Get Rumble Status And Differnt Controller LED Status
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Get Rumble Status And Differnt Controller LED Status
Hey can one Help me out i want 2 get Rumble Status And Led Status. This Script works for T1 Any one Can do me a Blueprint for T2. I will start working this Weekend on Dragonball Z Beta.
- Code: Select all
#pragma METAINFO("<author_name>", 1, 0, "")
int rumble1,rumble2;
main {
rumble1=get_rumble(RUMBLE_A); //read rumble values
rumble2=get_rumble(RUMBLE_B);
set_rumble(RUMBLE_A,0); //block rumble from physically shaking
set_rumble(RUMBLE_B,0);
//Get Differnt PS4 Led Stats?
if(!get_led(0)&&get_led(1)&&get_led(2)){
}
}
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3rne5t0 - Sergeant Major of the Army
- Posts: 210
- Joined: Mon Jan 30, 2017 10:31 am
Re: Get Rumble Status And Differnt Controller LED Status
Converted.
- Code: Select all
fix32 rumble1, rumble2;
uint32 duration1, duration2;
main {
rumble1 = ffb_get_actual(FFB_1, &duration1);
rumble2 = ffb_get_actual(FFB_2, &duration2);
ffb_set(FFB_1, 0.0, 0);
ffb_set(FFB_2, 0.0, 0);
}
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J2Kbr - General of the Army
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- Joined: Tue Mar 18, 2014 1:39 pm
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