Constant E4 Error
5 posts
• Page 1 of 1
Constant E4 Error
I am constantly getting an E4 error that freezes the T2 when the Blink combo is run. I commented out the combos to verify it. I have not run this script for a few weeks. It used to run well until now a few Gtuner/FW updates.
Any idea why it is happening and how to fix it?
Any idea why it is happening and how to fix it?
- Code: Select all
#pragma METAINFO("COD WW2 AFK", 1, 01, "UK_Wildcats_Fans")
/*
<cfgdesc>
shortdesc = <font size="14"><font color="blue"><b>AFK Script</b></font></font><br><br>
control = info
[CIRCLE ANGLE]
shortdesc = Set the angle adjustment to make a bigger or smaller circle
byteoffset = 10
bitsize = 32
control = spinboxf
default = 00010000
minimum = 00000000
maximum = 80000000
[LED INTENSITY]
shortdesc = Set the LED instensity from 0.0 to 100.0 in 0.5 steps
byteoffset = 20
bitsize = 32
control = spinboxf
default = 50000000
minimum = 00000000
maximum = 100000000
step = 500000
</cfgdesc>
*/
#define UP BUTTON_10
#define DOWN BUTTON_11
#define LEFT BUTTON_12
#define RIGHT BUTTON_13
#define JUMP BUTTON_16
fix32 angle, angle_adjust, LED_Intensity;
bool Enabled;
int Counter, Blink_Counter;
init {
pmem_load();
pmem_read(10, &angle_adjust);
Enabled = TRUE;
Counter = 1;
Blink_Counter=1;
pmem_read(20, &LED_Intensity);
ColorLED('R');
}
main {
if(Enabled) {combo_run(AFK);}
if(!Enabled){combo_run(DPAD);}
}
void ColorLED(char Color) {
// LED_Intensity is set as part of the interactive configuration
fix32 Color1, Color2, Color3, Color4;
int Blink;
Blink = 0; //mS
if(Color == 'B'){Color1 = LED_Intensity; Color2 = 0.0; Color3 = 0.0; Color4 = 0.0;}
if(Color == 'R'){Color1 = 0.0; Color2 = LED_Intensity; Color3 = 0.0; Color4 = 0.0;}
if(Color == 'G'){Color1 = 0.0; Color2 = 0.0; Color3 = LED_Intensity; Color4 = 0.0;}
if(Color == 'P'){Color1 = 0.0; Color2 = 0.0; Color3 = 0.0; Color4 = LED_Intensity;}
if(Color == 'C'){Color1 = LED_Intensity; Color2 = 0.0; Color3 = LED_Intensity; Color4 = 0.0;}
if(Color == 'Y'){Color1 = 0.0; Color2 = LED_Intensity; Color3 = LED_Intensity; Color4 = 0.0;}
if(Color == 'W'){Color1 = LED_Intensity; Color2 = LED_Intensity; Color3 = LED_Intensity; Color4 = LED_Intensity;}
led_set(LED_1,Color1,Blink);
led_set(LED_2,Color2,Blink);
led_set(LED_3,Color3,Blink);
led_set(LED_4,Color4,Blink);
return;
}
combo AFK {
set_val(STICK_2_X, sin(angle) * 100.0);
set_val(STICK_2_Y, cos(angle) * 100.0);
angle += angle_adjust; if(angle >= 2.0 * PI) angle = 0.0;
wait(1000);
set_val(STICK_2_X, 0);
set_val(STICK_2_Y, 0);
// combo_run(BLINK);
wait(30000);
Enabled = FALSE;
}
combo DPAD {
// set_val(JUMP,100);
// wait(20);
// wait(1000);
if(Counter == 1) {set_val(UP,100);}
if(Counter == 2) {set_val(DOWN,100);}
if(Counter == 3) {set_val(LEFT,100);}
if(Counter == 4) {set_val(RIGHT,100);}
wait(200);
set_val(UP,0);
// combo_run(BLINK);
wait(30000);
Enabled = TRUE;
Counter = Counter + 1;
if(Counter > 4) {Counter = 1;}
}
combo BLINK {
ColorLED('R');
wait(1000);
ColorLED('G');
wait(1000);
/*
ColorLED('R');
wait(1000);
ColorLED('G');
wait(1000);
ColorLED('R');
wait(1000);5
ColorLED('G');
wait(1000);
ColorLED('R');
wait(1000);
ColorLED('G');
wait(1000);
ColorLED('R');
wait(1000);
ColorLED('G');
wait(1000);
ColorLED('R');
wait(1000);
ColorLED('G');
wait(1000);
ColorLED('R');
wait(1000);
ColorLED('G');
wait(1000);
ColorLED('R');
wait(1000);
ColorLED('G');
wait(1000);
ColorLED('R');
wait(1000);
ColorLED('G');
wait(1000);
ColorLED('R');
wait(1000);
ColorLED('G');
wait(1000);
ColorLED('R');
wait(1000);
ColorLED('G');
wait(1000);
ColorLED('R');
wait(1000);
ColorLED('G');
wait(1000);
ColorLED('R');
wait(1000);
ColorLED('G');
wait(1000);
ColorLED('R');
wait(1000);
ColorLED('G');
wait(1000);
ColorLED('R');
wait(1000);
ColorLED('G');
wait(1000);
*/
}
-
UK_Wildcats - Brigadier General
- Posts: 2243
- Joined: Thu Jan 08, 2015 6:53 pm
Re: Constant E4 Error
I believe (not actually tested) your script is over flooding the controller with LED data packets, please update your ColorLED function as below. If I am right this will fix the problem.
- Code: Select all
void ColorLED(char Color) {
static uint32 timestamp;
uint32 elapsed = system_time() - timestamp;
if(!elapsed || elapsed >= 10) {
// LED_Intensity is set as part of the interactive configuration
fix32 Color1, Color2, Color3, Color4;
int Blink;
Blink = 0; //mS
if(Color == 'B'){Color1 = LED_Intensity; Color2 = 0.0; Color3 = 0.0; Color4 = 0.0;}
if(Color == 'R'){Color1 = 0.0; Color2 = LED_Intensity; Color3 = 0.0; Color4 = 0.0;}
if(Color == 'G'){Color1 = 0.0; Color2 = 0.0; Color3 = LED_Intensity; Color4 = 0.0;}
if(Color == 'P'){Color1 = 0.0; Color2 = 0.0; Color3 = 0.0; Color4 = LED_Intensity;}
if(Color == 'C'){Color1 = LED_Intensity; Color2 = 0.0; Color3 = LED_Intensity; Color4 = 0.0;}
if(Color == 'Y'){Color1 = 0.0; Color2 = LED_Intensity; Color3 = LED_Intensity; Color4 = 0.0;}
if(Color == 'W'){Color1 = LED_Intensity; Color2 = LED_Intensity; Color3 = LED_Intensity; Color4 = LED_Intensity;}
led_set(LED_1,Color1,Blink);
led_set(LED_2,Color2,Blink);
led_set(LED_3,Color3,Blink);
led_set(LED_4,Color4,Blink);
timestamp = system_time();
}
return;
}
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Constant E4 Error
That worked. FYI If I leave the comments (/* */) in the Blink combo, it gives me a compile error. It works with just the first two. Any idea why it gives a compile error?
-
UK_Wildcats - Brigadier General
- Posts: 2243
- Joined: Thu Jan 08, 2015 6:53 pm
Re: Constant E4 Error
UK_Wildcats_Fans wrote:That worked. FYI If I leave the comments (/* */) in the Blink combo, it gives me a compile error. It works with just the first two. Any idea why it gives a compile error?
- Code: Select all
combo BLINK {
ColorLED('R');
wait(1000);
ColorLED('G');
wait(1000);
ColorLED('R');
wait(1000);
ColorLED('G');
wait(1000);
ColorLED('R'); /*
--> wait(1000);5 <-- */
ColorLED('G');
wait(1000);
ColorLED('R');
wait(1000);
ColorLED('G');
wait(1000);
ColorLED('R');
wait(1000);
ColorLED('G');
wait(1000);
ColorLED('R');
wait(1000);
ColorLED('G');
wait(1000);
ColorLED('R');
wait(1000);
ColorLED('G');
wait(1000);
ColorLED('R');
wait(1000);
ColorLED('G');
wait(1000);
ColorLED('R');
wait(1000);
ColorLED('G');
wait(1000);
ColorLED('R');
wait(1000);
ColorLED('G');
wait(1000);
ColorLED('R');
wait(1000);
ColorLED('G');
wait(1000);
ColorLED('R');
wait(1000);
ColorLED('G');
wait(1000);
ColorLED('R');
wait(1000);
ColorLED('G');
wait(1000);
ColorLED('R');
wait(1000);
ColorLED('G');
wait(1000);
ColorLED('R');
wait(1000);
ColorLED('G');
wait(1000);
}
-
Sillyasskid - Captain
- Posts: 574
- Joined: Sat May 14, 2016 3:07 am
Re: Constant E4 Error
LMAO. I completely missed that. Thank you.
-
UK_Wildcats - Brigadier General
- Posts: 2243
- Joined: Thu Jan 08, 2015 6:53 pm
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