Splatoon 2 + Titan two

GPC2 script programming for Titan Two. Code examples, questions, requests.

Splatoon 2 + Titan two

Postby osbor » Mon Mar 12, 2018 2:58 pm

Making a centralized thread for this, as more people trickle in by buying a titan 2 for Splatoon 2...

wiki page for the translator:
https://www.consoletuner.com/wiki/index ... splatoon_2


links to related threads so far:
viewtopic.php?f=26&t=8034&hilit=splatoon#p59052
viewtopic.php?f=26&t=8142&p=59565&hilit=splatoon#p59565
viewtopic.php?f=7&t=7664&p=56603&hilit=Motion+Gyro#p56603
viewtopic.php?f=27&t=6954&p=51518&hilit=Gyro#p51518

Current status:
-Stick translation working very well as of 3/7 script update, thanks to our resident patron saint J2Kbr. Further optimization is possible but it'll be running into the limit of what stick translation can do.
-Gyro translation is possible BUT very difficult. The Y axis is a relative and not absolute position, it's hard to translate from mouse motion into that. J2Kbr has stated it's possible, but would require significant development investment. True gyro translation has the potential to be indistinguishable from mouse input, because gyro input to the switch is much smoother and developed better, stick aiming was an afterthought for the splatoon 2 devs

I personally will be getting my titan 2 in this afternoon and will be conducting significant testing in the practice range

update as of 10/18/22
a fellow named bocian on twitter managed to get gyro inputs working with mouse, opening the door to true 1:1 translation. Read through pages 6 and 7 for more info, the script posted by cheddartime is a good starting point and has the core translation smarts
Last edited by osbor on Tue Oct 18, 2022 3:14 pm, edited 1 time in total.
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Re: Splatoon 2 + Titan two

Postby osbor » Mon Mar 12, 2018 11:54 pm

alright, everything set up, first impressions are....not great
J2Kbr confirmed that all my settings are within expectations but this does not feel right.

to confirm, here's my setup:
splatoon 2 input translator.jpg
splatoon 2 input translator.jpg (219.99 KiB) Viewed 10267 times

splatoon 2 input translator version.jpg
splatoon 2 input translator version.jpg (69.02 KiB) Viewed 10267 times

IMG_20180312_182635.jpg
IMG_20180312_182635.jpg (188.18 KiB) Viewed 10267 times



although that last image is misleading, j2kbr confirmed that the switch doesn't do controller authentication so you don't need the pro controller plugged in after setting this up
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Re: Splatoon 2 + Titan two

Postby samchan119 » Tue Mar 13, 2018 10:48 am

so happy to see this centralized thread, reli hope j2 can make a input translation of gyro control.
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Re: Splatoon 2 + Titan two

Postby samchan119 » Tue Mar 13, 2018 11:19 am

the latest update of switch makes titan two not working on this console anymore, anyone too?
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Re: Splatoon 2 + Titan two

Postby osbor » Tue Mar 13, 2018 1:09 pm

Same here, looks like just a simple minor communication update broke it. happens all the time with console updates
j2kbr confirmed he's aware of the issue and is on the case, he's also confirmed he'll start working on a gyro implementation instead of stick, which should fix the problems i was having with the y axis not responding right and over sensitive small movements
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Re: Splatoon 2 + Titan two

Postby J2Kbr » Tue Mar 13, 2018 7:51 pm

The firmware released today adds support for the changes made on the Nintendo Switch 5.0.0. Everything should be working as expected now.

I will be working on the mouse -> gyro translation for Splatoon 2 soon. :smile0517:
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Re: Splatoon 2 + Titan two

Postby osbor » Tue Mar 13, 2018 9:02 pm

yay it's fixed, thanks.
possibly something to look into while you're under the hood, there seems to be a sensitivity or look movement speed drop or something while you're swimming in ink and trying to look around, like it's tugging on your reticle. not sure what might be causing that?
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Re: Splatoon 2 + Titan two

Postby J2Kbr » Tue Mar 13, 2018 9:16 pm

osbor wrote:there seems to be a sensitivity or look movement speed drop or something while you're swimming in ink and trying to look around, like it's tugging on your reticle.

You are correct. I noticed that as well. While standing still the aiming is more sensitive than while walking/running/swimming. this is something on the game, not related with the Input Translator.
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Re: Splatoon 2 + Titan two

Postby osbor » Wed Mar 14, 2018 6:07 pm

sorry to pester but, do you know how long that translator transition might take?
i mean yeah gyro is quite a bit different from stick, but would it be a several months long development effort with a serious rewrite or more like a week long journey of poking it until it works nicely.

this is of course assuming there's no gigantic blocking issue that completely prevents further development
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Re: Splatoon 2 + Titan two

Postby samchan119 » Thu Mar 15, 2018 12:59 am

I think gyro control is like 1 : 1 of joy con movement to pointer movement .
Thats why its accurate and quick.
Unlike stick, it has a great amout of acceleration.

I believe J2 will find the trick to do the translation though it is not easy
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