rapid fire based on weapon slot

Titan Two general support. Questions, firmware update, feature request.

rapid fire based on weapon slot

Postby Ximmer 17 » Fri Sep 11, 2020 11:36 am

Hi , was just wondering if its possible in any gamepack where i can turn rapidfire on while on the other slot its turned off. same goes with recoil value. it works independently. It would be pretty handy as i remember trying it out on Collective minds.
User avatar
Ximmer 17
Master Sergeant
Master Sergeant
 
Posts: 30
Joined: Wed Feb 26, 2020 10:11 am

Re: rapid fire based on weapon slot

Postby J2Kbr » Fri Sep 11, 2020 11:46 am

Yes, you can have the same Gamepack or script stored in two or more memory slots, where each have independent and unique configuration for the mods, such as rapidfire and anti-recoil.
ConsoleTuner Support Team
User avatar
J2Kbr
General of the Army
General of the Army
 
Posts: 20323
Joined: Tue Mar 18, 2014 1:39 pm


Return to Titan Two Device

Who is online

Users browsing this forum: No registered users and 87 guests