Fortnite Gamepack deactivating

GPC2 script programming for Titan Two. Code examples, questions, requests.

Fortnite Gamepack deactivating

Postby Fami » Thu Jun 07, 2018 1:59 pm

Hi guys,

I have a problem using the Fortnite gamepack. Sometimes the gamepack gets deactivated, e.g. character stops sprinting. The light at the Titan two turns from purple to blue. Switching slots forward and back activates the gamepack again. Is this a known problem with any solution?

Setup: m/k, PS4 controller -> Xim4 -> Titan two -> PS4 pro
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Re: Fortnite Gamepack deactivating

Postby J2Kbr » Fri Jun 08, 2018 9:46 am

There is a button combination programmed in the gamepack to quickly disable/enable the mods. on PS4 this button combination is Touch-Click + Cross. Maybe you are unintentionally pressing these two buttons at the same time?
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Re: Fortnite Gamepack deactivating

Postby Fami » Sat Jun 09, 2018 9:31 am

Thanks for your response. I had the same finding. But Touch-Click shows the fortnite map. (Second button is cross = Jump). And I got this often without using the map. I will continuously watch this.
Perhaps it’s also valid to change the button combination? Cause it’s possible and makes absolutely sense during the game to use the map and run and jump at the same time.
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Re: Fortnite Gamepack deactivating

Postby Fami » Mon Jun 11, 2018 10:52 am

I have the impression that also after 3 jumps when you got the exhausted slowmo, the script doesn’t properly reactivate. I have to restart the mod slot. Anybody can confirm?
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Re: Fortnite Gamepack deactivating

Postby J2Kbr » Mon Jun 11, 2018 1:44 pm

Famdome wrote:I have the impression that also after 3 jumps when you got the exhausted slowmo, the script doesn’t properly reactivate. I have to restart the mod slot. Anybody can confirm?

I have not noticed this. But will pay attention next time.
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Re: Fortnite Gamepack deactivating

Postby Fami » Wed Jun 13, 2018 10:45 am

Hi J2Kbr,

till now I couldn't find out what is going on. But I am pretty sure the failure is on my end. Is it ok if I honestly ask you to share your script for EasySprint? Perhaps I could figure it out this way.

J2Kbr wrote:
Famdome wrote:I have the impression that also after 3 jumps when you got the exhausted slowmo, the script doesn’t properly reactivate. I have to restart the mod slot. Anybody can confirm?

I have not noticed this. But will pay attention next time.
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Re: Fortnite Gamepack deactivating

Postby J2Kbr » Wed Jun 13, 2018 4:11 pm

Famdome wrote:Is it ok if I honestly ask you to share your script for EasySprint?

Totally okay. :)

Code: Select all
main {
    if(get_actual(STICK_2_Y) < -35.0) {
        combo_run(EasySprint);
    }
}
 
combo EasySprint {
    set_val(BUTTON_9, 100.0);
    wait(50); wait(50);
}
 
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