Fortnite Inc Aimbot;)
Re: Fortnite Inc Aimbot;)
bonefisher wrote:JamesCaywood wrote:bonefisher wrote:Try my new Old School MODzPACK for that game PUBG....
You're new old school where is it located at ? U play pubg ? Trying to find a nice recoil since all the recoil goes up in air seems like it if I can find a way to fix it lol a little bit ????
The old school is in T2 library! NO....... The recoil works perfect you just need to adjust it correctly and this old school is different on the way it fires for semi-autos plus I put the ant-recoil on the tap burst so it follows.
How we turn it on???
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Shthappensbro - Major
- Posts: 754
- Joined: Wed Aug 16, 2017 4:55 pm
Re: Fortnite Inc Aimbot;)
Could anybody possibly covert this script?
Would be much appreciated!
Would be much appreciated!
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intern4l - Private First Class
- Posts: 2
- Joined: Wed Jan 03, 2018 7:01 am
Re: Fortnite Inc Aimbot;)
How does it auto aim when spamming L2 and its interfering with building normally it isnt easy pressing other buttons to build
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derominus - Sergeant Major
- Posts: 76
- Joined: Mon Feb 05, 2018 5:41 am
Re: Fortnite Inc Aimbot;)
I noticed this too. As L2 is being automatically pressed it changes the material when building,. which is not desired. I will be working in a fix for this on the Gamepack.
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Fortnite Inc Aimbot;)
today's update of Fortnite, this script is usable!!
Building is allot fixed
Building is allot fixed
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alencroat - Lieutenant
- Posts: 320
- Joined: Sun Oct 15, 2017 5:58 pm
Re: Fortnite Inc Aimbot;)
yes, after the update the double pump is not possible anymore, don't worth add this to the Gamepack.
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Fortnite Inc Aimbot;)
J2Kbr wrote:yes, after the update the double pump is not possible anymore, don't worth add this to the Gamepack.
What about the aim abuse is it fixed ??
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AFCA_FakSke410 - First Sergeant
- Posts: 60
- Joined: Tue Jan 16, 2018 11:15 am
Re: Fortnite Inc Aimbot;)
I mean this can you add this ?
Auto Aim Exploit: Your gun will zoom in and out trying to have a "lock" on the enemy Player model.
Auto Aim Speed: This is the time the mod waits untill it zooms back in.*
*Experiment with different times to achieve the best result, Default is 11.
Auto Scope: You will automatically zoom in while Shooting, effective also on Shotguns.
Auto Aim Exploit: Your gun will zoom in and out trying to have a "lock" on the enemy Player model.
Auto Aim Speed: This is the time the mod waits untill it zooms back in.*
*Experiment with different times to achieve the best result, Default is 11.
Auto Scope: You will automatically zoom in while Shooting, effective also on Shotguns.
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AFCA_FakSke410 - First Sergeant
- Posts: 60
- Joined: Tue Jan 16, 2018 11:15 am
Re: Fortnite Inc Aimbot;)
bonefisher wrote:
- Code: Select all
#pragma METAINFO("111", 1, 0, "bonefisher")
#include <display.gph>
#define shot_per_second 12 // adjust fire rate
#define burst 3 // adjust tap burst
bool toggle_rapid;
bool toggle_abuse;
bool toggle_assist;
uint32 tap_fire;
uint32 hold_time;
uint32 rest_time;
uint32 time_counter;
uint32 IND[] = {
_0_, // 0
_1_ // 1
};
init
{
hold_time = 500 / shot_per_second;
rest_time = hold_time;
if(rest_time < 0) rest_time = 0;
tap_fire = burst * 1000 / shot_per_second;
}
main
{
// toggles will show 0 on titan for off and 1 for on.
// left trigger + left d-pad (rapid fire on/off)
if(get_actual(BUTTON_8)) {
set_val(BUTTON_12, 0.0);
if(event_active(BUTTON_12)) {
if(toggle_rapid == 0) {
toggle_rapid = 1;
display (1);
}else if(toggle_rapid == 1) {
toggle_rapid = 0;
display (0);
}
}
}
// left trigger + up d-pad (aim abuse on/off)
if(get_actual(BUTTON_8)) {
set_val(BUTTON_10, 0.0);
if(event_active(BUTTON_10)) {
if(toggle_abuse == 0) {
toggle_abuse = 1;
display (1);
}else if(toggle_abuse == 1) {
toggle_abuse = 0;
display (0);
}
}
}
// left trigger + down d-pad (aim assist on/off)
if(get_actual(BUTTON_8)) {
set_val(BUTTON_11, 0.0);
if(event_active(BUTTON_11)) {
if(toggle_assist == 0) {
toggle_assist = 1;
display (1);
}else if(toggle_assist == 1) {
toggle_assist = 0;
display (0);
}
}
}
if(toggle_rapid == 0) {
if(get_actual(BUTTON_5)) {
set_val(BUTTON_5, 100.0);
}else if(is_release(BUTTON_5) &&
time_active(BUTTON_5) <= tap_fire) {
set_val(BUTTON_5, 100.0);
}
}
if(toggle_rapid == 1) {
if(get_actual(BUTTON_5)) {
combo_run(rapid_fire);
}else if(is_release(BUTTON_5) &&
time_active(BUTTON_5) <= tap_fire) {
combo_run(rapid_fire);
}
}
if(toggle_abuse == 1) {
if(get_actual(BUTTON_8)) {
time_counter += elapsed_time();
if(time_counter >= 540) {
time_counter = 0;
combo_run(aim_abuse);
}
}
}
if(toggle_assist == 1) {
if(get_actual(BUTTON_8) && !get_actual(BUTTON_5)) {
combo_run(ads_assist);
combo_run(strafe);
}else if(get_actual(BUTTON_8) && get_actual(BUTTON_5)) {
combo_run(fire_assist);
combo_run(strafe);
}
}
}
combo rapid_fire
{
set_val(BUTTON_5, 100.0);
wait(hold_time);
set_val(BUTTON_5, 0.0);
wait(rest_time);
set_val(BUTTON_5, 0.0);
}
combo aim_abuse {
set_val(BUTTON_8, 0.0);
wait(30);
}
combo strafe
{
aim_assist(STICK_2_X, 30.0);
wait(16);
aim_assist(STICK_2_X, -30.0);
wait(17);
}
combo ads_assist
{
aim_assist(STICK_1_Y, 30.0);
wait(16);
aim_assist(STICK_1_X, -30.0);
wait(17);
aim_assist(STICK_1_Y, -30.0);
wait(16);
aim_assist(STICK_1_X, 30.0);
wait(17);
}
combo fire_assist
{
aim_assist(STICK_1_Y, 35.0);
wait(16);
aim_assist(STICK_1_X, -35.0);
wait(17);
aim_assist(STICK_1_Y, -35.0);
wait(16);
aim_assist(STICK_1_X, 35.0);
wait(17);
}
void aim_assist(uint8 axis, fix32 recoil)
{
set_val(axis, (recoil * (100.0 - abs(get_val(axis)))) / 100.0 + get_actual(axis));
}
// Display Numbers
void display (uint8 indc)
{
uint8 VIE;
VIE = IND[indc];
display_overlay(VIE, 2000 );
}
This script is awsome man.
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tomtay79 - Sergeant Major
- Posts: 81
- Joined: Wed Oct 11, 2017 10:08 pm
- Location: Glasgow
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