Get Rumble Status And Differnt Controller LED Status

GPC2 script programming for Titan Two. Code examples, questions, requests.

Get Rumble Status And Differnt Controller LED Status

Postby 3rne5t0 » Sat Jan 13, 2018 7:41 am

Hey can one Help me out i want 2 get Rumble Status And Led Status. This Script works for T1 Any one Can do me a Blueprint for T2. I will start working this Weekend on Dragonball Z Beta.


Code: Select all
#pragma METAINFO("<author_name>", 1, 0, "")
int rumble1,rumble2;
main {
    rumble1=get_rumble(RUMBLE_A); //read rumble values
    rumble2=get_rumble(RUMBLE_B);
 
    set_rumble(RUMBLE_A,0)//block rumble from physically shaking
    set_rumble(RUMBLE_B,0);
    //Get Differnt PS4 Led Stats?
    if(!get_led(0)&&get_led(1)&&get_led(2)){
    }
}
User avatar
3rne5t0
Sergeant Major of the Army
Sergeant Major of the Army
 
Posts: 210
Joined: Mon Jan 30, 2017 10:31 am

Re: Get Rumble Status And Differnt Controller LED Status

Postby J2Kbr » Sat Jan 13, 2018 1:05 pm

Converted. :joia:
Code: Select all
fix32 rumble1, rumble2;
uint32 duration1, duration2;
 
main {
    rumble1 = ffb_get_actual(FFB_1, &duration1);
    rumble2 = ffb_get_actual(FFB_2, &duration2);
 
    ffb_set(FFB_1, 0.0, 0);
    ffb_set(FFB_2, 0.0, 0);
}
 
ConsoleTuner Support Team
User avatar
J2Kbr
General of the Army
General of the Army
 
Posts: 20323
Joined: Tue Mar 18, 2014 1:39 pm


Return to GPC2 Script Programming

Who is online

Users browsing this forum: midg3t2 and 105 guests