Fortnite Gamepack deactivating
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Fortnite Gamepack deactivating
Hi guys,
I have a problem using the Fortnite gamepack. Sometimes the gamepack gets deactivated, e.g. character stops sprinting. The light at the Titan two turns from purple to blue. Switching slots forward and back activates the gamepack again. Is this a known problem with any solution?
Setup: m/k, PS4 controller -> Xim4 -> Titan two -> PS4 pro
I have a problem using the Fortnite gamepack. Sometimes the gamepack gets deactivated, e.g. character stops sprinting. The light at the Titan two turns from purple to blue. Switching slots forward and back activates the gamepack again. Is this a known problem with any solution?
Setup: m/k, PS4 controller -> Xim4 -> Titan two -> PS4 pro
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Fami - Staff Sergeant
- Posts: 14
- Joined: Tue Sep 05, 2017 8:26 am
Re: Fortnite Gamepack deactivating
There is a button combination programmed in the gamepack to quickly disable/enable the mods. on PS4 this button combination is Touch-Click + Cross. Maybe you are unintentionally pressing these two buttons at the same time?
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Fortnite Gamepack deactivating
Thanks for your response. I had the same finding. But Touch-Click shows the fortnite map. (Second button is cross = Jump). And I got this often without using the map. I will continuously watch this.
Perhaps it’s also valid to change the button combination? Cause it’s possible and makes absolutely sense during the game to use the map and run and jump at the same time.
Perhaps it’s also valid to change the button combination? Cause it’s possible and makes absolutely sense during the game to use the map and run and jump at the same time.
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Fami - Staff Sergeant
- Posts: 14
- Joined: Tue Sep 05, 2017 8:26 am
Re: Fortnite Gamepack deactivating
I have the impression that also after 3 jumps when you got the exhausted slowmo, the script doesn’t properly reactivate. I have to restart the mod slot. Anybody can confirm?
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Fami - Staff Sergeant
- Posts: 14
- Joined: Tue Sep 05, 2017 8:26 am
Re: Fortnite Gamepack deactivating
Famdome wrote:I have the impression that also after 3 jumps when you got the exhausted slowmo, the script doesn’t properly reactivate. I have to restart the mod slot. Anybody can confirm?
I have not noticed this. But will pay attention next time.
ConsoleTuner Support Team
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Fortnite Gamepack deactivating
Hi J2Kbr,
till now I couldn't find out what is going on. But I am pretty sure the failure is on my end. Is it ok if I honestly ask you to share your script for EasySprint? Perhaps I could figure it out this way.
till now I couldn't find out what is going on. But I am pretty sure the failure is on my end. Is it ok if I honestly ask you to share your script for EasySprint? Perhaps I could figure it out this way.
J2Kbr wrote:Famdome wrote:I have the impression that also after 3 jumps when you got the exhausted slowmo, the script doesn’t properly reactivate. I have to restart the mod slot. Anybody can confirm?
I have not noticed this. But will pay attention next time.
-
Fami - Staff Sergeant
- Posts: 14
- Joined: Tue Sep 05, 2017 8:26 am
Re: Fortnite Gamepack deactivating
Famdome wrote:Is it ok if I honestly ask you to share your script for EasySprint?
Totally okay.
- Code: Select all
main {
if(get_actual(STICK_2_Y) < -35.0) {
combo_run(EasySprint);
}
}
combo EasySprint {
set_val(BUTTON_9, 100.0);
wait(50); wait(50);
}
ConsoleTuner Support Team
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
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