rapid fire based on weapon slot
2 posts
• Page 1 of 1
rapid fire based on weapon slot
Hi , was just wondering if its possible in any gamepack where i can turn rapidfire on while on the other slot its turned off. same goes with recoil value. it works independently. It would be pretty handy as i remember trying it out on Collective minds.
-
Ximmer 17 - Master Sergeant
- Posts: 30
- Joined: Wed Feb 26, 2020 10:11 am
Re: rapid fire based on weapon slot
Yes, you can have the same Gamepack or script stored in two or more memory slots, where each have independent and unique configuration for the mods, such as rapidfire and anti-recoil.
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
2 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 87 guests