fortnite
7 posts
• Page 1 of 1
Re: fortnite
Hi, I give you a brief explanation here:
viewtopic.php?f=6&t=9030&p=65349#p65349
That sub-forums is for the Titan One, so here is the same script but for the Titan Two.
viewtopic.php?f=6&t=9030&p=65349#p65349
That sub-forums is for the Titan One, so here is the same script but for the Titan Two.
- Code: Select all
#define HOLD_TIME 150
#define RELEASE_TIME 50
main {
if(get_val(BUTTON_8) || get_val(BUTTON_5)) {
combo_run(AutoAim);
}
}
combo AutoAim {
set_val(BUTTON_8, 100.0);
wait(HOLD_TIME);
set_val(BUTTON_8, 0.0);
wait(RELEASE_TIME);
}
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: fortnite
ty :D it works but i have same problem with builder pro, can u add a bottom maybe for turn on/off script?
so why gamepack for fortnite on online resource don't work like this?
so why gamepack for fortnite on online resource don't work like this?
-
MPIGNA11 - Sergeant
- Posts: 6
- Joined: Tue Jun 05, 2018 1:54 pm
Re: fortnite
Added a toggle to detect while in building mode (CIRCLE press).
The gamepack can be configured with the same timings (150/50). an will behave same as this script.
- Code: Select all
#define HOLD_TIME 150
#define RELEASE_TIME 50
bool building;
main {
if(event_active(BUTTON_15)) {
building = !building;
}
if(!building) {
if(get_val(BUTTON_8) || get_val(BUTTON_5)) {
combo_run(AutoAim);
}
}
}
combo AutoAim {
set_val(BUTTON_8, 100.0);
wait(HOLD_TIME);
set_val(BUTTON_8, 0.0);
wait(RELEASE_TIME);
}
MPIGNA11 wrote:so why gamepack for fortnite on online resource don't work like this?
The gamepack can be configured with the same timings (150/50). an will behave same as this script.
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: fortnite
ty finally work how i wont, just sometimes turn off script and i have to click on titan2
exemple i'm on setting1 toggle to 0 and bk to 1 and it work again
any idea for fix this problem?
exemple i'm on setting1 toggle to 0 and bk to 1 and it work again
any idea for fix this problem?
-
MPIGNA11 - Sergeant
- Posts: 6
- Joined: Tue Jun 05, 2018 1:54 pm
Re: fortnite
i have the same problem as well
-
Freshnick5 - Sergeant First Class
- Posts: 16
- Joined: Tue May 08, 2018 7:26 pm
Re: fortnite
Be sure to play with HOLD_TIME / RELEASE_TIME. Most run 85/10, 110/18, 100/18 in those locations. I haven't tried 150/50 but it might work good. 85/10 is my sweet spot. Below script is how I would run it, fire + ads to engage it.
- Code: Select all
#define HOLD_TIME 85
#define RELEASE_TIME 10
#define FIRE_BTN BUTTON_5
#define ADS_BTN BUTTON_8
main {
if(get_val(ADS_BTN) && get_val(FIRE_BTN)) {
combo_run(AutoAim);
}
}
combo AutoAim {
set_val(BUTTON_8, 100.0);
wait(HOLD_TIME);
set_val(BUTTON_8, 0.0);
wait(RELEASE_TIME);
}
-
str0ke - Corporal
- Posts: 4
- Joined: Wed Jun 13, 2018 4:57 pm
7 posts
• Page 1 of 1
Return to GPC2 Script Programming
Who is online
Users browsing this forum: No registered users and 102 guests