[Videos] Unboxing, Comparison, Teardown, Gameplay
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[Videos] Unboxing, Comparison, Teardown, Gameplay
TITAN TWO UNBOXING:
TITAN TWO COMPARISON WITH TITAN ONE AND TEARDOWN:
TITAN TWO SCRIPT CAPABILITIES: Rainbow Six Siege
TITAN TWO: How To Use Wired Headsets
TITAN TWO: 10 Tips and Tricks
TITAN TWO: Using on PS4
TITAN TWO: Picking A Power Supply & When To Use It!
TITAN TWO: Mouse and Keyboard on PS4 & Xbox One | Titan Two Tutorial | Wireless
TITAN TWO COMPARISON WITH TITAN ONE AND TEARDOWN:
TITAN TWO SCRIPT CAPABILITIES: Rainbow Six Siege
TITAN TWO: How To Use Wired Headsets
TITAN TWO: 10 Tips and Tricks
TITAN TWO: Using on PS4
TITAN TWO: Picking A Power Supply & When To Use It!
TITAN TWO: Mouse and Keyboard on PS4 & Xbox One | Titan Two Tutorial | Wireless
ConsoleTuner Support Team
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J2Kbr - General of the Army
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Re: [Videos] Unboxing, Comparison, Teardown, Gameplay
thanks for the post!
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kenshin80012 - Command Sergeant Major
- Posts: 148
- Joined: Mon Apr 18, 2016 3:48 pm
Re: [Videos] Unboxing, Comparison, Teardown, Gameplay
This is probably the best video I've seen yet. He's even gone into detail about the size of the head, which I've been wanting info on but haven't been able to find anywhere else. Check it out:
Setup: XIM Apex, T2, K780 keyboard, G Pro Wireless mouse, SteelSeries 4HD pad, DXRacer armrest, LucidSound LS30 headset, Netduma router, Ubiquiti UniFi AP LR
My R6 script: https://youtu.be/x-9NtxyySVM
My R6 script: https://youtu.be/x-9NtxyySVM
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pablosscripts - Brigadier General
- Posts: 1976
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Re: [Videos] Unboxing, Comparison, Teardown, Gameplay
Thank you for this : )
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Maxxgold - Sergeant Major of the Army
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Re: [Videos] Unboxing, Comparison, Teardown, Gameplay
Cannot recommend these amazing videos enough.
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Bleak5170 - Sergeant Major of the Army
- Posts: 278
- Joined: Fri Aug 28, 2015 10:04 pm
Re: [Videos] Unboxing, Comparison, Teardown, Gameplay
Thanks for the videos. I just bought one of these (total impulse buy) to try out with my XIM Apex. I've never used anything like this before so the videos will come in handy. If anyone can point me in the right direction of some scripts for BO4 (XB1X), that would be great. I'm trying to learn as much as I can about this before it arrives.
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BigMalaka - Corporal
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Re: [Videos] Unboxing, Comparison, Teardown, Gameplay
BigMalaka wrote:Thanks for the videos. I just bought one of these (total impulse buy) to try out with my XIM Apex. I've never used anything like this before so the videos will come in handy. If anyone can point me in the right direction of some scripts for BO4 (XB1X), that would be great. I'm trying to learn as much as I can about this before it arrives.
Try out mine. I mostly focus on quality of life changes, and try to avoid tracking issues which makes (some) of my scripts easier to use for beginners (tracking issues means features that are turned on and off and if not synced with the game you will get terribly confused). Search for the COD QoL script.
Setup: XIM Apex, T2, K780 keyboard, G Pro Wireless mouse, SteelSeries 4HD pad, DXRacer armrest, LucidSound LS30 headset, Netduma router, Ubiquiti UniFi AP LR
My R6 script: https://youtu.be/x-9NtxyySVM
My R6 script: https://youtu.be/x-9NtxyySVM
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pablosscripts - Brigadier General
- Posts: 1976
- Joined: Tue Nov 24, 2015 6:27 am
Re: [Videos] Unboxing, Comparison, Teardown, Gameplay
hi xbox one player here,
is there any videos on how to make your own macros? i've looked it up but cant find much basically i want to make this
when i hold down (X)
my right trigger will play a macro that looks like this
Left Trigger down
adjustable time delay
Right Trigger down
055 ms delay
Right Trigger up
055 ms delay
Left Trigger up
055 ms delay
and another which is hard to explain.
1. a button to activate it.
2. a button i can press and hold.
3. on release it presses another button and deactivates
eg.
1. left d-pad to activate
2. i can press and hold right trigger
3. on release of the right trigger it presses left trigger and deactivates until i press left d-pad again
i would really like to find out how to make these, if you can point me in the right direction i would be very thankful.
if this makes no sense please cross your eyes... now smile.
is there any videos on how to make your own macros? i've looked it up but cant find much basically i want to make this
when i hold down (X)
my right trigger will play a macro that looks like this
Left Trigger down
adjustable time delay
Right Trigger down
055 ms delay
Right Trigger up
055 ms delay
Left Trigger up
055 ms delay
and another which is hard to explain.
1. a button to activate it.
2. a button i can press and hold.
3. on release it presses another button and deactivates
eg.
1. left d-pad to activate
2. i can press and hold right trigger
3. on release of the right trigger it presses left trigger and deactivates until i press left d-pad again
i would really like to find out how to make these, if you can point me in the right direction i would be very thankful.
if this makes no sense please cross your eyes... now smile.
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DRYOLO - Corporal
- Posts: 4
- Joined: Mon Jul 30, 2018 11:19 pm
Re: [Videos] Unboxing, Comparison, Teardown, Gameplay
DRYOLO wrote:hi xbox one player here,
is there any videos on how to make your own macros? i've looked it up but cant find much basically i want to make this
when i hold down (X)
my right trigger will play a macro that looks like this
Left Trigger down
adjustable time delay
Right Trigger down
055 ms delay
Right Trigger up
055 ms delay
Left Trigger up
055 ms delay
and another which is hard to explain.
1. a button to activate it.
2. a button i can press and hold.
3. on release it presses another button and deactivates
eg.
1. left d-pad to activate
2. i can press and hold right trigger
3. on release of the right trigger it presses left trigger and deactivates until i press left d-pad again
i would really like to find out how to make these, if you can point me in the right direction i would be very thankful.
if this makes no sense please cross your eyes... now smile.
Here is a full example with both things you said, configurable via Interactive Configuration (GTuner IV -> the gear icon of the T2 slot you put that script in).
Screenshot of the Interactive Configuration:
The full code:
- Code: Select all
/* Interactive configuration - click the gear like symbol in the T2 slot list in GTuner IV */
// LTRTRTLT combo stuff
uint16 LTPt, RTPt, RTRt, LTRt; // times of lt press, rt press, rt release, lt release
uint16 LTRTRTLTt; // time to hold X before run the combo
// hard to explain stuff
uint8 htesButton2Activate; // button used to activate
uint8 htesButton2Hold; // button to hold
uint16 htesButton2Holdt; // time to hold that button before activate
uint8 htesButton2Press; // press that button on release of the previous
uint16 htesButton2PressDt; // wait some time before pressing that button
uint16 htesButton2PressPt; // time to press that button
uint16 htesButton2PressRt; // time to release that button
uint8 htesActive=0; // state tracker
init {
pmem_load();
// LTRTRTLT combo stuff
pmem_read(0,<Pt); // time of LT press
pmem_read(2,&RTPt); // time of RT press
pmem_read(4,&RTRt); // time of RT release
pmem_read(6,<Rt); // time of LT release
pmem_read(8,<RTRTLTt); // time to hold X before run the combo
// hard to explain stuff
pmem_read(10,&htesButton2Activate);
pmem_read(11,&htesButton2Hold);
pmem_read(12,&htesButton2Holdt);
pmem_read(14,&htesButton2Press);
pmem_read(15,&htesButton2PressDt);
pmem_read(17,&htesButton2PressPt);
pmem_read(19,&htesButton2PressRt);
}
main {
// LTRTRTLT
if (check_active(BUTTON_17,LTRTRTLTt) && get_actual(BUTTON_5)) combo_run(cLTRTRTLT);
// hard to explain stuff
if (event_active(htesButton2Activate)) htesActive=1;
if (htesActive==1 && check_active(htesButton2Hold,htesButton2Holdt)) htesActive=2;
if (htesActive==2 && event_release(htesButton2Hold)) combo_run(cHTES);
}
combo cLTRTRTLT {
set_val(BUTTON_5,0); // RT release
set_val(BUTTON_8,100);// LT press
wait(LTPt); // keep it pressed
set_val(BUTTON_5,100);// RT press
wait(RTPt); // keep it pressed
set_val(BUTTON_5,0); // RT release
wait(RTRt); // keep it released
set_val(BUTTON_8,0); // LT release
set_val(BUTTON_5,0); // RT release
wait(LTRt); // keep it released
}
combo cHTES {
htesActive=0; // reset state
wait(htesButton2PressDt); // initial wait
set_val(htesButton2Press,100);// press the button
wait(htesButton2PressPt); // keep it pressed
set_val(htesButton2Press,0); // release the button
wait(htesButton2PressRt); // keep it released
}
/*
<cfgdesc>
[Example Request]
control = info
shortdesc = <<<MULTILINE
<a href="https://www.consoletuner.com/forum/viewtopic.php?f=27&t=5184&p=74594#p74594">Example Request</>
MULTILINE
// -----------------------------------------------------------------------------
[LT-RT-RT-LT Combo Config]
collapsible = 1
control = info
shortdesc = <<<MULTILINE
Configure the "LT-RT-RT-LT" combo
MULTILINE
[LT-RT-RT-LT LT X]
group = TRUE
control = spinbox
shortdesc = X Button hold time before RT can start the combo (0 - 4000)ms
byteoffset = 8
bitsize = 16
step = 1
default = 0
minimum = 0
maximum = 4000
[LT-RT-RT-LT LT P]
group = TRUE
control = spinbox
shortdesc = LT Press Time (10 - 4000)ms
byteoffset = 0
bitsize = 16
step = 1
default = 55
minimum = 10
maximum = 4000
[LT-RT-RT-LT RT P]
group = TRUE
control = spinbox
shortdesc = RT Press Time (10 - 4000)ms
byteoffset = 2
bitsize = 16
step = 1
default = 55
minimum = 10
maximum = 4000
[LT-RT-RT-LT RT R]
group = TRUE
control = spinbox
shortdesc = RT Release Time (10 - 4000)ms
byteoffset = 4
bitsize = 16
step = 1
default = 55
minimum = 10
maximum = 4000
[LT-RT-RT-LT LT R]
group = TRUE
control = spinbox
shortdesc = LT Release Time (10 - 4000)ms
byteoffset = 6
bitsize = 16
step = 1
default = 55
minimum = 10
maximum = 4000
// -----------------------------------------------------------------------------
[HTES Combo Config]
collapsible = 1
control = info
shortdesc = <<<MULTILINE
Configure the "hard to explain stuff" combo
MULTILINE
[HTES Btn Activate]
group = TRUE
control = combobox
shortdesc = Button to Activate the combo
byteoffset = 10
bitsize = 8
default = 11
item = BUTTON_ 1 : Xbox
item = BUTTON_ 2 : View
item = BUTTON_ 3 : Menu
item = BUTTON_ 4 : RB
item = BUTTON_ 5 : RT
item = BUTTON_ 6 : RS
item = BUTTON_ 7 : LB
item = BUTTON_ 8 : LT
item = BUTTON_ 9 : LS
item = BUTTON_10 : DPad-Up
item = BUTTON_11 : DPad-Down
item = BUTTON_12 : DPad-Left
item = BUTTON_13 : DPad-Right
item = BUTTON_14 : Y
item = BUTTON_15 : B
item = BUTTON_16 : A
item = BUTTON_17 : X
item = BUTTON_18 : P1 (Elite)
item = BUTTON_19 : P2 (Elite)
item = BUTTON_20 : P3 (Elite)
item = BUTTON_21 : P4 (Elite)
[HTES Btn Hold]
group = TRUE
control = combobox
shortdesc = Button to Hold
byteoffset = 11
bitsize = 8
default = 4
item = BUTTON_ 1 : Xbox
item = BUTTON_ 2 : View
item = BUTTON_ 3 : Menu
item = BUTTON_ 4 : RB
item = BUTTON_ 5 : RT
item = BUTTON_ 6 : RS
item = BUTTON_ 7 : LB
item = BUTTON_ 8 : LT
item = BUTTON_ 9 : LS
item = BUTTON_10 : DPad-Up
item = BUTTON_11 : DPad-Down
item = BUTTON_12 : DPad-Left
item = BUTTON_13 : DPad-Right
item = BUTTON_14 : Y
item = BUTTON_15 : B
item = BUTTON_16 : A
item = BUTTON_17 : X
item = BUTTON_18 : P1 (Elite)
item = BUTTON_19 : P2 (Elite)
item = BUTTON_20 : P3 (Elite)
item = BUTTON_21 : P4 (Elite)
[HTES Btn Hold Time]
group = TRUE
control = spinbox
shortdesc = Minimum Time to hold "Button to Hold" to trigger the press after release (10 - 4000)ms
byteoffset = 12
bitsize = 16
step = 1
default = 100
minimum = 10
maximum = 4000
[HTES Btn Press Next]
group = TRUE
control = combobox
shortdesc = Button to automatically press after the release of "Button to Hold"
byteoffset = 14
bitsize = 8
default = 7
item = BUTTON_ 1 : Xbox
item = BUTTON_ 2 : View
item = BUTTON_ 3 : Menu
item = BUTTON_ 4 : RB
item = BUTTON_ 5 : RT
item = BUTTON_ 6 : RS
item = BUTTON_ 7 : LB
item = BUTTON_ 8 : LT
item = BUTTON_ 9 : LS
item = BUTTON_10 : DPad-Up
item = BUTTON_11 : DPad-Down
item = BUTTON_12 : DPad-Left
item = BUTTON_13 : DPad-Right
item = BUTTON_14 : Y
item = BUTTON_15 : B
item = BUTTON_16 : A
item = BUTTON_17 : X
item = BUTTON_18 : P1 (Elite)
item = BUTTON_19 : P2 (Elite)
item = BUTTON_20 : P3 (Elite)
item = BUTTON_21 : P4 (Elite)
[HTES Btn Press Next Delay]
group = TRUE
control = spinbox
shortdesc = Time to wait after the release of "Button to Hold" before the automatic press (0 - 4000)ms
byteoffset = 15
bitsize = 16
step = 1
default = 40
minimum = 0
maximum = 4000
[HTES Btn Press Next Press]
group = TRUE
control = spinbox
shortdesc = Time the automatic button is pressed (10 - 4000)ms
byteoffset = 17
bitsize = 16
step = 1
default = 40
minimum = 10
maximum = 4000
[HTES Btn Press Next Release]
group = TRUE
control = spinbox
shortdesc = Time the automatic button is released (10 - 4000)ms
byteoffset = 19
bitsize = 16
step = 1
default = 40
minimum = 10
maximum = 4000
</cfgdesc>
*/
Here is the same thing without that Interactive Configuration stuff, to change the buttons/timing you need to edit the values of the variables above the init section :
- Code: Select all
// LTRTRTLT combo stuff
uint16 LTPt=55; // times of lt press
uint16 RTPt=55; // times of rt press
uint16 RTRt=55; // times of rt release
uint16 LTRt=55; // times of lt release
uint16 LTRTRTLTt; // time to hold X before run the combo
// hard to explain stuff
uint8 htesButton2Activate=BUTTON_12;// button used to activate, DPad-Left / hit F1 in GTuner IV for list of buttons
uint8 htesButton2Hold=BUTTON_5; // button to hold , RT / hit F1 in GTuner IV for list of buttons
uint16 htesButton2Holdt=0; // time to hold that button before activate
uint8 htesButton2Press=BUTTON_8; // press that button, LT on release of the previous / hit F1 in GTuner IV for list of buttons
uint16 htesButton2PressDt=40; // wait some time before automatic press of that button
uint16 htesButton2PressPt=100; // time to press that button
uint16 htesButton2PressRt=100; // time to release that button
uint8 htesActive=0; // state tracker
init {
}
main {
// LTRTRTLT
if (check_active(BUTTON_17,LTRTRTLTt) && get_actual(BUTTON_5)) combo_run(cLTRTRTLT);
// hard to explain stuff
if (event_active(htesButton2Activate)) htesActive=1;
if (htesActive==1 && check_active(htesButton2Hold,htesButton2Holdt)) htesActive=2;
if (htesActive==2 && event_release(htesButton2Hold)) combo_run(cHTES);
}
combo cLTRTRTLT {
set_val(BUTTON_5,0); // RT release
set_val(BUTTON_8,100);// LT press
wait(LTPt); // keep it pressed
set_val(BUTTON_5,100);// RT press
wait(RTPt); // keep it pressed
set_val(BUTTON_5,0); // RT release
wait(RTRt); // keep it released
set_val(BUTTON_8,0); // LT release
set_val(BUTTON_5,0); // RT release
wait(LTRt); // keep it released
}
combo cHTES {
htesActive=0; // reset state
wait(htesButton2PressDt); // initial wait
set_val(htesButton2Press,100);// press the button
wait(htesButton2PressPt); // keep it pressed
set_val(htesButton2Press,0); // release the button
wait(htesButton2PressRt); // keep it released
}
Lookup the gpc function names/keywords in the documentation: https://www.consoletuner.com/wiki/index ... _reference
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Scachi - Brigadier General
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- Location: Germany
Re: [Videos] Unboxing, Comparison, Teardown, Gameplay
wow! thank you this is way more than i expected you are awesome
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DRYOLO - Corporal
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- Joined: Mon Jul 30, 2018 11:19 pm
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