Wooting One keyboard compatibility
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Re: Wooting One keyboard compatibility
tested new update but now R2 and L2 are always at 50% in monitor.
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paname - Sergeant Major of the Army
- Posts: 204
- Joined: Wed Jan 07, 2015 3:02 pm
Re: Wooting One keyboard compatibility
paname wrote:tested new update but now R2 and L2 are always at 50% in monitor.
Okay, so I assume the Titan Two -with the update released today- is now recognizing the joystick interface and reporting HID:KG on Device Monitor.
Despite the R2 and L2 at 50%, does the stick is working? and the keyboard have dedicated buttons for the triggers (R2/L2)?
Thank you.
ConsoleTuner Support Team
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J2Kbr - General of the Army
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- Joined: Tue Mar 18, 2014 1:39 pm
Re: Wooting One keyboard compatibility
J2Kbr wrote:paname wrote:tested new update but now R2 and L2 are always at 50% in monitor.
Okay, so I assume the Titan Two -with the update released today- is now recognizing the joystick interface and reporting HID:KG on Device Monitor.
Despite the R2 and L2 at 50%, does the stick is working? and the keyboard have dedicated buttons for the triggers (R2/L2)?
Thank you.
Hi,
the joystick works as intended now and when mapped WASD is now analog too LX/LY.
only R2/L2 have a 50 offset position. the joystick button they are mapped to are :
R2 = Y rotation UP and Y rotation down (2 keyboard keys)
L2 = X rotation left and X rotation right (2 keyboard keys)
also here is a capture at resting position (ACCEL also affected)
maybe those button should be mapped to something else allowing -100,100 range
https://imgur.com/a/Rgg8ffb
it may be a non issue as i think we may just fix this via remapper()
- Code: Select all
const uint8 FixWootingLayout[39] = {
RMP_USB_B ,
BUTTON_1, BUTTON_2, BUTTON_3, BUTTON_4, RMP_NULL, BUTTON_6, BUTTON_7,
RMP_NULL, BUTTON_9, BUTTON_10, BUTTON_11, BUTTON_12, BUTTON_13, BUTTON_14,
BUTTON_15, BUTTON_16, BUTTON_17, BUTTON_18, BUTTON_19, BUTTON_20, BUTTON_21,
STICK_1_X, STICK_1_Y, STICK_2_X, STICK_2_Y,
POINT_1_X, POINT_1_Y, POINT_2_X, POINT_2_Y,
ACCEL_1_X, ACCEL_1_Y, ACCEL_1_Z, RMP_NULL, RMP_NULL, RMP_NULL,
GYRO_1_X, GYRO_1_Y, GYRO_1_Z
};
using following remap so it doesnt mess with R2/L2 state in script.
thanks
Last edited by paname on Tue Dec 18, 2018 11:23 pm, edited 4 times in total.
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paname - Sergeant Major of the Army
- Posts: 204
- Joined: Wed Jan 07, 2015 3:02 pm
Re: Wooting One keyboard compatibility
XY joystick WASD movement and I can confirm it's working and registering 100%.
(R2/L2) they are stuck at 50%.
-The keyboard does not have dedicated buttons for the triggers (R2/L2).
to test this I had to disable (R2/L2) to get the full true list of the dedicated buttons,
just to make sure I tested it without input translator there was not changes to the value of 50% .
in the picture below you will see all the dedicated buttons in Keyboard:
(R2/L2) they are stuck at 50%.
-The keyboard does not have dedicated buttons for the triggers (R2/L2).
to test this I had to disable (R2/L2) to get the full true list of the dedicated buttons,
just to make sure I tested it without input translator there was not changes to the value of 50% .
in the picture below you will see all the dedicated buttons in Keyboard:
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Tech_geek - Sergeant First Class
- Posts: 23
- Joined: Sun Feb 25, 2018 12:37 pm
Re: Wooting One keyboard compatibility
Hi guys, the Gtuner IV released yesterday have a new HID configuration file for the Wooting One keyboard, please try to check if the buttons mapping issues are solved (specially with L2/R2).
Remember to reconfigure the sd card to copy the new HID configuration file. (Device Configurations -> Configure)
thanks,
Remember to reconfigure the sd card to copy the new HID configuration file. (Device Configurations -> Configure)
thanks,
ConsoleTuner Support Team
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Wooting One keyboard compatibility
Hi J2Kbr,
I just tested it works for the left analog sticks only, the right analog sticks does not work,
what I don't understand is why we have to limit the keyboard dedicated buttons,
for example driving game.. now I cant use the other analog dedicated buttons to control throttle or turn..
the previous update where the L2/R2 were always stuck at 50% all the other buttons worked just fine..
Many thanks.
I just tested it works for the left analog sticks only, the right analog sticks does not work,
what I don't understand is why we have to limit the keyboard dedicated buttons,
for example driving game.. now I cant use the other analog dedicated buttons to control throttle or turn..
the previous update where the L2/R2 were always stuck at 50% all the other buttons worked just fine..
Many thanks.
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Tech_geek - Sergeant First Class
- Posts: 23
- Joined: Sun Feb 25, 2018 12:37 pm
Re: Wooting One keyboard compatibility
For the Left Analog use DirectInput X Axis and Y Axis.
For the Right Analog use DirectInput Z Axis and Z Rotation.
As for the buttons, I will be including in the next update. Just wanted a confirmation for the sticks before be okay proceed.
For the Right Analog use DirectInput Z Axis and Z Rotation.
As for the buttons, I will be including in the next update. Just wanted a confirmation for the sticks before be okay proceed.
ConsoleTuner Support Team
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
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