Apex Legends Gamepack
34 posts
• Page 4 of 4 • 1, 2, 3, 4
Re: Apex Legends Gamepack
Mochi wrote:Sorry to bother J2Kbr, but if you don't plan to update the gamepack as you are understandably busy; would it be alright to share the code that you created for the PS4 that identifies the 6 weapon groups? That would lessen the irritability that I keep bumping this thread :D
Definitively, please PM me with your request, I will send you the code I have so far.
The reason I didn't released yet was because this is being more complex than expected. Just recently figure out the anti-recoil values are also dependent on the Aim sensitivity from the game settings. For example, the anti-recoil values I found using sensitivity 6 does not work for any other sensitivity.
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Apex Legends Gamepack
I'd love to give this new code a try.
-
n3rdwith - Corporal
- Posts: 4
- Joined: Fri Jun 07, 2019 4:39 pm
Re: Apex Legends Gamepack
would it be alright to share the code that you created for the PS4 that identifies the 6 weapon groups for Apex legends for me also? I'm using the one dontatme shared. Just wanted to see if there was a better way to do it.
Sent you a pm J2Kbr. Not sure if it went through
Thanks
Sent you a pm J2Kbr. Not sure if it went through
Thanks
-
residualflash - Master Sergeant
- Posts: 39
- Joined: Fri Apr 05, 2019 8:37 pm
34 posts
• Page 4 of 4 • 1, 2, 3, 4
Who is online
Users browsing this forum: No registered users and 60 guests