May 10). All-in-all, it's just regular AA Abuse and regular Rapidfire with tweaked timing for longer range weapons. Shotgun and SMG magnetism is ridiculous with ADS spam, so it makes sense to dial that back with minimal impact to AAA and push it out to mid-range encounters.
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Re: Fortnite Inc Aimbot;)

Postby Shthappensbro » Wed May 16, 2018 2:27 am

antithesis wrote:That's just regular ADS spam with rapid-fire to prevent bloom from blowing out too much. The funny thing is the video clickbait title says "100% Accuracy" yet the guy misses quite a few shots. Also, lots of bloom, unless he's firing very slowly and squeezing out one round at a time.

The problem with restricting fire-rate is you reduce DPS and it's very loadout dependent. Burst-firing is the typical way to manage bloom (how much the reticle grows) and it's really effective in games like The Division (instead of anti-recoil) and Overwatch (esp using Soldier 76).

In this case, he's using bog-standard rapidfire with a wait of 1, but that's faster than the console can respond to a CM so there's likely a negative effect, like mistimed shots.

As for AA, it's just tweaked timing of the regular Abuse mod with 55 hold, 17 wait. Again, these don't mesh the processing loop of the CM with the game and could be further optimised.

The other major thing to note is he's only activating the AA mod when both ADS and Shooting. That's a good idea to help mask the mod's usage, but I'd still be wary of streaming using a Fortnite script.

Overall, the script looks good for controller users, but there's nothing magical going on. I may not be reviewing the latest version, but it's current as of 7 hours ago (May 10). All-in-all, it's just regular AA Abuse and regular Rapidfire with tweaked timing for longer range weapons. Shotgun and SMG magnetism is ridiculous with ADS spam, so it makes sense to dial that back with minimal impact to AAA and push it out to mid-range encounters.




Hey can you make aim abuse and double tac shot gun or hand cannon and make it where you can make it where u build in builder pro where it double taps the button u press the piece to build so say pressing B activates it and I'm using m&k with xim apex
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Re: Fortnite Inc Aimbot;)

Postby antithesis » Wed May 16, 2018 5:19 am

You're asking a bit much, don't you think? Will you pay for the time it'll take to write the code at commercial rates? If not, it's time to learn how to do this yourself!

Copy the combos and conditions (if buttons, do combo...) from an existing script and cobble one together to meet your individual needs. That's how we all learned to code.

If it’s tossing errors, post your script and you’ll get help to fix them, but the last thing I'm here to do is spoonfeed code. Teach a man to fish...and all that good stuff.
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Re: Fortnite Inc Aimbot;)

Postby Shthappensbro » Wed May 16, 2018 5:53 pm

I'll check it out
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Re: Fortnite Inc Aimbot;)

Postby AutomaticSig » Wed May 16, 2018 10:56 pm

hey guys i cant seem to get an aimbot script working in gtuner? keeps saying error
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Re: Fortnite Inc Aimbot;)

Postby AutomaticSig » Wed May 16, 2018 10:57 pm

can someone share a good one? i copty and paste than save than try to drag over and than nothing..
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Re: Fortnite Inc Aimbot;)

Postby Sillyasskid » Thu May 17, 2018 1:05 am

AutomaticSig wrote:can someone share a good one? i copty and paste than save than try to drag over and than nothing..

Paste the script your trying to use here. So we can see why you are getting errors.
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Re: Fortnite Inc Aimbot;)

Postby AutomaticSig » Thu May 17, 2018 5:03 am

Sillyasskid wrote:
AutomaticSig wrote:can someone share a good one? i copty and paste than save than try to drag over and than nothing..

Paste the script your trying to use here. So we can see why you are getting errors.

Code: Select all
#pragma METAINFO("111", 1, 0, "bonefisher")
 
#include <display.gph>
 
#define shot_per_second  12  // adjust fire rate
#define burst            3   // adjust tap burst
 
bool toggle_rapid;
bool toggle_abuse;
bool toggle_assist;
uint32 tap_fire;
uint32 hold_time;
uint32 rest_time;
uint32 time_counter;
 
uint32    IND[] = {
    _0_,                  // 0
    _1_                   // 1
};
 
init
{
    hold_time = 500 / shot_per_second;
    rest_time = hold_time;
    if(rest_time < 0) rest_time = 0;
 
    tap_fire = burst * 1000 / shot_per_second;
}
main
{
// toggles will show 0 on titan for off and 1 for on.
 
    // left trigger + left d-pad (rapid fire on/off)
    if(get_actual(BUTTON_8)) {
        set_val(BUTTON_12, 0.0);
    if(event_active(BUTTON_12)) {
    if(toggle_rapid == 0) {
        toggle_rapid = 1;
        display (1);
    }else if(toggle_rapid == 1) {
        toggle_rapid = 0;
        display (0);
    }
    }
    }
    // left trigger + up d-pad (aim abuse on/off)
    if(get_actual(BUTTON_8)) {
        set_val(BUTTON_10, 0.0);
    if(event_active(BUTTON_10)) {
    if(toggle_abuse == 0) {
        toggle_abuse = 1;
        display (1);
    }else if(toggle_abuse == 1) {
        toggle_abuse = 0;
        display (0);
    }
    }
    }
    // left trigger + down d-pad (aim assist on/off)
    if(get_actual(BUTTON_8)) {
        set_val(BUTTON_11, 0.0);
    if(event_active(BUTTON_11)) {
    if(toggle_assist == 0) {
        toggle_assist = 1;
        display (1);
    }else if(toggle_assist == 1) {
        toggle_assist = 0;
        display (0);
    }
    }
    }
    if(toggle_rapid == 0) {
    if(get_actual(BUTTON_5)) {
        set_val(BUTTON_5, 100.0);
    }else if(is_release(BUTTON_5) &&
     time_active(BUTTON_5) <= tap_fire) {
        set_val(BUTTON_5, 100.0);
    }
    }
    if(toggle_rapid == 1) {
    if(get_actual(BUTTON_5)) {
        combo_run(rapid_fire);
    }else if(is_release(BUTTON_5) &&
     time_active(BUTTON_5) <= tap_fire) {
        combo_run(rapid_fire);
    }
    }
    if(toggle_abuse == 1) {
    if(get_actual(BUTTON_8)) {
    time_counter += elapsed_time();
    if(time_counter >= 540) {
        time_counter = 0;
        combo_run(aim_abuse);
    }
    }
    }
    if(toggle_assist == 1) {
    if(get_actual(BUTTON_8) && !get_actual(BUTTON_5)) {
        combo_run(ads_assist);
        combo_run(strafe);
    }else if(get_actual(BUTTON_8) && get_actual(BUTTON_5)) {
        combo_run(fire_assist);
        combo_run(strafe);
    }
    }
}
 
combo rapid_fire
{
    set_val(BUTTON_5, 100.0);
    wait(hold_time);
    set_val(BUTTON_5, 0.0);
    wait(rest_time);
    set_val(BUTTON_5, 0.0);
}
 
combo aim_abuse {
    set_val(BUTTON_8, 0.0);
    wait(30);
}
 
combo strafe
{
    aim_assist(STICK_2_X, 30.0);
    wait(16);
    aim_assist(STICK_2_X, -30.0);
    wait(17);
}
 
combo ads_assist
{
    aim_assist(STICK_1_Y, 30.0);
    wait(16);
    aim_assist(STICK_1_X, -30.0);
    wait(17);
    aim_assist(STICK_1_Y, -30.0);
    wait(16);
    aim_assist(STICK_1_X, 30.0);
    wait(17);
}
 
combo fire_assist
{
    aim_assist(STICK_1_Y, 35.0);
    wait(16);
    aim_assist(STICK_1_X, -35.0);
    wait(17);
    aim_assist(STICK_1_Y, -35.0);
    wait(16);
    aim_assist(STICK_1_X, 35.0);
    wait(17);
}
 
void aim_assist(uint8 axis, fix32 recoil)
{
    set_val(axis, (recoil * (100.0 - abs(get_val(axis)))) / 100.0 + get_actual(axis));
}
 
 // Display Numbers
void display (uint8 indc)
{
    uint8 VIE;
    VIE = IND[indc];
    display_overlay(VIE, 2000 );
}
Last edited by AutomaticSig on Thu May 17, 2018 5:08 am, edited 3 times in total.
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