The KMG Capture is, essentially, the same as having the keyboard directly plugged on the Titan Two, so anything you find related with Fortnite and keyboard will also work for KMG Capture.
As the game will be played with controller, you will need press a button to switch between build and combat modes. However, you can have a GPC script perform this actions automatically. For example, you can have a single keyboard key to:
1. Enter in build mode;
2. Place walls while that key is held;
3. Go back to combat mode when the key is released.
I use something similar to this but for a mouse button:
- Code: Select all
#include <mouse.gph>
main {
if(mouse_status(MBUTTON_4)) {
combo_run(InstaBuildWall);
}
}
combo InstaBuildWall {
set_val(BUTTON_15, 100.0);
wait(48); wait(48);
set_val(BUTTON_5, 100.0);
wait(128);
if(mouse_status(MBUTTON_4)) {
InstaBuildWall[1] = 3;
set_val(BUTTON_5, 100.0);
} else set_val(BUTTON_5, 0.0);
wait(48);
set_val(BUTTON_15, 100.0);
wait(48); wait(48);
}
this will also work for keyboard keys (key_status() function)/